OK, Forza people...RACING SCHOOL INTEREST?
Moderators: Bill_Abner, ScoopBrady
OK, Forza people...RACING SCHOOL INTEREST?
I won't even touch the debate of "haves" and "have nots" in this game, so just keep that sh*t in check. But seriously, it's eye opening the vastly different perspectives that people have when trying to race online. I do this as much as possible with individual people anyway, but I don't know how many people actually want to improve in a racing game (in this case, Forza 2), and how many people are just content to...well...not improve.
So my question would be, to all the Forza 2 drivers, how many would actually enjoy a session that isn't really the "Sunday Drivers" or the "Poker Night" or anything...it's nothing but a learning tool. I'm talking a single track (with variations) to learn, multiple races on the single track, several short sprints and some longer runs, different car classes...perhaps skipping from D to B to S to R1, etc...getting a feel for the various tracks in all forms with different power ratios, asking questions on how to approach certain segments and things to look for or work to try to achieve. Hell, somebody else can even host it and I can do nothing but spectate in real time and offer advice. It sounds ridiculously arrogant to me to even say that, but I'm wondering if there's anybody that would actually like that.
If you want to get better at racing games, and specifically Forza 2, then let me know. Learning a track is key, and if we can run through a single track multiple times without people getting antsy, that's the best way to do it. I'll just try and help people learn from lap to lap and race to race.
So...any takers, or am I completely off base?
So my question would be, to all the Forza 2 drivers, how many would actually enjoy a session that isn't really the "Sunday Drivers" or the "Poker Night" or anything...it's nothing but a learning tool. I'm talking a single track (with variations) to learn, multiple races on the single track, several short sprints and some longer runs, different car classes...perhaps skipping from D to B to S to R1, etc...getting a feel for the various tracks in all forms with different power ratios, asking questions on how to approach certain segments and things to look for or work to try to achieve. Hell, somebody else can even host it and I can do nothing but spectate in real time and offer advice. It sounds ridiculously arrogant to me to even say that, but I'm wondering if there's anybody that would actually like that.
If you want to get better at racing games, and specifically Forza 2, then let me know. Learning a track is key, and if we can run through a single track multiple times without people getting antsy, that's the best way to do it. I'll just try and help people learn from lap to lap and race to race.
So...any takers, or am I completely off base?
- mixdj1
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I would definitely be interested in something like this. I've got the basics down and can hotlap but my issues are dealing with traffic. This is evidenced by coming in mid-pack most races but usually having one of the fastest laps (if in a competitive car).
I also think one of my biggest issues with the poker nights is that we jump wildly from car class to car class and track to track so that I'm just getting comfortable with the car and track by the last lap and them *bam* we're off to something totally different. How do the top guys stay consistent up front with those drastic changes? Any suggestions on that would be appreciated.
**EDIT**
I want to make it clear that I'm not complaining about the poker night format of varied cars and tracks (I like the variety) but just that I'd like to have a better handle on how the top drivers learn to adjust from driving a FWD 200hp car one race and then not hosing up turn 1 in a RWD 600hp car on the next race.
I also think one of my biggest issues with the poker nights is that we jump wildly from car class to car class and track to track so that I'm just getting comfortable with the car and track by the last lap and them *bam* we're off to something totally different. How do the top guys stay consistent up front with those drastic changes? Any suggestions on that would be appreciated.
**EDIT**
I want to make it clear that I'm not complaining about the poker night format of varied cars and tracks (I like the variety) but just that I'd like to have a better handle on how the top drivers learn to adjust from driving a FWD 200hp car one race and then not hosing up turn 1 in a RWD 600hp car on the next race.
Last edited by mixdj1 on Tue Jun 05, 2007 4:32 pm, edited 1 time in total.
So it would cover stuff like this:
- Track knowledge
- Car knowledge (drive train, weight distribution, etc.)
- Driving tips (cornering, braking effectively, etc.)
- Car tuning tips (set up gear ratios, suspension, etc.)
- Improving racecraft (knowing when to pass, when not to pass, best areas in a track to attempt a pass, etc.)
Could be interesting.
Kruza
- Track knowledge
- Car knowledge (drive train, weight distribution, etc.)
- Driving tips (cornering, braking effectively, etc.)
- Car tuning tips (set up gear ratios, suspension, etc.)
- Improving racecraft (knowing when to pass, when not to pass, best areas in a track to attempt a pass, etc.)
Could be interesting.
Kruza
I would be interested. I am also interested in racing with the DSP crowd in general. I have been racing with some my brother-in-law and his friends trying to get them up to speed. They make the "Sunday Night Driver's" look like Lightning McQueen. I would have posted an interest in the Sunday Night Drivers but I am afraid to enter that battleground. It's more fun to watch the fireworks from the sideline.
It looks like you can only join a session if you are friends with the session host? Or maybe the lobby was already full when I attempt to join.
It looks like you can only join a session if you are friends with the session host? Or maybe the lobby was already full when I attempt to join.
Short version: holding your position would be driving fast enough to make the car behind you have to do something really stupid to get by...and the car behind you is obligated to not do something stupid like cook into a corner too deep on the inside, drift up and take both of you out. On the last lap on the last couple corners, blocking is perfectly normal.
Blocking, though, means things like: you come out of a corner and the car behind you has an obvious run..you see him dash to the inside and is going to obviously swing past you in a hurry. You then cut down very quickly and try to "slam the door". It's risky, since that car could have such a great run that by the time you start to slam the door, your quarterpanel is next to his fender and you just bang him and go spinning off the track. Blocking is something you do in the last section of the last lap most of the time, or the last couple laps if it's a long oval race or something.
But bottom line, maintaining your position doesn't entail the possibility of collecting both you and the car attempting to pass in a wreck due to intentionally trying to cut off his line. Blocking does, but there's a time and place for both in every race...how's that for clear as mud
Blocking, though, means things like: you come out of a corner and the car behind you has an obvious run..you see him dash to the inside and is going to obviously swing past you in a hurry. You then cut down very quickly and try to "slam the door". It's risky, since that car could have such a great run that by the time you start to slam the door, your quarterpanel is next to his fender and you just bang him and go spinning off the track. Blocking is something you do in the last section of the last lap most of the time, or the last couple laps if it's a long oval race or something.
But bottom line, maintaining your position doesn't entail the possibility of collecting both you and the car attempting to pass in a wreck due to intentionally trying to cut off his line. Blocking does, but there's a time and place for both in every race...how's that for clear as mud

I'd be interested too. I find it takes me about 20-30 laps on a track to really learn it.
I have a lot of issues with that first break for the first corner, if I lag back, then I have to go past a lot of people. Or if I go into it, a very high percentage of the time I get wrecked. Strategies? I know there's always going to be a chance, but you(Terry) seem to get past them most of the time.
I have a lot of issues with that first break for the first corner, if I lag back, then I have to go past a lot of people. Or if I go into it, a very high percentage of the time I get wrecked. Strategies? I know there's always going to be a chance, but you(Terry) seem to get past them most of the time.
- SoMisss2000
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- ScoopBrady
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Would this class teach "Keep your car on the track" ? For me, I understand the basics of racing but can't keep the car on the track in a sim game once all the assists are turned off. At this point anything higher than a D class car is a beast I cannot tame. I bought a Dodge Charger (current not classic) and could not keep the damn thing straight. I don't know how you would teach that in a session though. The idea of consistently running the same car class rather than switching it up every race would definitely be helpful though.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
I wait, I wait, I wait, I wait.
My time is water down a drain.
I'm actually very pleasantly surprised...I expected a ton of views and no replies, or the overall consensus to be "go away, you arrogant d*ck".
With regards to keeping the car on the track...not a lot can do that other than seat time and maybe watching replays of another driver driving the same kind of car with the telemetry on. You're probably just dropping the hammer too far, or cooking the brakes or something. Each car really takes some adaptation to drive, which is why I'm really loving the fact that you can customize almost any car to compete in any class.
I'll probably host the first room this weekend, I'll post about it on Thursday or Friday...probably Friday.
With regards to keeping the car on the track...not a lot can do that other than seat time and maybe watching replays of another driver driving the same kind of car with the telemetry on. You're probably just dropping the hammer too far, or cooking the brakes or something. Each car really takes some adaptation to drive, which is why I'm really loving the fact that you can customize almost any car to compete in any class.
I'll probably host the first room this weekend, I'll post about it on Thursday or Friday...probably Friday.
- Spanner216
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Terry,
Do you have any tips for driving the Corvettes. I have the Z06 and the Lingenfelter and for the life of me I just can't accelerate with enough speed yet avoiding spinning out of control?
Any tips.
Do you have any tips for driving the Corvettes. I have the Z06 and the Lingenfelter and for the life of me I just can't accelerate with enough speed yet avoiding spinning out of control?
Any tips.

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- johnvon314
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- jondiehl
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You're not the only one:JRod wrote:Terry,
Do you have any tips for driving the Corvettes. I have the Z06 and the Lingenfelter and for the life of me I just can't accelerate with enough speed yet avoiding spinning out of control?
Any tips.
http://www.familycar.com/RoadTests/Corv ... ex2007.htm
This car is a handful in the game, and in real life. I've been able to push it around the track using only ABS and TC. I haven't needed stability control in the game, but most production sports cars in the real world have all 3 electronic features standard at this point... so don't feel like you "have" to turn them off in the game. General Motors doesn't expect their Vette owners to drive around suburbia without that stuff enabled, so if you're having trouble w/o them in the game, go ahead and turn them on until you get a handle on it. Driving a Z06 in the game with ABC/TC/SC enabled is actually more "sim" than without them on.The explosive power of the Corvette Z06 needs to be treated with a great deal of respect. Even with all the electronic aids such as stability control, traction control and ABS, things can get out of hand way too fast and an inexperienced driver can easily get into a pile of trouble.

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