NCAA '09 impressions

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Brando70
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Post by Brando70 »

XXXIV wrote:
Leebo33 wrote:That's actually not a bad idea at all on any return. I think I am going to try it for interception returns too or maybe no sprint button allowed. I'm not getting too many INT, just too many going the other way.
Maybe we can pause the game and roll the dice. I would use the Paydirt defensive dice but since not everyone has those. ....1-9 fair catch 10-12 return ....with an INT we would run out of bounds 1-9 and return 10-12.

:lol: .....Im laughing but this is serious damn it! :P
No s***. How does a developer get this stuff so wrong despite making the same game over and over? There are bugs in every sports game, but these reports are ridiculous. Players running out of bounds instead of scoring, house rules to prevent kickoff returns, another abundance of defensive TDs, very little deep passing by the AI, wacked out stats in dynasty...all yours for $60.

I'm also getting a bad feeling about Head Coach.
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Post by Inuyasha »

I would say that 90 percent of the game is pretty solid and maybe buggy 10 percent if that. I hope this patch doesn't break anything in the 90 percent part. I just let the cpu do the rosters and I am happy with that.
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Post by Leebo33 »

I don't read OS forums much and I don't know why I read this today, but how about this nugget from an NCAA Football 09 designer?
"What the testers seem to think is CPU sliders don't do anything. The Human sliders change the Human AI and the CPU AI concurrently. They are now updating their test plans to cover this better so bugs like this will get caught in the future.

:oops:

Does this make sense with what you guys are seeing?"
http://www.operationsports.com/forums/n ... 2038508626

Holy Sh*t! I admire the honesty.
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Post by Brando70 »

That makes the OMG, I TWEAKED THE SLIDERZ AND HAD THE BEST GAME EVAR posts that much more amusing.
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Post by XXXIV »

Brando70 wrote:That makes the OMG, I TWEAKED THE SLIDERZ AND HAD THE BEST GAME EVAR posts that much more amusing.
:lol: :lol: :lol:
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Post by Rodster »

I found a good solution to the kickoff problem. I increased the CPU kickoff power to 100. Now I get the ball around the 10 YL. When the ball carrier gets ball, don't touch the controller. I'm usually brought down around the 28 YL.
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Post by vader29 »

Leebo33 wrote:I apologize if it is in this thread somewhere else, but where can I get "good" rosters? I downloaded a roster off one of my friends last night and FIU has a rating of zero in them.
Leebo, I downloaded DT Linders rosters which are under the gamertag of EArosters com and haven't seen any problems with any teams, so download those or download the ones from my gamertag just be sure to reboot your system after you save the file, that is supposed to be the fix until the roster patch comes out.



I started a Pitt dynasty last night and had two very good games winning one 17-7 and losing one 28-21, in that game I was down 14-0 in the first quarter then came back to tie it and then with less than a minute in the first half I gave up a kick return for a td and then my next drive I ended up throwing a pick that was returned for a td so I was down by 14 at the half and then the second half ended up a defensive battle with me scoring the only td.

I'm also only getting around 20 yards on my kick returns so that part of the game hasn't been too easy for me yet, don't know if it's that my team sucks or if it's the guy controlling the team. :P
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Post by Inuyasha »

EA's taking a hard hit for this one. I guess it comes when you get exclusive deals.

I think if they had to do it again, they would have never allowed the roster sharing. Game bugs come with all games, and I'd rather have them fix those in a patch than spend their time with rosters. But now since they gave freedom for people to make rosters and download them, and a problem occured, they will spend more time on that to appease the masses.
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Post by Leebo33 »

What I don't understand is why an EA game *designer* has to listen to *testers* to find out how his product works. Is the code for this football engine that f*cked up that even the designers don't know what the hell is going on anymore? Is game software development that much different than business software development? It doesn't make sense at all to me.
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Post by hellbent »

Leebo33 wrote:What I don't understand is why an EA game *designer* has to listen to *testers* to find out how his product works. Is the code for this football engine that f*cked up that even the designers don't know what the hell is going on anymore? Is game software development that much different than business software development? It doesn't make sense at all to me.
That quote at OS is absolutely mind-blowing (the CPU sliders doing "nothing"). I wouldn't have been surprised if the thread mysteriously disappeared, but for the fact that quite a few people have already viewed the thread with that quote.

I cannot believe that the biggest software giant in the market released such a buggy product - I mean, the number and severity of bugs is just unreal considering the resources available to EA. Even if you take a lot of comments from users with a grain of salt, there are still quite a few confirmed issues with the game. While not the flagship franchise, NCAA Football is a pretty big seller for EA and I'm just floored that the QA did not catch the fact that the CPU sliders are apparently in the game "for show".

Some of the stuff being reported is simply people complaining about the changes to gameplay style (which IS important, but not necessarily a "bug" per se) and the pre-release roster files corrupting, but there are some real nasty-looking issues coming to light of late.

Glad I've held off on buying for now - hopefully a comprehensive patch or two fixes the issues.
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Post by Inuyasha »

I saw another post at OS that says that some of the slider settings are reversed. Meaning that Human AI is really CPU AI and zero means 100 and 100 means zero, hehehe.

Most of the bugs though, I haven't seen. So I hope they are just rare occurrences. But also sites like OS love to nitpick games to death. My experience with the game so far, I really am enjoying it. I think 90-95 percent of it plays well.
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Post by Rodster »

Inuyasha wrote:I saw another post at OS that says that some of the slider settings are reversed. Meaning that Human AI is really CPU AI and zero means 100 and 100 means zero, hehehe.

Most of the bugs though, I haven't seen. So I hope they are just rare occurrences. But also sites like OS love to nitpick games to death. My experience with the game so far, I really am enjoying it. I think 90-95 percent of it plays well.
I seem to agree with that. I'm having a lot of fun with this game. Campus Legend s crazy. :)
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Post by Inuyasha »

Rodster wrote:
Inuyasha wrote:I saw another post at OS that says that some of the slider settings are reversed. Meaning that Human AI is really CPU AI and zero means 100 and 100 means zero, hehehe.

Most of the bugs though, I haven't seen. So I hope they are just rare occurrences. But also sites like OS love to nitpick games to death. My experience with the game so far, I really am enjoying it. I think 90-95 percent of it plays well.
I seem to agree with that. I'm having a lot of fun with this game. Campus Legend s crazy. :)
Ya, I love it so far. It reminds me of the early PS2 / Xbox NCAA games where they were just Fun. I think this is the first EA football game where they finally got the feel that you're in a big stadium correct. 2K use to be great at that, but I think for the first time EA finally got it right. I think I compared this game yesterday to 2004, but now I think it's more closer to 2003, which wasn't bad.
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Post by sportdan30 »

Well....I picked it up as a rental this afternoon from BB. They have a new type of game/movie pass if anyone is interested in. Price is still $21.99 a month, but you can switch out a game for a game, game for a movie, movie for a movie, or a movie for a game. I was a rewards member, so they deducted $10 for the first month only. In any case, I look forward to playing this game, and if the A.I. is as bad as I've seen, I'll switch it out for a blu-ray movie or game.
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Post by Rodster »

Inuyasha wrote:Saw wii and 360 versions. They were both up but didn't get to try them out.

360 looks terrific. It was nice to see the game w/o that dusk time like in the demo.

Wii : yikes, it looks really really bad, but maybe because it was next to the 360 version. The field textures are really bad, can't really tell a difference between a grass or turf field. But it seemed like the guys playing the game were having more fun with it trying to figure out how to throw the ball etc.. It comes off more cartoony and looks gimmicky on wii.


Was the Wii version that bad? I still have not seen it in action.
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Post by Inuyasha »

Well it looked really bad when I saw it, but it was on a huge hdtv and next to 360 so maybe that made it look worse.

Well I had my first bad game in ncaa, but later it turned out ok. I was playing sdsu and we both combined for 10 int's. 4 by me, 6 by the cpu. It was the first time after playing probably 9-10 games I had a game like this. First half I returned a int back for a 106 yrd td. But then in the 2nd half the int's died down where we both only threw 3 combined. I won the game by 7, but it was no fun. I think maybe it was no fun because both teams performance sucked.

One thing I do notice and I don't like is lack of pass rush by your dlineman. Maybe I am not that good at the game, but the RB/LB buttons for dline moves are pretty useless to me.

I'll try to use a 4-5 star team and see if the talent on the dline makes difference.
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Post by Rodster »

Inuyasha wrote:Well it looked really bad when I saw it, but it was on a huge hdtv and next to 360 so maybe that made it look worse.

Well I had my first bad game in ncaa, but later it turned out ok.

I'll try to use a 4-5 star team and see if the talent on the dline makes difference.
I lost huge to FSU more like a shutout, lol. FSU(24) Miami U(0). I threw 4 picks. I couldn't do anything right. The CPU ran the ball well and there were 6 penalties. One of them was for me stinking up the joint. :lol:
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Post by Jared »

I played a few more games last night and tonight. First was a dynasty game at Heisman level.

Florida 49, Miami 46

The score makes the game sound exciting, but it really wasn’t. I went out to an early 2+ touchdown lead, and gave it up with three turnovers in the second half. Otherwise, both teams essentially drove at will, with the usual array of crossing passes or curls with the defender invariably well behind the receiver. Both quarterbacks had completion percentages around 80%, and both quarterbacks threw for over 400 yards. If I remember correctly, there were only two punts all game. Though one was spectacular in showing the AI’s ineptitude (at times) in pursuit angles.

First, I was going to play by house rules super-simming every punt, but I simply forgot. The punt was going in the end zone, and my return man automatically caught it and started to bring it out of the end zone (can someone return a punt from the end zone?). I had to return it, and this is what happened. Note the horrible angles taken by nearly the entire punt team, first by the defender at the 30 that is coming straight at my return, and then inexplicably breaks off. Then note the convoy of players that are running parallel to me, without cutting over to make the tackle, funneling me into (of all people) the kamikaze punter.

Video at http://blog.digitalsportspage.com

Oh, and one more example of the (at times) horrible sideline logic. The returner had at least an extra 20 yards or more of daylight…

Video at http://blog.digitalsportspage.com

UConn 58 Temple 35

On Heisman, I could not stop UConn’s offense. Here are some of the stats from the game:

UConn QB 22-24, 260 yds, 3 TDs 1 INT
UConn RB 27-179 yds

Temple QB 34-52, 403 yds, 2 TDs, 3 INTs

UConn never punted, their quarterback was automatic, and their running back was unstoppable. I did alright in scoring 35 points, but there were some positive aspects to this game that I really liked.

1) Crossing routes weren’t as effective in this game because Temple’s wide receivers would often drop passes over the middle. A few times it was a simple drop, but often their receivers simply weren’t able to hold on to the ball after being hit. It was a realistic level of ineptitude, that I actually enjoyed.

2) Sometimes, my QB would throw a pass that was simply off-target by about three or four yards. It was completely unexpected, but very nice to have happen on about three or four plays. However, it was definitely feast or famine, as passes that weren’t off were usually perfect and on the money. Here is an extreme example:

Video at http://blog.digitalsportspage.com

Other notes

1) The ease of kickoff returns seems to be based on the AI of players near the sideline on the kicking team. They seem to maintain their lanes until their about 5-10 yards from the kicker, and then make a somewhat abrupt turn towards the returner. If the returner gets caught in traffic, then they are able to make the play. However, if the players in the middle of the field aren’t successful at stopping the returner (and at times, they are outnumbered by return blockers), then they end up behind the returner and out of the play. (It’s difficult to get a video to show this, but hopefully I’ll pull one up in the future).

2) With all the bad things I’ve said about the game, there are things I really, really like. Player control (especially that cuts and changes in acceleration are more important and better integrated along with animations), the running game, and smoothness and variety animations are all excellent. Too bad there are so many new problems that all seem related to making the gameplay more “open”.[/b]
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Post by Inuyasha »

I think I may have overplayed the game last few days. Right now it's just an offensive fest. The only way I stop the cpu or they stop me is by int's. Games have been close, but I think once I figure out how to play this game, I may conquer it offensively. Again, I am on AA difficulty. And I am using SJSU so their schedule is against crappy WAC teams.

One thing that still pisses me off, and it's not every time, is like I said before, the cpu defensive player who you do not control want to jog with the cpu offensive player. I just let a play run by itself where the cpu offense completed a pass and I didnt take control of any defender to see what happened. one of the DB instead of trying to close in on the Wr just jogged with him for about 10 yards then 'tried' to make a tackle if you call it that.

I'm not souring on the game, I think I just over did it playing it non stop last 2 nights. Also my qb is pure s*** and loves to throw int's so thats probably why I am pissed off posting this. Also my RB's are s*** too. Maybe I should try a good team.

One last thing, don't sue ASK CORSO, he's a f***in putz when it comes to play calling.
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Post by macsomjrr »

One question I've been pondering is whether the game is better when played against a human opponent versus the broken computer AI.

What do you guys think?

ps. Awesome impressions over at the DSP blog Jared.
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Post by jcalvert »

Are most of you playing the 360 version? Not sure if the AI is different between the PS3 and 360.

My first impression is that the PS3 game is better in every way than last year's version - gameplay, pace of game, controls, menu system, everything. With that said, my next impression is that the game pisses me off as soon as I start to break down plays by watching instant replay.
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Post by Brando70 »

Jared wrote:Note the horrible angles taken by nearly the entire punt team, first by the defender at the 30 that is coming straight at my return, and then inexplicably breaks off. Then note the convoy of players that are running parallel to me, without cutting over to make the tackle, funneling me into (of all people) the kamikaze punter.
I didn't realize EA had purchased the Tecmo Bowl engine.

I would like to thank all of you for saving me $60. I was really close to buying the game this week and decided to wait for impressions. Glad I did.
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Post by Jackdog »

Brando70 wrote:
Jared wrote:Note the horrible angles taken by nearly the entire punt team, first by the defender at the 30 that is coming straight at my return, and then inexplicably breaks off. Then note the convoy of players that are running parallel to me, without cutting over to make the tackle, funneling me into (of all people) the kamikaze punter.
I didn't realize EA had purchased the Tecmo Bowl engine.

I would like to thank all of you for saving me $60. I was really close to buying the game this week and decided to wait for impressions. Glad I did.
That makes two of us. I am still playing 04 on my old xbox. Time to update my rosters! :wink:
[img]http://www.ideaspot.net/flags/Big_10/small/mich-sm.gif[/img][img]http://www.ideaspot.net/nfl/NFC_North/small/pack1-sm.gif[/img]
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Post by pigpen81 »

JackDog wrote:
Brando70 wrote:
Jared wrote:Note the horrible angles taken by nearly the entire punt team, first by the defender at the 30 that is coming straight at my return, and then inexplicably breaks off. Then note the convoy of players that are running parallel to me, without cutting over to make the tackle, funneling me into (of all people) the kamikaze punter.
I didn't realize EA had purchased the Tecmo Bowl engine.

I would like to thank all of you for saving me $60. I was really close to buying the game this week and decided to wait for impressions. Glad I did.
That makes two of us. I am still playing 04 on my old xbox. Time to update my rosters! :wink:
Same here JD, except, I am playing 07 on my Xbox.
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