NCAA 06 Hands On Impressions
Moderators: Bill_Abner, ScoopBrady
Yea I am going to take the guys in the link with a grain of salt as they are one of those sites that are selling strategy guides, etc for Madden , NCAA.Danimal wrote:Very different then Abner's brief post on his blog. Guess we will se in only 2 months <shakes head>
I would put 1000% more faith into what Bill sees while he is playing.
Well, as of now, this is probably the most informative hands-on impression we've seen yet. No disrespect to Bill, but his initial impression didn't tell me anything, other than "The new features look cool", and "eh, it feels like last year".bdoughty wrote:Yea I am going to take the guys in the link with a grain of salt as they are one of those sites that are selling strategy guides, etc for Madden , NCAA.Danimal wrote:Very different then Abner's brief post on his blog. Guess we will se in only 2 months <shakes head>
I would put 1000% more faith into what Bill sees while he is playing.
Hopefully, he'll get his hands on it again this week, and he's able to give us some more impressions. I'm curious to see what he has to say after spending some more time with it.
I guess the two most important things are is the slowdown fixed on the Xbox and are all the annoying dropped passes fixed? From what I have read, it appears they've addressed both issues.Sully wrote:Well, as of now, this is probably the most informative hands-on impression we've seen yet. No disrespect to Bill, but his initial impression didn't tell me anything, other than "The new features look cool", and "eh, it feels like last year".bdoughty wrote:Yea I am going to take the guys in the link with a grain of salt as they are one of those sites that are selling strategy guides, etc for Madden , NCAA.Danimal wrote:Very different then Abner's brief post on his blog. Guess we will se in only 2 months <shakes head>
I would put 1000% more faith into what Bill sees while he is playing.
Hopefully, he'll get his hands on it again this week, and he's able to give us some more impressions. I'm curious to see what he has to say after spending some more time with it.
I wonder if I'll be a complete sucker and buy the game twice.
According to this, NCAA 06 will also come out on 360.
http://www.xbox.com/en-US/xbox360/gameslist.htm
According to this, NCAA 06 will also come out on 360.
http://www.xbox.com/en-US/xbox360/gameslist.htm
Xbox Series: Murph1
Nintendo Switch 2: SW-8125-7768-9102
Nintendo Switch 2: SW-8125-7768-9102
It would go against what they did last generation. We had to wait a year for a NCAA Football game when the PS2 launched. I am betting it will be the same for this generation. The console comes out in November and I just do not see EA wanting to throw out more then one football game that late in the season.Murph wrote:I wonder if I'll be a complete sucker and buy the game twice.
According to this, NCAA 06 will also come out on 360.
http://www.xbox.com/en-US/xbox360/gameslist.htm
Sure I would love to have a NCAA game when it launches because I won't play NCAA 2006 but my money os on NCAA 2007. Hopefully I am wrong.
A blitz that gets to you in a nano second.
This year, I've seen people pull defensive linemen off the line of scrimmage. Then they move the LBs right up to the gaps. When the ball hikes, the center or guard go forward to engage the DL which were pulled back, leaving a big hole in the middle for the LBs which were moved up to shoot through.
So it's exploiting dumb OL AI. In other words, cheese.
What I recall the VG Guides doing is shifting the line and LBs in various directions depending on the offense and defense formation and using football concepts and terminology in a game which doesn't model the game accurately.
They also put out a guide for NFL 2K the past year or two.
This year, I've seen people pull defensive linemen off the line of scrimmage. Then they move the LBs right up to the gaps. When the ball hikes, the center or guard go forward to engage the DL which were pulled back, leaving a big hole in the middle for the LBs which were moved up to shoot through.
So it's exploiting dumb OL AI. In other words, cheese.
What I recall the VG Guides doing is shifting the line and LBs in various directions depending on the offense and defense formation and using football concepts and terminology in a game which doesn't model the game accurately.
They also put out a guide for NFL 2K the past year or two.
It also goes against what the Representative from EA said during the MS conference. He mentioned a lot of games in development for the 360, but never once said anything about NCAA 2006. Doesn't mean it's not happening, but if i was a betting man I'd bet against it.bdoughty wrote:It would go against what they did last generation. We had to wait a year for a NCAA Football game when the PS2 launched. I am betting it will be the same for this generation. The console comes out in November and I just do not see EA wanting to throw out more then one football game that late in the season.Murph wrote:I wonder if I'll be a complete sucker and buy the game twice.
According to this, NCAA 06 will also come out on 360.
http://www.xbox.com/en-US/xbox360/gameslist.htm
Sure I would love to have a NCAA game when it launches because I won't play NCAA 2006 but my money os on NCAA 2007. Hopefully I am wrong.
I would bet my savings that NCAA 2006 is not coming to the 360 until 2007. By late November, most football gaming fans have moved from NCAA to Madden. The majority of the big games are over and it is sit and wait for the bowls time. It just wouldn't be worth EA's development time to develop this game until 2007.
But I would bet they have a team in place modifying the Madden engine and getting ready for next year.
I am not much worried about what people think about what they see at E3. Even though I often agree with Bill Abner and think a lot of his work, he felt pretty blah about MVP also, and I still pick up and play 5 or 6 games a week.
Let's be honest, if anyone expects something revolutionary from EA, especially for the last big releases before the new consoles, then they are dreaming. I also doubt we will see much revolutionary on the new consoles - at least at first. The whole point about doing something different is that it can be a hit but it can also be a miss. EA can't afford a miss right now and I will bet that Madden 360 will be a very pretty but ultimately recognizable game and those who played the hell out of it on the old consoles will find it to be the same but prettier on the 360.
But I would bet they have a team in place modifying the Madden engine and getting ready for next year.
I am not much worried about what people think about what they see at E3. Even though I often agree with Bill Abner and think a lot of his work, he felt pretty blah about MVP also, and I still pick up and play 5 or 6 games a week.
Let's be honest, if anyone expects something revolutionary from EA, especially for the last big releases before the new consoles, then they are dreaming. I also doubt we will see much revolutionary on the new consoles - at least at first. The whole point about doing something different is that it can be a hit but it can also be a miss. EA can't afford a miss right now and I will bet that Madden 360 will be a very pretty but ultimately recognizable game and those who played the hell out of it on the old consoles will find it to be the same but prettier on the 360.
I got to spend a little time with NCAA yesterday, and here are my thoughts:
I was happy to see that it was running much better on the xbox than last years version, but the game just left me with a "this is what 2005 should have been" feeling... maybe they've had to tone down the dev team to concentrate on next gen titles, but the game felt tired if you've put any time into this series.
The graphics look exactly the same as they have in previous years (maybe better looking sky?). The guy on the floor, who was actually pretty decent for a floor guy, said that lighting effects had been redone (it wasn't noticeable), and then went into detail about how jukes looked much more realistic in replays (ho hum).
The "Impact Player" mode is not optional. I know that some are hopeful that the impact player feature will be a worthwhile addition, and I am certainly hopeful it will add some depth to the cpu play... but I was really wanting this to be optional, especially for head to head. In head to head games, you are now pretty much guaranteed a play in which a player on your team will be assisted by the cpu to a big extent as long as you keep that player involved to build up his effectiveness. The floor guy stated that this does take some time to build up, and shouldn't happen more than a couple of times a game. Although there is no option to disable this mode, you can disable the "bullet-time" camera that ties into this mode.
Please keep in mind that these are quick impressions and I didn't spend all day checking out things like the "Race for the Heisman" mode. It was a quick look as I made my rounds of all that is E3 in one day.
I was also kind of shocked to see a celebration where the player hikes his leg on the goalpost... NCAA won't allow tearing down the gp animations or tournament vs. bowl options but they'll allow this? I wonder if it will make it for the final code.
I was happy to see that it was running much better on the xbox than last years version, but the game just left me with a "this is what 2005 should have been" feeling... maybe they've had to tone down the dev team to concentrate on next gen titles, but the game felt tired if you've put any time into this series.
The graphics look exactly the same as they have in previous years (maybe better looking sky?). The guy on the floor, who was actually pretty decent for a floor guy, said that lighting effects had been redone (it wasn't noticeable), and then went into detail about how jukes looked much more realistic in replays (ho hum).
The "Impact Player" mode is not optional. I know that some are hopeful that the impact player feature will be a worthwhile addition, and I am certainly hopeful it will add some depth to the cpu play... but I was really wanting this to be optional, especially for head to head. In head to head games, you are now pretty much guaranteed a play in which a player on your team will be assisted by the cpu to a big extent as long as you keep that player involved to build up his effectiveness. The floor guy stated that this does take some time to build up, and shouldn't happen more than a couple of times a game. Although there is no option to disable this mode, you can disable the "bullet-time" camera that ties into this mode.
Please keep in mind that these are quick impressions and I didn't spend all day checking out things like the "Race for the Heisman" mode. It was a quick look as I made my rounds of all that is E3 in one day.
I was also kind of shocked to see a celebration where the player hikes his leg on the goalpost... NCAA won't allow tearing down the gp animations or tournament vs. bowl options but they'll allow this? I wonder if it will make it for the final code.
Yep, and they even have room to change their mind from year to year it seems. Obviously they only have a say in games that are licensed by them, but NCAA 99 and 2000 on the PSX were licensed by them and featured Tournament options.EDiddy wrote:Wow I did not know the NCAA even sanctions games at that type of level. (Acutal game play issues) Thats interesting, thanks.
EA has cited NCAA wishes as the reason they have dropped the Tournament modes from their more recent titles. EA also mentioned having a goalpost tear-down scene for a game capper all ready to go for last years title, but it was nixed because of NCAA disapproval.