https://forums.codemasters.com/topic/34 ... ent-405532
Thanks for all of your feedback so far. Just to let you know, we're working on a patch to address some of the most pressing issues that have been raised here. As soon as I have notes on confirmed fixes, I'll share them with you ASAP.
We're also looking into FFB as a priority, as we're aware a lot of you have raised concerns about how this feels. However, we just want to make clear that there is no easy fix for this; anything we change will affect all vehicles, surfaces and peripherals, so we have to be very thorough to ensure any changes we make will be positive across the board.
Hmm....This does not sound good from an FFB standpoint. This sounds like the current implementation is as intended, not some oversight that got bothced up in the final release build. Which also makes me wonder why none of the pre-release wheel user videos (there were tons of them) rarely or never mentioned anything about the lack of decent FFB. This sounds like a design decision, not a bug, and if you look at the forums, it is across the board, all different types of wheel users from Thrustmaster to Logitech to Fanatec to Direct Drive custom deals, etc. - They are all reporting the same thing. So did their Rally experts who tested and helped develop the game think this is realistic? Did none of the beta testers report this? These are legitimate questions as I am no FFB expert nor have I raced rally in real life, so I am willing to accept that maybe the current implementation is more "correct".
As much of a sim racing junkie I am, I have never been able to really decipher how FFB is supposed to work, all the behind the scenes technical details (ie Project Cars/Project Cars 2 config). I just go by what feels good to me. And to be honest, some of the games that I think had good out of the box FFB, are ones that have been panned by the community. For example, I think FM7 and FH4 are just about perfect. I thought Dirt Rally 1, F1 2018 and WRC 7 are pretty good. I think the Project Cars games are not great with FFB no matter what wheel you have and what configurations you do. I think the Nascar Heat games have been bad to mediocre in the FFB realm. I think iRacing is good depending on the car/track combo and which build it is, and what tweaking you are willing to do, but it is too much work for me.
The truth is the FFB on my Thrustmaster TX 458 Italia may not be that realistic in DiRT Rally 1, but it made me feel like I was in a rally car, and I felt every bump and surface change and was usually somewhat worn out after a rally. In DiRT Rally 2.0, I can still enjoy the game, but I really feel very little if at all, when surface changes, when shifting gears, when hitting something, when in wet weather vs dry. Really no change at all. There is FFB, but no matter how much I tweak it, it just does not give me the same sense of satisfaction when using the wheel in some of the other games mentioned above. I am just curious if none of this was reported by beta testers or if this is in fact considered a more realistic interpretation of the real world. It could be that I have just gotten use to what I think good FFB is supposed to be, but with all the negative feedback across many forums and many varied levels of sim racers (amateurs like me to hardcore) I have a hard time believing that they were not aware of the potential backlash.
Oh well, I am still enjoying the hell out of the game so hopefully a patch sometime in the future.