Project Gotham Racing 4 (360)
Moderators: Bill_Abner, ScoopBrady
Project Gotham Racing 4 (360)
Did anybody pick this up? It plays much closer to PGR2 than PGR3 in my opinion...PGR3 was kind of "loose", handling-wise. I just finished a challenge where you had to drive this 1954 Maserati 250F around the Nordschliefe...IN THE SNOW!
Talk about nuts...the career mode is infinitely better than the past versions. You have an actual calendar this time with events on certain days, and the handling is pure PGR semi-sim arcade style. It's a blast, and I'm just wondering if anybody else got it? That snow run at the Ring was siiiiiick...
Talk about nuts...the career mode is infinitely better than the past versions. You have an actual calendar this time with events on certain days, and the handling is pure PGR semi-sim arcade style. It's a blast, and I'm just wondering if anybody else got it? That snow run at the Ring was siiiiiick...
- johnvon314
- Benchwarmer
- Posts: 250
- Joined: Fri Dec 05, 2003 4:00 am
- Location: Concord, NC
Hey Leebo how would you compare this to Forza 2(if you have forza 2) which do you like better. I'm thinking of picking this up.I have Forza 2 i like it alot. But i wouldn't mind picking up another racing gameLeebo33 wrote:Have it. LOVE it. It looks and sounds absolutely fabulous as well. This is certainly the game I would pop in if I want to show off my TV/360.
I have both and each offers a different experience. Forza 2 has more accurate physics, but lacks tracks and a cockpit view. PGR4 is similar to PGR3 in that it also has great graphics but has a cockpit mode, killer cars, more environments and tracks but has a more relaxed physics engine and no customization. And as an added bonus you have bikes plus rain and snow.slyguy wrote:Hey Leebo how would you compare this to Forza 2(if you have forza 2) which do you like better. I'm thinking of picking this up.I have Forza 2 i like it alot. But i wouldn't mind picking up another racing gameLeebo33 wrote:Have it. LOVE it. It looks and sounds absolutely fabulous as well. This is certainly the game I would pop in if I want to show off my TV/360.
If your a racing fan you owe it to yourself to get both.
- GB_Simo
- DSP-Funk All-Star
- Posts: 3170
- Joined: Wed Mar 31, 2004 4:00 am
- Location: Easington Village, England
Not yet Murph, but there's one coming, according to Bizarre. It's meant to be tying in closer with the UK release, though because our games always release on a Friday that release date is October 12th. Now I've read Terry's post about the Mazza in the snow, it's killing me.Murph wrote:I looked, but no demo to try out yet?
XBox Live and PSN Gamertag: theycallhimsim
Ditto, but I'm hopeful it shows up tonight. If not tonight, I expect it to be in the mail box on Monday.mixdj1 wrote:I've got it on the way from Gamefly. I'd love to do some multi-player races once it arrives (probably early next week).
I may have to try to get Wednesday Night Racing back functioning again. . . (no Monday Night Racing for me during football season, folks). I'm very hopeful this will be a lot more PGR2 than PGR3, and everything I'm hearing from Terry is supporting that belief. The older cars are right up my alley.
- pk500
- DSP-Funk All-Star
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Oh, sure, trying to stick it up the ass of the Wednesday night rFactor Poker Night, huh? Well, F*CK YOU, YOU DICK!Zeppo wrote:I may have to try to get Wednesday Night Racing back functioning again. . . (no Monday Night Racing for me during football season, folks).

I jest, of course. I think Terry is one of the few guys in our group who would be drawn away from rFactor for PGR 4.
Have fun with that game! It looks nice.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Just the fact that you can run around in Mini Coopers and old 60's Z28's and 'stangs makes it feel like PGR2 more. Plus they've added rounded curbs around corners so you're not heading into 90-degree walls constantly. Tracks are just easier to drive, and my brother and I had some serious races last night in split-screen.
- b_assassin
- Panda Cub
- Posts: 230
- Joined: Mon Nov 29, 2004 4:00 am
That is good to hear. Although it was a nice looking launch title, I really thought PGR3 was significantly less fun than PGR2. Mostly because they gave you nothing but high-powered super cars and then made you drive on these tight, highly technical tracks all the time. Honestly, it felt more like pinball than racing to me (until you mastered both the cars and the tracks).TCrouch wrote:Just the fact that you can run around in Mini Coopers and old 60's Z28's and 'stangs makes it feel like PGR2 more. Plus they've added rounded curbs around corners so you're not heading into 90-degree walls constantly. Tracks are just easier to drive, and my brother and I had some serious races last night in split-screen.
If PGR4 is more like PGR2, I'm in

- sportdan30
- DSP-Funk All-Star
- Posts: 9120
- Joined: Tue Jun 03, 2003 3:00 am
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So, I really enjoy this game so far. Is it groundbreaking? Does it push the envelope of the sim-cade genre? No. But it is far more like PGR2 than it is like PGR3, and that is a good thing in every possible way. It's more like PGR3 than PGR2 in the area of visuals, where PGR3 really shined, what with the near photo-realistic environments and car interiors, and the crazy photo mode, but in the breadth of cars and the layout and variety of tracks, it is much more like PGR2.
It is taking me a while to adjust to the arcadey physics, where the brakes never lock up, you can turn while braking without sliding (all braking does while turning is reduce how tightly you can turn), and so on, but I'm starting to get the hang of it. The weather effects are plain amazing. Not only is there now rain and snow, but it will change its intensity during the (short) race! Pretty cool stuff. Plus, the wet or icy road surfaces have a massive effect on the handling of the cars, and then you add some areas of standing, pooled water in the rain, and you can see that there is a lot of variation in the driving. And then there's the lighting . . . . There was one race in career mode in St. Petersburg where it started in a pre-dawn feeling magic hour light, and by the end of the race (a whole 2 laps!) the sunlight was streaming through. Pretty neat to have such dynamic lighting and weather changing in this kind of game.
Online seems to be pretty solid. It's hard to tell after just a few races how lag plays out, in terms of phantom contact and so on, but for the most part contact seems to be pretty forgiving. The party system in use is a bit weird. You can join ranked games as a party, but only if you have four or fewer in the party. I did one ranked party game with the two Spookys and we ended up in a team series of three events. Ranked games in PGR4 are sort of playlist-style, where you don't know what you will get (Elimination? Street race? Hot lap?), and then in a party you can choose 'quick race' or 'team play,' but when we chose quick race, we ended up in team play. Whatever. There's still the custom race option, where you can create a custom race or search for a race based on game mode and city.
The game is pretty dark, to me. I hate games in the HD age that do not have any kind of gamma or brightness adjustments, and this is one of those. They give you a pretty useless calibration pattern, but no adjustment options, and I'm just not enthusiastic about adjusting my display's picture settings from game to game. In the age of HD displays, it should be a no-brainer for every game to have brightness adjustments available; the differences among various HD displays are so great, it's just plain stupid for games not to have these adjustments available.
The cockpit view is really impressive, complete with a head shake type of independence between the car and the camera that helps the immersion and the sense of speed. However, in many of the cars, it obscures the view too much for me to feel like I can race effectively with it. If we did some DSP racing, I might like to turn on the 'cockpit view only' limit to make sure we are all on an even playing field, but when I'm online in random-land, I need to use the hood view to feel competitive at all in most cars.
This game sure feels a lot more like PGR2 to me than PGR3, but that may be because I haven't played PGR3 in some time. I know when I was playing that game, the next-gen of it amazed me quite a bit. The visuals, the sound, the detailed cockpits, the photo mode that showed off the uncannily accurate environments and crazy reflections off the cars, and so on, were pretty damn eye opening at the time. All that stuff is there in this one, too, but with dynamic weather effects, more cars including all kinds of personality-laden classics, better locales, better track layouts, a career mode to go along with the regular PGR arcade ladder, and more.
Me likey.
It is taking me a while to adjust to the arcadey physics, where the brakes never lock up, you can turn while braking without sliding (all braking does while turning is reduce how tightly you can turn), and so on, but I'm starting to get the hang of it. The weather effects are plain amazing. Not only is there now rain and snow, but it will change its intensity during the (short) race! Pretty cool stuff. Plus, the wet or icy road surfaces have a massive effect on the handling of the cars, and then you add some areas of standing, pooled water in the rain, and you can see that there is a lot of variation in the driving. And then there's the lighting . . . . There was one race in career mode in St. Petersburg where it started in a pre-dawn feeling magic hour light, and by the end of the race (a whole 2 laps!) the sunlight was streaming through. Pretty neat to have such dynamic lighting and weather changing in this kind of game.
Online seems to be pretty solid. It's hard to tell after just a few races how lag plays out, in terms of phantom contact and so on, but for the most part contact seems to be pretty forgiving. The party system in use is a bit weird. You can join ranked games as a party, but only if you have four or fewer in the party. I did one ranked party game with the two Spookys and we ended up in a team series of three events. Ranked games in PGR4 are sort of playlist-style, where you don't know what you will get (Elimination? Street race? Hot lap?), and then in a party you can choose 'quick race' or 'team play,' but when we chose quick race, we ended up in team play. Whatever. There's still the custom race option, where you can create a custom race or search for a race based on game mode and city.
The game is pretty dark, to me. I hate games in the HD age that do not have any kind of gamma or brightness adjustments, and this is one of those. They give you a pretty useless calibration pattern, but no adjustment options, and I'm just not enthusiastic about adjusting my display's picture settings from game to game. In the age of HD displays, it should be a no-brainer for every game to have brightness adjustments available; the differences among various HD displays are so great, it's just plain stupid for games not to have these adjustments available.
The cockpit view is really impressive, complete with a head shake type of independence between the car and the camera that helps the immersion and the sense of speed. However, in many of the cars, it obscures the view too much for me to feel like I can race effectively with it. If we did some DSP racing, I might like to turn on the 'cockpit view only' limit to make sure we are all on an even playing field, but when I'm online in random-land, I need to use the hood view to feel competitive at all in most cars.
This game sure feels a lot more like PGR2 to me than PGR3, but that may be because I haven't played PGR3 in some time. I know when I was playing that game, the next-gen of it amazed me quite a bit. The visuals, the sound, the detailed cockpits, the photo mode that showed off the uncannily accurate environments and crazy reflections off the cars, and so on, were pretty damn eye opening at the time. All that stuff is there in this one, too, but with dynamic weather effects, more cars including all kinds of personality-laden classics, better locales, better track layouts, a career mode to go along with the regular PGR arcade ladder, and more.
Me likey.
Yep... What he said!Zeppo wrote:So, I really enjoy this game so far. Is it groundbreaking? Does it push the envelope of the sim-cade genre? No. But it is far more like PGR2 than it is like PGR3, and that is a good thing in every possible way. It's more like PGR3 than PGR2 in the area of visuals, where PGR3 really shined, what with the near photo-realistic environments and car interiors, and the crazy photo mode, but in the breadth of cars and the layout and variety of tracks, it is much more like PGR2.
It is taking me a while to adjust to the arcadey physics, where the brakes never lock up, you can turn while braking without sliding (all braking does while turning is reduce how tightly you can turn), and so on, but I'm starting to get the hang of it. The weather effects are plain amazing. Not only is there now rain and snow, but it will change its intensity during the (short) race! Pretty cool stuff. Plus, the wet or icy road surfaces have a massive effect on the handling of the cars, and then you add some areas of standing, pooled water in the rain, and you can see that there is a lot of variation in the driving. And then there's the lighting . . . . There was one race in career mode in St. Petersburg where it started in a pre-dawn feeling magic hour light, and by the end of the race (a whole 2 laps!) the sunlight was streaming through. Pretty neat to have such dynamic lighting and weather changing in this kind of game.
Online seems to be pretty solid. It's hard to tell after just a few races how lag plays out, in terms of phantom contact and so on, but for the most part contact seems to be pretty forgiving. The party system in use is a bit weird. You can join ranked games as a party, but only if you have four or fewer in the party. I did one ranked party game with the two Spookys and we ended up in a team series of three events. Ranked games in PGR4 are sort of playlist-style, where you don't know what you will get (Elimination? Street race? Hot lap?), and then in a party you can choose 'quick race' or 'team play,' but when we chose quick race, we ended up in team play. Whatever. There's still the custom race option, where you can create a custom race or search for a race based on game mode and city.
The game is pretty dark, to me. I hate games in the HD age that do not have any kind of gamma or brightness adjustments, and this is one of those. They give you a pretty useless calibration pattern, but no adjustment options, and I'm just not enthusiastic about adjusting my display's picture settings from game to game. In the age of HD displays, it should be a no-brainer for every game to have brightness adjustments available; the differences among various HD displays are so great, it's just plain stupid for games not to have these adjustments available.
The cockpit view is really impressive, complete with a head shake type of independence between the car and the camera that helps the immersion and the sense of speed. However, in many of the cars, it obscures the view too much for me to feel like I can race effectively with it. If we did some DSP racing, I might like to turn on the 'cockpit view only' limit to make sure we are all on an even playing field, but when I'm online in random-land, I need to use the hood view to feel competitive at all in most cars.
This game sure feels a lot more like PGR2 to me than PGR3, but that may be because I haven't played PGR3 in some time. I know when I was playing that game, the next-gen of it amazed me quite a bit. The visuals, the sound, the detailed cockpits, the photo mode that showed off the uncannily accurate environments and crazy reflections off the cars, and so on, were pretty damn eye opening at the time. All that stuff is there in this one, too, but with dynamic weather effects, more cars including all kinds of personality-laden classics, better locales, better track layouts, a career mode to go along with the regular PGR arcade ladder, and more.
Me likey.
XBL Gamertag: Spooky Disco