World Of Outlaws 2 for PS2 - Need Some Pointers
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World Of Outlaws 2 for PS2 - Need Some Pointers
I know this game is quite old, but when it was out, I remember this board was flooded with posts about it. Can someone just give me a general idea of what this game is like? I know it is sprint cars, but that's all I know. Is it a hardcore sim? Can it be played in a more "arcade" way? Do you have to do a lot of tuning? I love racers that just let me race (like TOCA). This game can be had on Ebay, but since its so rare it can be quite expensive and I just wanted an idea about it before I shelled out 50 beans. thanks
Last edited by JackB1 on Sat May 06, 2006 7:09 pm, edited 1 time in total.
- Granatofan
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Don't shell out 50 beans. If you look hard you'll find one in a local EB or Gamestop. Although being in the south you might have a harder time finding one since I think it is a more popular sport there.
It can be raced arcade style and it is a great pickup and play title since the races are relatively short. If you want a sim style, but don't want to tune you can get great racing action, but you'll be racing for mid-pack finishes. I always like the fact that the AI drivers are spread out well even in short races because of the difference in car performance or tuning and what would guess is driver AI ability. AI accidents and spins with each other are common. If I remember correctly 10 laps is the max race distance with most being 5. The career mode is great. It's worth every cent at $25 and even at $50 if you are a fan of fast and furious racing.
The graphics look a bit dated compared to ToCA, but the framerates are smooth. There is enough difference in the tracks to make you adjust your racing style/line. The AI isn't on rails and there is good contact on the track. You need to pick your spots for clean passing or you can try and muscle your way through the pack. Both work, but playing bumper cars is definitely a two edged sword.
I haven't played it in over a year, but it is still in my library. That was a bit rambling, but you get the idea. Also check out the title Nascar Dirt to Daytona for the PS2. No sprint cars, but the same great racing action on dirt with stock cars. I never got past the dirt tracks, but it was every bit as good as WoO in my opinion and can be found for $10.
It can be raced arcade style and it is a great pickup and play title since the races are relatively short. If you want a sim style, but don't want to tune you can get great racing action, but you'll be racing for mid-pack finishes. I always like the fact that the AI drivers are spread out well even in short races because of the difference in car performance or tuning and what would guess is driver AI ability. AI accidents and spins with each other are common. If I remember correctly 10 laps is the max race distance with most being 5. The career mode is great. It's worth every cent at $25 and even at $50 if you are a fan of fast and furious racing.
The graphics look a bit dated compared to ToCA, but the framerates are smooth. There is enough difference in the tracks to make you adjust your racing style/line. The AI isn't on rails and there is good contact on the track. You need to pick your spots for clean passing or you can try and muscle your way through the pack. Both work, but playing bumper cars is definitely a two edged sword.
I haven't played it in over a year, but it is still in my library. That was a bit rambling, but you get the idea. Also check out the title Nascar Dirt to Daytona for the PS2. No sprint cars, but the same great racing action on dirt with stock cars. I never got past the dirt tracks, but it was every bit as good as WoO in my opinion and can be found for $10.
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- pk500
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Greatest console oval racing game of all time. 'Nuff said.
But to answer your specific questions, no, you don't need a lot of tuning to have fun, and you can drive it more arcade-style. But you'll want to give the sim settings a go, because there are few console racers that are more gratifying than WoO when you rip off a fast lap or make a great pass.
I've said it umpteen times, but I'll say it again: When I sold my PS2 in 2002 to buy an Xbox, the only game I missed was World of Outlaws Sprint Car Racing. That remains unchanged today.
Take care,
PK
But to answer your specific questions, no, you don't need a lot of tuning to have fun, and you can drive it more arcade-style. But you'll want to give the sim settings a go, because there are few console racers that are more gratifying than WoO when you rip off a fast lap or make a great pass.
I've said it umpteen times, but I'll say it again: When I sold my PS2 in 2002 to buy an Xbox, the only game I missed was World of Outlaws Sprint Car Racing. That remains unchanged today.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
- sfz_T-car
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WoO is still a great pick-up-and-race game. There are setup options but the cars are competitive without tweaking too much. I think I only ever really played with wing angle (which can be adjusted in-car) and stagger. The system for saving setups is kind of screwy.
I like how the track conditions change during the course of the race program from practice to feature. The AI manages to be aggressive yet unpredictable. No lead is ever really safe because lapped traffic or a late yellow can hurt or help you.
WoO's engine is very similar to Ratbag's other PC titles, or at least Dirt Track Racing 1 & 2. I never played Saturday Night Speedway which Ratbag released for PS2 after WoO, but can be had much cheaper nowadays.
I like how the track conditions change during the course of the race program from practice to feature. The AI manages to be aggressive yet unpredictable. No lead is ever really safe because lapped traffic or a late yellow can hurt or help you.
WoO's engine is very similar to Ratbag's other PC titles, or at least Dirt Track Racing 1 & 2. I never played Saturday Night Speedway which Ratbag released for PS2 after WoO, but can be had much cheaper nowadays.
pk500 wrote:Greatest console oval racing game of all time. 'Nuff said.
But to answer your specific questions, no, you don't need a lot of tuning to have fun, and you can drive it more arcade-style. But you'll want to give the sim settings a go, because there are few console racers that are more gratifying than WoO when you rip off a fast lap or make a great pass.
I've said it umpteen times, but I'll say it again: When I sold my PS2 in 2002 to buy an Xbox, the only game I missed was World of Outlaws Sprint Car Racing. That remains unchanged today.
Take care,
PK
What he said...
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- Nozzleman_216
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just got my copy - boy is this game fun! I can't stop leaning to the left while playing this game. Can someone give me a few basic pointers on this type of racing? Sometimes it's tough to keep the car straight, as the wheels keep spinning out on me. I also keep banging against the wall on the right side. Should I keep the gas floored most of the time and just work on keeping the car straight or should I feather the throttle more?
I can't tell if I am losing speed by keeping the gas pinned. Also, why would you need to adjust the wing throughout the race and what are some basic guidelines for adjusting the wing? Can someone tell me a few basic changes I should make to the default setups?
I can't tell if I am losing speed by keeping the gas pinned. Also, why would you need to adjust the wing throughout the race and what are some basic guidelines for adjusting the wing? Can someone tell me a few basic changes I should make to the default setups?
Holy crap, way too many questions to answer in anything short of a novel.
The car goes to the left because the right rear tire is larger than the left rear tire...it's called "stagger". When you punch the gas, the car will shoot to the left, in order to help with cornering. The hard part is that you'll be having to constantly steer to the right to go straight. It just takes time to adjust to.
If you're nailing the wall on exit, then you're taking the wrong line or you're on the gas too hard. When it comes to sprint car racing, the trick is to swing it REALLY wide before entry, then "pitch it". Either brake abruptly (the only brake on a sprinter is on the left front, so when you jab the brakes it pivots on the left front and 'pitches' into the corner), or just let out and crank the car hard to the left. When you hit that sweet spot, you can then drive the car through the corner without steering much at all, but using throttle to adjust your angle. If you start drifting up out of the groove, let up on the throttle some. Conversely, if you're diving to the inside, punch it. What you're doing is punching it too early and it's carrying your momentum all the way to the wall, where you're slamming it. Ease up some and that helps. Go slow first, then work on picking up speed. If you try to fly around all the time, you'll never really get a feel for the track and the car.
So that answers the next question...throttle shouldn't ever really be pinned, especially on Outlaw. When you bump it up to the tougher difficulty, you're fluttering the gas constantly in a corner, and even in some of the straights; WoO cars are so powerful that if you just jam the gas, the front wheels will pick up and you won't be able to steer at all. So flutter the gas a lot, it takes a lot more touch than just on/off.
The Wing is the trickiest part of the entire experience, but you also don't really NEED to mess with it much. The default setups in the game, it's possible to win with them, without messing with the wing at all. However, if you flatten out the wing (lower degree numbers), there is less air forcing the car down into the track, so it slips around more. It's easier to slide in a corner, but the negative effect is that it will spin out very easily. If you have a flat wing, all four tires have the same aerodynamic grip from the wing, so with your RR being larger than the LR, it's harder to keep it stable. If you increase the wing degree, then a LOT of downforce is applied to the rear wheels, and they won't kick out as well, so the car will push and it won't pitch into the corner.
If you need a rule of thumb, then increase the wing later in the evening as the track slickens up and you need that bite in the rear wheels. When the track is sloppy and full of clods, you can flatten it out because there's so much grip and crap on the track that you don't need any help.
It takes some time to find the rhythm, but once you do, driving the car becomes second nature. All you do is adapt to each track and fight the car less and less...and then it's pure racing bliss.
The car goes to the left because the right rear tire is larger than the left rear tire...it's called "stagger". When you punch the gas, the car will shoot to the left, in order to help with cornering. The hard part is that you'll be having to constantly steer to the right to go straight. It just takes time to adjust to.
If you're nailing the wall on exit, then you're taking the wrong line or you're on the gas too hard. When it comes to sprint car racing, the trick is to swing it REALLY wide before entry, then "pitch it". Either brake abruptly (the only brake on a sprinter is on the left front, so when you jab the brakes it pivots on the left front and 'pitches' into the corner), or just let out and crank the car hard to the left. When you hit that sweet spot, you can then drive the car through the corner without steering much at all, but using throttle to adjust your angle. If you start drifting up out of the groove, let up on the throttle some. Conversely, if you're diving to the inside, punch it. What you're doing is punching it too early and it's carrying your momentum all the way to the wall, where you're slamming it. Ease up some and that helps. Go slow first, then work on picking up speed. If you try to fly around all the time, you'll never really get a feel for the track and the car.
So that answers the next question...throttle shouldn't ever really be pinned, especially on Outlaw. When you bump it up to the tougher difficulty, you're fluttering the gas constantly in a corner, and even in some of the straights; WoO cars are so powerful that if you just jam the gas, the front wheels will pick up and you won't be able to steer at all. So flutter the gas a lot, it takes a lot more touch than just on/off.
The Wing is the trickiest part of the entire experience, but you also don't really NEED to mess with it much. The default setups in the game, it's possible to win with them, without messing with the wing at all. However, if you flatten out the wing (lower degree numbers), there is less air forcing the car down into the track, so it slips around more. It's easier to slide in a corner, but the negative effect is that it will spin out very easily. If you have a flat wing, all four tires have the same aerodynamic grip from the wing, so with your RR being larger than the LR, it's harder to keep it stable. If you increase the wing degree, then a LOT of downforce is applied to the rear wheels, and they won't kick out as well, so the car will push and it won't pitch into the corner.
If you need a rule of thumb, then increase the wing later in the evening as the track slickens up and you need that bite in the rear wheels. When the track is sloppy and full of clods, you can flatten it out because there's so much grip and crap on the track that you don't need any help.
It takes some time to find the rhythm, but once you do, driving the car becomes second nature. All you do is adapt to each track and fight the car less and less...and then it's pure racing bliss.
- pk500
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The thought certainly crossed my mind, too, immediately expunged by my cheap-f*ck tendencies.Dave wrote:Just reading about this game again makes me want to buy another PS2...
Still, WoO is the only system-seller for the PS2 for me.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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- pk500
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Deal of the decade, dude. Enjoy!Rodster wrote:I just found a new copy at EB for $1.99, me so happy.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Jack, to get the most out of this amazing game, you must use the cockpit view. It adds the strategy of using your dirt shields as well as totally imersing you in the sprint car.
Wait until you get into the WOO Class and you press on the gas at the start of the race and your whole front end lifts in the air.....truly awesome!
Wait until you get into the WOO Class and you press on the gas at the start of the race and your whole front end lifts in the air.....truly awesome!
- pk500
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Jack:
What Piggy said. You're really robbing yourself of the full WoO experience by using anything but the cockpit view. From having to manage your visor tear-off strips in longer races to the feeling of the front end lifting from torque off the corners, as Piggy said, cockpit is the only way to go.
Plus there's much better "seat of the pants" feel, which is so vital in this game, while using cockpit view.
It will take you a bit to get used to cockpit, but stick with it. It's very rewarding.
Take care,
PK
What Piggy said. You're really robbing yourself of the full WoO experience by using anything but the cockpit view. From having to manage your visor tear-off strips in longer races to the feeling of the front end lifting from torque off the corners, as Piggy said, cockpit is the only way to go.
Plus there's much better "seat of the pants" feel, which is so vital in this game, while using cockpit view.
It will take you a bit to get used to cockpit, but stick with it. It's very rewarding.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Not to mention, cockpit view can actually teach you a lot more about holding a line. When you can't see that car outside of you, you tend to focus on your line better. In a sprinter, you don't have mirrors, so you use sound to negotiate traffic. The game is the same way. Any other view other than cockpit robs the game of 75% of its brilliance.
Seminole had a copy he was selling....shoot him a pm.
Otherwise you can get it on Ebay for arounf $35-$45
Otherwise you can get it on Ebay for arounf $35-$45
grtwhtsk wrote:I check every time I am at Gamestop but no luck. I so regret trading this game in when I got rid of my PS2 a long time ago. Since I got another PS2, it has been a search of frustration when it comes to finding World of Outlaws.
- pk500
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WoO for the PS2 is 33 bones right now on half.com:
http://product.half.ebay.com/World-of-O ... 4QQtgZinfo
Take care,
PK
http://product.half.ebay.com/World-of-O ... 4QQtgZinfo
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
wow this game is tough! I started Career mode and did OK in the 1st race, but after that had a hard time finnishing anywhere close. I think I am going to play arcade mode for a while and get better and then restart career mode.
I have been using the default setups. Are there any basic tweaks that can help my lap times? Also, I havent been messing with the wing angke during the race....does that really help? I am guessing that I would increase the angle as the race goes on to get more downforce/grip when the tracks gets slicker as the dirt gets worn away. Is that correct?
Any other tips would be greatly appreciated.
I have been using the default setups. Are there any basic tweaks that can help my lap times? Also, I havent been messing with the wing angke during the race....does that really help? I am guessing that I would increase the angle as the race goes on to get more downforce/grip when the tracks gets slicker as the dirt gets worn away. Is that correct?
Any other tips would be greatly appreciated.
F*ck you, Jack. Damn I want to play this game again.
The only setup changes I ever made were to the wings. If it was a tight lower-banked track, I increased the wing angle and reduced it if it was a high-bank, fast track (Bristol, for one).
I think I tended to add wing throughout the night as the track got more slippery.
In the WoO series, I could usually make it to the A-main and run in the mid-pack and always had fun trying to scrap my way to the front. In the 2nd level (Pennzoil something?) I was a top-5 runner at most tracks. There were some tracks where I ran like a dog, though.
The only setup changes I ever made were to the wings. If it was a tight lower-banked track, I increased the wing angle and reduced it if it was a high-bank, fast track (Bristol, for one).
I think I tended to add wing throughout the night as the track got more slippery.
In the WoO series, I could usually make it to the A-main and run in the mid-pack and always had fun trying to scrap my way to the front. In the 2nd level (Pennzoil something?) I was a top-5 runner at most tracks. There were some tracks where I ran like a dog, though.
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