ESPN Baseball slider/settings discussion ...

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Badgun
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Post by Badgun »

snate wrote:
Bill_Abner wrote:
snate wrote:Here ya go Pigpen.

Legend

CPU Run Aggr. 55
All CPU throw strikes at 45
Everything else at 50

low wide camera angle for batting
pitcher view for pitching
power pitching off
pitch cursor on
batting classic
swing feedback on
OK snate let me see if I have this right. With those sliders, the game should be: Harder to hit (human) because of the Legend setting, while the rest of the game plays like Pro level (50 setting) outside of the above slider tweaks. Is that right?
No. :D

Harder to hit (human) because of the Legend setting - CORRECT

while the rest of the game plays like Pro level (50 setting) outside of the above slider tweaks - INCORRECT

On the Pro setting, CPU batting skill is only 40.

Basically on my settings, all the players play at their ratings except for the two things I tweaked slightly.
OK snate, let me see if I can get this right. This thread is making my brain hurt. If you were playing on PRO with custom sliders off, then in reality you would have 40s across the board? And then ALL Star would be 50? and Legend would be 60? Is that the way it works?

So if I want to play on All Star, but the CPU is killing me with the long ball, then bumping the CPU power down to 40 would essentally give me the same game as All Star, but the CPU's power would be on pro?
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Post by Parker »

Just turn custom sliders on, keep testing them to get gameplay that you like, and forget about what the difficulty levels are supposed to mean in terms of the sliders. It's time consuming, but after about 10 exhibition games, I was able to get sliders that work for me.
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Post by grtwhtsk »

Parker wrote:Just turn custom sliders on, keep testing them to get gameplay that you like, and forget about what the difficulty levels are supposed to mean in terms of the sliders. It's time consuming, but after about 10 exhibition games, I was able to get sliders that work for me.
Parker - Would you please post your sliders and settings? Thanks.
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Post by Badgun »

Well I was killing the CPU on pro, but on All star it looks like anything at all in the strike zone results in a HR for the CPU.

On all star my hitting has leveled out...I just need to tone down the CPU's power and maybe some of the hitting.

I guess what I'm asking is how much difference does one tick make? Should I go from 50-45 or ease down to 48, 47, and so forth?
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Post by Brando70 »

Okay, first, thanks to snate because one his posts finally made Fatpitcher's chart make sense.

Badgun, if you go to page 2 of this thread, you'll see that long chart of sliders. I didn't get it at first but now I understand it. I'll explain two of them:

Slider_mSpec( SLIDER_TYPE_CPU_BATTING_CONTACT, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatContact))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_SKILL, 0.0f, 1.0f, 3.0f, 10, 40, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatSkill))

Ignore the "slider m spec" and everything after "offstefof". Focus on:
SLIDER_TYPE_CPU_BATTING_CONTACT, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50

The first three numbers are the rating multipliers. The last four (the 50s) are what this slider would be set at on each difficulty level (Rookie, Pro, All-Star, Legend). In this case, setting the difficulty level (with custom sliders off) does not change the CPU's ability to make contact. The AI contact rating stays the same from Rookie to Legend.

Now, if you turn on custom sliders, then the multipliers come into affect as you move the sliders. The multipliers mean that, for CPU batting contact, the slider has a range of halving to doubling CPU batting contact. Set the slider to "1," and the CPU batters will play at about 1/2 (0.5) of their contact ability. Set it to "100," and the CPU batters will double (2.0) their contact ability. Setting it at 50 means there is no adjustment to the CPU's contact ability (1.0), it's based solely on each player's contact rating.

The next slider is: SLIDER_TYPE_CPU_BATTING_SKILL, 0.0f, 1.0f, 3.0f, 10, 40, 65, 75

The multipliers, if you have custom sliders on, mean that "1" will put the CPU hitting skill at 0 (I don't know if this means they couldn't hit). If you set the slider to 100, the CPU's hitting skill would increase 3 times (3.0) over its normal (1.0) ratings.

In this case, if you had sliders turned off and are using the default settings, Rookie would "set" this slider at 10, Pro at 40, etc., all the way to 75 for Legend.

So, let's say you want to play with custom sliders, but you want the CPU to make contact and bat at "Legend" level. You turn on custom sliders, which sets every slider to 50 (meaning no multiplier--the game is using straight player ratings). You could leave CPU contact at 50, because this slider is NOT affected by changing default levels. You would then set the CPU Skill slider to 75, because it IS AFFECTED by the skill level.

As you'll see from the list on page 2, only about a quarter of the sliders are actually adjusted by the default levels. Anything with four "50" ratings means that that area does not change with each skill level.

The reason why the skill level is still important, even with custom sliders turned on, is because skill level affects Human contact ease, which there is no slider for. So I'm playing at Legend with custom sliders on, so that my hitting is harder but the CPU's hitting is not getting a boost.

Phew, I hope that makes sense!
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Post by snate »

Badgun wrote:
OK snate, let me see if I can get this right. This thread is making my brain hurt. If you were playing on PRO with custom sliders off, then in reality you would have 40s across the board?
No. Some sliders remain at 50 on all levels. Go back to FP's post on Page 2 of this thread where he lists what each slider is set at on each default level.
And then ALL Star would be 50? and Legend would be 60? Is that the way it works?
No. See answer above.
So if I want to play on All Star, but the CPU is killing me with the long ball, then bumping the CPU power down to 40 would essentally give me the same game as All Star, but the CPU's power would be on pro?
No. CPU power is set at 50 on ALL levels. That is not a slider that changes based on difficulty. Again go back to FP's post on Page 2.

Here I will make it easy for you:
Posted: Fri Apr 09, 2004 11:52 am Post subject:

--------------------------------------------------------------------------------

I'm too lazy to format. The number columns are: min, mean, max (all 3 are multipliers), Rookie, Pro, All-Star, Legend defaults. Not sure all these sliders are still in the game, or if there are more, but it's a start.


Slider_mSpec( SLIDER_TYPE_HUMAN_HITTING_POWER, 0.85f, 1.0f, 1.05f, 100, 50, 50, 50, offsetof(Game_tGameplayOptions, iHitterPower))
Slider_mSpec( SLIDER_TYPE_HUMAN_BRUN_SPEED, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iBaserunningSpeed))
Slider_mSpec( SLIDER_TYPE_HUMAN_STEALING, 0.5f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iStealingSuccess))
Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_C, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedCatcher))
Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_IF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedInfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_THROW_SPEED_OF, 0.8f, 1.0f, 1.2f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iThrowSpeedOutfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_C, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedCatcher))
Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_IF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedInfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_RUN_SPEED_OF, 0.85f, 1.0f, 1.15f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iRunSpeedOutfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_C, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorCatcher))
Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_IF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorInfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_ERROR_OF, 1.5f, 1.0f, 0.7f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iErrorOutfield))
Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_VAR, 0.0f, 0.65f, 1.00f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingVar))
Slider_mSpec( SLIDER_TYPE_HUMAN_PITCHING_FATIGUE, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iPitchingFatigue))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_CONTACT, 0.50f, 1.0f, 2.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatContact))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_SKILL, 0.0f, 1.0f, 3.0f, 10, 40, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatSkill))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_O, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeO))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_A, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeA))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKESTRIKE_B, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUBatTakeStrikeB))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_O, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallO))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_A, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallA))
Slider_mSpec( SLIDER_TYPE_CPU_BATTING_TAKEBALL_B, 0.0f, 50.0f, 100.0f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUBatTakeBallB))
Slider_mSpec( SLIDER_TYPE_CPU_HITTING_POWER, 0.85f, 1.0f, 1.05f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUHittingPower))
Slider_mSpec( SLIDER_TYPE_CPU_RUN_AGGR, -1.0f, 0.0f, 1.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunAggr))
Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_2, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlTwo))
Slider_mSpec( SLIDER_TYPE_CPU_RUN_STEAL_3, 0.1f, 1.0f, 4.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunStlThree))
Slider_mSpec( SLIDER_TYPE_CPU_HIT_RUN, 0.25f, 1.0f, 3.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunHitNRun))
Slider_mSpec( SLIDER_TYPE_CPU_SAC_BUNT, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSacBunt))
Slider_mSpec( SLIDER_TYPE_CPU_SQUEEZE, 0.50f, 1.0f, 1.50f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPURunSqueeze))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CORNER, 0.0f, 1.0f, 1.5f, 0, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchCorner))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGESPEED, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeSpeed))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGELOC, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeLoc))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_O, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowO))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_A, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowA))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_THROW_B, 0.7f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchThrowB))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PICKOFFS, 0.0f, 1.0f, 5.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPickoffs))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_PITCHOUTS, 0.5f, 1.0f, 1.5f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUPitchPitchouts))
Slider_mSpec( SLIDER_TYPE_CPU_CATCHING_AGGR, 0.8f, 1.0f, 1.75f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUCatchingAggr))
Slider_mSpec( SLIDER_TYPE_CPU_THROWING_AGGR, 0.0f, 50.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iCPUThrowingAggr))
Slider_mSpec( SLIDER_TYPE_INJURY, 0.0f, 1.0f, 100.0f, 50, 50, 50, 50, offsetof(Game_tGameplayOptions, iInjury))
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Parker
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Post by Parker »

Here are my long-awaited sliders and settings for one-button cursor hitting (and all the cursor haters stop reading):

Difficulty: Legend

Pitch speed- Fast. NOT Real. This is important to my sliders. Last year I found hitting to be unbalanced with the 2 swing type cursor, but this year things seem just right. I suppose going to small cursor instead of very small might produce similiar results. But I'd rather see the added break on the ball that you can see better with the fast setting.

Strike zone: off

Batting aim: cursor
Batting swing: classic
Cursor size: Very small
Power pitching: Off
Pitch cursor: Off
Vibration: Off

Human offense sliders:
Power: 35
Baserunning speed: 45
Stealing success: 50

Human defense sliders:
All set at 50

Human pitching:
Variability: 75
Fatigue: 50

AI batting:
Contact: 45
Skill: 63
Take strike overall: 65
Take strike ahead: 55
Take strike behind: 55
Take ball overall: 70
Take ball ahead: 50
Take ball behind: 50
Power: 35

AI Running:
Aggressive: 60
Steal 2nd: 55
Steal 3rd: 55

AI Pitching:
Corner: 80
Change speed: 80
Change location: 80
Throw strike overall: 45
Throw strike ahead: 40
Throw strike behind: 50
Pickoff: 50
Pitchout: 50

Miscel:
First three set at 50
Rest set at 70

If you like cursors, try them. I'm getting great results. The cpu and me average about 6ks each. Pitch counts are usually 110-115 (this still is a bit low, may need to adjust some things later). Hits average about 8 per team. As you can see, I don't like homerun fests. But I have been getting at least one hr per team in most games. It was somewhat challenging figuring out how to get the cpu to get enough hits but a realistic percentage of runs produced via homeruns. This game like most others is geared to see a lot of homers.
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Post by NoJoke »

snate-

Are your sliders passing the test of time? Are your human controlled pitchers throwing enough walks with these sliders? Everyone seems pleased so far, and I'll give them a go tonight.

Joe
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Post by Slumberland »

I'm not throwing a ton of walks with my pitchers, maybe one per game, but the difficulty seems perfect with snate's settings, as do the stats they're generating. I'd consider messing with the human pitching control slider, but I just want to make sure it would lead to more balls, and not more "meatballs".
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Post by snate »

So far so good. :D My only problem is I don't have enough time to play.

Here they are if you need them.

Legend
custom sliders on

CPU Run Aggr. 55
All CPU throw strikes at 45
Everything else at 50

low wide camera angle for batting
pitcher view for pitching
power pitching off
pitch cursor off
batting - true aim, 1 button classic
swing feedback on

If you want to to give up more walks you can try raising pitch variability. Although as Slumber said, you will throw more "mistake" pitches when you do this.

I pitch very carefully, pitching around great hitters and constantly trying to hit the edges of the zone. So I give up my fair share of walks.

As the great Warren Spahn once said:
"Home plate is 17 inches wide," Spahn liked to point out. "All I asked for were the two inches on each corner. The hitters could have the 13 inches in between. I didn't throw there."
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Post by dbdynsty25 »

Snate,

I've been using sliders almost identicle to that after I loaded Milleniums rosters yesterday. Played 5 games...it was beautiful.

I actually DID raise the variability pitching slider so that I throw a couple mistake pitches. Worked out well. With the Braves, I've played 6 games, all last night and ended up with a 4-2 record.

--------------
Mets @ Braves

5-4 win in the bottom of the 9th. Lead off the inning with a Furcal triple and a sac fly by Giles won it.

3-1 win in the bottom of the 9th as well, this time on a Chipper Jones 2 run bomb.

2-1 loss...just got dominated by Leiter.

-------------
Cubs @ Braves

5-7 loss

5-2 win...Ramirez pitched great against Mitre

2-1 (10 innings) win...Wood dominated me through 8 innings but he was pinch hit for in the top of the 9th. I got a run off Borowski in the bottom of the inning to send it to extras and then Wise hit a 2 out pinch hit bomb to win it.

--------------

So far I've only hit 5 homers total. The pitching is tough, especially with that variability turned up. I'm giving up a realistic amout of runs and hits and I'm getting the same when it's my turn at bat.

I seriously love this game. It is seriously threatening my HH04 PC stronghold at this point. BTW, I hate the graphics...the players are gross, the swings are gross...it's just not impressive at all. But it's a great game on the field, which is all that truely counts.
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Post by kevinpars »

SLIDER TYPE LOW MIDDLE HIGH ROOKIE PRO ALL-STAR LEGEND EXPLANATION
HUMAN_HITTING_POWER 0.85 1.0 1.05 100 50 50 50 Hitter Power
HUMAN_BRUN_SPEED 0.85 1.0 1.15 50 50 50 50 Base running Speed
HUMAN_STEALING 0.5 1.0 2.0 50 50 50 50 Stealing Success
HUMAN_THROW_SPEED_C 0.8 1.0 1.2 50 50 50 50 Throw Speed Catcher
HUMAN_THROW_SPEED_IF 0.8 1.0 1.2 50 50 50 50 Throw Speed Infield
HUMAN_THROW_SPEED_OF 0.8 1.0 1.2 50 50 50 50 Throw Speed Outfield
HUMAN_RUN_SPEED_C 0.85 1.0 1.15 50 50 50 50 Run Speed Catcher
HUMAN_RUN_SPEED_IF 0.85 1.0 1.15 50 50 50 50 Run Speed Infield
HUMAN_RUN_SPEED_OF 0.85 1.0 1.15 50 50 50 50 Run Speed Outfield
HUMAN_ERROR_C 1.5 1.0 0.7 50 50 50 50 Error Catcher
HUMAN_ERROR_IF 1.5 1.0 0.7 50 50 50 50 Error Infield
HUMAN_ERROR_OF 1.5 1.0 0.7 50 50 50 50 Error Outfield
HUMAN_PITCHING_VAR 0.0 0.65 1.00 50 50 50 50 Pitching Variable
HUMAN_PITCHING_FATIGUE 0.50 1.0 2.0 50 50 50 50 Pitching Fatigue
CPU_BATTING_CONTACT 0.50 1.0 2.0 50 50 50 50 CPU Bat Contact
CPU_BATTING_SKILL 0.0 1.0 3.0 10 40 65 75 CPU Bat Skill
CPU_BATTING_TAKESTRIKE_O 0.0 50.0 100.0 50 50 50 50 CPU Bat Take Strike O
CPU_BATTING_TAKESTRIKE_A 0.0 50.0 100.0 50 50 50 50 CPU Bat Take Strike A
CPU_BATTING_TAKESTRIKE_B 0.0 50.0 100.0 50 50 50 50 CPU Bat Take Strike B
CPU_BATTING_TAKEBALL_O 0.0 50.0 100.0 10 50 65 75 CPU Bat Take Ball O
CPU_BATTING_TAKEBALL_A 0.0 50.0 100.0 10 50 65 75 CPU Bat Take Ball A
CPU_BATTING_TAKEBALL_B 0.0 50.0 100.0 10 50 65 75 CPU Bat Take Ball B
CPU_HITTING_POWER 0.85 1.0 1.05 10 50 65 75 CPU Hitting Power
CPU_RUN_AGGR -1.0 0.0 1.0 50 50 50 50 CPU R Run Aggressive
CPU_RUN_STEAL_2 0.1 1.0 4.0 50 50 50 50 CPU Run Stl Two
CPU_RUN_STEAL_3 0.1 1.0 4.0 50 50 50 50 CPU Run Stl Three
CPU_HIT_RUN 0.25 1.0 3.0 50 50 50 50 CPU Run HitNRun
CPU_SAC_BUNT 0.50 1.0 1.50 50 50 50 50 CPU Run Sac Bunt
CPU_SQUEEZE 0.50 1.0 1.50 50 50 50 50 CPU Run Squeeze
CPU_PITCH_CORNER 0.0 1.0 1.5 0 50 65 75 CPU Pitch Corner
CPU_PITCH_CHANGESPEED 0.5 1.0 1.5 10 50 65 75 CPU Pitch Change Speed
CPU_PITCH_CHANGELOC 0.5 1.0 1.5 10 50 65 75 CPU Pitch Change Location
CPU_PITCH_THROW_O 0.7 1.0 1.5 50 50 50 50 CPU Pitch Throw O
CPU_PITCH_THROW_A 0.7 1.0 1.5 50 50 50 50 CPU Pitch Throw A
CPU_PITCH_THROW_B 0.7 1.0 1.5 50 50 50 50 CPU Pitch Throw B
CPU_PITCH_PICKOFFS 0.0 1.0 5.0 50 50 50 50 CPU Pitch Pickoffs
CPU_PITCH_PITCHOUTS 0.5 1.0 1.5 50 50 50 50 CPU Pitch Pitchouts
CPU_CATCHING_AGGR 0.8 1.0 1.75 50 50 50 50 CPU Catching Aggressive
CPU_THROWING_AGGR 0.0 50.0 100.0 50 50 50 50 CPU Throwing Aggressive
INJURY 0.0 1.0 100.0 50 50 50 50 Injury

I made this information into a Word table that is easier to read. It does not remain a table when pasted into this post, but it might be easier to read with all the information not needed having been removed.

If anyone wants a copy of the Word table, send me an email at kevinpars@aol.com and I will send it on tomorrow morning when I check my email.

What I think that SNATE is trying to do with his sliders is have them set at the ‘mean’. In other words, players play at the level they would play in real life. Of course, this implies that the ‘mean’ (as set by Sega/Blue Shift) is correct. So if CPU_SQUEEZE is set at ‘50’, then teams should squeeze at the same rate the average ML team would squeeze in the real world. I don’t know if this is a percentage or how the developer determines it. Is it based on ML stats? FatPitcher could maybe give some input.

Obviously, this would be a major league average. This game is not sophisticated enough to determine that Seattle squeezes more than Boston, for example. I would guess that allowing for different manager or team styles will have to wait for another year. But I would guess that teams will use the ‘mean’ with the player ratings. So a faster team would most likely steal, Hit and run and squeeze more often simply because the percentages would be in their favor. But that is an educated guess. But honestly, when you play against Seattle, chances are very good Ichiro will try to steal a base but the chances that Edgar Martinez goes for a steal are probably pretty low.

The only thing SNATE changes in his sliders are the CPU Throw Strikes variables and the CPU steal. I don’t know if he does this because he feels that the CPU throws too many strikes with the settings at 50, or whether the average gamer simply swings more at balls. I am not trying to second-guess the sliders, just give people an idea of how to think about slider settings. For example, if you never get any walks, you could simply lower these sliders even more and get more balls that you could take. Or you could simply concentrate more and try to take pitches out of the strike zone. That is the beauty of sliders – the can be used to make the game play like the real sport, or you can use them to cover your gaming weaknesses.

I think that there are several ways that you can alter the game. For example, the CPU Steal slider makes the AI steal more often. Another alternative would be to increase the player speed attributes for all the teams. I think I personally will give SNATE's sliders a go for about 10 games and adjust base on what I see.
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Post by snate »

kevinpars wrote: What I think that SNATE is trying to do with his sliders is have them set at the ‘mean’. In other words, players play at the level they would play in real life.
No and yes. The "mean" is meaningless to me. What I tried to do is make the players play at their ratings. When at all possible I set the slider so the ratings for the CPU players would not be "multiplied." Although, I will give you that this tends to occur at the "mean." An earlier post on this thread explains this:
Brando, Slumber, Grid - Let me explain why I was hesitant to raise some of the pitching sliders. One thing I don't know if you guys noticed is the multipliers for each slider. For example:

Slider_mSpec( SLIDER_TYPE_HUMAN_HITTING_POWER, 0.85f, 1.0f, 1.05f, 100, 50, 50, 50, offsetof(Game_tGameplayOptions, iHitterPower))

If you put this slider at 0 you will get 85% of the players power rating, if you put it at 50 you will get 100% of the players power rating, and if you put it at 100 you will get 105% of the players power rating. Those numbers are the min, median and max multipliers.

That is why I was hesitant to raise these sliders:

Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CORNER, 0.0f, 1.0f, 1.5f, 0, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchCorner))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGESPEED, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeSpeed))
Slider_mSpec( SLIDER_TYPE_CPU_PITCH_CHANGELOC, 0.5f, 1.0f, 1.5f, 10, 50, 65, 75, offsetof(Game_tGameplayOptions, iCPUPitchChangeLoc))

I don't like raising the ratings if I don't have to. I don't like giving the CPU an artificial advantage. If it is necessary to get the right numbers, I will. But so far, I have been ok with leaving these alone.
The only thing SNATE changes in his sliders are the CPU Throw Strikes variables and the CPU steal. I don’t know if he does this because he feels that the CPU throws too many strikes with the settings at 50, or whether the average gamer simply swings more at balls.


It is probably a combination of both. You are right in that the beauty of this game is that you can lower this slider even further if you have bad plate patience and it will work. Also I didn't raise CPU Steal, I raised CPU aggresiveness - that is a seperate slider from the steal sliders.
I think I personally will give SNATE's sliders a go for about 10 games and adjust base on what I see.


That is the best thing to do. I will probably do the same down the road. Keep us updated on how things go. The more input we get the better.
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Post by Brando70 »

Snate, I have to say, these sliders are working very well after about 8 games or so. I'm a getting a realistic variety of games -- some high scoring, some low, including low scoring games with a lot of hits and high scoring with fewer hits (and more HRs). I am drawing probably 2-3 walks on average and probably walking about the same number. The game is also quite challenging -- I've been roughly .500 with the Cubs since I started using these settings.

I originally adjusted the CPU Corners to 60, but frankly that was too hard with Legend hitting level, so I went back to 50 yesterday. I do have CPU take strikes at 55 and take strike when ahead at 60. That seems to have helped a little with them taking pitches and improving pitch counts. They will still swing at stuff toward the middle, but tend to lay off more on strikes at the edge of the zone.

Really, I could not be more pleased with a baseball game right now.
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Post by sportdan30 »

Just readjusted my sliders to mimick Snate's and they indeed are excellent. If anything, I'm having a difficult time scoring runs. Starting to realize I need to manufacture runs with stealing, bunting, etc and not rely on the long ball.

The only thing I think needs a bit of adjusting is the "pitcher wildness". I think that's the name of it. Db touched on this point earlier. I will definitely walk batters with Snate's sliders, however I feel as though I can locate my fastball and changeup for a strike whenever I need to....especially in innings 1-5. Has anyone else toyed with this slider?
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Pitch Speed

Post by drgiantsfan »

For those of you using Snate's sliders, I am curious to know what pitch speed you are using. The default at Legend is "real," which is a bit "unreal" for me.

What are people using, and if anyone has slowed the pitch speed down...what have you slowed it down to and how are your results?
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Post by webdanzer »

Are you guys striking out with true aim?

I've been playing with the cursor for most of my time with the game, but figured I'd try true aim since that what it seems most of you prefer.

It seems like I get a nice variety of hit types, but contact seems a bit too easy for me, even on Legend.
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Post by sportdan30 »

I do believe the majority of us are using "real" pitch speed. I could be wrong though. I guess I'm used to it because it was the default speed when I first started playing. Can't imagine going down to slow or medium. If I continue to have a difficult time hitting on legend, I may turn the speed to "fast".
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Post by Parker »

webdanzer wrote:Are you guys striking out with true aim?

I've been playing with the cursor for most of my time with the game, but figured I'd try true aim since that what it seems most of you prefer.

It seems like I get a nice variety of hit types, but contact seems a bit too easy for me, even on Legend.
Yep, the problem with true aim for me is if you don't aim at all, you will make contact too often. I just can't stop myself from not aiming knowing this fact.

Which I why I have developed sliders for cursor batting and fast pitch speed. I have made some adjustments though which I will post later.
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Post by Bill_Abner »

webdanzer wrote:Are you guys striking out with true aim?

I've been playing with the cursor for most of my time with the game, but figured I'd try true aim since that what it seems most of you prefer.

It seems like I get a nice variety of hit types, but contact seems a bit too easy for me, even on Legend.
I strikeout anywhere from 5 to 10 times a game on Legend.
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Post by Parker »

If you use true aim like the developers intended, which I can't force myself to do. I was striking out plenty when I was actually trying to aim.
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Post by Lockdown »

webdanzer wrote:Are you guys striking out with true aim?

I've been playing with the cursor for most of my time with the game, but figured I'd try true aim since that what it seems most of you prefer.

It seems like I get a nice variety of hit types, but contact seems a bit too easy for me, even on Legend.
Webdanzer -

You're not alone. Not only was I not striking out enough using TrueAim, but I was getting way too many hits (on Legend). I have been experimenting with Timed Only, and my # of hits have decreased dramatically. I am thinking it may have something to do with player stats coming into play more when using Timing Only. I have no way of backing this up, other than my own experience with the game. I am still messing around with some stuff though, and have not come to any final decisions on what I will end up using. There are many different combinations of things left for me to fiddle with.
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Post by pigpen81 »

not using the true aim on Legend is easier if the ball is around the middle of the plate....but if the ball ksses the middle, then contact is made although not as well if you would have used the stcik.

also, on real pitch speeds, it is a pain to time the pitch pefectly...which is a good thing..especially when a P throws 95 with a 70-75 MPH changeup or CB....I have pulled so many bombs foul because of this.

If you average 15 or more hits with true aim on Legend with Snates sliders....I tip my cap to you.
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Post by Lockdown »

Yeah, when you think about it, there are alot of factors to consider:

1) Strike Zone (2 options)
2) Pitch Speed (4 options)
3) Batting Style Preference (3 options)
4) Difficulty Level (4 options)
5) Sliders (a gazillion options)


Lots to experiment with. I love it.
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Post by JackB1 »

have any of you guys found some sliders that give good results? If so, could u post them please? thanks
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