Tiger Woods 2010

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Post by snate »

DivotMaker wrote:
10spro wrote:You guys should see the size of the putter in the iPhone version.
Seen it...it is a big mallet-style putter....needless to say the iPhone version is not for graphics whores, plus it has a few bugs I hope they fix like the commentary bug and the issue when you move the marker in zoom mode, you have to move it in the reverse direction of where you actually want the marker to move...otherwise, I am finding the game quite enjoyable and challenging....
Divot are you playing by our old XBOX Links rules to make it more difficult? No upgrading the default golfer and no using putt previews or caddy tips? I won the first few tournaments by insane amounts and maxed out my created golfer. I then turned off caddy tips to make it more difficult but I am still pretty much dominating. I am thinking about starting over and playing with a default golfer with no aids.
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Post by DivotMaker »

Everything default so far...must started a new character so I could get on the PGA TOUR season mode with enough money. Only play 1.5 rounds so far...
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Post by Naples39 »

Big news regarding PC version of Tiger;

http://kotaku.com/5270042/tiger-woods-p ... -on-a-disc
Tiger Woods PGA Tour Online will bring golf to PC and Mac web browsers when it launches this fall, but it will also replace the disc-based versions of the game.

The game will be entirely streamed to computers and require an internet connection to play. A price has not yet been announced, but Electronic Arts is "looking at" a subscription model and a slimmed down free-to-play version.


The game will launch with six courses and a full roster of PGA tournaments, and developers plan to update content for the game on a consistent basis.

During a presentation earlier this month at Electronic Art's Los Angeles studios, the developers showed off a version of the game that looked comparable to a typical current generation video game. The developers said they were shooting for a game that looked like Tiger Woods PGA Tour 10.

The online version, which replaces the PC and Mac version, won't have some things like a Club tuner, but it will have the ability to build a player's skills and stats over time and will include achievements. The developers said that community would be key to the game.

The game will be treated like a service, the said, with tournaments every week and new features every couple of months. The developers are also looking into adding support for peripherals like headsets and gamepads.

The team didn't address whether the game will include the rumored micro-transactions.

Electronic Arts plans to launch a beta for the game sometime in June.
Very interesting.

This news means I could now play the PC version on my laptop, but not sure I'd bite on a subscription model. Would depend heavily on prices and features, etc...

EDIT: I now see that my link is now broken and Kotaku has removed the story from their webpage. Not sure what is going on here but kinda glad I chose to cut and paste in the full text while it was still there.
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Post by DivotMaker »

Naples39 wrote:Very interesting.

This news means I could now play the PC version on my laptop, but not sure I'd bite on a subscription model. Would depend heavily on prices and features, etc...

EDIT: I now see that my link is now broken and Kotaku has removed the story from their webpage. Not sure what is going on here but kinda glad I chose to cut and paste in the full text while it was still there.
I have a feeling EA did not want this publicized just yet. Wish the article wasn't pulled as I would love to talk about this game....
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Post by Rodster »

Naples39 wrote:Big news regarding PC version of Tiger;

http://kotaku.com/5270042/tiger-woods-p ... -on-a-disc
Tiger Woods PGA Tour Online will bring golf to PC and Mac web browsers when it launches this fall, but it will also replace the disc-based versions of the game.

The game will be entirely streamed to computers and require an internet connection to play. A price has not yet been announced, but Electronic Arts is "looking at" a subscription model and a slimmed down free-to-play version.


The game will launch with six courses and a full roster of PGA tournaments, and developers plan to update content for the game on a consistent basis.

During a presentation earlier this month at Electronic Art's Los Angeles studios, the developers showed off a version of the game that looked comparable to a typical current generation video game. The developers said they were shooting for a game that looked like Tiger Woods PGA Tour 10.

The online version, which replaces the PC and Mac version, won't have some things like a Club tuner, but it will have the ability to build a player's skills and stats over time and will include achievements. The developers said that community would be key to the game.

The game will be treated like a service, the said, with tournaments every week and new features every couple of months. The developers are also looking into adding support for peripherals like headsets and gamepads.

The team didn't address whether the game will include the rumored micro-transactions.

Electronic Arts plans to launch a beta for the game sometime in June.
Very interesting.

This news means I could now play the PC version on my laptop, but not sure I'd bite on a subscription model. Would depend heavily on prices and features, etc...

EDIT: I now see that my link is now broken and Kotaku has removed the story from their webpage. Not sure what is going on here but kinda glad I chose to cut and paste in the full text while it was still there.
Props to EA for trying to get around internet piracy but if the game is priced at anything more than $29.99 the idea will bomb.
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Post by Naples39 »

Rodster wrote:Props to EA for trying to get around internet piracy but if the game is priced at anything more than $29.99 the idea will bomb.
Sounds like it will be a few bucks a month instead of a flat fee. Article also mentions perhaps a free version, so who knows what will be in the pay and free versions respectively.

Such services are pretty new to me, and I think it will come to down to yet-to-be-disclosed details.

This new announcement does pique my interest however whereas before I would've been content going with Wii version only.
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Post by DivotMaker »

Rodster wrote:Props to EA for trying to get around internet piracy but if the game is priced at anything more than $29.99 the idea will bomb.
It won't be priced that way. And I am not sure I would judge the pricing until you see what they are going to deliver.....assuming they deliver what they have shown me.
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Post by DivotMaker »

Naples39 wrote:Sounds like it will be a few bucks a month instead of a flat fee. Article also mentions perhaps a free version, so who knows what will be in the pay and free versions respectively.

Such services are pretty new to me, and I think it will come to down to yet-to-be-disclosed details.
While I can't reveal any details and the pricing has not yet been announced nor decided on, you are not far off. I know they are going to do alot to attract users new to the series as well as the historical TW PC users....
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Post by Rodster »

DivotMaker wrote:
Rodster wrote:Props to EA for trying to get around internet piracy but if the game is priced at anything more than $29.99 the idea will bomb.
It won't be priced that way. And I am not sure I would judge the pricing until you see what they are going to deliver.....assuming they deliver what they have shown me.
Point taken but if they plan to take TW in the WoW pricing strategy then they need to either offer free yearly upgrades and courses. If it's priced at $4.99-$6.99 a month and they offer all of the above then PC users may bite.

Otherwise i'll just stick to the TW PC games I still have.
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Post by DivotMaker »

Rodster wrote:Point taken but if they plan to take TW in the WoW pricing strategy then they need to either offer free yearly upgrades and courses. If it's priced at $4.99-$6.99 a month and they offer all of the above then PC users may bite.

Otherwise i'll just stick to the TW PC games I still have.
Got a feeling that pricing is going to be pretty competitive and the entry fee cheap to lure gamers.

Based upon what I have seen so far, I will be mothballing and uninstalling all my prior TW PC games....
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Post by Naples39 »

DivotMaker wrote:Based upon what I have seen so far, I will be mothballing and uninstalling all my prior TW PC games....
Resisting urge to ask more questions....
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Post by DivotMaker »

Naples39 wrote:
Resisting urge to ask more questions....
LOL...resisting urge to answer..... :wink:
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Post by Rodster »

DivotMaker wrote:
Rodster wrote:Point taken but if they plan to take TW in the WoW pricing strategy then they need to either offer free yearly upgrades and courses. If it's priced at $4.99-$6.99 a month and they offer all of the above then PC users may bite.

Otherwise i'll just stick to the TW PC games I still have.
Got a feeling that pricing is going to be pretty competitive and the entry fee cheap to lure gamers.

Based upon what I have seen so far, I will be mothballing and uninstalling all my prior TW PC games....
I bow to your virtual golf expertise. My concern is more pricing rather than the quality of the game. Lets hope it's set at a justifiable monthly price point. :)
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Post by DivotMaker »

Rodster wrote:Lets hope it's set at a justifiable monthly price point. :)
Indeed. It won't succeed if it is not compelling....
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Post by JRod »

I think the main hurdle is the market they are shooting for. Is it the hardcore PC golfer? If it is wouldn't they buy the complete version. Is it the casual gamer or the casual golfer that games? Then how much dedication are they going give the game since they are casual gamers, a month or two. And that maybe the exact market they are shooting for, people that won't buy the full game but will spend a months sum to play the game but then never play it again.

I don't know if the market is big enough to sustain a downloadable game trying to capture a small PC/MAC market outside of your hardcore TW fan.

Time will tell. Though I think a better market would be a mirco transaction system for online players who play a lot of tournaments. Maybe something like iTunes, where you pay .99 cent for a tournament or something. And the offline downloadable portion of the game would be a set fee like $9.99 to $19.99, an enticing price to get the game. Yet for those that are more hardcore with TW, not hardcore gamers, a small fee to play in online tournaments. And you offer additional courses for a small fee as well, not the XBL price point because that's a bit too steep.

I guess one big problem would be online leagues because that's a huge draw for people online. Let's say you got an online league going, could EA charge for that and would gamers pay. Even it's just like .99 cents a tournament or something and like a small fee to join a league.

Could EA even do it and give winners of big tournaments credit or money back? That would really get a lot of people playing. I don't know if this is possible or even legal with online gambling restrictions.

This way it's pay to play because I think the subscription model might not be quite right for a game like this but a microtransaction model seems to be the next step for games as XBL proved.
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Post by Dave »

JRod wrote:I think the main hurdle is the market they are shooting for. Is it the hardcore PC golfer? If it is wouldn't they buy the complete version. Is it the casual gamer or the casual golfer that games? Then how much dedication are they going give the game since they are casual gamers, a month or two. And that maybe the exact market they are shooting for, people that won't buy the full game but will spend a months sum to play the game but then never play it again.

I don't know if the market is big enough to sustain a downloadable game trying to capture a small PC/MAC market outside of your hardcore TW fan.
I would say the main hurdle is the viability of the sports genre on the PC, be it a full game or this model.

Considering 2K's foray onto the PC has generated less than $500,000 worth of retail sales (NBA and MLB 2k9 combined, although with digital it is could be $1 million I guess), I would say this model is worth a shot for Tiger.
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Post by Rodster »

Yeah it strikes me odd that EA chose Tiger when EA went on record saying they weren't making money with Madden on the PC.
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Post by DivotMaker »

Rodster wrote:Yeah it strikes me odd that EA chose Tiger when EA went on record saying they weren't making money with Madden on the PC.
In all honesty, they weren't making money on any of the PC sports titles mainly because they were behind the console versions in many areas....
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Post by J_Cauthen »

It looks like someone let the cat out of the bag early. One of the people I follow on Twitter had a comment about this yesterday and when I went to read the story, I got an error message. Then I found out the story is still "live" at Kotaku Australia (http://www.kotaku.com.au/2009/05/tiger- ... on-a-disc/) It's the same story that Naples pasted here though.

I'll be curious to see how this plays out. My guess is that they're planning to announce it at E3?
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Post by JackB1 »

finally got around to trying the demo (controller was broken).....

-new putting system is nice, but I hope there is an option to get rid of that meter. It makes it too easy when it tells you how far to take it back.

-sorry to see that club tuner system still there. still makes no sense...

- clubheads look HUGE!!!!! not sure what they were thinking. Makes the game look cartoony.

-game is way too easy on default. got bored after 5 min's. Hope there are ways to make the game harder this year and not hit 300 yard drive after 300 yard drive. I'm really losing hope in this franchise.
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Post by J_Cauthen »

JackB1 wrote:new putting system is nice, but I hope there is an option to get rid of that meter.
There is... this has been confirmed by Tiger Woods Senior Designer, Mike DeVault. You can thank Tim (Divotmaker) and some of the other Community Day goers for this! I wish they'd get rid of the swingpath feedback meter until *after* the shot is struck in Tour Pro mode.
-game is way too easy on default.
It's not even set on what we've formerly known as "Default" (Balanced), it's a level below that at Beginner. There's no way anyone with an ounce of gaming skill is going to get any sort of challenge out of it. You have to purposely try to hit a bad shot. It never ceases to amaze me how EA Sports misrepresents this series so badly in demos!?
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Post by J_Cauthen »

Many of us have bemoaned the fact that the Live tournaments (both Daily and Weekly), will allow the gamer to have as many restarts or "tries" as they desire, before submitting a score. Well, the outcry about this has been widespread and loud. Check this out - Tiger Woods Senior Designer, Mike DeVault made the following post in the Tiger Woods Forum at EA Sports website last night:

"Hey Guys…We are currently looking into the feasibility of adding single try tournament rounds (no restarts) to the Live Tournaments feature. Since this was not originally designed into the Live Tournaments system, we are trying to determine whether this is something that is even possible to add in at this point.

This topic has had a lot of discussion on the boards since we announced Live Tournaments, so we just wanted to give you all a quick update on where this stands at the moment. We’ll keep you all updated as we find out more.

Mike D."


This would really please a lot of hardcore Tiger Woods players and restore some credibility and viability to the online tournaments. Not to mention sending a postive signal to its current and prospective customers that they are listening to their user base and acting upon it where possible. I hope they can make this happen... it will definitely make playing Tiger Woods 10 Live Tournaments a truly "live" experience!
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Post by JackB1 »

J_Cauthen wrote: There is... this has been confirmed by Tiger Woods Senior Designer, Mike DeVault. You can thank Tim (Divotmaker) and some of the other Community Day goers for this! I wish they'd get rid of the swingpath feedback meter until *after* the shot is struck in Tour Pro mode.
that's good to hear and THANK YOU Tim! The swingpath meter I don't mind so much, since I always go through with the swing regardless of how the backswing looks. At least that one you can sort of regulate yourself.
-game is way too easy on default.
It's not even set on what we've formerly known as "Default" (Balanced), it's a level below that at Beginner. There's no way anyone with an ounce of gaming skill is going to get any sort of challenge out of it. You have to purposely try to hit a bad shot. It never ceases to amaze me how EA Sports misrepresents this series so badly in demos!?[/quote]

I agree 100%. The purpose of a demo is to get you excited about buying the game when it comes out. EA could have just sent out a message saying "see past 5 games".
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Post by JackB1 »

J_Cauthen wrote:Many of us have bemoaned the fact that the Live tournaments (both Daily and Weekly), will allow the gamer to have as many restarts or "tries" as they desire, before submitting a score. Well, the outcry about this has been widespread and loud. Check this out - Tiger Woods Senior Designer, Mike DeVault made the following post in the Tiger Woods Forum at EA Sports website last night:

"Hey Guys…We are currently looking into the feasibility of adding single try tournament rounds (no restarts) to the Live Tournaments feature. Since this was not originally designed into the Live Tournaments system, we are trying to determine whether this is something that is even possible to add in at this point.

This topic has had a lot of discussion on the boards since we announced Live Tournaments, so we just wanted to give you all a quick update on where this stands at the moment. We’ll keep you all updated as we find out more.

Mike D."


This would really please a lot of hardcore Tiger Woods players and restore some credibility and viability to the online tournaments. Not to mention sending a postive signal to its current and prospective customers that they are listening to their user base and acting upon it where possible. I hope they can make this happen... it will definitely make playing Tiger Woods 10 Live Tournaments a truly "live" experience!
All they have to do is set a reasonable time limit on completing a round (with the ability to "pause" if you need to). That would make restarting
a risky option after you complete a few holes.
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Post by Naples39 »

Kotaku has re-posted the story on the PC version. Does that mean you can comment on anything Tim?
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