skate
Moderators: Bill_Abner, ScoopBrady
If you set your trucks to a looser value, yes. I had speed wobbles earlier while my trucks were at about 50%. I always rode tighter trucks and harder wheels as a kid, and it's what I set it to in the game. But as a test I set it looser and was able to have a tighter turning radius, but when I joined a death race I got the wobbles. I never fell, at least not directly. It was hard as hell to turn at speed so I ended up running into a curb and eating concrete at 50mph, though.
- ScoopBrady
- DSP-Funk All-Star
- Posts: 7781
- Joined: Sun Aug 17, 2003 3:00 am
- Location: Chicago, Illinois
Has anyone been able to log in to www.skate.ea.com to check out their uploaded skate.Reels? I've uploaded 2 or 3 but I can't log in to check them out. I've linked my gamertag to the log in but for whatever reason the site won't log me in to the skate.Reel page. Any other page on the site and I'm logged in. It's pretty weird and very frustrating.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
I wait, I wait, I wait, I wait.
My time is water down a drain.
- DivotMaker
- DSP-Funk All-Star
- Posts: 4131
- Joined: Tue Feb 25, 2003 4:00 am
- Location: Texas, USA
It is exciting to see an EA game that has fresh ideas and innovations. This is easier to do if you don't have legacy code to remove or rebuild, but I applaud you and your team for a job WELL DONE. I told my son about the SKATE demo and he has played it NON STOP until the game hit the stores last week and now he has been playing the full game non stop ever since. He is a really good skater in real life and the fact that you have drawn him in like this is a testament to your game design and feature decisions.b_assassin wrote:Hey guys, just wanted to chime and say I'm glad you are excited about and/or enjoying the game. As one of the game's producers, it has been very rewarding to see the reactions of both media and communities like DSP to skate.
Good to see you post here. I know you will have limitations in being able to post as much as you might like, but it is refreshing to see an EA Producer participating here.b_assassin wrote:For those that don't know me, I used to post more regularly here and at OS, but since I started working for EA, I've had less time to lurk here. Plus it is safer for me to just avoid many threads in here no matter how much I might want to chime in
Congratulations on your team's achievement!b_assassin wrote:Anyway, I just wanted to express my thanks and hope that you guys give the full version of the game a chance. For myself and all of the folks that worked ridiculously hard the past couple years to make this game, we appreciate it. Skate on!
Cheers,
b_assassin
- dbdynsty25
- DSP-Funk All-Star
- Posts: 21559
- Joined: Mon Aug 19, 2002 3:00 am
- Location: Thousand Oaks, CA
- Contact:
Thanks db, i've read it leans on the realistic side of the sport. I guess it's like Amped (skate) vs SSX (TH). I'm downloading the demo to check it out.dbdynsty25 wrote:It is VERY different from the TH games.Rodster wrote:The reviews have been good for Skate. I would be tempted to buy it except I have always sucked at Tony Hawk games in general.
- dbdynsty25
- DSP-Funk All-Star
- Posts: 21559
- Joined: Mon Aug 19, 2002 3:00 am
- Location: Thousand Oaks, CA
- Contact:
Anyone else getting those strange fall through the earth/ fly in the sky glitches? It's happened to me twice, now, and both times I needed a hard reset to fix the issue.
I've seen videos others have made of the situation.
It's quite annoying, as even taking the subway or instantly travelling to new areas doesn't resolve the issue. It loads, and then the same thing happens at the new locale!
I've seen videos others have made of the situation.
It's quite annoying, as even taking the subway or instantly travelling to new areas doesn't resolve the issue. It loads, and then the same thing happens at the new locale!
You have to love a game where near-constant failure is still a blast. I still spend most of my time just tricking around the city doing my own thing, but I've done enough of the career mode that I've come across some challenges that take a LOT of attempts for me before I can nail what the game is looking for.
Some lines I must have attempted 30-40 times before I got it, and yet I still hopped right back up on my board and headed for more.
Anyone who even thinks they might be interested in this type of game needs to try the demo. It delivers.
Some lines I must have attempted 30-40 times before I got it, and yet I still hopped right back up on my board and headed for more.
Anyone who even thinks they might be interested in this type of game needs to try the demo. It delivers.
I agree. I spent a ton of time on some of the specific challenges. All I have left are some of the ridiculous film clips...4500 points, manual-to-flip-trick-to-grind and a 45 foot grind, etc. Busting all of that out inside of 30 seconds is crazy. Closest I came was everything except 4,200 points rather than 4500.
I had to run the last pro challenge quite a bit, though...specific flip trick to specific grind. 360 flip to FS crooked grind on a bench was something that took me at least 40 tries on, and the vast majority of the photo challenges and pro things took me less than 10.
I had to run the last pro challenge quite a bit, though...specific flip trick to specific grind. 360 flip to FS crooked grind on a bench was something that took me at least 40 tries on, and the vast majority of the photo challenges and pro things took me less than 10.
- sportdan30
- DSP-Funk All-Star
- Posts: 9024
- Joined: Tue Jun 03, 2003 3:00 am
- Location: St. Louis
- sportdan30
- DSP-Funk All-Star
- Posts: 9024
- Joined: Tue Jun 03, 2003 3:00 am
- Location: St. Louis