Hot Shots Golf 5: Out of Bounds news and info

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DivotMaker
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Post by DivotMaker »

sportdan30 wrote:A fairly unbiased review from ps3fanboy.com. Quite informative as well. The initial install is 3.6 gb.

Also, someone posted that the game will be $50 this week at CC. While I think the game should retail for around $40 or $45, $60 in my mind is a bit steep.

http://www.ps3fanboy.com/2008/03/17/ps3 ... -of-bonds/
Still pretty steep price for a Next Gen Golf game with only 6 courses (like TW06 for the 360 was)....and no voice chat either. This is one game that is not going to motivate me to buy a PS3, but I hope those who do buy the game enjoy it....
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Post by Rodster »

I agree Divot and as Sportsdan eluded to earlier it would have been an easier sell at $39.99 instead of the $60 they're asking for. I'll wait for a price drop or for the next HSG.
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Post by SportsNut »

I don't think you can really compare the courses in this game to Tiger Woods. The courses are much more expansive in HSG and there is a lot going on, I am guessing they take up more disk space.

HSG is one of the most best selling series of games in the world, so I don't see them selling a new release of one of them for less than the typical price.
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Post by Spooky »

DivotMaker wrote: Still pretty steep price for a Next Gen Golf game with only 6 courses (like TW06 for the 360 was)....
WTF!?!?! I swear I remember reading a while back that it was going to have ltos and lots of courses (like ones from the older games PLUS 6 new ones). What happened???
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Post by SportsNut »

Spooky wrote:
DivotMaker wrote: Still pretty steep price for a Next Gen Golf game with only 6 courses (like TW06 for the 360 was)....
WTF!?!?! I swear I remember reading a while back that it was going to have ltos and lots of courses (like ones from the older games PLUS 6 new ones). What happened???
I don't think HSG has ever had a lot of courses compared to other golf games like links and tiger woods. I see someone on OS describing the courses in hot shots as more like living worlds as opposed to courses, and I think that's accurate.
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Post by SportsNut »

Actually hot shots fore on the ps2 had 15 courses....I really don't remember that many.
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Post by sportdan30 »

I imagine there will be downloadable courses via PSN, for a fee of course. :x
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Post by GTHobbes »

Can't wait to pick this one up...anyone know if it will be in stores tomorrow?
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Post by Wilk5280 »

No voice chat and lacking the ability to play with a foursome of friends in normal golf modes has me holding off on this.

I can't imagine for the life of me why they think the only way people want to play is to join lobbies of 8 or 50 and all play at the same time.

What about those of us who'd like to hook up with 3 of their friends for some alt shot, skins, normal stroke play and just chill with a beer or two and bs all the while?
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Post by DivotMaker »

SportsNut wrote:I don't think you can really compare the courses in this game to Tiger Woods. The courses are much more expansive in HSG and there is a lot going on, I am guessing they take up more disk space.

HSG is one of the most best selling series of games in the world, so I don't see them selling a new release of one of them for less than the typical price.
I am not comparing HSG courses to TW or any other Golf game. What I AM comparing is the paltry number of 6 when you consider that creating such courses had no GPS or texture data to adhere to when creating such courses.

Not sure what you mean by "The courses are much more expansive in HSG and there is a lot going on" as I have not seen the game in action, but seriously, who cares about what is going on other than the immediate surroundings of the hole they are playing? Are they trying to be HSG Oblivion?

Lastly, the game comes on a 50 GB BR disc. If all they can fit is 6 courses on a BR disc, something is terribly wrong. And if said courses DO take up several GB each, what does that do for the rumored downloadable courses through PSN? That will fail miserably. I can't possibly see how you could defend only 6 courses in a Golf game today especially considering that you have ZERO licensing fees and ZERO investment in GPS and texture/terrain data gathering.....
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Post by SportsNut »

DivotMaker wrote:
SportsNut wrote:I don't think you can really compare the courses in this game to Tiger Woods. The courses are much more expansive in HSG and there is a lot going on, I am guessing they take up more disk space.

HSG is one of the most best selling series of games in the world, so I don't see them selling a new release of one of them for less than the typical price.
I am not comparing HSG courses to TW or any other Golf game. What I AM comparing is the paltry number of 6 when you consider that creating such courses had no GPS or texture data to adhere to when creating such courses.

Not sure what you mean by "The courses are much more expansive in HSG and there is a lot going on" as I have not seen the game in action, but seriously, who cares about what is going on other than the immediate surroundings of the hole they are playing? Are they trying to be HSG Oblivion?

Lastly, the game comes on a 50 GB BR disc. If all they can fit is 6 courses on a BR disc, something is terribly wrong. And if said courses DO take up several GB each, what does that do for the rumored downloadable courses through PSN? That will fail miserably. I can't possibly see how you could defend only 6 courses in a Golf game today especially considering that you have ZERO licensing fees and ZERO investment in GPS and texture/terrain data gathering.....
Only a few ps3 games come on a 50 gb disk........this game was developed in japan a long time ago as well. 50 gb bluray media costs 7 times as much as 25 gb which most games come on.

I would say from a creative development time factor, it's more time consuming creating highly detailed new all fictional courses than rendering realife ones like in tiger woods.

I believe the course download in Japan is one of the largest downloads on their psn network, quite a bit larger in file size than a tiger woods course I am pretty sure. That would also explain why the installation on the ps3 hard drive is quite large as well.

When it comes down to it, no other golf game can match hsg in terms of ball physics as well as shot strategy and planning on the golf holes.
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Post by DivotMaker »

SportsNut wrote:1. I would say from a creative development time factor, it's more time consuming creating highly detailed new all fictional courses than rendering realife ones like in tiger woods.

2. I believe the course download in Japan is one of the largest downloads on their psn network, quite a bit larger in file size than a tiger woods course I am pretty sure. That would also explain why the installation on the ps3 hard drive is quite large as well.

3. When it comes down to it, no other golf game can match hsg in terms of ball physics as well as shot strategy and planning on the golf holes.
1. Could not disagree more. Try creating a course that is supposed to look just like the one you have licensed. You know, getting the textures, terrain, lighting, course objects, etc. Please do not try to convince me that making an HSG course is more time-consuming than creating a licensed PGA TOUR course.

2. I have not spent much time at all looking at HSG because I don't get excited about anime golfers that take far less time and detail to create than licensed PGA TOUR golfers, nor do I care for the style of HSG. I get that many fans do, so more power to them. I also think it is ridiculous to have almost 4 GB of installation on the PS3 hard drive. Thats nuts.

3. I haven't played HSG, so I won't pretend to compare the two, but TW for PC and 360 (the versions I play) have ball physics pretty much spot on with few exceptions. At the end of the day, HSG is what it is and it really isn't a competitor for TW nor any other Golf game. It sounds like the game has a nice following and people enjoy it so more power to them.....
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Post by SportsNut »

Yes, but that falls more under the realm of replication..........not creation from scratch without any real life guides. Depending on the technologies used, and since there are many advanced rendering technologies out there today, you can speed up the process. There is no speeding up of the process when you creating a detailed fictional golf world from scratch, it goes only as fast as the human mind can produce the ideas of the course. The same goes for creating digital renders of real life golfers as opposed to fictional characters. Of course if the fictional courses are bland, they don't take as much effort to create, but this is not the case with HSG.

I have played both series quite a bit, I think it gives you a perspective you only get from actually playing both series. I like watching real life golf, but HSG just does such a good job of representing the purist aspects of the sport.....the ball striking, strategy, spin, ball physics etc....all the licenses TW has just can not make up for it.

HSG is just a much a competitor for TW as TW is for HSG. They both aim to represent many of the same critical aspects of the sport itself. They both are golf games, and realistic and not so realistic ones in different ways.
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Post by JRod »

I think SportsNut is right here. Creating a course from scratch is going to be more difficult than copying a course. You can debate the time and man-power spent in artistically recreating a course. But let's face it there's one Sawgrass and you don't need to debate where to put the water on 17.

Isn't this the first run of Hot Shots for the PS3? Six courses is pretty inexcusable in this day and age. But I think Tiger was poorer because it's not like they didn't have more than 6 courses in their library. The cited time restraints for their first TW(360).

I think both games are/were pretty poor on courses in their first run.
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Post by DivotMaker »

SportsNut wrote:Yes, but that falls more under the realm of replication..........not creation from scratch without any real life guides. Depending on the technologies used, and since there are many advanced rendering technologies out there today, you can speed up the process. There is no speeding up of the process when you creating a detailed fictional golf world from scratch, it goes only as fast as the human mind can produce the ideas of the course. The same goes for creating digital renders of real life golfers as opposed to fictional characters. Of course if the fictional courses are bland, they don't take as much effort to create, but this is not the case with HSG.
You think "replication" is easier or faster than creating from scratch? You do realize that even licensed courses have to have every object created from scratch as there are few if any objects that can be taken and used from course to course. You also assume that HSG does not use the same objects within their courses. Or at least that is how your comments come off. If you tried to create unique objects for every object on the course, you would never finish a course. I guess we can simply agree to disagree on this. I have had experience with the licensed course creation process and have actually been involved in 6 of them for TW and EA.
SportsNut wrote:I have played both series quite a bit, I think it gives you a perspective you only get from actually playing both series. I like watching real life golf, but HSG just does such a good job of representing the purist aspects of the sport.....the ball striking, strategy, spin, ball physics etc....all the licenses TW has just can not make up for it.
Have not played HSG and likely won't as it is a PS3 exclusive and I have no need for a PS3 at the moment. So I won't pretend to argue with you about which game does better, so I respect your opinion.
SportsNut wrote:HSG is just a much a competitor for TW as TW is for HSG. They both aim to represent many of the same critical aspects of the sport itself. They both are golf games, and realistic and not so realistic ones in different ways.
Agreed.
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Post by DivotMaker »

JRod wrote:I think SportsNut is right here. Creating a course from scratch is going to be more difficult than copying a course. You can debate the time and man-power spent in artistically recreating a course. But let's face it there's one Sawgrass and you don't need to debate where to put the water on 17.
I actually agree with you on Sawgrass as there is not much time other than seasonal updates that impact Sawgrass and the other courses EA packages every year like Pebble Beach and St. Andrews. However, for new course creation there is alot more to it than you guys are giving credit for.
JRod wrote:Isn't this the first run of Hot Shots for the PS3? Six courses is pretty inexcusable in this day and age. But I think Tiger was poorer because it's not like they didn't have more than 6 courses in their library. The cited time restraints for their first TW(360).
TW06 was the first NG version of TW and was built from the ground up using far more detail (5-10X) the detail in the previous gen version which was based on the PS2. So yeah, building all 6 courses from scratch did take time and they improved with TW07 with 12 courses and then TW08 with 15 (5 new).
JRod wrote:I think both games are/were pretty poor on courses in their first run.
Agreed. However, Golf games are niche' products are not considered among the best selling titles. If Golf games had the budget, manpower, and sales numbers of say COD, Half Life, Battlefield, etc, we would likely see much improved games with improved features. It is all about the money and ROI for these niceh' games.....
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Post by GTHobbes »

Anyone pick up a copy yet? I'm hoping to grab one from gamestop on my way home and get a few holes in tonight.
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Post by sportdan30 »

Gonna buy it before the weekend is out so I can take advantage of the CC deal.
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Post by dbdynsty25 »

Picked it up...don't know if I'll get to play it for a while though. Actually have some work to do.
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Post by Wilk5280 »

db, where'd you find it at?
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Post by dbdynsty25 »

PRBoom wrote:db, where'd you find it at?
Gamestop by my office in Oxnard, CA.
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Post by Wilk5280 »

right on.

I just found out that it's a game that doesn't up-convert 720p signals to 1080i so I'm assed out on that front. Looks like I'll pass on this one.
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Post by Rodster »

A guy who has the game on another forum said he was unimpressed with the game. Said it was too Japanese more so than previous titles and was surprised by the amount of jaggies in the game.
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Post by dbdynsty25 »

Rodster wrote:A guy who has the game on another forum said he was unimpressed with the game. Said it was too Japanese more so than previous titles and was surprised by the amount of jaggies in the game.
The demo looks good enough to me...lol...jaggies.
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Post by Spooky »

So far, the game is great. It is Hot Shots golf, no if's, and's or but's about it. If you're not a fan, nothing here to reel you in. If you are a fan it is awesome.

Graphics are great, gameplay is spot on. Lots to do and unlock and an online mode which is lacking, but it's there.
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