NASCAR 08
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NASCAR 08
Barring horrid reviews, I'll be picking this up this week. With 12-16 player online racing, and some pretty good looking features and graphics, I'm looking forward to it. Anyone else thinking of taking the plunge on this one?
Last edited by Teal on Wed Jul 25, 2007 8:20 pm, edited 1 time in total.
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- Nozzleman_216
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- Darkbandit
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Hopefully we can have some impressions tomorrow.Inuyasha wrote:I've been waiting for a nascar game on 360 for 2 years now and finally we get one. I've got TRU gift cards up my neck so I better use them before they expire.
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- DivotMaker
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- nyisles16
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well picked this one up today.. plopped it in my 360 & have to say, suprised right now at the game.. They have a "drafting skill" before entering the game (like the NHL 07 penalty shot thing).. anyhoo, there are plenty of real drivers (about 42 of them), with Edwards being the exception..
Did a "quick race" on a short track, & gotta say, setups are important, or at least - figuring out how to stay on track My car seemed very loose in the start & it showed --- swerving all over & then checking out the flag man waiving the yellow (sweet touch may I add).. Drafting on the large tracks (speedways) is very important, as even on medium difficulty I was stuck in the back..
Graphically, really can't say it's "next gen" - but would be better than probably on the past gen consoles.. Damage is realistic, as much as I got banged around, my car didn't come back into the race all fine and dandy like the previous NASCAR's EA made.. my car was slow to respond & the hood came up..
I am enjoying this one..
Did a "quick race" on a short track, & gotta say, setups are important, or at least - figuring out how to stay on track My car seemed very loose in the start & it showed --- swerving all over & then checking out the flag man waiving the yellow (sweet touch may I add).. Drafting on the large tracks (speedways) is very important, as even on medium difficulty I was stuck in the back..
Graphically, really can't say it's "next gen" - but would be better than probably on the past gen consoles.. Damage is realistic, as much as I got banged around, my car didn't come back into the race all fine and dandy like the previous NASCAR's EA made.. my car was slow to respond & the hood came up..
I am enjoying this one..
If I remember correctly from a video I saw a while ago, don't they have a 'tell us what needs fixing' type of setup adjustment option, as well as the in depth individual tweaks available for the real gear heads? I think maybe the Sony F1 game has something similar as well? That would be awesome if it does.
The game looks and sounds great from the vids I've seen, and I'm looking forward to the demo. I don't think I'll buy it, maybe gamefly it, but I love the idea of 16 racers on track, and imagine if it works well, filling out the field with AI would make the ovals more enjoyable for me. I'm curious how the online race event works, in terms of practice/ setup tweaking, quali, and so on. How many road courses are there, again?
The game looks and sounds great from the vids I've seen, and I'm looking forward to the demo. I don't think I'll buy it, maybe gamefly it, but I love the idea of 16 racers on track, and imagine if it works well, filling out the field with AI would make the ovals more enjoyable for me. I'm curious how the online race event works, in terms of practice/ setup tweaking, quali, and so on. How many road courses are there, again?
- Naples39
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I'm skeptical of the online play here. IGN said it was down to 12 racers, and that it was buggy in a recent build.
That and the fact that it probably won't be very playable online outside of the DSP crowd.
That and the fact that it probably won't be very playable online outside of the DSP crowd.
http://xbox360.ign.com/articles/798/798706p1.htmlBut for multiplayer NASCAR, the subject of this preview, the field is contained to 12 drivers online. According to EA, they were shooting for 16 players but just couldn't run the game at a smooth 30 frames per second....
On top of that, the online code seemed like it needed a little refining as there were several instances when cars would collide but the models would just meld into one another. Both drivers involved in the crash would still feel the shock, but those watching would see two stock cars becoming one. Couple that with several "Your connection has been lost" messages and I'd say EA Sports has its work cut out during the next two weeks.
- pk500
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An OS poster already was b*tching that there was no online catch-up logic so if you make a mistake, you're done. Boo-f*cking-hoo.
Another dude mentioned that starting a wreck was becoming a choice tactic to create a caution and bunch the field since the catch-up logic was gone.
Nice.
Take care,
PK
Another dude mentioned that starting a wreck was becoming a choice tactic to create a caution and bunch the field since the catch-up logic was gone.
Nice.
Take care,
PK
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"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
it is OS...pk500 wrote:An OS poster already was b*tching that there was no online catch-up logic so if you make a mistake, you're done. Boo-f*cking-hoo.
Another dude mentioned that starting a wreck was becoming a choice tactic to create a caution and bunch the field since the catch-up logic was gone.
Nice.
Take care,
PK
i bet 90% of them drive the wrong way.
- nyisles16
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pk500 wrote:An OS poster already was b*tching that there was no online catch-up logic so if you make a mistake, you're done. Boo-f*cking-hoo.
Another dude mentioned that starting a wreck was becoming a choice tactic to create a caution and bunch the field since the catch-up logic was gone.
Nice.
Take care,
PK
wow.. I guess they never watched a real race... I actually enjoy the fact that if you are out of the draft, it is hard to catch up.. makes it more realistic to me.. I found out also why it felt so "loosey goosey" to me - you need to adjust a couple of the settings (linear & something else) to get a tighter turn..
I hate though that you cannot create a car with a number lower than 100..