- First off, passing cone is worthless, IMO (I think EA is even a little non-commited to this mode, as they tell you how to turn it off during the tutorials/load screens).
I had an open mind going in and gave it a chance, but it is just implemented poorly...using the analog stick is wonky, and using the R button plus receiver button to check off is unintuitive to me, as well. I liken the passing cone to cursor hitting in baseball games...I think people out there are gonna love the greater control, but the majority are gonna stick with the "tried and true" method.
I guess I just come from the old school of thought that "less clutter is better" when it comes to graphical interface. Which is why I probably favor things such as timed hitting to cursor, or stat based one button free throw shooting to "lining up icons". Of course, YMMV with this feature.
- After I turned off passing cone, I started to have alot more fun with this one.
- There are new catching and pass defending animations that really help the passing game. It improves the "deep ball effect" so that it's easier to throw deep than madden 2005, but harder than ncaa2006.
Also, new animations have been put in to help receivers play the sidelines...guys actually try to stay in bounds this year (Finally)!
Last thing about passing is that good WRs seem to get better separation from the defense, and defensive pass coverage WILL break down as more time passes...2 things I wasn't seeing in Ncaa.
- Another reason why I hate flashlight mode...it takes away the L and R buttons from your receivers. Yup, now you have to use the white and black buttons (yaaay...*sarcasm*). You can change the controls back, but then you lose the A button for QB sprinting...AAARRRGGGHHH!
- Running game seems a little harder than ncaa 2006, which is good. My only complaint is they did not implement the new right stick controls that they did for ncaa (same thing on defense). Truck stick is as lame as it sounds, but they have the stutter step in there. Too bad I'm gonna have to relearn the controls every time I switch between games.

- Buttons for defensive shifts have been changed from ncaa, as well...very annoying.
- Plenty of love on the defensive side of the ball if you like to call pre-snap audibles...you can even shade wr inside/outside or concentrate coverage towards the middle of field or sidelines.
- Fake snap button on offense makes me dizzy.

- Added a new wr hot route where the receiver will run a hook right past the first down marker...nice touch.
- Doesn't seem to be a way to turn off flashlight mode for cpu. Really distracting for me when I'm on defense.
- Pass protection is excellent...probably the best by an ea football game. You will get sacked for dropping back too far, but you are actually safe in the pocket this year. Blockers actually try to funnel the pass rush to the outside. Also added some pre-snap stuff for the o-line this year, as well.
- You can turn off auto passing (I think you could last year also?).
- No robo-qb sightings (yet).
- Kick meter has some sort of variable timing that goes faster/slower depending on power...very annoying, and makes extra points/kickoffs an adventure when they shouldn't be.
- Banner looks nice, but touchdown message looks, ummm, ghey.
- After a score, they show a drive summary before kickoff...very nice.
- Teams don't feel "generic" this year...I was shredding the bears secondary with randy moss and the raiders, but using manning and the colts, I was having a tougher time against the chargers.
- Finally, I tried a little superstar mode. I created a rb, and as a lifelong Steeler fan, wouldn't you know...I was drafted by the BROWNS!
Anyways, I was pleasantly surprised by this mode...WAAAY deeper and better implemented than RFTH mode in NCAA. You setup a player rpg-style, meet with a mentor, do interviews/tests, get drafted, hire an agent, go to practice/training camp (which actually has an effect on your attribs, unlike rfth)...alot to do, and admittedly, alot of fun.
If I had to choose, I would take Madden over Ncaa at this early stage. Madden just seems more polished to me...even though there isn't any other competition, it's good to see EA at least putting their best effort in their NFL title this year. I guess EA is back on the cycle where their madden release is "better" than their ncaa title (I thought this was true last year, as well).
Toper