Zeppo wrote:Terry laid some knowledge on me that, frankly, blew my mind, but he is so 100% right. He said he doesn't even touch the engines on the D-class cars, not at all. I am here trying to squeeze out every ounce of HP I can get without going up in class. But Terry tells me he just gets as much downforce as possible, improves the suspension or whatever else will add to the cornering ability of the car, and maybe shortens the gears on the tranny a little to add a little extra acceleration.
Great point. I maxed out my Subaru WRX last night with pro parts everywhere, and now it has around 600 horsepower. It's gone from a great little, nimble car to a beast to control. Just too much power for such a short wheelbase, even with four-wheel drive.
I think I'm going to sell most of the engine hop-ups so the car has around 300-310 horsepower, just like a true World Rally Car. I'm going to keep all of the other high-performance suspension, brake, body and tire stuff on there so the car basically is built like a WRC car, and I bet it will be quite sweet.
Take care,
PK
Last edited by pk500 on Sat May 07, 2005 4:16 pm, edited 1 time in total.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
Honestly, that's my approach to anything. If I can't corner or control it, it's not worth having in my stable. A 13,000hp car is worthless to me if I can't stop it or corner it. The mere fact that that helped you out makes me feel good in some strange way.
Lookin' forward to seein' you in my rearview mirror (just closer than I'm used to seeing you lol) in the future!
Yeah, I feel the same way as Terry. I won that "Tom's 352" or whatever it is called... took it out in some online B races last night with some DSP guys and others. Hated it. Can't add any downforce to it and I cannot control that thing around corners at all, too squirrely for me. (I'm sure Terry can control it fine....) No point in me wning that car. Left the online room and sold it. I got 80K for it (I had upgraded it to B1 to match the cars in the room Sully was running.)
I really really wish there was a "hood-cam" view in this game. I'm having trouble with both first-person views. Can't see s*** when there are other cars in front of me. It pisses me off. I've resorted to one of the third person views, which I rarely do in a racing game.
James_E wrote:Yeah, I feel the same way as Terry. I won that "Tom's 352" or whatever it is called... took it out in some online B races last night with some DSP guys and others. Hated it. Can't add any downforce to it and I cannot control that thing around corners at all, too squirrely for me. (I'm sure Terry can control it fine....) No point in me wning that car. Left the online room and sold it. I got 80K for it (I had upgraded it to B1 to match the cars in the room Sully was running.)
I really really wish there was a "hood-cam" view in this game. I'm having trouble with both first-person views. Can't see s*** when there are other cars in front of me. It pisses me off. I've resorted to one of the third person views, which I rarely do in a racing game.
I can't get comfortable with the 352. The thing feels like a bus compared to my Integra.
James_E wrote:Yeah, I feel the same way as Terry. I won that "Tom's 352" or whatever it is called... took it out in some online B races last night with some DSP guys and others. Hated it. Can't add any downforce to it and I cannot control that thing around corners at all, too squirrely for me. (I'm sure Terry can control it fine....) No point in me wning that car. Left the online room and sold it. I got 80K for it (I had upgraded it to B1 to match the cars in the room Sully was running.)
I really really wish there was a "hood-cam" view in this game. I'm having trouble with both first-person views. Can't see s*** when there are other cars in front of me. It pisses me off. I've resorted to one of the third person views, which I rarely do in a racing game.
Great point, I'm struggling with braking because I can't see what's coming up. Camera angles rather hamper my driving. I would like a hood view as well.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
I always use one of the 3rd person views for that reason alone. I can see and judge the depth of the turns a little better. I've always felt limited by the cockpit views...I guess I'm not a purist at heart.
That doesn't change my statement about Forza being the best console racer ever. That statement is still 100% accurate in my opinion.
Well, just as I thought this game is quite enjoyable online. I spent two hours playing this past Saturday night. Interestingly, I didn't see but a few DSP people on. Maybe I was on a bit early (8-10:15 central time). In any case, I had fun but really see myself getting tired of this title after a week or two. I've simply come to the conclusion that I am not a "sim" racer.
I can definitely see the long replay value of this game offline as well as online, but I suppose I'm at a point in my videogame life where I don't want to commit to a title that I have little interest in. The only reason I'd keep this would be to play online, but to me it's not worth the frusturation. Point being is that I suck and after a while it's not so fun finishing with a "DNF" or a couple measely points. That's basically what happened with Toca 2. I guess I don't "get it" and that's alright with me.
In any case, you won't see me bad mouthing this game as I really do believe it's a remarkable sim racer that appeals to a great many people. Enjoy fellas.
Those are my sentiments exactly with MVP 2005. Great game, I can see why it earns so much praise, but I came to the realization that I'm just not a baseball gamer and wasn't going to play it much more, so I sold it.
So replace sim racing with sim baseball, and I'm with you all the way. We're not lepers, man!
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
dbdynsty25 wrote:I always use one of the 3rd person views for that reason alone. I can see and judge the depth of the turns a little better. I've always felt limited by the cockpit views...I guess I'm not a purist at heart.
That doesn't change my statement about Forza being the best console racer ever. That statement is still 100% accurate in my opinion.
I like the 3rd person view as well as I like to see how the different cars look. They all lok the same from the inside view.
Just wanted to let everyone know that there's a nice new Microsoft Forza Community Website up and running. I've already learned some interesting stuff there that I hadn't seen anywhere else...
OK, so it's been a little while since the game came out, I thought it would be nice to have a little 'impressions update,' and do a little bitching about things in the game.
The basic guts of this game are outstanding, there's no question of that. The physics, the control, the feedback, both audible and with the rumble, that lets you know what's going on with your tires, all that stuff is great. The offline racing AI seems to be pretty human. They make mistakes that seem human, they react to you on the track most of the time. I like how bumping around doesn't automatically throw your car off the track, especially with the offline AI.
I love the large number of various cars, but I am becoming more and more frustrated with the 'super car' phenomenon. Now, I haven't done much racing outside of D, C, and B classes, so I don't know what's up in A or beyond, but it seems to me that each class has one or two cars that are far superior to the others, and for me that's a bummer. I guess it would make sense, since in the real world, these cars probably are better, but from a gameplay standpoint, it weakens the experience quite a bit. At the start, I was very enamored of the fact that we could race and there would be 8 different cars, with unique paintjobs and all, racing each other pretty fairly. But now, if we go to race class D, it's nothing but CRXs, and class C is nothing but the Subaru and the Lancer.
This isn't as big a problem in our own friend-filled rooms as it is in random racing, but it still bugs me a little bit. I hold out hope that a well set up car can compete against a default supercar, but I'm not enough of a setup guy to really find that out.
Anyway, I fear that pretty soon, if not already, this nice, broad stable of cars will become much, much smaller as everyone sticks to the 'correct' car for whatever class. Am I freaking out too much about this? Am I crazy? Don't answer that. It's just that one fo the things I really love about this game is the variety and individuality in car choices, but pretty quickly I think that will vanish, or just be relegated to the paint schemes, which don't seem to load every race anyway.
The lack of options on race length is simply incomprehensible. Sure, I guess I should be thankful that we have the option to run 10, 25, or 50 lap races (or 75 I guess?), but I liked in ToCA how we could tailor the number of laps to fit the 1/2hr. race time. Here, if we do start a league, we will be stuck with 25-lap races, no matter the circuit, so some races would be as short as 20 minutes, and another may be as long as 50' or longer. This, plus the :30 rule BS, and the strange rules at the end of races, really puts a damper on running longer races. Not to mention that there should be an option to run career mode with full damage on. If we do a league, I would insist we use full damage, so we would have to run it without the massive credits payout, which I really think would be cool for the league, but oh well. I must say, though, that the tire wear and fuel capacity seems perfect for 25-lappers to require a pit stop on most circuits, so that would obviate the need to mandate a pit stop. That way, maybe when we race Maple Valley Short, we don't pit, but the other circuits we would have to pit once. However, it would be nice if one could choose how much fuel to start with, especially in a race in which you know you have to pit. Oh well.
I agree with Talamius that a super-stock division would be really neat. In fact, I like the idea so much, I might want our first Medium Length Race test (I guess it should be '25-Lap Race' from now on) to be in D-Class Superstock. That would mean that you could take any D-Class car and upgrade it as far as you like. Maybe there would be a super-car problem in that, too, but I think we should play around and find out. Or maybe I will just want to do a straight C-Class race for the first test. I think folks have enough cars and have raced enough to tweak them out a bit in that class, and that would make for a good, fun race. I would want to try a middle-to-long track, like say Road Atlanta, or something, or maybe the Alpine ring or even my beloved Maple Valley Long, for the first test. Maybe next week we should try one, although Wednesday might not be the best what with the SW movie and all.
The behind-the-scenes hosting stuff is GREAT. When JamesE innocently asked about that before the game's release, I chuckled to myself, 'yeah, good luck on that.' Turns out he was 100% right! I do wish they had the 'party' system where you could take your whole group into a different room, but with only 8 in a room, it's not a big deal. But the only lag-related issues seem to be with individuals doing the 'ready to rumble' dance, you know those circus tricks, which are problematic, but in the balance I think this game deals with lag better than any racer I've seen (except maybe MotoGP2).
The biggest concern we share is the supercars within each class. I have done no random online races, so I wasn't aware of it until DSP folks started talking about it. Personally, I love the different options you have to get your car to a C1, D1, or whatever level. The other night, I was using my quick-handling, but under-powered Protege in the C-class races. Some tracks worked out great, others really put my driving to the test as the more powerful Cs (Subarus, GTO, etc.) could stick it to me. Personally, I'm not a good AWD driver yet in this game, so I will not be going with the Lancer or Subarus.
For some DSP races, I'm sure saying "no ______ cars" would work, if we wanted to avoid the supercars and have a nice, broad base of cars racing against each other.
We need to do some B and A-level races so my monster Lotus Elan can get in on some online racing!
So far, the tuning of each car has been a lot more fun than I expected. Getting a "super Protege," the Elan, and a too-fast-for-its-own-good RX8 has been a blast. Always fun to see what that next upgrade does to the car.
Yeah it's not too hard to fix that issue...just say no CRX's in the D's and no Lancer/WRX in the C class. Everyone here would adhere to it, so what's the issue?
dbdynsty25 wrote:Yeah it's not too hard to fix that issue...just say no CRX's in the D's and no Lancer/WRX in the C class. Everyone here would adhere to it, so what's the issue?
Not able to drive my lancer? I don't drive it because it's fast, I drive it because I love Lancers. I finish at the back of the pack even with my Lancer anyway. How about if I cripple it to a C2?
Hey Mix, I'm not that picky. I find it more of a challenge when guys have better equipment than I do. It makes the few times I win even better because I know I outdrove the guys with better cars.
I also love the game. I think the offline career mode could have more of a flow, but whatever. I like online the best.
As far as supercars for each class. They can be beat. I race the TT in D class. I like them, raced them in our DTM rades in TOCA and I try to keep it in the VW family. I got that thing exactly where I want it. I got it faster in the straights, but I can still brake WAY late.
I have the Subie in C cause I like them. I could care less if its the slowest car or the fastest. I'm gonna race what I woud like to drive in real life.
I have an EVO and a Mustang in B. The EVO is sweet, but the 'stang, oh the stang. It is a beast...but fun as f*** to drive.
I don't have jack s*** in A yet.
I think tuning is where its at. I like being able to tune my car to my style of driving. I like making up my time in the corners and braking zones. Anyone can drive fast in a straight line. Its a fine balance b/w nice downforce in the corners and shitty drag on the straights.
Just picked this up yesterday and played a couple hours in career mode. I'm not a huge racing guy but was really sucked in. I really like the noticeable differences between cars. I also like the variations in the AI -- I am having trouble taking first place at Laguna Seca, and have seen quite a few different reactions from the other drivers as I've run the race over. Having the aids available online, especially the line indicator, is great -- I don't really know racing strategy and it helps me understand where I should be, which also helps prevent me from doing dumb stuff that screws up guys who know what they're doing.
Has anyone noticed that alot of the tracks sort of already have a "built-in" line indicator? Just look at the skidmarks on the pavement. When you see a whole lot of skidmarks before a turn, you should probably slow down for the turn. If you're coming up on a turn that the pavement looks pretty clean, chances are you don't have to slow down as much. Plus looking at the skidmarks sometimes helps you know what side of the track you should be on.
And just ignore those skidmarks on the walls or the ones that run perpendicular to the track.
spooky157 wrote:Glad you're enjoying it Brando. You should join us for some online racing tonight at 11PM EST.
Can anyone in the DSP car club send Brando an invite or do you have to be some kind of official or VIP or something?
I'm trying to make everyone a 'recruiter,' but I'm falling behind. It seems the only levels are member, recruiter, and president, unlike other XBL clan stuff.