MLB 2K7

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MizzouRah
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Post by MizzouRah »

JackB1 wrote:You can disable influencing the ball with the left stick in the options.
I have it off....more realistic. I do prefer the zone hitting in The Show.
I never liked the hitting system in MVP either. High Heat was slightly flawed also, because you pick one of 9 zones and after that, the results were stat based. The Show has the best zone hitting......hands down.

Diablo25 wrote:IMO, this is why the hitting engine is flawed. Being able to control if the ball is hit in the air or on the ground is not realistic. Sorry, I'm a stickler. Good old zone hitting, like in High Heat and The Show, is the ticket...IMO.
I'll have to look for this option tonight, makes it even sweeter for me. I'm not into zones, moving the stick, etc.. I like to swing and having the skills of the player come into effect - the only risk/reward being swinging early or late.
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Post by Sudz »

players can hit like that (grounders/flyballs). looking to send a grounder down the line...or looking to sky one deep is part of MLB. It is realistic. I can hit like that.
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Post by Slumberland »

Man, there's so much to like about this game. I was playing on default All-Star last night, really trying to adhere to the game that Lo Duca was calling, and finally started to limit the CPU offense a bit. I didn't realize that the cursors flash blue when they're calling for ball and red when calling for a strike. I'm hesitant to lower CPU offense right now because I like how scary opposing batters can be. You HAVE to throw balls and try to get them to chase, which then leads to deeper counts, and then if you miss the big pitch, voila, you've got user walks. I actually like that chain of events better, in theory, than the way you'd walk people in High Heat, where you suddenly lose control and can't throw one over the plate. Finally saw some strikeouts as well... managed to strike out the side with Oliver Perez in the 5th... it felt great. Ended up giving up 3 runs with him in 6 innings, which seemed realistic. One run was off a deep fly ball where the runner tried to tag up and go home from second base. I beat him with the throw but Lo Duca got PUMMELED, launching the ball into the air, which Perez snatched rather comically. The runner went back and made sure he touched the bag, and I thought maybe I could still tag him out but apparently he'd already been called safe. Willie came out to argue but to no avail... a crazy scene.

Best part was that I wanted to go to sleep after the 6th inning... in-game save! I can't tell you how welcome that is.

I'm still struggling with hitting, though I am drawing walks and seeing a good amount of deep counts. I'm a bit discouraged by the lack of foul balls, and the 'defensive swing' thing STINKS because you can only do it if you don't pull down on the stick first, so you can only use it if you've decided to take with two strikes and then it looks like a strike is coming. Weird.

I liked turning off the 'keep fielder in view' option as well.
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Post by Blublub »

Dave wrote:Sorry if I missed it in the thread, but how long is it taking to play a game?
About 45 minutes for me, which is much quicker than the Show. Mostly because a good 95% of first pitches are strikes so you don't ever really get very deep into the count, nor are there many fouls (not to mention there NEVER being walks). Realistic it ain't, but I don't mind all that much if it leads to faster games.
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Post by Slumberland »

Blublub wrote:Mostly because a good 95% of first pitches are strikes so you don't ever really get very deep into the count, nor are there many fouls (not to mention there NEVER being walks).
I agree about the foul balls, but have had a completely different experience on both other counts.
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Post by Diablo25 »

JackB1 wrote:You can disable influencing the ball with the left stick in the options.
I have it off....more realistic. I do prefer the zone hitting in The Show.
I never liked the hitting system in MVP either. High Heat was slightly flawed also, because you pick one of 9 zones and after that, the results were stat based. The Show has the best zone hitting......hands down.

Diablo25 wrote:IMO, this is why the hitting engine is flawed. Being able to control if the ball is hit in the air or on the ground is not realistic. Sorry, I'm a stickler. Good old zone hitting, like in High Heat and The Show, is the ticket...IMO.
I didn't know that Jack...I'll give it a try tonight.
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Post by fanatic »

I would say the "bones" are there for a great experience this year. It's just going to take a lot of slider tweaking to get things straight. So far, I've either seen far too many crazy catches, no cpu offense, no taken strikes, etc...

However, a good few games of tweaking and testing should get this one up to the level where I can really have some fun. I improved a little bit on the swing stick last night so I might stick with it and see how it goes. I have the most problems with pitchers with short deliveries.
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Post by GameSeven »

Count me among those that is really enjoying MLB2K7 so far, despite a couple of wrinkles. I'll preface by stating that I've started playing on all-star with Mizzou's first tweaks as they seem somewhat consistent with settings on other boards. I played three games, once as the Yanks against the Bosox, before playing a pair of randoms... ATL @ BAL and STL vs. TEX.

Pros:

Presentation is quite good. Graphically it is a beautiful game and the stat overlays and recaps are very well done. Many of the replay camera angles are quite good too. The crowd is better than I anticipated. It's nothing to rave about, but the stadium doesn't sound as vacant as I'd feared.

I love the pitcher/batter contest, although I agree with Web that it is tough to miss the strikezone if you want to throw a strike. On the other hand, I am striking out few batters and have given up runs in bunches, so more nibbling and trying to hit corners on dangerous hitters should lead me to increase walk numbers in order to be more successful.

On the offensive side of the ball, I am still striking out a TON, but I like that it is difficult to me. I DO think the hitter's eye should have somewhat more influence. In particular, I have missed the location by the narrowest of margins at times and the pitch location is not revealed until after the ball is by me. I've also found that opposing pitchers have gotten by far the benefit of the doubt on calls on the corners. Perhaps that is part of the random umpires, but I've sat on plenty of borderline pitches for strikes as there has felt like little hope of getting the bat on them anyway. Even the defensive swing RARELY makes contact for me in these situations. I'll have to continue to practice, but some batting aids would be appreciated.

Personally, I've seen good hit variety, including slicing liners into the corners, sky high popups and sawed off choppers. I think the variety of catch animations are quite good including short hops and diving plays are really subject to glove positioning as dives can be as likely to have the ball go off an arm, if ill-timed. Also, it is important to play the caroms in the outfield well, which I like. In response to one earlier post, I have seen a properly called homerun off the foul pole (in a cut scene).

Cons:

There are times where the great presentation lets down in key areas. In my last game, 2AM, exhausted and being (don't laugh) 26 straight outs against Millwood, the commentary was good as they were counting down the outs, first to Millwood's no-hit bid and later, to his impending perfect game. However, when I subsequently broke both bids with a single by Betancourt :) on the final out of the game, there was no commentary acknowledging the moment, nor visible reaction from Millwood. No upset reaction nor tip of the hat, although he was on the road, perhaps at home would be a different story. This is pretty nit-picking to be sure, although it was also interesting that with the impending perfect game, the Rangers started warming a reliever to start the ninth and after the single, the manager came out to talk to Millwood :D

Commentary has other silly gaffes. On a shallow single to center, I threw the ball to first (well late) which drew the fielder off the bag. Morgan comments that it would have to be called an error (no error was charged).

I nearly threw out a runner at first on a one-hopper to right field :evil:

I agree with the consenus that the fielding camera needs improvement, but it was far better than I expected. It cost me an extra baserunner or bases probably twice in the three games.

I saw no robbed homeruns in the first two games, but three in the third, although as I said it was late and I was beat. I left King Felix in for the whole 15 run debacle and guys were teeing off on him. I was more interested in trying to break up the perfecto.

I still wish the bunt could be de-mapped from the swing stick. It only came into play twice in three games, but I still wish it wouldn't happen at all. One of the times was instrumental in the following play which highlighted the first bad glitch in my games.

Down 4-0 in my second game, I rallied for a pair of runs and had men on first and third with Francouer at the plate. With 2 outs (and 2 strikes no less), the pitcher grooves one so I go for a power swing but bring out the drag bunt instead (doh!). However, the pitcher barehands and has the ball handcuff him so it pops loose (great animation). Runner crosses the plate. HOWEVER, to my surprise and dismay, he rifles to second where Brian McCann is in no man's land. Thinking he overran the bag (although I'd hit no button) I thought at least the run had scored, but it did not :twisted: I had to check the replay where, oddly, McCann ran to second and about a step and a half away, sidestepped the bag and proceeded to electric slide his way around to the far side of second. It was a serious of weight shifting maneuvers almost as if he was caught in a mini-rundown. He froze there for a second as the pitcher picked up the ball. Finally as the pitcher threw to second, McCann decided to move again. He took two full strides toward center field as the throw came into second for the force out to end the inning and erase the run 8O
Last edited by GameSeven on Thu Mar 01, 2007 12:10 pm, edited 1 time in total.
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Post by snate »

Are most of you guys using the swing stick or classic? I am terrible with the MLB swing stick. To pull it back, determine whether to swing, and then let go is a lot to do in a short time. I tend to "let go" way too often and swing at terrible pitches. I also find those half circular motions extremely akward and almost never use them. I much preferred the swing stick on MVP NCAA. At least you could let go and you wouldn't swing. It is almost impossible to check swing. Please share your perspective on this issue.
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Post by Slumberland »

I'm going to tough ti out with the swing stick... though I do agree that the controls are a bit more convoluted than NCAA's. I do a lot of early swinging too, especially when I guess location correctly and then swing out of my shoes at an off-speed pitch. Embarassing.
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Post by GameSeven »

Slumberland wrote:I'm going to tough ti out with the swing stick... though I do agree that the controls are a bit more convoluted than NCAA's. I do a lot of early swinging too, especially when I guess location correctly and then swing out of my shoes at an off-speed pitch. Embarassing.
Ditto on all counts
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Post by Brando70 »

snate wrote:Are most of you guys using the swing stick or classic? I am terrible with the MLB swing stick. To pull it back, determine whether to swing, and then let go is a lot to do in a short time. I tend to "let go" way too often and swing at terrible pitches. I also find those half circular motions extremely akward and almost never use them. I much preferred the swing stick on MVP NCAA. At least you could let go and you wouldn't swing. It is almost impossible to check swing. Please share your perspective on this issue.
If I can't manage to avoid the accidental bunts better, I'm going to classic. I may switch to my second XBox controller that I don't use much because the right stick is not as loose.

Also, snate, try the homerun derby. I found it to be somewhat helpful as a batting practice mode.
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Post by MizzouRah »

snate wrote:Are most of you guys using the swing stick or classic? I am terrible with the MLB swing stick. To pull it back, determine whether to swing, and then let go is a lot to do in a short time. I tend to "let go" way too often and swing at terrible pitches. I also find those half circular motions extremely akward and almost never use them. I much preferred the swing stick on MVP NCAA. At least you could let go and you wouldn't swing. It is almost impossible to check swing. Please share your perspective on this issue.
Definitly "classic" hitting for me.

Somebody was saying you have to do your slider tweaking from the main menu as even though during a game it says it was saved, it really isn't being saved? I'll have to check that.

I'm no slider doctor, but here's what I'm using so far in exhibition games:

All Star Defaults
1. Infielder speed down -1 click
2. Outfielder speed down -2 clicks (30)
3. Runner base running speed up +2 clicks (50)
4. Lower outfield throwing speed -1 click

Turn keep fielder in view: Off
Turn speed boost: Off
Classic camera with zoom set to: 0

Jack was saying you could also turn off influence hitting with the left stick, which I will do as well.

Feel free to comment or add any tweaks you come up with. I hate sliders, but I believe a good game of baseball can be achived this year with some slider settings.

Edit: I'm also not big on getting walks, although I do work the count when I'm pitching. The whole walk thing is overrated in a video game, imho... ymmv. :)
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Post by ScoopBrady »

I did see some weird crap last night in this game. I had a game saved from Tuesday night so I started it up and picked up where I left off (top of 3rd). At the bottom of the 4th lsdean sent me a message wanting to get our WE league game in so I saved the game again. After our game I booted it up in the bottom of the 4th and I started seeing really weird stuff going on.

1. On a double play, started by Crede, he picked it up with his bare hand (left) and threw it to second with his glove hand (right). I checked the replay and that's exactly what happened. The glove appeared to split in two and fan out when this happened.

2. On replays I started noticing tears in the player models. All of a sudden guys would have no necks or would look like the metal dude in Terminator 2 when he was shot at close range and his body went all weird.

3. Later in the game Contreras was getting tired so I started warming up a lefty in the bullpen. When the cutscene showed him warming up he had a glove on his left hand and was throwing practice pitches with the glove.

4. When I tried to put my new pitcher in the game at the top of an inning it kept putting Juan Uribe in at pitcher. I tried several times to put in my new pitcher and Juan Uribe kept taking the mound. I started trying other pitchers who weren't even warmed up and there was Uribe ready to take over the game. 8O I pressed the d-pad to view the available infield shifts and, sure enough, Uribe was not at shortstop. In fact, nobody was. When I backed out of the infield shift screen Juan Uribe was now in a Jesus Christ pose. Next thing I know, the audio cuts out and the game locks up. This was after coming back from 3-0 against the Twinkies.

I rebooted my system and played a game of Reds at Cubs. I was able to finish the whole game with no weird glitches. I have a feeling the glitches I was seeing was related to the in-game save.

By the way, I had a blast playing Reds at Cubs. :D
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Post by GameSeven »

ScoopBrady wrote:4. When I tried to put my new pitcher in the game at the top of an inning it kept putting Juan Uribe in at pitcher. I tried several times to put in my new pitcher and Juan Uribe kept taking the mound. I started trying other pitchers who weren't even warmed up and there was Uribe ready to take over the game. 8O I pressed the d-pad to view the available infield shifts and, sure enough, Uribe was not at shortstop. In fact, nobody was. When I backed out of the infield shift screen Juan Uribe was now in a Jesus Christ pose. Next thing I know, the audio cuts out and the game locks up. This was after coming back from 3-0 against the Twinkies.
8O Wow, just wow...
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Post by dbdynsty25 »

Doesn't Juan Uribe have a cannon for an arm? LOL...he and Juan Pierra can have a marshmallow throwing contest.
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Post by grtwhtsk »

I haven't opened mine yet, and I'm thinking I should wait a little longer before deciding on whether to keep it or not. I am going to see if I can rent it first. Please keep those impressions coming. Thanks.
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Post by dbdynsty25 »

grtwhtsk wrote:I haven't opened mine yet, and I'm thinking I should wait a little longer before deciding on whether to keep it or not. I am going to see if I can rent it first. Please keep those impressions coming. Thanks.
Open it p***y... :lol:

It seriously is a good game.
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Post by sportdan30 »

That's hilarious Scoop. Heck, you have a lot more patience than I sure do. I don't think I could have continued with the game after the first two glitches. In any case, I hope it's not related to the in game save feature, because that's part of what sold me on the game in the first place. However, I did continue a game last night with the Cards and Cubs in Wrigley and didn't have any of those issues. So, maybe it's when you do multiple saves?
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Post by JRod »

GameSeven wrote:
ScoopBrady wrote:4. When I tried to put my new pitcher in the game at the top of an inning it kept putting Juan Uribe in at pitcher. I tried several times to put in my new pitcher and Juan Uribe kept taking the mound. I started trying other pitchers who weren't even warmed up and there was Uribe ready to take over the game. 8O I pressed the d-pad to view the available infield shifts and, sure enough, Uribe was not at shortstop. In fact, nobody was. When I backed out of the infield shift screen Juan Uribe was now in a Jesus Christ pose. Next thing I know, the audio cuts out and the game locks up. This was after coming back from 3-0 against the Twinkies.
8O Wow, just wow...
It's 2k Sports, these aren't bugs but FEATURES. I'm not surprised by the "features" that get into the final release of 2k games. They might be one of the worst companies to squash huge errors.
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Post by JackB1 »

What's the over/under on how many days until Db rebuys
The Show and sells 2k7? :D

dbdynsty25 wrote:
grtwhtsk wrote:I haven't opened mine yet, and I'm thinking I should wait a little longer before deciding on whether to keep it or not. I am going to see if I can rent it first. Please keep those impressions coming. Thanks.
Open it p***y... :lol:

It seriously is a good game.
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Post by ScoopBrady »

sportdan30 wrote:So, maybe it's when you do multiple saves?
That's what I'm thinking. Maybe it was just a fluke thing. Then again, maybe steroids have turned the MLB players into inhuman things that shapeshift and Juan Uribe is the new middle relief for the Sox to try and bring the bullpen's average height down.
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Post by dbdynsty25 »

JackB1 wrote:What's the over/under on how many days until Db rebuys
The Show and sells 2k7? :D
Bet you 100 bucks I don't. I've got the Show on the PSP...so I've got that fix covered.
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Post by MizzouRah »

I do hate that when you're playing ANY game and a friend comes on, that it tells you so.
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Post by dbdynsty25 »

MizzouRah wrote:I do hate that when you're playing ANY game and a friend comes on, that it tells you so.
Turn off your notifications.
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