Tiger Woods 09

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Pete
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Post by Pete »

JackB1 wrote:
DivotMaker wrote:
Thry increasing "Workability" and see if that makes it more challenging. I am using Club Tuner to tone down the distances on my clubs so that the courses have some challenge. Working pretty well so far, but it is becoming a chore when Hank Haney comes up at the end of the round telling me that I need to get my "power" up....
Good idea. I will try increasing "workabilty". In theory, that would make the club less forgiving and cause imperfect swings to hook or slice more. The driving distance problem is an easy fix...ALWAYS use a 5 or a 3 Wood. Or trade your driver in for an extra wedge (does it allow this?). Another way is to ALWAYS use the 3rd putter. I know its a pain to always move that pointer back, but it makes putting more realistic IMO. Just set the putter horizontally first to adjust for break and then move it straight back until you reach near 100% for the 3rd putter.
Don't have the game but I would think hitting a 3 or 5 wood would keep you in the fairway even more. Understand that you would use these for less distance, but accuracy would increase.

In the PC game there was a POWER shot that was very difficult to keep straight. Does the console game have this? That might make it more difficult to hit fairways.
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Post by DivotMaker »

Pete wrote:In the PC game there was a POWER shot that was very difficult to keep straight. Does the console game have this? That might make it more difficult to hit fairways.
No, the console versions do not have this.
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Post by JackB1 »

This game is starting to border on getting too monotonous for me.
Every hole comes down to trying to get your approach shot close enough to make birdie. There is never a danger of missing the fairway or the green.
It all comes down to putting and once you figure out the mathematics, that's not much fun either.

Playing on Tour difficulty makes the putting harder (no preview) but doesn't seem to make driver and iron shots much harder. If EA would only put in a sensitivity slider for the stick, the game would be so customizable. Why is this one simple thing so overlooked?
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Post by Naples39 »

JackB1 wrote:Every hole comes down to trying to get your approach shot close enough to make birdie. There is never a danger of missing the fairway or the green.
Thank you Jack, for making me feel secure about passing on console Tiger, again. I simply can't play golf games anymore where you hit basically every fairway and green.

Or are other people having a different experience in regards to hitting the fairways/greens?
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Post by Teal »

Naples39 wrote:
JackB1 wrote:Every hole comes down to trying to get your approach shot close enough to make birdie. There is never a danger of missing the fairway or the green.
Thank you Jack, for making me feel secure about passing on console Tiger, again. I simply can't play golf games anymore where you hit basically every fairway and green.

Or are other people having a different experience in regards to hitting the fairways/greens?
I'm playing on Tour Pro...don't quite know what Jack is talking about here. Maybe he's much better than me... :wink:
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Post by 10spro »

Naples39 wrote: Or are other people having a different experience in regards to hitting the fairways/greens?
I certainly don't hit it in the fairways all the time, especially on the harder levels and putting while a bit easier can have it challenges as well especially on downhill putts. Again depends on the course you're playing as well.
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Post by JackB1 »

Teal wrote:
Naples39 wrote:
JackB1 wrote:Every hole comes down to trying to get your approach shot close enough to make birdie. There is never a danger of missing the fairway or the green.
Thank you Jack, for making me feel secure about passing on console Tiger, again. I simply can't play golf games anymore where you hit basically every fairway and green.

Or are other people having a different experience in regards to hitting the fairways/greens?
I'm playing on Tour Pro...don't quite know what Jack is talking about here. Maybe he's much better than me... :wink:
Teal, I don't even think I'm that good, but after about a week of practice with the game, I hit like 90% of my FW's and greens. If you want to invite me to a little online action, I would be happy to share.
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Post by Teal »

JackB1 wrote:
Teal wrote:
Naples39 wrote: Thank you Jack, for making me feel secure about passing on console Tiger, again. I simply can't play golf games anymore where you hit basically every fairway and green.

Or are other people having a different experience in regards to hitting the fairways/greens?
I'm playing on Tour Pro...don't quite know what Jack is talking about here. Maybe he's much better than me... :wink:
Teal, I don't even think I'm that good, but after about a week of practice with the game, I hit like 90% of my FW's and greens. If you want to invite me to a little online action, I would be happy to share.
We'll do that soon...
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Post by Naples39 »

This game must have stat-tracking. I'd be very interested to see some people's numbers in this game.

Some real world points of comparison on tour;
Scoring Average
1 Phil Mickelson 76 69.52
2 Sergio Garcia 68 69.53
T3 Anthony Kim 77 69.62
T3 Vijay Singh 78 69.62
5 Padraig Harrington 52 69.67
TOUR Average 67 71.15
Driving Distance
1 Bubba Watson 87 315.0
T2 Robert Garrigus 68 310.9
T2 J.B. Holmes 78 310.9
4 Dustin Johnson 76 309.0
5 Steve Allan 40 303.9
TOUR Average 67 287.0
Driving Accuracy
1 Olin Browne 61 78.97
2 Fred Funk 40 76.68
3 Larry Mize 42 75.48
4 Mark Brooks 44 74.05
5 Bart Bryant 77 73.72
TOUR Average 67 62.37
Greens in Regulation
1 Briny Baird 99 70.51
2 Harrison Frazar 55 70.09
3 Hunter Mahan 79 69.62
4 Joe Durant 70 69.35
5 Kent Jones 48 69.31
TOUR Average 67 62.66
Putts per Round
1 Chris Riley 39 27.77
2 Corey Pavin 69 27.92
T3 Daniel Chopra 74 28.04
T3 Nathan Green 78 28.04
T3 Padraig Harrington 52 28.04
TOUR Average 67 29.29
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Post by JackB1 »

Interesting how close FW and GIR Tour avg's are....both at 62...%

It's frustrating that I can't make this game harder in that respect.
I might have to go back to one of the PC versions. Anyone know
what year is considered the best for the PC for this game? '06?
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Post by JackB1 »

James_E wrote:Well, with 09 not coming for PC... I picked up 08 for $9.99 at EB.

Also, 06 was there for $3.99. Grabbed it.
James...how do you like '06 compared to '08? I am considering going back to a PC flavor of Tiger, as I have quickly gotten bored with the 360 version.
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Post by JackB1 »

JRod wrote: My drive club tuning settings are 100% power, 100% workability, 0% spin, and 10 degree driver. I set the 12% driver to lower distance and it has made the game difficult and brought in wind a lot more.
Wouldn't increasing spin increase side-spin, making mishits veer off center more? If you want the game harder, wouldn't you increase spin instead of decreasing it? I could be misunderstanding this.
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Post by DivotMaker »

JackB1 wrote:Interesting how close FW and GIR Tour avg's are....both at 62...%

It's frustrating that I can't make this game harder in that respect.
I might have to go back to one of the PC versions. Anyone know
what year is considered the best for the PC for this game? '06?
Lower your club distances, keep your skills between 8-9 and turn off green grids.....
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..

Post by snate »

Anyone still playing the Wii version? I am really digging it.
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Re: ..

Post by ScoopBrady »

snate wrote:Anyone still playing the Wii version? I am really digging it.
I am enjoying it as well.
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Post by JRod »

JackB1 wrote:
JRod wrote: My drive club tuning settings are 100% power, 100% workability, 0% spin, and 10 degree driver. I set the 12% driver to lower distance and it has made the game difficult and brought in wind a lot more.
Wouldn't increasing spin increase side-spin, making mishits veer off center more? If you want the game harder, wouldn't you increase spin instead of decreasing it? I could be misunderstanding this.
I thought about that, but since I have the driver at 12 degrees and with a lot of spin it just resulted in no roll drives. I didn't think that was realistic. In addition, I don't think spin works like that. Spin doesn't affect the slice or hook of the ball, only the backspin when the ball lands.
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Post by JackB1 »

JRod wrote:
JackB1 wrote:
JRod wrote: My drive club tuning settings are 100% power, 100% workability, 0% spin, and 10 degree driver. I set the 12% driver to lower distance and it has made the game difficult and brought in wind a lot more.
Wouldn't increasing spin increase side-spin, making mishits veer off center more? If you want the game harder, wouldn't you increase spin instead of decreasing it? I could be misunderstanding this.
I thought about that, but since I have the driver at 12 degrees and with a lot of spin it just resulted in no roll drives. I didn't think that was realistic. In addition, I don't think spin works like that. Spin doesn't affect the slice or hook of the ball, only the backspin when the ball lands.
Divot, can you confirm how "spin" works in the game/club tuning?
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Post by JackB1 »

DivotMaker wrote:
JackB1 wrote:Interesting how close FW and GIR Tour avg's are....both at 62...%

It's frustrating that I can't make this game harder in that respect.
I might have to go back to one of the PC versions. Anyone know
what year is considered the best for the PC for this game? '06?
Lower your club distances, keep your skills between 8-9 and turn off green grids.....
How do I lower my club distances? The only way I know is to increase the sweetspot. My skills are around 7-8, but how do I prevent them from going up as I play? The green grids aren't an issue, as putting is hard for me.

My scores aren't that low, since I regularly 2 and 3 putt greens, it's just that you never see a drive or a approach shot go way offline. That being said, I am still enjoying this year's game more that recent years, but I don't understand why they reverted back to being easy again, after last year's game showed so much promise?
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Post by DivotMaker »

JackB1 wrote:Divot, can you confirm how "spin" works in the game/club tuning?
From what I have seen it is just as JRod described...
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Post by DivotMaker »

JackB1 wrote:How do I lower my club distances? The only way I know is to increase the sweetspot. My skills are around 7-8, but how do I prevent them from going up as I play? The green grids aren't an issue, as putting is hard for me.
Go into Club Tuner and pull the power down. You can't prevent them from going up if you participate in Hank's drills at the end of each TC or round of play. What I have done is strive to keep my aggregate skills around 8.0-8.5 by completing some drills, but not all.
JackB1 wrote:My scores aren't that low, since I regularly 2 and 3 putt greens, it's just that you never see a drive or a approach shot go way offline. That being said, I am still enjoying this year's game more that recent years, but I don't understand why they reverted back to being easy again, after last year's game showed so much promise?
My scores were averaging -10 to -15 before removing the grids. Now I am averaging -2 to -6. They did not intend to make the game easier per se, but much of the negative feedback they received about 08 was how hard it was to swing straight in TOUR Pro mode. They went too far with the distances the clubs can achieve, they made putting mishits less penal and the cup physics is not as good as last years game. If they fixed those three issues, I think they would appeal to more simulation fans than the game currently caters to...IMO.
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Post by JackB1 »

DivotMaker wrote: My scores were averaging -10 to -15 before removing the grids. Now I am averaging -2 to -6. They did not intend to make the game easier per se, but much of the negative feedback they received about 08 was how hard it was to swing straight in TOUR Pro mode. They went too far with the distances the clubs can achieve, they made putting mishits less penal and the cup physics is not as good as last years game. If they fixed those three issues, I think they would appeal to more simulation fans than the game currently caters to...IMO.
I know not to do Hank's Drills, but how do you purposely lower your power?
Let's say my power is 8, but I want it to be 6....is there a way other than playing a round and purposely hitting one really short drive after another?
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Post by DivotMaker »

JackB1 wrote:I know not to do Hank's Drills, but how do you purposely lower your power?
Let's say my power is 8, but I want it to be 6....is there a way other than playing a round and purposely hitting one really short drive after another?
You lower your power of your clubs in Club Tuner.
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Post by JackB1 »

DivotMaker wrote:
JackB1 wrote:I know not to do Hank's Drills, but how do you purposely lower your power?
Let's say my power is 8, but I want it to be 6....is there a way other than playing a round and purposely hitting one really short drive after another?
You lower your power of your clubs in Club Tuner.
OK thanks. I didn't know you could do that. I guess another alternative is to never use your driver and always use a 3 wood. Seems like EA went way over board in club distances this year.
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Post by JackB1 »

OK so I found TW06 PC and gave that a whirl, hoping for more of a challenge.

Unfortunately, playing with my Logitech Rumblepad 2 is very frustrating.
It doesn't seem to recognize any differences in swing speeds and putting always gives me the same percent that I swung. Playing with the mouse is great, but I prefer using the gamepad and was the main reason I got it. I googled and found many posts regarding the gamepad issues, but no solutions.

Long story short, I have a brand new copy of TW06 PC for sale. If anyone is interested, pm me. I will also leave a post in the FOR SALE thread.
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Post by DivotMaker »

lexbur wrote:My only quibble with the courses is that I'm disappointed they dropped Firestone.
Firestone CC is available for DL on XBox Live for 600 MS points. This course has been completely re-built with the new rendering engine in TW09.
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