Zeppo wrote:It would also be nice to know about yellow and red and even blue flags, if any are in the game at all. And then of course questions about fuel consumption and the pit situation are still unanswered for me.
It looks like at least tire wear and flags are implemented:
One thing is for sure, RACE Pro isn't lacking in the customisation department. Prior to your race, you can change ABS, traction control and stability help settings, along with toggling the race line and transmission options, and qualifying/race length values. There's also the AI population and skill level, and under the advanced options you'll find damage sensitivity, weather conditions, brake/tyre wear and flag rules. These comprehensive tweaking options should probably have been a first warning as to the realistic nature of the game.
Awesome. So qualifying is in the game. I'm really excited that we may be able to get our old league series going again.
I had forgotten about dynamic weather, too, which will be a massive new element for those longer races. And the supposed attention to detail in the topographic mapping of the circuits seems very cool to me as well.
I'd say we could set any aid options to be set by the user, except the race line for league races if we do get one going, but we should discuss it as we try the game out the first week or two. Traction control should probably be allowed for a lot of car classes, no? And ABS braking would probably be a good thing, too, or maybe not. It'll be nice to have a good online racer once again.
For many races I'd be fine with aids up to user control, but here are my 2 cents on 'stock' races;
-I like having the racing line. For me the fun in racing is the execution and control, not memorizing apexes and brake points (with the latter needing to be re-learned anew every time you change cars). Maybe for long races we can turn it off because you learn it by lapping anyway, and if you don't it's your own fault.
-I like ABS brakes off. First, because I like the challenge/reward of braking control. Second, because it tends to reduce the number of times a desperate racer goes bombing into the corner then slams on the brakes, often sending other cars flying.
-I lean towards traction control on, but I am open either way depending on the game itself and other's preferences.
Let me also say that the prospect of being in a long race and having a rain storm arrive in the middle of the race forcing everyone to pit to change to wet tires sounds AWESOME.
I like that the line can get more guys to feel comfortable joining in, but I think if we do league series, practice time and then qualifying should be enough track time to have it off as a rule for the league. Further discussion is warranted.
As to TC and ABS, I would tend towards having them on or off based on what the real situation is for whatever car the we are in. I sort of think ABS would help save people from corn-holing, but I do see your argument has merit too. Interesting.
I'm PUMPED Road America made it!! For those who are not "in the know" about Road America, here's an onboard video from Road America. Bobby Rahal 1993... Bad ass track!
31 minute video showing Jacques Villeneuve's 1st Cart win,1994 at Road America. Watching this video makes me drool at the chance to run this course on the 360
Hope these 2 videos were not out of place. Just excited for the game!
Rodster wrote:Damn PT was such a nerdy looking dude. Those 1994 Indy Cars sounded bad ass.
Not to get TOO far off topic, but in one of the segments of the video, it shows an onboard view with various info. One of them says BOOST. I was 12 in 1994, and wasn't into racing much. Were these cars Supercharged or turbocharged? That's crazy. I definitely don't hear a blow off valve, but maybe it was re-circulated. I'm REALLY excited for this game!
First of all, the RACE Pro demo was not released today as the source predicting it would turned out to be rather unreliable.
Still, some details on the demo were disclosed by Atari staff today. The demo will let the player drive a full grid GT Club race at Monza, driving a Corvette C6.R. Furthermore, interested players will be able to drive a Formula 3000 on the Macau street circuit in time attack mode or stack up against 11 others in a WTCC BMW 320si multiplayer-race at Brands Hatch.
The most important question remains to be unanswered though as no new details on when the demo will be out have been revealed
Rodster wrote:PK you missed out on a sweet 360 deal. Dell was offering 20% off on all consoles. They were selling a 360 Arcade for $158 with free shipping.
Dude:
I say this with total honesty, one hand on air and other hand on Lincoln's Bible (minus John Roberts' screwup). I have ZERO interest in buying a console again. None. Nada. Nyet. It's not just money; it's lack of desire for console games, too.
I. Am. Done. With. Next-Gen. Console. Gaming. Seriously.
I remember the days when I yearned for the impending release of a quality console racing title. I know this sounds cheesy, but I just want you cats to have a great time with RACE 360. I hope it's everything you dudes want.
That's the truth. Really!
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
They are selling it at that price in hopes of getting some sales due to the cheap price point. They hope to develop a dedicated fanbase, and then cash in on downloadable content in the future.
The $40 price tag is probably enough to convince me to buy the game. I'm not a fan of the potential online base (and it will be a small one) being splintered by DLC, but the offline content should be enough to get my money's worth.
It doesn't hurt that with Road America and Laguna Seca (er, Mazda Raceway), they got my two favorite American road courses for hot-lapping.
I doubt I'll get as in-depth with this game as I did ToCA 2, but I'm just hoping to find a middle ground between challenge and frustration. But with too many games to play and not enough time, I vote to keep the racing line on for our online races.
And Fletch, one of my favorite racing memories was spending Friday practice at Road America catching the action from turn 5 and Canada Corner. The CART cars were awesome, but listening to the lumbering Trans-Am cars make their way into and through 5 might have been even better. Fortunately got to use the team's golf cart that day, the place is freaking huge.
'Credits are only used for progressing your career and gaining contracts, rather than using them to also buy new cars or upgrade existing ones. With the purpose of credits limited only to this progression, it does hamper their inherent worth, as they are essentially just a measure of your racing reputation. This makes any gameplay not related to racing essentially meaningless.'
'the ever-present and always grating engine noises do their best to detract from the overall experience. '
'Credits are only used for progressing your career and gaining contracts, rather than using them to also buy new cars or upgrade existing ones. With the purpose of credits limited only to this progression, it does hamper their inherent worth, as they are essentially just a measure of your racing reputation. This makes any gameplay not related to racing essentially meaningless.'
'the ever-present and always grating engine noises do their best to detract from the overall experience. '
That review is feces frenzy worthy!
Clearly the RACE PRO developers need to get with the times and allow players to buy custom clothes and 'cribs' for their time off-track, or better yet, add some kind of zombie mode which is the height of fashion right now.
'Credits are only used for progressing your career and gaining contracts, rather than using them to also buy new cars or upgrade existing ones. With the purpose of credits limited only to this progression, it does hamper their inherent worth, as they are essentially just a measure of your racing reputation. This makes any gameplay not related to racing essentially meaningless.'
'the ever-present and always grating engine noises do their best to detract from the overall experience. '
That review is feces frenzy worthy!
Clearly the RACE PRO developers need to get with the times and allow players to buy custom clothes and 'cribs' for their time off-track, or better yet, add some kind of zombie mode which is the height of fashion right now.
That reminds me of the GameSpot review several years ago for the PS2 World of Outlaws. After saying the game resembled the sport very well, the reviewer still only gave it a 6.7. It seems like points were deducted because all the tracks were brown.
I also love this from the hard core gamer article:
There is much to love here from the standpoint of a racing purist who loves their realism, but off the track where this game lacks a coherent direction.
So he would have liked it if the reverse were true. Makes you wonder.
Sadly, reviews like that will kill this game at retail. But there is one silver lining: Most of the people who race this online should be serious, clean racers since either reviews or initial impressions will drive away the Need For Speed crowd from this game.
You should have a small, hardcore niche of online racers with this title, and there's nothing wrong with that!
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
pk500 wrote:Sadly, reviews like that will kill this game at retail. But there is one silver lining: Most of the people who race this online should be serious, clean racers since either reviews or initial impressions will drive away the Need For Speed crowd from this game.
You should have a small, hardcore niche of online racers with this title, and there's nothing wrong with that!
Take care,
PK
Ya...As long as WE all have it... Im happy.
Zep likes it enough to set up a league and Im crazy happy with it.