
I am a racing newbie. You DSP'ers know that. I didn't partake in one TOCA 2 racenights and probably would get lapped by 3 or 4 by PK or Terry if I did hope on.
Damn I put this game in expecting to get bored with it very quickly like I do with more racing games. Usually that comes becuase the game controls and mechanics are so damn hard that newbies stuggle to keep the cars on the track.
I'm going to say this knowing that it's still early. The controls are WE-like. They are almost natural in a way, where you aren't fighting the game but fighting the reality of the sport. You WE nuts know what I'm talking about. The controls are intiative and Codies have done a great job letting you feel the car and track. Early in the career mode you really understand the difference in cars.
Second thing I like which is damn near impossible for games to get right is the driver AI. In the early stages the AI is stupid but there's promise. However it's the type of stupid that doesn't ruin the game. I couldn't play NASCAR 2006 because the AI always like to run right through me never really acknowledging that I'm on the track. For some reason car awareness is there by the AI. On top of that they have done a great job allowing the human novice not get run off the road even if you are running a great line.
I wish in the career mode they let you practice the tracks. Yes you can restart qualifying and the race but it would have been nice to offer that. And for newbies to the game, they should have offered some sort of driving guide for the tracks. Or maybe have the AI coach tell you about the cornors and how to have a really fast line on each tracks.
Overall I'm surprised. Usually I feel frustrated with racing games because its too hard to become good at them. TOCA 3 might not get sold on EBay in week or two. That's pretty good coming from an anti-racing gamer.
I can't WAIT to race on the old Gran Prix cars.