Winning Eleven: Pro Evolution Soccer 2007

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Naples39
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Post by Naples39 »

vanburen wrote:
Gamecocks625 wrote:
vanburen wrote:shooting seems tougher. I've missed lots of sitters, but maybe I need to use R2 when shooting more than on WE9.
I usually hit the sprint button (R1) right before I shoot, and I can get some powerful shots on goal. However, you also need to be controlling someone with the appropriate skill level.
for real? in previous WE games, holding R1 and shooting makes it worse, not better. I always let off of R1 before I shot for accuracy. I'll try it, but I'm skeptical.

shooting from the edge of the 18-yard box seems to be more successful in this version. I've scored half my goals on those so far.
R1 seems to help me shoot too, provided you have a lot of space. It's the equivalent of a player kicking the ball ahead so he can run into his shot and get max power. If you're covered though, you'll end up with some crap toe poke though.
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Post by Zeppo »

Naples39 wrote:
vanburen wrote:
Gamecocks625 wrote: I usually hit the sprint button (R1) right before I shoot, and I can get some powerful shots on goal. However, you also need to be controlling someone with the appropriate skill level.
for real? in previous WE games, holding R1 and shooting makes it worse, not better. I always let off of R1 before I shot for accuracy. I'll try it, but I'm skeptical.

shooting from the edge of the 18-yard box seems to be more successful in this version. I've scored half my goals on those so far.
R1 seems to help me shoot too, provided you have a lot of space. It's the equivalent of a player kicking the ball ahead so he can run into his shot and get max power. If you're covered though, you'll end up with some crap toe poke though.
Who's talking 360 and who's talking PS2? Naples and Gamecocks you are saying use a turbo touch (RB on the 360) before shooting the ball, to tee it up and allow the player to get his feet ready, right? Van Buren, are you talking about holding the turbo while the player strikes the ball?

The great thing about the training in WE is the 'play again' function. Everyone can experiment on his own to figure out what works in terms of striking the shot. There are a million variables. So far I can't tell what the heck the stick does in aiming the shot when I hold it once I've let go of the shoot button, but before and during the player kicking the ball. Nor what the stick does if I push it while I'm holding the shoot button and the meter is filling. Aiming is confusing to me. Holding the RB once you've let go of the shoot button seems to enable that 'pick out the corner' function they added last year, which gives up power for placement, and you can aim with the stick for the corners. Seems to have some effect, but it all happens so fast. . . . :? That's where 'play again' comes in. The farther the ball is away from the player, but while he is considered 'in control of it' off of a turbo or running onto a pass and thus will magnet to the ball and not be controlled by the stick, the easier it is to control the shot with lots of different things, and the better the player will strike the ball. That applies to everything, too, not just shots.
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Post by Leebo33 »

Shooting in WE is unnecessarily complicated and/or nebulous. It should be easy to learn but tough to master. Instead, shooting is either too difficult to learn or requires much less user input than we want to believe. In my experience with the 360 version shooting is 90% based on the player's ratings. I'm putting in shots as Chelsea in the league that I can't make with a lesser team offline despite what appears to be the same technique and strategy. Of course I want ratings to matter, but I don't feel in control at all.
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Post by Gamecocks625 »

I am talking about the PS2 version. I usually hit the sprint button to gain some speed and put the ball ahead of me and then tap the square button to pull off a nice, powerful shot. I'm not sure if it is similiar or different on the 360.

Shooting is very nice on the PS2 version. When I heard reports of terrible shooting on PES, people must have been talking about the 360 version. I think the PS2 version has the same type of shooting (with nicer volleys) as in WE9.

However, I may come across some times where I just rocket it over the bar from 3ft away. I really don't shoot that much inside the box. I'm mostly talking about shooting at the edge of the box.
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Post by Naples39 »

I am talking 360, but equating R1 to RB; same thing right?

I don't think there's much to the actual button pressing of shooting in WE. Yeah, there are certain things that you can do as we just discussed, but shooting usually comes down to ratings and momentum. Players with good shot technique have an easier time getting off quality shots, whereas others require having space and momentum to hit a good shot. Of course WE has always had good physics too, so hitting the ball at different heights (if it is bouncing) makes a big difference on trajectory.

One thing I think the new 360 version has messed up is that the slightest nudge from a defender will send an otherwise perfectly lined up shot into the upper deck. It's very frustrating to have space and position and see all these miracle tackles from behind, and even if the tackle misses the ball the defender will nudge you just enough to send your shot wildly off, with cards never coming on such plays.
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Post by Feanor »

That doesn't happen on the PS2, fortunately. I've scored a bunch of goals where my striker has been knocked to the ground just as he takes the shot.

Here's a nice 20m blast I scored with Kanoute just by getting some space (with a Super Cancel shot feint) and then filling the power bar up almost all the way:

http://media.putfile.com/KANOUTE-super- ... -20m-blast
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Post by Feanor »

dbdynsty25 wrote:Man...after playing 4 versions of the game...it's painfully obvious which is the best version. PS2 wins hands down. The PC version is a close second...
Is there a big difference graphically between the PS2 version and the PC version running on a decent computer at a nice, high resolution?
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Post by dbdynsty25 »

Feanor wrote:
dbdynsty25 wrote:Man...after playing 4 versions of the game...it's painfully obvious which is the best version. PS2 wins hands down. The PC version is a close second...
Is there a big difference graphically between the PS2 version and the PC version running on a decent computer at a nice, high resolution?
Yes, the PC version is much better. I am playing at 1920x1200 (with the evolution patch, allowing for the WS resolution) and it blows the PS2 version away. I still think the PS2 version is better...but the mods on the PC version make it worthwhile (hundreds of boots, kits, stadiums, balls) to mess around with for fun.
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Post by Naples39 »

Feanor wrote:
dbdynsty25 wrote:Man...after playing 4 versions of the game...it's painfully obvious which is the best version. PS2 wins hands down. The PC version is a close second...
Is there a big difference graphically between the PS2 version and the PC version running on a decent computer at a nice, high resolution?
I don't have this year's PC version since my desktop died last year, but in past years the PC version's graphics has pretty much blown away PS2. Obviously the higher resolution of a PC monitor makes a huge difference over standard TV, but in many years (and I assume is still the case), the PC version had player models with a higher poly count.
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Post by Zeppo »

Zeppo wrote: Holding the RB once you've let go of the shoot button seems to enable that 'pick out the corner' function they added last year, which gives up power for placement, and you can aim with the stick for the corners. Seems to have some effect, but it all happens so fast. . . . :?
Whoops! Turns out I mean the R-Trigger, not the RB here. RB does something weird that weakens the shot into nothing.
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Post by Naples39 »

Zeppo wrote:
Zeppo wrote: Holding the RB once you've let go of the shoot button seems to enable that 'pick out the corner' function they added last year, which gives up power for placement, and you can aim with the stick for the corners. Seems to have some effect, but it all happens so fast. . . . :?
Whoops! Turns out I mean the R-Trigger, not the RB here. RB does something weird that weakens the shot into nothing.
Lower trajectory chip shot maybe?
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Post by Feanor »

The RB/R1 chips were awesome in WE 9, but Konami took the air out of them for this verison of the game.
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Post by Feanor »

I scored my first overhead goal tonight, and I have 2,150 WEN so that means I've played 43 games.

http://media.putfile.com/SHEVCHENKO-10m-overhead

I didn't score a single overhead in WE 9 even though I've been playing it for more than a year.
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Post by 10spro »

Feanor wrote:I scored my first overhead goal tonight, and I have 2,150 WEN so that means I've played 43 games.

http://media.putfile.com/SHEVCHENKO-10m-overhead

I didn't score a single overhead in WE 9 even though I've been playing it for more than a year.
That was cool, was it just by tapping the square button and one of the shoulders buttons?
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Post by JRod »

Feanor wrote:I scored my first overhead goal tonight, and I have 2,150 WEN so that means I've played 43 games.

http://media.putfile.com/SHEVCHENKO-10m-overhead

I didn't score a single overhead in WE 9 even though I've been playing it for more than a year.
That was a lot of CPU players standing around holding their d*cks. Nice overhead though. I never pull them off in any game. I have to admit the CPU goes ape nuts on me with them though.

In a recent WE9 game, Henry scored a hatrick with one of them an overhead.


I need to play the WE10 PS2 version but I think the lack of fouls will force me to continue to play WE9. I have no desire to play WE10 360 at this point. I like the graphics but the gameplay has lost that wonderful random feel.

Lastly for the 360 version, has anyone seen the CPU take long range shots. I see them take them very rarely but because the ball is almost dead, the ball doesn't squeak by the keeper. In WE10:J and WE9, the CPU would always try a long range shot. I'm seeing this toned down for the 30 version.
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Post by Feanor »

10spro wrote:That was cool, was it just by tapping the square button and one of the shoulders buttons?
I held R2 when the ball went up high in the air to keep Shevchenko with his back to the goal so I could do an overhead, but I didn't position him very well.

Luckily the ball bounced high enough for me to get another chance to tap Square when the ball was coming down.
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Post by 10spro »

For those of you playing the PS2 version, here's the 1st file option:

http://pesgaming.com/showthread.php?t=47113
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Post by dbdynsty25 »

10spro wrote:For those of you playing the PS2 version, here's the 1st file option:

http://pesgaming.com/showthread.php?t=47113
1st? Uhhh...I've had one since the day it was released...so I'm not sure this is the "first" option file.
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Post by 10spro »

dbdynsty25 wrote:
10spro wrote:For those of you playing the PS2 version, here's the 1st file option:

http://pesgaming.com/showthread.php?t=47113
1st? Uhhh...I've had one since the day it was released...so I'm not sure this is the "first" option file.
Right. I am sure there's some other OF like Feanor's with face changes and so on. But not one with all the latest tranfers, added teams, different boots etc.

Unless you have one better than this one?
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Post by Leebo33 »

dbdynsty25 wrote:
10spro wrote:For those of you playing the PS2 version, here's the 1st file option:

http://pesgaming.com/showthread.php?t=47113
1st? Uhhh...I've had one since the day it was released...so I'm not sure this is the "first" option file.
So can you get this to a PSP option file and share it, DB?
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Post by seanmac31 »

Does anyone know if there is an equivalent to FIFA's passing assist meter? I'm finding the inability to truly put passes into space to be frustrating, even though the rest of the gameplay is excellent.
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Post by JRod »

seanmac31 wrote:Does anyone know if there is an equivalent to FIFA's passing assist meter? I'm finding the inability to truly put passes into space to be frustrating, even though the rest of the gameplay is excellent.
Go to the control options. On one of the screens you can change the passing mode to using the right stick instead of pressing buttons. I never could get used to it but you might like it.
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Post by dbdynsty25 »

Leebo33 wrote:So can you get this to a PSP option file and share it, DB?
Oh damn...I completely forgot about that. My bad man. I already sent the PSP version back to gamefly. If I have the urge to rent it again, I'll definitely do it, but I'm sure the file is out there somewhere...we'll just have to dig for it. Sorry Leebo.
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Post by fanatic »

All I have to say is that since I switched from Wide camera to Broadcast I'm having more fun than I can ever remember with this series.

You definitely have to use the radar more, and that in itself can take a lot of concentration sometimes, but it's definitely worth it. The broadcast cam lets you really appreciate the subtle movements and battles for the ball that takes place. I'm also able to make more fine passes and find angles that I would have never seen on Wide cam. Defense is a lot easier one on one as well.

The variation of goals scored is simply amazing- better than previous versions even. Playing on regular difficulty provides a nicely paced game with just enough challenge using the broadcast cam. Try it out guys if you haven't already.
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Post by Dave »

After playing mostly online matches in the DSP league, I have recently been playing single player again and I am not nearly as enthusiastic as I was before playing online so much.

Some parts of this game are way too imbalanced once you get to the regular difficulty level. The CPU defenders seem to have magnetized feet and heads in traffic and the AI-controlled defenders on your own team are too stupid too often. Even with faster players, the CPU just eats you alive when you try to get downfield in traffic and that just isn't the case when playing online.

Anyone else feeling the same way? The game isn't broken, but there is plenty of room for improvement.
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