fsquid wrote:IGN gave the Wii version a nice score.
Yes they did. And I would follow IGN's advice:
"So I'll tell you right now, if you have waited on my review before deciding whether to purchase the game or not, stop reading now, get to your nearest message board and paypal Leebo33 $40. You won't be disappointed."
fsquid wrote:IGN gave the Wii version a nice score.
Yes they did. And I would follow IGN's advice:
"So I'll tell you right now, if you have waited on my review before deciding whether to purchase the game or not, stop reading now, get to your nearest message board and paypal Leebo33 $40. You won't be disappointed."
Diablo25 wrote:..... The PC version hasn't had the same animation so their argument is is about how "inexcusable" the console putting animation is .....
Wait there is a PC version? I thought they ditched the PC for 09?
Diablo25 wrote:..... The PC version hasn't had the same animation so their argument is is about how "inexcusable" the console putting animation is .....
Wait there is a PC version? I thought they ditched the PC for 09?
No PC version for 09, but they will be coming out with a PC version next year.
How does this game decide how straight your shot will be? I noticed the IGN review says you should turn off the accelerometer-based draw/fade. With that off, is every shot perfectly straight? This is make or break for me.
Rodster wrote:I have TW '08 (360). How much different is '09 compared to '08? How many new courses in this years game?
16 courses, MUCH improved course graphics (take the few that Tiburon added last year, like Harbor Town, and all courses are that beautiful this year, and then some), better control over your swing (if you screw it up, you know you did), better interfacing, club tweaking, the fact that you can get lose stats if you play bad, and not just become a superhero golfer...
I think it's a great evolution of the series, especially from '08.
Rodster wrote:I have TW '08 (360). How much different is '09 compared to '08? How many new courses in this years game?
16 courses, MUCH improved course graphics (take the few that Tiburon added last year, like Harbor Town, and all courses are that beautiful this year, and then some), better control over your swing (if you screw it up, you know you did), better interfacing, club tweaking, the fact that you can get lose stats if you play bad, and not just become a superhero golfer...
I think it's a great evolution of the series, especially from '08.
Rodster wrote: 16 new courses that weren't in TW '08?
Damn I may have to get TW '09 if that's the case.
No. Sixteen courses total of which Wentworth, Sheshan, Wolf Creek, and Bay Hill are new for 09. The controls aren't vastly different from TW 08, but they're much more forgiving this year.
This is fun stuff. Photo game-face worked great. Custom drills based on actual situations where you failed is a GREAT idea. I'm two days into the tour event at Sheshan, was 10 over on the first day (tour pro difficulty) and even par on day two. Getting the hang of putting was the tough part that first day, but once I realized there's no penalty for holding the club back, doing the math visually based on the meter on the lower left, and then swinging, I got the hang of things.
Does anyone know if the 'tap A during backswing for more power' and 'tap A in the air to control spin' thing still works on tour pro difficulty? It very well may, but I don't get those visual indicators I used to get playing this game way back when.
First right now I'm at beginner level in the club tuner. Divot how do I change that? I'm stuck with a 51% sweet spot and it's too easy for me.
Tiger's physics engine is quite simplistic. The bounces are all too predictable and you never see any "real golf" trajectory or bounces. Once you figure that out you can go really low. What I can't figure out in all my years in Tiger is how the game calculates the trajectory for a wood.
Like at sawgrass on the final par 5, I usually have a iron or wood in -- yet, because of the strange Tiger physics you have to play for the bounce. Do these guys actually watch golf. This isn't the Bobby Jones golf era, you should be able to fly the green with a 3 iron. I'm a golfer so I know what's realistic but from a game standpoint when the target circle says the ball should be on the green and you land in the lake, that's poor game design.
The putting engine sucks donkey's balls. The chipping engine is worse. tiger needs to re-work the short game.
Finally there is very little innovation coming from the Tiger series. The game modes are all the same since the PS2 version except in different packaging.
There isn't rubberband AI but there seems to be robo-Tiger AI. I was leading in the first tournament of my career in the final round. I was at -10 and Tiger was at -11 at hole 2 of the 4th round. I lit up the first 9 going as low as -15. Tiger was at -18. It seems EA has programmed a few leaders to cheat and birdie everything to make it tougher to win.
I would say the game is a rental. There's nothing fresh coming out of the Tiger series. Ok the club tuner is new but that's not really a game mode, it's just a difficulty modifier. That's like Madden coming out with a 26 point slider system but keeping the same gameplay.
The game's difficulty is also a sore spot for me. I believe I can make it tougher but thanks to the game deisgner's I guess I have to "level up" my character to do that. At this level, I have no problem hitting 14 fairways and 16 greens on average. If I want to have a 0% sweet spot from the very first round, shouldn't I be able to do that?
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Thanks for the impressions JRod. I was afraid of that. My biggest gripe is the putting/animation system. At the very least it looks sloppy and makes putting the ball harder than it should be.
JRod wrote:
The game's difficulty is also a sore spot for me. I believe I can make it tougher but thanks to the game deisgner's I guess I have to "level up" my character to do that. At this level, I have no problem hitting 14 fairways and 16 greens on average. If I want to have a 0% sweet spot from the very first round, shouldn't I be able to do that?
I tend to agree. The weird thing is that you can adjust the difficulty by lowering the "sweet spot", but that in turn increases your distance???
So it makes it harder and easier at the same time
It's also silly that you can pick "draw" or "fade" from the menu before you even swing. You should have to shape your swing with the analog stick to draw or fade it...not preset it.
Why are the difficulty settings for this game always so painfully limited?
That has always been the major problem with this game ever since we had consoles and it has never really been addressed. It seems like EA is content with making this game for the masses that just want to shoot "Tiger-like" scores and not make the game too difficult. Why can't WE choose how difficult we want to make it?
Slumberland wrote: once I realized there's no penalty for holding the club back, doing the math visually based on the meter on the lower left, and then swinging, I got the hang of things.
that's the problem! Putting is basically a Math101 exercise. To make it a little harder, I try and leave the stick where it is vertically and just move it horizontally to adjust for break.
Anyone try this online yet? The fact that everyone can play at once and you see all the other shots as colored lines on the screen is a great idea. How does it work?
TCrouch wrote:The thing is, it has different putter settings. I use the same method Spooky does to just club up and hit smaller and it's fine. I don't get the uproar.
I didn't notice this from the demo. So there are actually a few different putters you can choose with different distances? So can you just pick the longest one all the time and then you will have to make a short swing for the short putts? That would improve things somewhat I think. How do you cycle through different putters in the demo?
JackB1 wrote:I am waiting waiting waiting for my gamefly copy
Games like TW take forever to get when they are released.
That's odd, I got mine on Wednesday from GF. Mine shipped Monday afternoon. Did yours ship then too? I'm assuming your shipping center is in PA like mine right? I usually have no problems getting new releases quick if they actually ship out on release day. The only time the old leave an open slot with only new releases in the queue trick didn't work was with Too Human otherwise it always works.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
I have an honest question-really, this is something I've never understood. Why is it that some people aren't happy unless a sports game kicks their ass up one end and down the other?
JackB1 wrote:I am waiting waiting waiting for my gamefly copy
Games like TW take forever to get when they are released.
That's odd, I got mine on Wednesday from GF. Mine shipped Monday afternoon. Did yours ship then too? I'm assuming your shipping center is in PA like mine right? I usually have no problems getting new releases quick if they actually ship out on release day. The only time the old leave an open slot with only new releases in the queue trick didn't work was with Too Human otherwise it always works.
Mine shipped Monday and I got it yesterday. My shipping center is LA, and I'm in Bismarck. Sometimes I think we still have the Pony Express out here.