At this point, things like suction-blocking and just the passing/receiving/interception/pass defense interactions probably can't be fixed easily.dbdynsty25 wrote:What do you expect...it's the SAME developer. So what if they used some of the things from last generation...these guys use what they think is right...why would they change their thinking just because the hardware changed? Now, had it been a completely different developer, I can see your arguement, but since it's the same development studio, I'd expect there to be similarities. It's not BS...it's the nature of the business.JRod wrote:I'm calling BS on the game engine. Is it all new well it depends on your idea of what is new. If borrowing most AI ideas from the previous version than yes it's new.
It seems like these problems have been around at least 10 of the 15 years or so that Madden has been in existence. We're talking about a span of maybe 2 or 3 generations and all consoles and the PC during that time.
They would not only have to take several years to do a new engine using new technology, they would have to take time to tune things. For instance, take out suction blocking and they may find it's impossible to run (of course, maybe they could fix the OL AI too) without a lot of trial and error of coding/testing cycles.
They would have to throw away all this investment they have not only in the current code but also all the mo-cap infrastructure and content (animations they've accumulated over the years).
So this new engine may have other problems and alienate the current customers, like New Coke did.
Best chance for a new engine is for the exclusive license to lapse and other entrants to come back into the market. But can even VC return and hit the ground running again?