A lap at Laguna Seca

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

Post Reply
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33887
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

A lap at Laguna Seca

Post by pk500 »

Pretty cool video of a lap at Laguna Seca in a Grand-Am prototype. Fun to compare a real racer's line with the one we use in Forza:

http://www.speedtv.com/pontiac/gallery_ ... deo_id=472

Enjoy,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
Atxj
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1271
Joined: Mon Dec 13, 2004 4:00 am
Location: San Marcos, TX

Re: A lap at Laguna Seca

Post by Atxj »

pk500 wrote:Pretty cool video of a lap at Laguna Seca in a Grand-Am prototype. Fun to compare a real racer's line with the one we use in Forza:

http://www.speedtv.com/pontiac/gallery_ ... deo_id=472

Enjoy,
PK
Helpful clip, amazingly enough the line I attempt to drive at Laguna Seca isn't too far off this one.
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33887
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

Yeah, but the driver in the clip didn't ass-ram two opponents off the road, either ... ;)

Out,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
Atxj
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1271
Joined: Mon Dec 13, 2004 4:00 am
Location: San Marcos, TX

Post by Atxj »

pk500 wrote:Yeah, but the driver in the clip didn't ass-ram two opponents off the road, either ... ;)

Out,
PK
True, I missed that part, a**hole. :wink:
User avatar
sd
Mario Mendoza
Posts: 7
Joined: Mon Dec 27, 2004 4:00 am

Post by sd »

Great video. For the racing geeks out there like me, I always use Laguna Seca as my personal metric for judging the realism in a racing game, as I was fortunate enough to attend the Skip Barber racing school there some years ago and attend a lapping session a few years later. The trickiest corner at the real track (at least for me), was turn 6, the uphill left hander, which has a slight dip in the track right at the apex. In a non-aero equipped car, like the Formula Dodges used in the racing school, you are taught to keep your right foot planted through the apex to keep weight on the rear wheels when you hit the dip. This dip is obvious in the video, but I have yet to see any racing game that simulates it. This is a nit, obviously, but something I always look for nonetheless when I first fire up a racing game that has Laguna Seca in it. Overall, I think Forza does the best job of simulating the racing line at Laguna Seca plus the overall look of the track. TOCA is a close second, with Gran Turismo a distant third.
Post Reply