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Danimal
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Post by Danimal »

webdanzer wrote:
HipE wrote:Another thing bugging me is that I'm giving up a ton of hits on routine liners that my infielders either dont reach for, or that physically go right through their bodies. Any fixes for that problem? I have fielding on assist, which I thought would make the cpu trigger a catch animation, but it isn't happening so far.
I don't think there are any fixes for this I think that this is something we just have to live with this year. It almost seems like the CPU determines whether or not these will be 'hits' even before th ball comes off the infield grass.

My power numbers have been fine mostly all along, after a couple of games getting used to the hitting, but I always used guess pitch and the power swing.
I've set the fielding to auto and I'm seeing my guys get to more balls etc that they weren't with assist on. If you want to field yourself then this isn't going to help, but I just prefer to throw anyway and once they field the ball anyway you have control of them.
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Post by Brando70 »

I have the phantom miss every so often, but most of the time the fielding isn't a problem. I've gotten better with the dive, which helps nab some of those.

The only time I have problems with throws are on first-to-second-to-first double plays. Usually my double-play throws pre-load without any problem, but sometimes the SS will hold the ball if the pitcher isn't already on first, instead of leading him with the throw. Some of the animations are annoying, but I've gotten so used to pre-loading that I haven't lost runners because of them, unless the 1b gets pulled off the bag.

I spotted another odd bug today. Two outs, man on first, and I'm pitching. The CPU hits a hot grounder to first, and my 1B is able to tag the runner on first as he goes by for the last out. At the start of the next inning, the same CPU batter was up. It was almost like they scored it a caught stealing attempt instead of a fielder's choice.
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Post by lexbur »

snaz16 wrote:those guys at SCEA got Joe Borowski down to a T. ...its not going to be easy with this closer....just like real life for a Tribe fan :wink:
You got that right, snaz!

How's this for a classic Borowski save? Going in to the bottom of the ninth, my Tribe leads the Royals 2-1. I bring in Borowski. Next thing I know there are Royals on first and third with one out (typical, eh?). The Royals then try a SUICIDE SQUEEZE!!! But the batter MISSES the pitch entirely, and Victor tags out the runner coming from third!!! VERY COOL!

So now there are two outs and the tying run moved up to second on the botched squeeze play. The next batter lines a single to left-center. The Royals send the runner from second home, I'm thinking, "oh, sh*t!", but my left fielder hits the cutoff guy perfectly, he fires it home and NAILS him at the plate for the final out! TRIBE WINS!!!

What a great game!!!!!!! :D
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Post by Slumberland »

This is what I've settled on.

USER

Pitch Command-10
Hit Quality -10
Power - default
Timing Window -10
OF Speed -10
IF Throw Speed +10
Baserunner Speed -10

CPU

Pitch Control -10
Hit Quality +10
Power +10
Timing Window +10
OF Speed -10
IF Throw Speed +10
Baserunner Speed -10

Hitting with human power at -5 was just no fun. I need to feel some oomph when I make good contact, and like I said, at that setting, it was a homer-less game for the good guys.

I also jacked up the CPU power all the way. CPU offense started to wane again once I got used to the earlier set, so this is what they'll get. I hope those computer people are happy now.
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Post by Leadfoot5 »

Is anyone else completely hooked on RTTS mode? I haven't played any regular games in over a week. I thought it would be cool to keep each other up to date in this thread as the careers go on.

Playing on the All-Star level with no slider tweaks, I finished my first year for the AA Missions as a switch-hitting LF/RF. Notable stats and facts:

.361 Avg, 20 HR, 37 Doubles, 3 Triples, 109 RBI, 22 SB, 70 Runs, 60 K, 7 Walks, 0 Errors. I led the league in Doubles and Batting Average. Cubs beat the Indians 4-3 in the World Series!

My AA contract was a 1-year deal for $89K, and the Padres have extended me another 1-year contract for $372K to start for the AAA Beavers.
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Post by webdanzer »

Slumberland wrote: CPU offense started to wane again once I got used to the earlier set, so this is what they'll get. I hope those computer people are happy now.
I've been fooling around with the pitch confidence stuff, and it *seems* like the CPU hits better with it off. When you are very confident in a pitch, (big bar) it really seems to help stymie the CPU's production when you use it. I dunno, maybe it gives the pitcher too much of a bonus.

I've only played a few games like that, though, so it could be coincidence. I'd suggest giving it a shot if the CPU isn't hitting enough for you still.

It must be hard tweaking the Mets pitching. A staff like that can put up a nice run of low scoring games in a row legitimately at any time, which makes it hard to know if it the sliders or simply their ability.

I'm still getting good results at +10 +5 for the cpu.

EDIT: On another note, I was a believer in raising pitch count for the last few years in this game too, but now I'm leaving it at default. I think the CPU will pass up too many pitches it can hit early in the count simply to help raise pitching totals, and thus give the user a pass on any mistakes that they make early in the count. I think that if you are worried about cpu offensive production, you should probably leave that slider alone.
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Post by Slumberland »

webdanzer wrote:It must be hard tweaking the Mets pitching. A staff like that can put up a nice run of low scoring games in a row legitimately at any time, which makes it hard to know if it the sliders or simply their ability.
Yeah, totally. In a way, the best I can hope for is getting blown out with Santana, and then a great performance by Maine, for the sake of variety.

My last series against the Braves at Shea, with the sliders from above:


Braves 3 6 0
Mets 12 16 1

W - Hernandez L - James


Braves 3 11 1
Mets 5 9 0

W - Maine L - Smoltz


Braves 4 9 0
Mets 2 10 1

W - Hudson L - Perez

Those last two games were just great. Eager to see the CPU blow one open again, though.
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Post by Slumberland »

Someone over at OS said it was confirmed that the OF Run Speed and IF Throw Speed (and some others... basically the ones that are in game but not in the main menus) do not actually function, and were left in by accident! Hoo-larious.

Saw a great play last night against the Pirates, where I had a man on 1st and 3rd with no out, hit a dribbler towards the 3rd base side, the opposing pitcher fielded it well, reached out for the bare-handed tag on the runner going home and then thre to 1st for the double play. Not so insane, I suppose, but it looked great and felt good to be "bested" by the CPU fair and square in that instance.

I also like how aggressive the CPU baserunners are, going from 1st to 3rd, and trying for home on singles. Makes the game much more interesting.
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Post by Zlax45 »

PS 2 version thumbs up or thumbs down?
My xbox live name is "The Zlax45"
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Post by webdanzer »

Zlax45 wrote:PS 2 version thumbs up or thumbs down?
Up. All of my comments in this thread are based on the ps2 version. Gameplay seems to be the same as the ps3 version, with perhaps a few less bugs, graphics are obviously not up to the incredible level of the ps3 and you also lose some replay-saving type options. Ps2 version also doesn't have all of the sliders of the ps3 version, but it maybe has all of the 'working ones!' :)

I'm very happy with it.

I have to laugh, though. There is an insert in the ps2 Show gamebox pushing you to buy a PS3: "You made a smart decision, now make another one..." Funny thing is, if the PS2 version of the Show was way behind the ps3 version, I'd probably buy a ps3 sooner...
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Post by Danimal »

The fatigue system in franchise is a complete f***in joke. I had was in my second game after an off day and had to play a 17 inning game. Next game everyone is effin fatigued, the game literally told me to replace 7 of my 8 starting players.
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Post by Slumberland »

Yeah, everyone at OS is trying to convince Kolbe that the fatigue model is a problem. He countered by saying that when the bar is anyhing above 20%, they function as well as they would at 100%, but that doesn't address your coaches wanting you to constantly sit people or how quickly and often your players are dipping below said 20%.
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Post by Danimal »

Slumberland wrote:Yeah, everyone at OS is trying to convince Kolbe that the fatigue model is a problem. He countered by saying that when the bar is anyhing above 20%, they function as well as they would at 100%, but that doesn't address your coaches wanting you to constantly sit people or how quickly and often your players are dipping below said 20%.
I'm only 12 games into my franchise, every position player has had to sit once. My catchers sit every 3 games, granted the Cubs catchers are not work horses. It's a problem, I'm not sure why anyone thinks we will get a patch, when have they ever patched anything?

It is a really good game, But you start adding up all these "little" annoyances it piles up.
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Post by Slumberland »

The durability thing, if I understand it correctly, could be totally corrected in a simple roster update.
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Post by dbdynsty25 »

I would LOVE to just be able to turn fatigue off completely. You can do it in every other game on the planet...why not this one?

I'm at a point in my Braves season that I'm getting regular off days, so that's making it a little more manageable. The first 3 or 4 weeks of the season included one or two off days...which just killed my guys. Now, with a regular off day, I am getting more realistic in terms of how often my guys need to be rested. It's still broken in my book...but it's at least manageable right now.
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Post by Slumberland »

Can you edit durability attributes mid-season? Or would you have to do it to the roster file before starting. I'm also curious if it affects the CPU controlled teams.
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Post by dbdynsty25 »

Slumberland wrote:Can you edit durability attributes mid-season? Or would you have to do it to the roster file before starting. I'm also curious if it affects the CPU controlled teams.
You CAN edit it...but it makes little difference. And yes, it hurts the CPU as well.
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Post by webdanzer »

I just lost a game 19-1.

No more complaints about difficulty from me for a while...
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Post by Slumberland »

The developers said they found a bug in regards to fatigue, over at O.S. My franchise is f*cked, I guess. Interesting stuff over there, though.
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Post by Danimal »

Slumberland wrote:The developers said they found a bug in regards to fatigue, over at O.S. My franchise is f*cked, I guess. Interesting stuff over there, though.
What thread are you reading this in?
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Post by skinsfan »

Danimal wrote:
Slumberland wrote:The developers said they found a bug in regards to fatigue, over at O.S. My franchise is f*cked, I guess. Interesting stuff over there, though.
What thread are you reading this in?
Here is the thread;http://www.operationsports.com/forums/s ... -town.html
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Post by Brando70 »

The fatigue model is definitely off. I'm also playing with the Cubs and guys like Lee and Soriano get tired too easily. Those guys rarely have to take a day off when not hurt. Lee's played at least 150 games every season since 2000 except one.

I also saw the walkoff HR stat bug. Hit a 2-run game winner with Soriano. He got credit for 1-RBI and no stat for the HR, and the Cubs won by 1. When I checked the replay vault, they had it listed as something like "Soriano flies into ground rule double."
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Post by Danimal »

That thread was hilarious and is a microcosm of OS. First the devs say well what do you consider tired, maybe what you consider on the bar as tired is not tired.

If they bothered to play their own game they would know that having the f***in automated message popping up saying your guy needs to sit every few days is what people are using as their basis.

Then the I heart Chris and Kolbe club, jump on that reply and start telling posters that there is nothing wrong.

Then the whoops you're right, we have a slight bug in our fatigue code. In this case slight as in 13 games into my season Derek Lee has been prompted to sit 3 times and my whole team was prompted after a long extra inning game.

It's nice that they actually sat down and acknoledged the issue, lets hope it doesn't turn into a Madden Fatigue patch type solution because right now franchise is unplayable for me. I can live with a lot of things, stats errors don't even bug me that much but this is a royal PIA.
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Post by MUTTS »

So I'm hearing all of this and wondering if I should hold off on my purchase of a ps3 (mainly as a BR player) until the fall as the theater wont be coming together until then, there is always the chance of a price drop, and the game I want (the show) seems to be losing some of its luster.

Web/other ps2 players-- Ive contemplated the ps2 version. Are you seeing these same issues? What are you doing for rosters?

Thanks as always,

Tony
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Post by dbdynsty25 »

MUTTS wrote:So I'm hearing all of this and wondering if I should hold off on my purchase of a ps3 (mainly as a BR player) until the fall as the theater wont be coming together until then, there is always the chance of a price drop, and the game I want (the show) seems to be losing some of its luster.
I'm not quite sure where you are seeing the show losing it's luster. It's by far the best baseball game ever made...fatigue issue and all. It's completely manageable.
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