Tiger Woods 09
Moderators: Bill_Abner, ScoopBrady
Well, I used my Best Buy coupon and grabbed it last night.
Question......those "gamernet" challenge markers that you see when you are playing. Are those from my "friends" only? Pretty cool idea.
What mode are most of you playing? Career? I would love to get some online matches going soon. If anyone sees me online, just toss me a invite.
Question......those "gamernet" challenge markers that you see when you are playing. Are those from my "friends" only? Pretty cool idea.
What mode are most of you playing? Career? I would love to get some online matches going soon. If anyone sees me online, just toss me a invite.
Top of the screen tells you who laid down the gamernet challenge. It's not limited to your friends.JackB1 wrote:Well, I used my Best Buy coupon and grabbed it last night.
Question......those "gamernet" challenge markers that you see when you are playing. Are those from my "friends" only? Pretty cool idea.
What mode are most of you playing? Career? I would love to get some online matches going soon. If anyone sees me online, just toss me a invite.
I'm playing that career mode, mostly Tiger Challenges to earn money and beef up my skills. I'll start a PGA tour once I get through more of the tiger challenges.
The game is almost exactly the same as last year. There are some improvements but the leap in the game is not the same like in FIFA or NHL.
OS review of it was a joke when the game is so similar to last years.
The game is still too easy for me. I shot 55 at Wolf's Creek in a PGA round because the game made me play at the blue tee's. I drove the par 4's and a par 5 all four rounds. Followed by a 62-63 to open a commanding lead at Bay Hill but that was from the back tees, which helped
My main problem is how the game's physics are done. They are very simple and predictable. I'm not asking for all the little bounces and breaks you see on a real course, but the game's physics engine is TOO predictable.
Finally my main issue with it, is how you play the game. There's is very little golf being played. Instead the whole game boils down to getting a percentage right. If you can dial in the percentage you can outdrive strategic bunkers, land on a green and spin it back, make a putt.
The other problem is accuracy -- it's far too unbalanced to play real golf. I'm not asking for the game to be really difficult where you struggle to shoot 100. Instead, I would like to see the game become really sensitive in the "green" area. Where a slight draw or fade causes the ball to move a bit but you would miss a green or fairway. As it stands now, on slight mishits the ball isn't inaccurate enough. Leading to an either or situation either you have a good shot or its horrible. At the least, do this for the tour mode and leave it the same for the other modes.
The skill upgrades and tuning is counterintuitive. In order to make the game harder, I can set the sweet spot very low. Yet that means I can hit the ball further which makes it easier. If you lower power, you make it eaiser to hit it straight.
OS review of it was a joke when the game is so similar to last years.
The game is still too easy for me. I shot 55 at Wolf's Creek in a PGA round because the game made me play at the blue tee's. I drove the par 4's and a par 5 all four rounds. Followed by a 62-63 to open a commanding lead at Bay Hill but that was from the back tees, which helped
My main problem is how the game's physics are done. They are very simple and predictable. I'm not asking for all the little bounces and breaks you see on a real course, but the game's physics engine is TOO predictable.
Finally my main issue with it, is how you play the game. There's is very little golf being played. Instead the whole game boils down to getting a percentage right. If you can dial in the percentage you can outdrive strategic bunkers, land on a green and spin it back, make a putt.
The other problem is accuracy -- it's far too unbalanced to play real golf. I'm not asking for the game to be really difficult where you struggle to shoot 100. Instead, I would like to see the game become really sensitive in the "green" area. Where a slight draw or fade causes the ball to move a bit but you would miss a green or fairway. As it stands now, on slight mishits the ball isn't inaccurate enough. Leading to an either or situation either you have a good shot or its horrible. At the least, do this for the tour mode and leave it the same for the other modes.
The skill upgrades and tuning is counterintuitive. In order to make the game harder, I can set the sweet spot very low. Yet that means I can hit the ball further which makes it easier. If you lower power, you make it eaiser to hit it straight.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
I'll stand with you gents...XXXIV wrote:Im in agreement with you...btmmayor wrote: Let me just follow Jrod's post and say that after a few hours with Tiger 09 on the 360 I believe its the finest console golf game I have ever played.
www.trailheadoutfitters.org
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
- ScoopBrady
- DSP-Funk All-Star
- Posts: 7781
- Joined: Sun Aug 17, 2003 3:00 am
- Location: Chicago, Illinois
I got the 360 from Gamefly and ended up picking up the Wii version. As someone who has never golfed outside of the virtual links I'm really enjoying both versions. I like the Tiger Challenge structure better on the 360 version but the Wii version's isn't terrible. I took the year off from Tiger last year other than a very brief rental so the freshness might be accounting for my enthusiasm with the game. This is the first Wii version I've tried too. I'm getting the hang of putting and don't find it to be as bad as I feared it would be. There's a certain rhythm required for it that isn't there on the 360 version.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
I wait, I wait, I wait, I wait.
My time is water down a drain.
10spro wrote:What's keeping me hooked so far, are the challenges. Instead of playing a Pro and enjoying the many great courses out there, I find myself immersed to beat the challenges presented by different players and trying of course to build up my career.
Yeah, I haven't even attempted the PGA season yet. I like the short 'n' sweet challenge modes.
www.trailheadoutfitters.org
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
And this is exactly the same since the xbox versions.10spro wrote:What's keeping me hooked so far, are the challenges. Instead of playing a Pro and enjoying the many great courses out there, I find myself immersed to beat the challenges presented by different players and trying of course to build up my career.
If Madden, NHL, FIFA or any other sports game just repackaged their modes without making any upgrades you guys would be critical of the game. Let me put this in video game terms. Master League!
I'm not saying someone can't have fun with the game. But geez, it's like no one remembers last year's version.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
I got it yesterday and haven't had a go at it yet. I haven't bought a golf game in 4 years so this should be fun. I have a PS3. If anyone wants to play a Rd Tuesday night let me know. I don't even have a online tag name yet. 

[img]http://www.ideaspot.net/flags/Big_10/small/mich-sm.gif[/img][img]http://www.ideaspot.net/nfl/NFC_North/small/pack1-sm.gif[/img]
- dbdynsty25
- DSP-Funk All-Star
- Posts: 21616
- Joined: Mon Aug 19, 2002 3:00 am
- Location: Thousand Oaks, CA
- DivotMaker
- DSP-Funk All-Star
- Posts: 4131
- Joined: Tue Feb 25, 2003 4:00 am
- Location: Texas, USA
JRod wrote:And this is exactly the same since the xbox versions.10spro wrote:What's keeping me hooked so far, are the challenges. Instead of playing a Pro and enjoying the many great courses out there, I find myself immersed to beat the challenges presented by different players and trying of course to build up my career.
If Madden, NHL, FIFA or any other sports game just repackaged their modes without making any upgrades you guys would be critical of the game. Let me put this in video game terms. Master League!
I'm not saying someone can't have fun with the game. But geez, it's like no one remembers last year's version.
I played last year's version to death. This isn't last years version.
www.trailheadoutfitters.org
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
- DivotMaker
- DSP-Funk All-Star
- Posts: 4131
- Joined: Tue Feb 25, 2003 4:00 am
- Location: Texas, USA
- dbdynsty25
- DSP-Funk All-Star
- Posts: 21616
- Joined: Mon Aug 19, 2002 3:00 am
- Location: Thousand Oaks, CA
The challenge where if you lose the hole, you take a club away from your opponent is a blast. However in the same challenge I noticed a clear AI fault. The CPU tried four times to lob his shot right in front of a tree that was at least 35 foot high, while the right thing to do would have been to just punch it out to the fairway and take it from there.
Last year's version I played it about for two months and I got rid of it. I don't see that happening with 09, like most of you, I am really digging it.
Last year's version I played it about for two months and I got rid of it. I don't see that happening with 09, like most of you, I am really digging it.
You've been and continue to be an Tiger fanboy. You always show up to hype the game, why I never could really figure out.DivotMaker wrote:
Pretty much the conclusion I have come to.....
And DB don't respond to my posts.
The game has slightly tweaked swing mechanic except for the putting which is still stupid.
A part from the that the rubber band AI has been replaced by "handicap" AI. Meaning the game looks at your score average and then matches the leaders, if you go low, with your score.
I shoot 55-65-63-62 at Wolf's Creek. I won by 10 shoots but the AI clearly made some substantial strides the last round. Leaderboard Tiger is amazing and he'll make sunday runs that are incredible.
Apart from those changes the game modes are exactly the same. That's what I said. Let me repeat from those of you that didn't understand the first time. The game modes are exactly the same. Tiger Challange is the same mode as it has been from the xbox days. Once it was gold, silver, bronze golfballs, then it had a hex theme to it and now it's just gaining points.
With the advent of EA's Be-a-pro mode, I had hoped they done something similar in the PGA mode. That's the same sans rubber band AI.
I already gave my thoughts on the swing mechanic. I just thought they could make it more realistic from the standpoint of ball physics and ball trajectory.
We criticize other games for stale game modes (WE's master league) but here we don't? That's what I'm questioning.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
- dbdynsty25
- DSP-Funk All-Star
- Posts: 21616
- Joined: Mon Aug 19, 2002 3:00 am
- Location: Thousand Oaks, CA
Don't waste your time man. He knows not what he does.dbdynsty25 wrote:
Tough sh*t...I'm responding at how ridiculous you sound in damn near every thread.
That being said do you have the PS3 version? If so let's tee it up tomorrow night. I am digging on this game a lot.
[img]http://www.ideaspot.net/flags/Big_10/small/mich-sm.gif[/img][img]http://www.ideaspot.net/nfl/NFC_North/small/pack1-sm.gif[/img]