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RallyMonkey
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Post by RallyMonkey »

Man people are so huffy on XBL! I thought this was supposed to be a game of baseball not here are a bunch of strikes down the middle for you to hit out of the park! I just played this guy (Blue Jays (me) v. Red Sox (him)) and gets mad at me cause I'm not throwing everything right down the middle. Lame.
I will only play baseball online vs. people i know because of that exact reason. It's not home run derby. Trust me, i strike out plenty online against friends and while i'll be pissed, it won't be because my opponent isn't pumping in meatball after meatball.
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RallyMonkey
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Post by RallyMonkey »

Just curious to those who are regular season/franchise players. I started a franchise with the Sox (created Matsuzaka and everything) and am 5-2 so far but now i'm hearing about all the crazy CPU franchise bugs. Do you think i should scrap my franchise and just start a season? Are the bugs consistent enough that it will be to ridiculous to overlook?

NOTE- I realize the game has been out for a day but it seems some have simmed seasons or had the game last year (i didn't) and apparently this existed in '06 too, yes?
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Post by macsomjrr »

Played 3 games over XBL (2-1). This plays really well online with the only real big problem being not the game itself but the jerks that you sometimes get stuck playing (hitting every single batter, throwing every ball in the dirt etc...). I've seen a couple weird things like a runner on second base advancing to third but still having a number 2 (signifying he should be staying at second) with no way to make him go back to second and an infielder making no attempt to stop a ball slowly rolling between his legs. I'll echo most everyones sentiments that these are minor issues and easily fixed next year (as long as will complain complain complain to 2K:))

So what's up with that 2K season for DSP? Is WE gonna have all the fun or what?
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Post by tjung0831 »

I changed the pitcher view to behind homeplate. I enjoy the fielding much better from this view....it seems easier.
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Post by Leebo33 »

I adjusted the sliders (started with All-Star as the base) and played part of a couple games. SF at Philly and Oak at LAA. I played around 15 innings and there was only 1 homerun combined and no ridiculous catches. I didn't walk a whole lot pitching but picked up a handful batting. I actually had to up the outfielder speed from zero because I was seeing too many easy doubles (all kinds though...gappers, ropes down the line, near HR high off the wall, etc. I was using classic hitting and the hit variety for both me and the CPU was good.

My biggest problem is by far the fielding. I'm to the point now where I only make 1 or 2 mistakes a game but they seem to be killers (blowing an easy DP opportunity and giving up 3 runs). My biggest problem is seeing the ball in the infield and infielder momentum. I know it's year one of the plan, but as Danimal pointed out it wouldn't have been difficult to put in autofielding at all.
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Post by Leebo33 »

tjung0831 wrote:I changed the pitcher view to behind homeplate. I enjoy the fielding much better from this view....it seems easier.
I was thinking about doing that next. If I could get an earlier clue about where the ball is going I think it would indeed help me.
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Post by 10spro »

Leebo33 wrote:
tjung0831 wrote:I changed the pitcher view to behind homeplate. I enjoy the fielding much better from this view....it seems easier.
I was thinking about doing that next. If I could get an earlier clue about where the ball is going I think it would indeed help me.
I've been using that view, the only downsize to it is that you miss the catcher's suggestion. Not a biggie for some, but it's one of the features I like in the game. Also less wild pitches for me from that angle.
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Post by Inuyasha »

I just went online and had a good game, won 2-1 , me dodgers vs guy who was angels.

One question about batting, is batting in this game more like MVP or something different? What I did initially was zone hitting and it didnt' do anything for me. So what I now do is not even press the Stick in a direction but just time the pitch and press the button. Is this all you have to do? Or is it just like MVP?


More I play the game and am learning to play with the controls, I am liking it more. Its still a little rough but I am getting use to it. Online really excited me since it was so smooth.
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Post by RallyMonkey »

Uh oh. This could present a problem as i'm playing with the Red Sox.

Game 7 on the year, Mariners #5 hitter launches a hanging curve over the monster. It hits the Coke bottle (non Fenway people this is attached to a light tower above the wall and any balls that hit it are considered moon shots). The ball hits the bottle and comes back onto the field and.........the batter waltzes into second with a stand up double. Uh, what? I actually had to replay it because i certainly thought it should have been a home run. Yikes. Hope it's a one time thing.
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Post by MizzouRah »

Ok, I LOVE this game!

The dynamic lighting is unreal. I played a game at home at 6pm and it went from shade to sun light to shade, to lights on. Wow!

It was chilly and you could see their breath.

I love how your players back you up and sometimes make the play.

When a ball is hit to the wall, you better know how it's going to carum or you're screwed.

I had my first run down and it was so realistic.

I've made some slider changes and I love how they save instantly:

All Star Defaults
1. Infielder speed down 1 click
2. Outfielder speed down 1 click
3. Runner base running speed up 1 click

I also love the pause game history that you can replay every play that happened in the game.

This game is great! I might stay up all night tonight.
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Post by Sully »

RallyMonkey wrote:Uh oh. This could present a problem as i'm playing with the Red Sox.

Game 7 on the year, Mariners #5 hitter launches a hanging curve over the monster. It hits the Coke bottle (non Fenway people this is attached to a light tower above the wall and any balls that hit it are considered moon shots). The ball hits the bottle and comes back onto the field and.........the batter waltzes into second with a stand up double. Uh, what? I actually had to replay it because i certainly thought it should have been a home run. Yikes. Hope it's a one time thing.
First I've heard of that. I did read somewhere that a guy hit a ball off of the foul pole, but the game treated the foul pole like it was part of the fence. The ball came back into play, and was a live ball.
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Post by MizzouRah »

Update on my sliders:

All Star Defaults
1. Infielder speed down 1 click
2. Outfielder speed down 2 clicks (30)
3. Runner base running speed up 2 clicks (50)

This game is so much fun!
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Post by Inuyasha »

Please, what's the correct way to hit in this game using classic ? :)
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Post by Sully »

Inuyasha wrote:Please, what's the correct way to hit in this game using classic ? :)
It's timing based. The direction you press with the analog stick will only influence the ball.
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Post by MizzouRah »

Inuyasha wrote:Please, what's the correct way to hit in this game using classic ? :)
I nomally just hit A, but when I want a pop, I push the left stick up, when I want a grounder, I push down. If a baseball shows up in my zone, I push up to hit a HR.
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Post by MizzouRah »

Edit: Lower outfield throwing speed -1 click.
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Post by Inuyasha »

Thanks for the help guys. I can finally hit now.

I just had a great game, Dodgers/Giants and I ended up hitting a 3run hr in the top of the 9th to take the lead. Only the Giants came back with a 2 run walkoff in the bot ninth by Molina to win it.

Game is really starting to grow on me. I also finally figured out that Batters Eye is by Clicking Down on the Left Stick. It sort of is like Guess Pitch in the Show.

I've been playing this game all day and really haven't played the show today at all. I think I'll still tinker around with this game. It's very much a novelty type game right now for me.
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Post by Diablo25 »

MizzouRah wrote:
Inuyasha wrote:Please, what's the correct way to hit in this game using classic ? :)
I nomally just hit A, but when I want a pop, I push the left stick up, when I want a grounder, I push down. If a baseball shows up in my zone, I push up to hit a HR.
IMO, this is why the hitting engine is flawed. Being able to control if the ball is hit in the air or on the ground is not realistic. Sorry, I'm a stickler. Good old zone hitting, like in High Heat and The Show, is the ticket...IMO.
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Post by kevinpars »

The hitting seems to be zone based much like MVP was. Hitter's eye is basically a risk/reward for guessing the correct location, but after that is completed, the left stick seems to pick the location where you 'want' to hit the ball. For example, if you are batting left handed and want to pull the ball, you would push the left stick to the right. If you want to go the opposite way, you would push the stick to the left. I assume that if you try to pull the ball and the pitch is way inside, you would either miss badly or weakly pop up.

If hitting works the same way in the HR Derby as it does in the regular game, you can test this out. Go into HR Derby and try to hit the meatball pitches down the line, the other way, straight away and use the left stick to do this. It is an exaggerated test, since you are hitting meatballs, but if the hitting truly works the same way in the real game, it is a good way to get comfortable with it.

EDIT: I tend to agree with Diablo, but I do think it allows the user to try to play 'station to station' baseball, where you can try to move the runner by hitting behind him. But it is not like real baseball. I haven't played enough to determine if it is done well in the game.

But I am enjoying the game more than past iterations. It still takes too long to play a game, but I think that it is hard to make a baseball game that plays quickly. Pitching and defense require a lot of thought if you want to win. If you have first and third and no out, as a pitcher you need to think about pitch placement and as a manager you need to think about fielder location. How important is the runner at third? Can I risk letting him score and try to avoid a big innning? If you choose wrong, it can cost you the game - but it takes time for strategy. But at least you have the save game to fall back on if time is an issue.
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Post by ddtrane »

Blockbuster won't have this game until Friday, I just want to know does it have any minigames to help me on certain parts of the game? I had NHL2K7 and still have CH2K7 and they have minigames that I use when I don't want to play an actual game.
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Post by Dave »

Sorry if I missed it in the thread, but how long is it taking to play a game?
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Post by Diablo25 »

kevinpars wrote:The hitting seems to be zone based much like MVP was. Hitter's eye is basically a risk/reward for guessing the correct location, but after that is completed, the left stick seems to pick the location where you 'want' to hit the ball. For example, if you are batting left handed and want to pull the ball, you would push the left stick to the right. If you want to go the opposite way, you would push the stick to the left. I assume that if you try to pull the ball and the pitch is way inside, you would either miss badly or weakly pop up.

If hitting works the same way in the HR Derby as it does in the regular game, you can test this out. Go into HR Derby and try to hit the meatball pitches down the line, the other way, straight away and use the left stick to do this. It is an exaggerated test, since you are hitting meatballs, but if the hitting truly works the same way in the real game, it is a good way to get comfortable with it.

EDIT: I tend to agree with Diablo, but I do think it allows the user to try to play 'station to station' baseball, where you can try to move the runner by hitting behind him. But it is not like real baseball. I haven't played enough to determine if it is done well in the game.

But I am enjoying the game more than past iterations. It still takes too long to play a game, but I think that it is hard to make a baseball game that plays quickly. Pitching and defense require a lot of thought if you want to win. If you have first and third and no out, as a pitcher you need to think about pitch placement and as a manager you need to think about fielder location. How important is the runner at third? Can I risk letting him score and try to avoid a big innning? If you choose wrong, it can cost you the game - but it takes time for strategy. But at least you have the save game to fall back on if time is an issue.
Kevin, I don't mind the ability to be able to pull/go the other way (THAT is realistic) but the fly ball/ground ball thing bugs me. Sure, in certain situations hitters will try and hit a ground ball (man on 3rd, less than 2 outs and the infield is back) or a fly ball but having the ability to do it all the time is what gets me.
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Post by kicko »

I really can't find anything very wrong with this game. I have yet to try a season but just exhibition games are having realistic results. I think for the most part I will just play a few more games and tweak the sliders where i see fit. I playes a game last night and had a good number of doubles and 2 or 3 hr's so things are not that far off. The swing stick is the only thing that really i need to work on, like any beaseball game i tend to swing at everything and not wait on pitches, when i did wait i got smoked looking at strikes. :)
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Post by JackB1 »

You can disable influencing the ball with the left stick in the options.
I have it off....more realistic. I do prefer the zone hitting in The Show.
I never liked the hitting system in MVP either. High Heat was slightly flawed also, because you pick one of 9 zones and after that, the results were stat based. The Show has the best zone hitting......hands down.

Diablo25 wrote:IMO, this is why the hitting engine is flawed. Being able to control if the ball is hit in the air or on the ground is not realistic. Sorry, I'm a stickler. Good old zone hitting, like in High Heat and The Show, is the ticket...IMO.
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Post by JackB1 »

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