Racing Sim Thread, Part II

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DChaps
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Post by DChaps »

No posts exist for this topic
Hmmm... We are back to the "No posts exist for this topic" issue that doomed the original Racing Sim Thread.

PS - Hey Jared if you see this, one thing I meant to ask a long time ago was if you could put a link to the original Racing Sim thread in the first post you made for this one. Still some good info there on GPL, NR2003, etc. Thanks.
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Post by GB_Simo »

Er, Don...there already is a link to it in Jared's first post. Has been since he made it, as far as I know. Click on 'Racing Sim thread' in his post and you're there.
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Post by DChaps »

GB_Simo wrote:Er, Don...there already is a link to it in Jared's first post. Has been since he made it, as far as I know. Click on 'Racing Sim thread' in his post and you're there.
I am clearly brain dead. :)
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Post by pk500 »

2007 IndyCar Series mod is released for rFactor:

http://www.rfactorcentral.com/detail.cf ... 7%20Season

CAN'T WAIT to race this baby!

Take care,
PK
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Post by pk500 »

It's 4 a.m., and I'm finally heading for bed. That's a sure sign of just how much fun this new IndyCar Series mod is on ovals. I turned many laps at Indy, both offline and online.

This is the game that Codemasters' IndyCar Series 2005 could have been, fellas! :) :) :)

Take care,
PK
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Post by pigpen81 »

pk500 wrote:It's 4 a.m., and I'm finally heading for bed. That's a sure sign of just how much fun this new IndyCar Series mod is on ovals. I turned many laps at Indy, both offline and online.

This is the game that Codemasters' IndyCar Series 2005 could have been, fellas! :) :) :)

Take care,
PK
Wow, when everything settles down I can't wait to jump into it.
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Post by pk500 »

Fellas:

If you grab the new IRL 2007 mod in the next few days, be sure to grab this quick fix for the tires, which appear milky white in the install:

http://www.sendspace.com/file/y7kiuq

extract to: rFactor\GameData\Vehicles\ICS\2007_Season\Indy

This makes the tires turn a proper black. The modder, Mike Peters, issued this quick fix after he realized that he released the mod with the wrong specular lighting for the tire model, whatever the hell that means! :)

This mod is a winner, boys, at least on ovals. I haven't tried it yet on road courses.

Take care,
PK
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Post by pk500 »

Fellas:

This IRL mod is SICK, absolutely SICK!

I ran it tonight on public servers and ended up in a group with seven other guys, all cool, all clean as hell. In fact, the fastest guy there gave his setup to everyone through a very cool function in rFactor where someone can place his setup into everyone else's online setup folders in game. So we all were using the same setup.

In our last race, at Orchard Lake (1.9-mile Michigan clone), I won the pole by two-tenths. We ran a 15-lapper, and I led all but one lap.

The dude who stayed with me -- he qualified second -- was within two- or three-tenths of me most of the 15 laps, jinking left and right to try and rattle me and find my soft spot. On the second-to-last lap, he pulled alongside me exiting Turn 4 but couldn't lead at the stripe.

On the final lap, he tried to go outside on the back straight, and I eased up an inch or two to give him pause. I hugged the low line in Turns 3 and 4, and he rocketed outside exiting 4, cracking the whip. We were side-by-side through the tri-oval, and I edged him for the win by 46-thousandths of a second.

It was absolutely INSANE. This mod fulfills every "What if?" dream we had with IndyCar Series 2005 on Xbox Live. "What if there was no warping? What if there were no parallel universes? What if you could run a full field of humans at Indy? What if the graphics were excellent? What if the fuel burn model and its effects on handling were realistic?" This mod does it all.

I CANNOT wait for some of you cats to get this so we can race online.

Take care,
PK
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Post by Gurantsu »

I'll grab it soon, it sounds awesome. Now I just need PT to get a friggin ride so I can use his car!
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Post by GB_Simo »

pk500 wrote:We were side-by-side through the tri-oval, and I edged him for the win by 46-thousandths of a second.
http://www.digitalsportspage.com/module ... oker+night

46 thousandths? Pah.
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Post by pk500 »

Forgot about that race, Adam! Yeah, that was a cracker.

I tried the RealFeel plug-in for the first time last night, and I really, really like it. I was lapping an average of two seconds per lap quicker with the Meganes at Toban Short after using it.

RealFeel's force feedback is very progressive and very precise, with no spikes or dead spots. You need to adjust a few values to suit your tastes in an .ini file for each mod, but rFactor Central has a nice repository of RealFeel setups for many wheels and most mods.

Take care,
PK
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Post by Rodster »

Hang on to your copy of MotoGP '07 by THQ because it's bad news for MotoGP sim racers.

Capcom nabs full MotoGP rights, reveals new game
Xbox 360, PS3, Wii, PC and PS2 to get bike game based on 2008 MotoGP season will be getting a MotoGP game. They forgot to throw in the DS and PSP. :roll:
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Post by Rodster »

http://www.computerandvideogames.com/ar ... ?id=186080

Race sim addition takes GT and WTCC Extreme cars to the Green Hell of Nordschleife :D

One for the racing sim fans out there this - GTR Evolution's roaring onto PC in 2008.

GTR Evolution, developed by SimBin, takes GT and WTCC Extreme cars to the Green Hell of Nordschleife, which is apparently the holy grail of racing. It's all gobbledegook to us.

It'll be available as a standalone product or expansion to SimBin's Race 2007

"In addition to many other tracks, players of GTR Evolution will drive the modern version of the monumental track of Nürburgring Nordschleife along with the Nürburgring GP layout. Dubbed 'The Green Hell' by racing legend Jackie Stewart, the track is revered and feared as the most difficult and treacherous track ever built", we're told.

GTR Evolution features 22 GT car models in three different classes, along with a selection of exclusive production cars - and the WTCC Extreme cars.
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Post by pk500 »

Hmm ... seems like a redundant money grab by SimBin considering the Nordschleife already is available as a track download for the mod community for GTR 2. I guess if you want to run a WTCC 2007 touring car on the Green Hell, but those cars also are available as mod downloads for GTR 2, I think.

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Post by pk500 »

Grant:

Check this out: A 2006 Grand Am mod for rFactor is almost ready for download. Extended video:

http://www.virtualr.net/grand-am-2006-preview-video/

Take care,
PK
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Post by Rodster »

pk500 wrote:Hmm ... seems like a redundant money grab by SimBin considering the Nordschleife already is available as a track download for the mod community for GTR 2. I guess if you want to run a WTCC 2007 touring car on the Green Hell, but those cars also are available as mod downloads for GTR 2, I think.

Take care,
PK
I didn't realize that. Good catch !
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Post by Gurantsu »

pk500 wrote:Grant:

Check this out: A 2006 Grand Am mod for rFactor is almost ready for download. Extended video:

http://www.virtualr.net/grand-am-2006-preview-video/

Take care,
PK

Oh man, I will be so all over that one, it looks sweet! Is this the one that started life as a full blown game, but that project was canned for some reason?
2319!

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Post by Rodster »

Image

http://www.tuningnews.net/news/070305d/ ... g-ccgt.jpg

Fellas who makes this car? 8O It supposedly will be in the Race '07 add-on.
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Post by pk500 »

Koenigsegg.

http://www.koenigsegg.com/

There have been Koenigsegg's in the PGR series. Dyn-o-mite fun to drive.

Take care,
PK
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Post by Rodster »

Thanks PK that's one awesome looking car. :)

I have some questions regarding the WTCC. I'm setting up Race 07 WTCC for my PC. Does the WTCC do rolling or standing starts? Do they use traction control and anti lock brakes? I saw a couple of Eurosport races and I forgot it's been awhile.

I just installed the latest patch and the cars still bunch too much into turn 1. It's not as bad with rolling starts.

Has rFactor's offline AI gotten any better with the latest update? I know you primarily do online racing.
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Post by GB_Simo »

Still haven't updated rFactor so I'll have to leave that for PK or whoever, but I've got your WTCC covered, fella.

WTCC does not allow ABS or traction control. They run a double-header format, where race one has a rolling start and race two a standing start.
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Post by Rodster »

GB_Simo wrote:Still haven't updated rFactor so I'll have to leave that for PK or whoever, but I've got your WTCC covered, fella.

WTCC does not allow ABS or traction control. They run a double-header format, where race one has a rolling start and race two a standing start.
Awesome mate ! :D
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Post by TCrouch »

ARCA Simracing 08 is ridiculous fun. I've spent all evening running online in races that had anywhere from 15 to 40 drivers in them, and wasn't wrecked until the very last race of the night at Milwaukee, when a guy decided he didn't want to deal with trying to pass me for the lead cleanly and instead just punched me in the quarterpanel and dropped the hammer on corner exit.

Unbelievably clean group of racers as a whole, even moving from random race to random race, and the handling is the first game that's made me forget about NR2003 for more than 30 minutes. I think they found a perfect niche, since every stock car mod for rFactor pales in comparison to NR2003, and even running against the AI is fun. Online is where it's at, though, and so far, I've had an awesome time just running the practice sessions and tweaking my times and lines until I finally nabbed a front row starting position in that last race and led for about half of it before getting spun.

ASR is the first legitimate contender to the NR2003 stock car crown, ESPECIALLY for online races.
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Post by pk500 »

Damn. Does this mean I'm actually going to have to pay for a game, only the second besides rFactor? :)

Glad you're digging ARCA.

Take care,
PK
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Post by TCrouch »

Pros:

** Handling model is a bit easier to "race" with, but not oversimplified. I solo-spun a few times when getting too aggressive last night online.

** You can get a car in front of you loose by getting too close to his rear decklid.

** Your line will genuinely change during a longer race. I was within 1 tenth per lap of a guy chasing me last night in a race. 10 laps later, I had found a lower in, "diamond" cut through the corner picked up speed because the low groove had gotten sloppy. I ran away from him in the last 5 or 6 laps to the tune of almost half a second a lap.

** You can beat and bang, even online. This helps with the areas where you need to get a nose under somebody or tuck up RIGHT BEHIND him to get the pass. In NR2003, you're too afraid of spinning the guy out with the slightest lag hiccup. Not so here. I actually had a guy use the chrome horn at Milwaukee and make the pass, but it didn't feel cheap or dirty. You can get your car a little dented in ARCA and not be guaranteed to wreck.

** Races with up to 38 guys last night were smooth. The draft at 'Dega is easily as good as NR2003. I picked up a tow car when we left the pits, and we were 13th-14th. We picked off cars one by one who tried to pass and run double-file and we finished 4th-5th. Fantastic modeling of the draft.

** Something silly, but leaving your garage is very cool, since at all of the tracks, you're parked at the hauler. You have to drive through the infield to reach the track. I know most rFactor mods do this, but it's still cool :D

** Online setup sharing (another rFactor bonus). If a guy is fast in a room, you can ask him for the setup. If he's not a complete d*ck, he can send you the file instantly in-game. It happened a lot for people in the room last night that I saw.

** The community, overall, is staggeringly well-mannered. I ran for probably about 5 or 6 hours last night and was only really cornhole-wrecked once. The connection on 20-to-30 car servers seems to be incredibly stable, and I ran door-to-door with another driver for 12 laps one race. I'd beat him off the corner and he'd beat me into it...over and over.

** Speaking of door to door, multiple lines work at most tracks. You'll see guys running high, guys running low, and guys all over the place. You don't see single-file runs. One guy mentioned he set his car up to run around the wall, and he was just as fast as the rest of the people trying to stick it to the bottom.


Cons

** It's $50 for a mod. Granted, all of the stock car mods I've tried are less-than-stellar, but it's a mod. It installs like rFactor's installer, it has re-touched menu screens with all of the same options. It doesn't even have a season mode. Just testing, race weekend, and online. There are some replay theaters and crap, but it's a bare-bones game for $50.

** On larger fields, sometimes the cars "lag weave". They'll move from left to right, and your car can pick it up as a hit, causing it to hurt your line, even if they didn't actually hit you and weave right back to where they actually are. This happens a lot in the early laps with a huge field, but it could be server-related, too. In the mid-20 car races, I didn't see it at all, and we were shooting 3 wide into turn 1 at Kansas.

** Did I mention it's $50 for a mod? If you don't run online, you will only have single races available and that may turn some people off. For ONLINE PLAY, though, I'd easily pay $100 for it.
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