NCAA 07 PS2/XBOX

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Gman33
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Post by Gman33 »

Boom wrote:

I've found with the 360 version that if you can just scramble with your qb and buy you some time, your boys downfield are going to be WIDE OPEN. I just don't feel in control of what's happening on the 360.. Sure it looks great, but it's almost like watching canned animations play the game.
Isn't that how it is in real life? Even a good NFL corner cannot cover a receiver for a long time if the quarterback has enough time to throw. I'm not seeing the lack of control even with the demo. I don't have the full retail game yet but the new engine on the 360 is a breath of fresh air to me. I popped in NCAA 06 for the Xbox last night after playing the 360 demo and I can't go back. I have no doubt the PS2 and Xbox versions are good this year and are tuned for that engine, but that engine IMO is limited as others have ponted out.
Last edited by Gman33 on Sun Jul 16, 2006 10:46 am, edited 1 time in total.
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Post by Leebo33 »

Sounds good. Hopefully, the PS2 improvements will make it to the PSP version.

I have a feeling I'm going to be happy with the 360 version, but it's good to have options. I thought last year's Madden on Xbox (if you ignore the giveaway glitch) was the best football game I ever played, so it doesn't surprise me that the last generation console games are good.
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Post by Leebo33 »

Gman33 wrote:Isn't that how it is in real life? Even a good NFL corner cannot cover a receiver for a long time if the quarterback has enough time to throw. I'm not seeing the lack of control even with the demo.
Yeah, I actually view that as a *strength* in the new engine. I see many many more realistic plays in the new engine. It seems much more dynamic and reaslistic. I feel rewarded for not panicking and buying time in the pocket. How many times during an NFL game or especially college are there wide open receivers running down the field? It happens a lot and it's just a matter of finding them. In the past generation engine, I think EA had a tough time tweaking the engine to have the DB AI too good or not good enough and sometimes they had to resort to cheating with LBs with superhuman jumping ability. I can't attest for the AI in the full 360 version, but one thing that was great about Madden 360 is that ratings really mattered. You weren't going to beat a good secondary, even with extra time, as much as you would a lousy one.

I'm very puzzled by the "lack of control" comments. Last night with the demo I ran a dive play, stutter stepped about five yards downfield to buy time, saw a hole and juked left and then took it downfield for 30 yards. I'm no joystick jockey either. I've never felt that I didn't have realistic control of my players, especially if I lay off the sprint button. I returned a kick last night for a TD by returning right and then quickly changing direction to the right, but I wasn't on the sprint button until *after* I had daylight and made the break to the left.
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Post by Boom »

sn't that how it is in real life?
Sure, but it shouldn't be this easy for me to run around in the backfield with my qb and just wait for it to happen. Also, as soon as you run toward the line of scrimmage iwth your qb (and i'm talkin 1, 2 steps max) it seems as every DB leaves their assignment and comes toward you. Just something very easy to take advantage of to get open receivers as well.

Not a big deal offline because I can "not do it", but online it's going to be cause for some serious chedder.

I hope everyone loves the game to death. I'll have fun with it, but when I want to get down and play serious football online I think the PS2 version will be my choice.
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Post by Leebo33 »

Boom wrote:Sure, but it shouldn't be this easy for me to run around in the backfield with my qb and just wait for it to happen. Also, as soon as you run toward the line of scrimmage iwth your qb (and i'm talkin 1, 2 steps max) it seems as every DB leaves their assignment and comes toward you. Just something very easy to take advantage of to get open receivers as well.
That would be a shame if this happens in the full version because it does *not* happen in the demo. I spent some time now doing nothing but scrambling and the DB AI was very realistic. Some of the men in shorter coverage will sort of come towards you, but they don't commit fully until you've crossed the line. Also, I did not see safeties doing this. They generally stood their ground remaining downfield in coverage. I was able a few times to try to "sucker" the LBs in short coverage to get in "no mans land" while a RB out of the backfield passed him, but when I tried to loft it over his head I put too much air on it and it was picked off by a safety in deep coverage.

I also tried some instances where I did nothing but step up in the pocket and most of the time it didn't have much of an effect on coverage. No DBs left their man to come towards me.
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Post by MizzouRah »

Thanks for the link to the impressions. The kids are gone this week so the ps2 will get plenty of work this week.

Seems like heisman might be the level to play on this year for me.. at least from the impressions I've been reading. The expanded playbooks really have me excited.
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Post by SoMisss2000 »

Boom wrote:
sn't that how it is in real life?
Sure, but it shouldn't be this easy for me to run around in the backfield with my qb and just wait for it to happen. Also, as soon as you run toward the line of scrimmage iwth your qb (and i'm talkin 1, 2 steps max) it seems as every DB leaves their assignment and comes toward you. Just something very easy to take advantage of to get open receivers as well.

Not a big deal offline because I can "not do it", but online it's going to be cause for some serious chedder.

I hope everyone loves the game to death. I'll have fun with it, but when I want to get down and play serious football online I think the PS2 version will be my choice.
it shouldn't be a problem online due to the fact that most of us play each other. Between OS and DSP people, I rarely play just random games. I wouldn't expect any of us to use an exploit/cheese to win a game. However, it's when you venture outside of people you know that you start to see this abused.
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Post by Boom »

MizzouRah wrote:Thanks for the link to the impressions. The kids are gone this week so the ps2 will get plenty of work this week.

Seems like heisman might be the level to play on this year for me.. at least from the impressions I've been reading. The expanded playbooks really have me excited.
Heis is definitely the level to play on in 07 current gen.
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Post by 10spro »

Everytime I commit to the run on a playaction it's a sure touchdown. Still struggling on the new onside kick, Boom any suggestions?
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Post by Boom »

Don't fall for Play-action? :D

As far as the onside kick, not sure what you're asking.
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Post by Jason »

Boom,

Are there are any issues with slowdown in this year's version (PS2)? I loved NCAA 06 but the minor slowdown bothered me. Thanks.
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Post by 10spro »

Boom wrote:Don't fall for Play-action? :D

As far as the onside kick, not sure what you're asking.
The new kicking system in general. I don't know if I let the swing too fast but I missed a few long FG's and although I aim correctly on punts etc, I keep coming a bit short.
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Post by Boom »

Jason,
PS2 runs quite smooth actually.

I'm probably not the best guy to ask when it comes to kicking because I use the Buffs who have Mason Crosby 99 rated with a leg from hell (he's hit from 70 in practice up in Boulder).

I just pull down unti the meter is full then push strait up. Nothing more than your basic Tiger analog swing really.

Hope it helps and sorry if it doesn't.


For the guys who know what I like in football know that NCAA 2004 is one of my favorite football games ever. This game has a shot a taking over that spot. I need more time with it, but right now 07 is holding up rather nicely.
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Post by Jason »

Thanks for the info Boom. Let me know your EA username so we can play each other sometime.
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Post by Boom »

Keepin in the tradition of me being the man of many online identities, my PS2 version online name is MiHighSalute
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Post by Jason »

Boom wrote:Keepin in the tradition of me being the man of many online identities, my PS2 version online name is MiHighSalute
Cool. I just sent you a Friends Invite. I should be online with NCAA 07 sometime later in the week.
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Post by MizzouRah »

Boom wrote:
MizzouRah wrote:Thanks for the link to the impressions. The kids are gone this week so the ps2 will get plenty of work this week.

Seems like heisman might be the level to play on this year for me.. at least from the impressions I've been reading. The expanded playbooks really have me excited.
Heis is definitely the level to play on in 07 current gen.
I'll start at the level then... should be fun with Mizzou and without Brad Smith. 8O
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Post by Inuyasha »

I'll be online for ps2 as well after Tuesday. I'll have to create a new EA account so I'll let you guys know what my gamertag will be.
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Post by Jason »

Inuyasha wrote:I'll be online for ps2 as well after Tuesday. I'll have to create a new EA account so I'll let you guys know what my gamertag will be.
Mine is JasonSGN.
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Post by backbreaker »

ddtrane wrote:I know this is the PS2/XBOX impression thread, but I hope someone will be getting it for the PSP, at least I wll. Not sure what to expect but hope its better than Madden '06. But if it the play resembles anything close to the PS2 version, then it should be OK.
From wolverinemaniac at Madden Mania PSP version

Quick PSP thoughts
Intial load- 30 or so secs
Infrastructure IS IN
Menes surfing is much faster than Madden
Graphics are amazing so far
No worries guys, the gameplay seems smooth... The pause after the play is over and going back to the playing field is about a sec or two slower than the console version; again much better than Madden in this area.

The default camera is a little too close for me, but thats minor.

The graphics are what you would expect from a second gen PSP game.. Yeah they top Madden, the lighting is better, shadows etc...

Its on The Shows level, if not better in terms of graphics

Again, the lighting is better, it has a better depth perception than Madden, so you can see the field much better.

Players have faces lol, different faces at that much better than Madden.. The player models are better scaled, everyone doesn't looks roided up

Testing Dynasty mode
--Took 1min to load dynasty mode (for the cpu to generate schedules, recruits etc...)
---SI cover looks nice, just like the console version
---In season recruiting is IN
--- took about 30-40 secs to sim one week which had about 20+ games
--- operation Sim dynasty on the way- t
the control layout is different (I'll get to that in a sec) but the games play nearly indectical... Theres a longer pause in-between plays on the PSP version but thats the biggest differnce gameplay wise I've seen.
Button layout is kinda odd- R1 is to sprint, L1 Jukes, L1+X for Big Hit

Quote:
Originally Posted by #1_Bengals_Fan
is gameplay better than madden was when it first came out on psp
Much better-
On default All American no sliders edits (the game has sliders) its a decent challenge
The running game is toned down from Madden, as far as I can tell... I've yet to break a run over 10yards.
You can't just lob the ball down field in this game, the CPU has very good coverage and WILL make a play on the ball..Unlike Madden where the CB's just ran beside you.
I haven't seen a hint of slowdown, only when the camera goes into matrix mode, but you can turn that off. The game plays silky smooth, its a great improvement over Madden.

Its solid game so far, it feels like football... More importantly it has that college football feel, the speed and the atmosphere; in other words its not Madden in college clothing...

The crowd really helps the atmosphere, in Madden you felt like you were playing during a furneral...Not in this game, the crowd is very lively.

Commentary is also on point, no drop off from the console version. Its a pretty good, missing some features (especially practice mode) but it has all the core features people use online, dynasty etc... I like it

No PS2 to PSP connectivity what so ever... The gameplay might be better than Madden but it could certainly use some of Maddens feature sets.

ESPN Highlight Videos- 7 videos showcasing some of college footballs best players in history..One is unlocked, you have to earn the others. Its missing some features from the console version, nothing major but I would have liked

Originally Posted by msgfree
How is the Dynasty mode for PSP compared to the PS2? (aside from the fact that it only has 10 years)

Also are the playbooks the same on the PSP as on the PS2?
Playbooks are 100% identical

I'm checking on the dynasty stuff in a few mintues...But from what I've seen everything is in, minus little things, like when viewing Hisman candidates it doesn't show a big picture of the players. I'll look at it more extensively, but I have a feeling its the same.
No in-season practice for PSP, other than that the front-end options are the same.

Thats it everything else is identical, expect for the fact you can't export players to PSP

Quote:
Originally Posted by msgfree
Can you elaborate on the ESPN Radio feature(for PSP) and is there a spring game in the PSP dynasty mode?
ESPN Radio and an ESPN Ticker that scrolls scores at the bottom of the screen. Its more like live pod-cast that are done every 15 mintues or so.

Spring game didn't make it in, at least at first look...I'll have to Sim a season again to double check, that takes a while though. At least an hour (season+off-season) simming.

If you select advanced controls you can do a wider variety of moves using the "modifier"

To use the modifier press and hold the L1 button
^= Charge (cover the ball)
O= juke right
X= stutter step
[]= juke left
Normal Offense:
Running:
L1= Juke
R1= Stiff arm/switch hands (note- default R1 is Sprint but they give you the option to switch sprint to X, which is what I did)
[]= Drive
^= Pitch while running the option
O= spin
Analog/d-pad= move player
Passing:
X= hike
select= throw ball away
X= scramble after snap

Option QB- Triangle pitch, select fake pitch, R1 to hand off to FB in triple-option. Sqaure for QB slide

Advanced- to use the modifier press and hold the L1 button

^= Charge (cover the ball)
O= juke right
X= stutter step
[]= juke left

Slide protect- L1+R+[] and d-pad direction

Defense:
O= switch to closest player
L1+X= Big Hit
L1= strip ball
Strafe= R1 (default was X, but since I changed X to sprint, strafe is no R1)
L1= Swim move
^= intercept
X (right before the snap)= Jump snap
L1+R1+X and d-pad direction=LB shift
L1+R1+[] and d-pad direction= Line shift

Advanced- only one you really need to know... holding L1 then pressing R1= Big Hit/strafe

Quote:
Originally Posted by msgfree
how does the AI and gamplay in general on the PSP stack up to the PS2?

Sliders are NEEDED
The human running game is pretty difficult, especially for AA, this is the case for both PS2/PSP. The CPU reacts to the run way better this year, you can't really dance around behind the line or before you know it you're surrrounded...The AI doesn't give you a chance to pass the line of scrimmage and THEN react, no in this game they play the snap and sometimes get ridiculous jumps, nailing you before you even get your feet planted to make a move.

The running game AI is better on PS2 overall. The running AI for the PSP version seems kinda dumb in most situations.... If its a sweep play the AI will flow its blockers and find its holes etc... But anything inside and it struggles to find its way... I guess you could call it "Mario Running", if its hole closes up, the CPU RB just keeps on running into the back of its O-line, this goes on for like 3-5 seconds and sometimes the AI finally decides to spin out of the pack and look for daylight...The AI gets a lot of its big runs this way because most players are out of position to make a play once he spins out of the pack, two things happen here, you stop him after a gain, or it usually results in a 40+ yard TD run because no one is in sight... Sliders have helped a bit, by bumping the CPU running it now tries to get out of the pile up quicker and doesn't run into its own linemen as often.


My biggest gripe is the CPU passing game or lack there of... Again the PS2 is better in this area because the CPU will complete 50+ of its passes... On the PSP version most teams I've played so far seem very run happy, and the teams that did pass were very inaccurate. I'm talking 40% to low 50%... I've boosted the CPU passing to 80% and they still some what sttruggle... Also the CPU QB seems to get rid of the ball WAY TOO QUICK, I've lowered the human break block, and less pressure has helped the CPU passing game, but now sacks are far and few between for me... Still trying to find the right balance here.

I like the speed of the PSP version more...Players actually posses breakaway speed, and won't get caught from behind by a d-linemen, like on the PS2 version...So if a speedy back gets into your backfield with one man to beat, you better make that tackle or hes gone; that goes for bubble screens to fast WR's too. The sense of speed in this game is incredible, if you have a fast player (thats skilled) you feel like you're untouhcable...Thats not to say you can cheese, because the CPU does adjust.

The AI edge overall goes to the PS2 version, but with some tweaking the PSP version can be just as good
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Post by Boom »

What I'm really digging about the current gen version of this game is that playing as a DB feels very much like 2004.

Online the other night was choppy but I just played again and it was very smooth.
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Post by 10spro »

Is it me or the CPU pass rush is much quicker this year and unless you have a good line before your WR gets open, the pass is just that much harder to complete especially on deep balls.
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Post by kevinpars »

I assume the kicking game is the same in both current and next gen. Playing the demo, I like the kicking meter. It is harder to kick a "perfect" kick or punt, but along the same lines you don't see as many crazy bad kicks either. Plus, I got pressure on the punter on time and they muffed the punt - if the 2 actions were together and the pressure caused the muff, that would be a very cool feature.

The notes about the PSP version sound good. If I had to travel more for work I would certainly justify the purchase, but will hold off for now. But I could certainly see myself sitting on the couch watching football on a Saturday afternoon and playing games on the PSP at the same time. Multitasking at its finest.
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Post by Inuyasha »

Here are some quick impressions only after 1 game for ps2 :

1.ps2 graphics pretty much the same. I played it on xbox last year so maybe I need some time to get use to it.

2.New interface has a lot of stuff going on on the screen when you play. Again, probably something I got to get use to. New mini menu's whenever you press any button. I think there's a way to turn it off since it clutters up the screen.

3.Gameplay seems a little more rigid this year than last year. It was much smoother last year.

4.Running game they fixed. Last year you could stack up huge runs about 3-4 times a game with good rb's. This year they made the running game more realistic.

5.Defense seems faster than previous years. They will close gaps quicker and break the offensive line faster.

6.Lots of new controls that I am still trying to figure out. On defense, you can't press X anymore to switch players. X is now used to jump the snap. But you can use O + direction to change players on defense, sort of like nfl2k.

7.Like nfl2k, they have a first person view which is set on default for kick/punt returns or if you're going for a pick on defense or going for a catch on offense. Probably need time to get use to it but right now it's really annoying.

I'll play more tonight and get online this weekend.
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Post by Leebo33 »

It seems like there is a nasty bug in the PSP version regarding crediting yardage on runs. Also, someone just posted at OS that the game has *last* year's rosters...LOL
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