Call of Duty 4:Modern Warfare Hype Machine...

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

Post Reply
User avatar
Brando70
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7597
Joined: Tue Jun 03, 2003 3:00 am
Location: In Transition, IL

Post by Brando70 »

I finally had a chance to play this last night and it is every bit as amazing as you guys said. Just incredible. I can't wait to play online.
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33886
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

Slumberland wrote:Holy smokes that single player section with the a-bomb is creepy.
Yeah, that tripped me out about as much as anything I've encountered in a video game.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
seanmac31
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1010
Joined: Thu Aug 05, 2004 3:00 am

Post by seanmac31 »

I just picked this one up and am absolutely loving it, especially the single player campaign, which really one-ups COD2. I don't think it's as good a multiplayer game as Halo, though.
User avatar
Naples39
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 6062
Joined: Fri Oct 24, 2003 3:00 am
Location: The Illadelph

Post by Naples39 »

WillHunting wrote:
Slumberland wrote:Holy smokes that single player section with the a-bomb is creepy.
That was great wasn't it? What a great way to show the horror of the a-bomb.

Anyway, finished this game on Veteran over the weekend and also unlock the Mile High Club. The last stage (Ultimatum) on Vet is ridiculously unfair.
After my epic struggle with completing "Charlie Don't Surf" on Veteran, I can't even imagine the game's later levels.
User avatar
WillHunting
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1212
Joined: Sat Nov 29, 2003 4:00 am

Post by WillHunting »

Naples39 wrote: After my epic struggle with completing "Charlie Don't Surf" on Veteran, I can't even imagine the game's later levels.
The 2 hardest levels are the one where you have to go from house to house in a village (forgot the name) at night, and the last level Ultimatum.

Ultimatum is tough because you have a time limit of 9 minutes so you have to be fast, accurate and lucky.
+++++++++++++++
Gamertag: The Praxis
+++++++++++++++
User avatar
Wilk5280
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1958
Joined: Sat Jul 29, 2006 3:00 am
Location: Colorado

Post by Wilk5280 »

I don't think it's as good a multiplayer game as Halo, though.
I'd argue that to the death! CoD4 is as good as it's been since the glory days of SOCOM II. I absolutely love CoD4 online.
User avatar
seanmac31
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1010
Joined: Thu Aug 05, 2004 3:00 am

Post by seanmac31 »

PRBoom wrote:
I don't think it's as good a multiplayer game as Halo, though.
I'd argue that to the death! CoD4 is as good as it's been since the glory days of SOCOM II. I absolutely love CoD4 online.
No, it's a much less cerebral online game. Halo has the combination of the tremendous balance between weapons and the fact that everyone is shielded, meaning you can't stay in one spot and drop three guys in quick succession if they're headed your way. There are a lot more decisions as far as when to engage/how to engage in Halo. That's not to say that COD4 isn't fun, and it's nice to have such big, robust maps, but it's not Halo.
User avatar
RobVarak
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8684
Joined: Thu Apr 24, 2003 3:00 am
Location: Naperville, IL

Post by RobVarak »

seanmac31 wrote:No, it's a much less cerebral online game. Halo has the combination of the tremendous balance between weapons and the fact that everyone is shielded, meaning you can't stay in one spot and drop three guys in quick succession if they're headed your way. There are a lot more decisions as far as when to engage/how to engage in Halo. That's not to say that COD4 isn't fun, and it's nice to have such big, robust maps, but it's not Halo.
Congratulations! I've checked the entire internet, and that's the first time that "cerebral" was used in the same sentence as "Halo" without any irony attached.
XBL Gamertag: RobVarak

"Ok I'm an elitist, but I have a healthy respect for people who don't measure up." --Aaron Sorkin
User avatar
Teal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8620
Joined: Mon Aug 19, 2002 3:00 am

Post by Teal »

RobVarak wrote:
seanmac31 wrote:No, it's a much less cerebral online game. Halo has the combination of the tremendous balance between weapons and the fact that everyone is shielded, meaning you can't stay in one spot and drop three guys in quick succession if they're headed your way. There are a lot more decisions as far as when to engage/how to engage in Halo. That's not to say that COD4 isn't fun, and it's nice to have such big, robust maps, but it's not Halo.
Congratulations! I've checked the entire internet, and that's the first time that "cerebral" was used in the same sentence as "Halo" without any irony attached.

Yep, it ain't Halo...


...and I for one am happy as a pig in s*** that it ain't. This thing blows Halo and it's shielded, chicken dancing, moon bouncing knuckle-headedness out of the water...
www.trailheadoutfitters.org
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
User avatar
seanmac31
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1010
Joined: Thu Aug 05, 2004 3:00 am

Post by seanmac31 »

RobVarak wrote:
seanmac31 wrote:No, it's a much less cerebral online game. Halo has the combination of the tremendous balance between weapons and the fact that everyone is shielded, meaning you can't stay in one spot and drop three guys in quick succession if they're headed your way. There are a lot more decisions as far as when to engage/how to engage in Halo. That's not to say that COD4 isn't fun, and it's nice to have such big, robust maps, but it's not Halo.
Congratulations! I've checked the entire internet, and that's the first time that "cerebral" was used in the same sentence as "Halo" without any irony attached.
Halo is to FPS what Madden wishes it was to sport- a game that can be played a ton of different ways and have them be successful. If you want to run and gun or jump around, you can do it and be successful. If you want to play it as a tactical shooter, you can do that and be very successful as well.

And ironically, COD4 has some of the basic problems that Halo gets blasted for- namely, matches that generate into bobbing, weaving, sprinting knife-fests (insert melee complaint here). Anyway, I'm not trying to denigrate COD4 at all- I play it and enjoy it, just as I enjoy all the Ubisoft games. They're just not Halo, that's all. Halo is basically multiplayer perfection.
User avatar
macsomjrr
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1847
Joined: Fri Apr 16, 2004 3:00 am
Location: Corona, CA

Post by macsomjrr »

seanmac31 wrote:
RobVarak wrote:
seanmac31 wrote:No, it's a much less cerebral online game. Halo has the combination of the tremendous balance between weapons and the fact that everyone is shielded, meaning you can't stay in one spot and drop three guys in quick succession if they're headed your way. There are a lot more decisions as far as when to engage/how to engage in Halo. That's not to say that COD4 isn't fun, and it's nice to have such big, robust maps, but it's not Halo.
Congratulations! I've checked the entire internet, and that's the first time that "cerebral" was used in the same sentence as "Halo" without any irony attached.
Halo is to FPS what Madden wishes it was to sport- a game that can be played a ton of different ways and have them be successful. If you want to run and gun or jump around, you can do it and be successful. If you want to play it as a tactical shooter, you can do that and be very successful as well.

And ironically, COD4 has some of the basic problems that Halo gets blasted for- namely, matches that generate into bobbing, weaving, sprinting knife-fests (insert melee complaint here). Anyway, I'm not trying to denigrate COD4 at all- I play it and enjoy it, just as I enjoy all the Ubisoft games. They're just not Halo, that's all. Halo is basically multiplayer perfection.
Both are great but very different shooters. Halo is a lot more fun in the one-on-one battle it out sense as both players can be trying to hit each other for a good 3-4 seconds before finally killing the other guy. In COD4 on the other hand you will rarely ever see your opponent for more than a second or two at the most before one of you goes down (in hardcore you're lucky if you even see the guy who killed you).
User avatar
JRod
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5386
Joined: Fri Sep 19, 2003 3:00 am

Post by JRod »

The bogging and weaving in COD4 is not the same as in Halo. Since there's no cover system in COD, you have to find "fake" cover. There's the bob and weave. I don't agree with the knifing aspect. In Halo, I can be firing at you while you can do a melee attack and I will go down. In COD, if I try to knife you and you are firing at me, I'm dead. Melee attacks in COD only really work if you sneak up on somebody. Otherwise you are toast if you expect to run up to somebody and knife them.

I think Halo is just suffering from the been there done that. Maybe people are Halo'd out. I know I am and COD is the new kid. But COD is still a good shooter. There are some cheap things in both games. But if you notice in COD even the best guys die a lot. I think COD is better balanced...maybe too much of a meat grinder at times but I like it.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
User avatar
Naples39
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 6062
Joined: Fri Oct 24, 2003 3:00 am
Location: The Illadelph

Post by Naples39 »

I enjoy Halo as much as the next guy, but multiplayer perfection?

Also, in Halo the people who always kick my ass online are the ones who have the best joystick skills and run right into the middle of the battle guns blazing. Doesn't really qualify as cerebral in my book.

Honestly though, I'm not even sure why we're comparing Halo to COD4. Games are at opposite ends of the FPS spectrum. Both games are extremely well executed, but have completely different approaches.

While both games are fast paced, COD games have always been more about getting the drop on someone and executing a quick kill. While one can advantages on one another in Halo, it is much more of a "I see you, you see me, let's duke it out" type game. Different strokes for different folks.
User avatar
JRod
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5386
Joined: Fri Sep 19, 2003 3:00 am

Post by JRod »

Naples39 wrote:While both games are fast paced, COD games have always been more about getting the drop on someone and executing a quick kill. While one can advantages on one another in Halo, it is much more of a "I see you, you see me, let's duke it out" type game. Different strokes for different folks.
Ya I think this is key. If COD4, I die one of two ways. I'm really stupid and decide to shoot in the middle of an open area. I know I did something stupid and I died because of it.

The other way, is not being able to see who's shooting you. Maybe that's cheese in some ways but I rarely die when I play smart and know where the enemy is. This game would be completely frustrating if it wasn't for the kill cam. When I die, I can see who did it and adjust. It's helpful in tactical modes. In rock'm sock'm modes, the little cheesers that sit in a cornor and pop you, now can sit there all day long and rack up the kills.

I think the simple brillance of the game isn't the shooting game but like others have mentioned, its the kill cam. It's really a game changer.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
User avatar
seanmac31
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1010
Joined: Thu Aug 05, 2004 3:00 am

Post by seanmac31 »

JRod wrote:
Naples39 wrote:While both games are fast paced, COD games have always been more about getting the drop on someone and executing a quick kill. While one can advantages on one another in Halo, it is much more of a "I see you, you see me, let's duke it out" type game. Different strokes for different folks.
Ya I think this is key. If COD4, I die one of two ways. I'm really stupid and decide to shoot in the middle of an open area. I know I did something stupid and I died because of it.

The other way, is not being able to see who's shooting you. Maybe that's cheese in some ways but I rarely die when I play smart and know where the enemy is. This game would be completely frustrating if it wasn't for the kill cam. When I die, I can see who did it and adjust. It's helpful in tactical modes. In rock'm sock'm modes, the little cheesers that sit in a cornor and pop you, now can sit there all day long and rack up the kills.

I think the simple brillance of the game isn't the shooting game but like others have mentioned, its the kill cam. It's really a game changer.
Fair enough. The kill cam is hardly new, though- it's been around since COD2.
User avatar
Slumberland
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3574
Joined: Tue Oct 28, 2003 4:00 am

Post by Slumberland »

I can't get past the ferris wheel thingy on hardened, and I'm getting pretty sick of it.
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33886
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

Slumberland wrote:I can't get past the ferris wheel thingy on hardened, and I'm getting pretty sick of it.
Yep, that was a brutal level, even on Normal difficulty. Good luck!

Did you complete it on a lower level? If not, try this advice: Don't wander much. Use the ferris wheel girders as cover.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
Macca00
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2611
Joined: Sat Mar 05, 2005 4:00 am

Post by Macca00 »

Slumberland wrote:I can't get past the ferris wheel thingy on hardened, and I'm getting pretty sick of it.
Like an idiot I jumped from Normal to Veteran and this game's a b*tch. I just finished the First Horseman/Shock and Awe and am now getting my butt kicked on the next SAS mission. Once you go up to the higher difficulty levels you can definitely see that some parts of levels have infinite enemy respawning because I can stand in a high place and mow down 30 guys with a sniper rife and they just keep coming - but if I run forward (and manage not to get killed) towards the target they stop appearing. Kinda annoying....but still surprisingly addictive in a masochistic kind of way.

EDIT: Willhunting, you finished Mile High Club on Veteran? Dude, you are a gaming GOD! I can't even fathom how you guys can do that stuff. I'm on your team next time we play multiplayer! :)
Last edited by Macca00 on Sun Nov 25, 2007 11:50 am, edited 1 time in total.
User avatar
Slumberland
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3574
Joined: Tue Oct 28, 2003 4:00 am

Post by Slumberland »

I did not complete it at a lower difficulty yet... there's no way to change difficulty on the fly, is there? I managed to run back towards the apartments last night and hide out in an alley until the copter arrived, but then got turned into swiss cheese while carrying the dude to the ramp. I wish the darn game would save after the chopper shows up.
User avatar
btmmayor
Starting 5
Starting 5
Posts: 697
Joined: Thu Aug 29, 2002 3:00 am

Post by btmmayor »

Slumberland wrote:I can't get past the ferris wheel thingy on hardened, and I'm getting pretty sick of it.
Its at that point that I realized the single player portion of this game, while it puts on a good show, is just a video game cheese-fest. I was really tired of the endlessly respawing enemies and enemies that kept popping up in the exact same places like ducks at a carnival. There are way too many sections where enemies respawn infinitely until you walk across some invisible line that magically makes enemy troops disappear.

Here is a perfect example and, Slumber, this is how I got past the ferris wheel. I planted C4 around all of the vehicles before the endless respawn of enemies started. Then there is a tree to the right of the Captain that you can lay down behind. Just lie there until you are clear to board the helicopter, blow the C4, then just grab the captain and make a dash for the helicopter. What a joke.

While it puts on the appearance of an epic battle, video game programming like that takes me right out of the experience and exaggerates the fact that their is a complete lack of AI. Playing through Uncharted where the enemy AI is just fantastic does not help my opinon of COD4 any as well.
User avatar
Slumberland
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3574
Joined: Tue Oct 28, 2003 4:00 am

Post by Slumberland »

btmmayor wrote:Its at that point that I realized the single player portion of this game, while it puts on a good show, is just a video game cheese-fest.
Yeah, I do get that feeling sometimes, but going in I knew it was going to be a highly scripted Disney ride of a war game... but it's still transcendent in parts. I do feel my enthusiasm waning though. As clans have flourished and more and more people top out their rank, online has graduated from mere meat grinder to full-on Upton Sinclair slaughterhouse nightmare.
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33886
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

I used a different tactic than BTM to complete the Ferris wheel mission. Instead of actively seeking and engaging enemies on both sides, from the left side concrete wall all the way to the bumper cars on the right, I took cover and let them come to me.

Accurate rifle fire and a few well-placed grenades took out the enemies, and it didn't hurt that I picked off a ton of those dudes rappelling out of the helicopters as soon as they hit the ground. If you nail the guys early, when they're in the open, they won't have a chance to flank you. Once you're flanked, you're toastier than Elvis Patterson in his lowest days in the Giants' secondary.

The ferris wheel level is the hardest in the game, in my opinion. Took me probably 30+ tries until I figured to let the foes come to me.

The only level that was as difficult, at least for me, was the storming and clearing of the TV station early in the game.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
btmmayor
Starting 5
Starting 5
Posts: 697
Joined: Thu Aug 29, 2002 3:00 am

Post by btmmayor »

Did you do that on hardened difficulty PK? I just don't see how there is a way to get past that level playing straight up on anything higher than the normal difficulty level. Like Slumber I made the mistake of putting the game on hardened. Anything above normal difficulty really amplifies the flaws in this game. On hardened the ferris wheel and barn stages are just an amazingly frustrating experience. I also wish there was a way to change the difficulty level on the fly.
Last edited by btmmayor on Sun Nov 25, 2007 2:23 pm, edited 1 time in total.
User avatar
btmmayor
Starting 5
Starting 5
Posts: 697
Joined: Thu Aug 29, 2002 3:00 am

Post by btmmayor »

dp
User avatar
Naples39
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 6062
Joined: Fri Oct 24, 2003 3:00 am
Location: The Illadelph

Post by Naples39 »

I agree with PK that the Ferris wheel part and fighting through the streets to get to the TV station are the hardest segments in the game. It took me forever to beat the TV station level on veteran, and am dreading when (if) I try the ferris wheel on veteran.

For those that want to change difficulty, you can change it per mission, but not on the fly. Just go to mission select, and when you choose a chapter you can also choose the difficulty.
Post Reply