For anyone interested in Oblivion

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Danimal
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Post by Danimal »

It's been a while since I played this but does anyone remember collison detection issue in the 360 version? My friend at work got the PS3 version and he says its got serious issues. He is constantly getting stuck in places or falling between rocks etc.

I don't recall this being an issue on the 360, was it?
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Post by mixdj1 »

Danimal wrote:It's been a while since I played this but does anyone remember collison detection issue in the 360 version? My friend at work got the PS3 version and he says its got serious issues. He is constantly getting stuck in places or falling between rocks etc.

I don't recall this being an issue on the 360, was it?
There were a few times I got in a tough spot and had to do some creative jumping, wiggling, and crouching to get out. And one time I got stuck on a basketball sized rock and actually had to re-load my last save. But considering I've put over 100 hours into the game I don't consider it a serious problem.
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Post by Badgun »

Danimal wrote:It's been a while since I played this but does anyone remember collison detection issue in the 360 version? My friend at work got the PS3 version and he says its got serious issues. He is constantly getting stuck in places or falling between rocks etc.

I don't recall this being an issue on the 360, was it?
I picked up the PS3 version because I read it had faster loading times and less draw in and I haven't seen any technical issues regarding anything what you mentioned.

The load times are faster, mainly because you can choose to install about 450 mb of data to your hard drive. It definitely runs smoother than the 360 version and may look a tad sharper, but it's not real noticeable. The main thing is that there's no more of the horizon disappearing and reappearing if you are moving pretty fast on a horse. This was definitely one of the most irritating things about the 360 version as it was apparently possible to "outrun" the draw in.

PS3 version also includes Knights of the Nine, but not Shivering Isles.
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Post by Slumberland »

360 load times have improved drastically since the update, and draw-in distance is a bit better as well. I haven't been on a horse in months, though.
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Post by Danimal »

Badgun wrote:
I picked up the PS3 version because I read it had faster loading times and less draw in and I haven't seen any technical issues regarding anything what you mentioned.
My friend mentioned it, I have not played it on the PS3. I just don't remember that happening and he said it is happening all the time. Must be him.
The main thing is that there's no more of the horizon disappearing and reappearing if you are moving pretty fast on a horse. This was definitely one of the most irritating things about the 360 version as it was apparently possible to "outrun" the draw in.
I can't speak about load times, but the patch they just released fixes the draw distance and it is exactly the same on the PS3 and 360 according to Bethesda.
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Post by Slumberland »

I made a brief foray into Shivering Isles last night, but soon felt the pull of the main quest, Knights of the Nine, and some fighter's guild business so I made a quick return to normalcy. I'm just not ready yet, though what I saw of the expansion was pretty cool.

Just figured out how to soul trap, which has been pretty fun. Gotta keep those enchanted weapons gassed up.
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Post by Slumberland »

Finally playing through the main quest in Shivering Isles. There are some really nice moments like (spoiler alert!) in the 'rebuild the guardian' quest, when you're fetching ingredients from the garden of flesh and bone, and you realize you can follow the 'breath' through those twisted caverns to find your destination. Enjoying it quite a bit.
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Post by Brando70 »

After being so enamored with Fallout and looking for a little D&D type adventure, I decided to dig out Oblivion again. I never finished the game when I first had it -- I think I put in about 25 hours, mostly just wandering around. I think I got a little bored because I was on the walking tank path with my character, and I never really got into the hand-to-hand combat as much as I thought I would.

This time, I made a custom class that's basically the fantasy equivalent of a special ops character, with an emphasis on Marksmen, Stealth, and Security, with Illusion, Alteration, Alchemy, and Light Armor as my other skills. I wanted to play a bow-heavy, Legolass-type of character, so I made my guy a Wood Elf since they receive the highest Marksmen bonus. I have been bumping his speed to where I've got the backpedaling skills of a first-round defensive back and can generally keep hand-to-hand enemies far enough away to kill them or at least soften them up considerably.

I'm enjoying the game a lot and the vastness of the world is still impressive three years after the game was released.
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Post by JOZ »

I'm still playing it here and there. I have finished most everything outside of the main quest (guilds, etc). I started the main quest just recently and was surprised at how hard it is once you get up to level 20 or so. I'm having a hell of a time just getting back the castle at Kvatch. I remember doing this with my first character right off the bat and I didn't seem to have any trouble. Not sure. It's a great game and I cant wait to get through this so I can get into either Mass Effect or Fallout 3. Problem is fishing season is coming up and the hours won't quite be available like during winter.
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Post by FatPitcher »

This game is awesome, but only on PC. The PC has the high-rez texture mods, for one, and it also has mods that change the character progression system, which is poorly designed in the vanilla game.

The leveling system is poor design because, like Michael Scott in The Office, it achieves the exact opposite of what it's trying to do. Instead of having a system where your character develops naturally while you play the game any way you want to, as you would expect from this type of skill-based setup, it encourages you to play in weird, non-fun ways.

To get good attribute bonuses each level, you need to have raised the right skills the right amount. So you end up "training" a skill by using it over and over just to get decent stats when you level. You also avoid using certain skills because you don't want to trigger a level up too early or waste advances. You also run the risk of decreasing your max possible level if you don't plan it out from the start. And of course the whole reason you need good attribute bonuses when you level is that everything else gets stronger when you level. If you get meager attribute increases, you can actually be getting weaker relative to enemies when you level, which is just all sorts of f*cked up RPG design.

http://www.uesp.net/wiki/Oblivion:Level ... ng_Problem

Fixed by mods such as this:

http://www.oblivionmodwiki.com/index.ph ... veling_Mod
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Post by Brando70 »

I think if I was going to play the game on a more long-term basis, I'd be more concerned about the leveling. But so far (I'm at level 6) it hasn't been a problem. Playing with an emphasis on Stealth and Marksman allows me to often get an initial backstab and a couple of shots before my enemies close, and my Speed lets me keep my distance and fire more arrows.

Also, after playing Fallout, I am looking forward to the challenge. By the time I hit level 15 in that game, I was unstoppable. Even the Super Behemoths were not much of a challenge. I don't like the leveling in Oblivion and agree that it's really flawed, but it will be interesting to have to be strategic in attacking enemies instead of just pulling out a BFG and charging in.
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Post by WillHunting »

JOZ wrote:I'm still playing it here and there. I have finished most everything outside of the main quest (guilds, etc). I started the main quest just recently and was surprised at how hard it is once you get up to level 20 or so. I'm having a hell of a time just getting back the castle at Kvatch. I remember doing this with my first character right off the bat and I didn't seem to have any trouble. Not sure. It's a great game and I cant wait to get through this so I can get into either Mass Effect or Fallout 3. Problem is fishing season is coming up and the hours won't quite be available like during winter.
The problem is that the game's enemies scale to your levels, so it is actually tougher (depending on your skill sets) as you level up. Some people found that they did all the sidequest and wander around, end up leveling up too high and couldn't finish the main quest.

I almost fell into this as well but my battlemage can dish it out with both magic and sword so thankfully I was able to finish the game. I will replay on the 360 soon tho.
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Post by Slumberland »

Maybe by chance, with the build I gravitated towards, the leveling enemies never really bothered me. I put in 175 hours with the vanilla version on the 360, including expansions and whatnot.
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