No. Some sliders remain at 50 on all levels. Go back to FP's post on Page 2 of this thread where he lists what each slider is set at on each default level.
No. See answer above.
No. CPU power is set at 50 on ALL levels. That is not a slider that changes based on difficulty. Again go back to FP's post on Page 2.
Posted: Fri Apr 09, 2004 11:52 am Post subject:
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I'm too lazy to format. The number columns are: min, mean, max (all 3 are multipliers), Rookie, Pro, All-Star, Legend defaults. Not sure all these sliders are still in the game, or if there are more, but it's a start.
Slider_mSpec( SLIDER_TYPE_HUMAN_HITTING_POWER, 0.85f, 1.0f, 1.05f, 100, 50, 50, 50, offsetof(Game_tGameplayOptions, iHitterPower))
Slider_mSpec( SLIDER_TYPE_HUMAN_BRUN_SPEED, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iBaserunningSpeed))
Slider_mSpec( SLIDER_TYPE_HUMAN_STEALING, 0.5f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iStealingSuccess))
Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_C, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedCatcher))
Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_IF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedInfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_OF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedOutfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_C, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedCatcher))
Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_IF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedInfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_OF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedOutfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_C, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorCatcher))
Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_IF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorInfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_OF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorOutfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_VAR, 0.0f, 0.65f, 1.00f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingVar))
Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_FATIGUE, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingFatigue))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_CONTACT, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatContact))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_SKILL, 0.0f, 1.0f, 3.0f, 10, 40, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatSkill))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_O, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeO))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_A, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeA))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_B, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeB))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_O, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallO))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_A, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallA))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_B, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallB))
Slider_mSpec( SLIDER_TYPE_CPU_HITTING_POWER, 0.85f, 1.0f, 1.05f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUHittingPower))
Slider_mSpec( SLIDER_TYPE_CPU_RUN_AGGR, -1.0f, 0.0f, 1.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunAggr))
Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_2, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlTwo))
Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_3, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlThree))
Slider_mSpec( SLIDER_TYPE_CPU_HIT_RUN, 0.25f, 1.0f, 3.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunHitNRun))
Slider_mSpec( SLIDER_TYPE_CPU_SAC_BUNT, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSacBunt))
Slider_mSpec( SLIDER_TYPE_CPU_SQUEEZE, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSqueeze))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CORNER, 0.0f, 1.0f, 1.5f, 0, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchCorner))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGESPEED, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeSpeed))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGELOC, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeLoc))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_O, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowO))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_A, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowA))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_B, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowB))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PICKOFFS, 0.0f, 1.0f, 5.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPickoffs))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PITCHOUTS, 0.5f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPitchouts))
Slider_mSpec( SLIDER_TYPE_CPU_CATCHING_AGGR, 0.8f, 1.0f, 1.75f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUCatchingAggr))
Slider_mSpec( SLIDER_TYPE_CPU_THROWING_AGGR, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUThrowingAggr))
Slider_mSpec( SLIDER_TYPE_INJURY, 0.0f, 1.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iInjury))