I finally got round to trying it tonight, having spent the last couple of nights fulfilling a childhood ambition to become world champ at Master level on Ayrton Senna's Super Monaco GP 2. Only took me 15 years to work out the 7-speed manual box is the only one worth using. Anyway, Live For Speed...
Annoyance the first: I cannot for the life of me work out how to go from watching a replay to being back in the car at the point where the replay ends. I can restart the session, but I can't seem to just rejoin my car. I assume I'm overlooking something obvious, but don't feel like the interface (oh - I don't like the interface. Nuh uh.) helps. Help me...
Annoyance the second: From a couple of quick runs in the FBMW, the AI appear to be as dumb as a box of rocks. Chief among their deficiencies is an apparent unwillingness to accept that if I'm passing on the insde, they really shouldn't turn in. Since 99% of my racing is offline (the DSP poker nights are the only online races I run) this is a major pain.
The good:
It's a tease. It took me only a couple of laps of the demo track to get within a second or two of the Pro AI, and every subsequent lap has been spent chipping away at that mark. After 10 or so laps I'd got down to regular low 1:17s and the odd high 1:16, and I know there's plenty more in the default car, that it's to be found in increments here and there, and that I'm doomed to spend the next however long trying to make said incremental gains.
Never a truer word. The car reacts to bad driving in ways that allow for unlimited catching practice; a quick flick of opposite lock is enough to get back in line most of the time, extreme cases need sustained lock and some playing on the pedals, and really extreme cases need you to wait for the spin to end and carry on from there. In those really extreme cases, the game is not cheating me. I'm turning in too aggressively, braking too late, gassing it too early or catching a kerb badly, and when the car breaks away I know it's coming, not because I'm trained to know which canned spin physics are being thrown at me, but because I know which mistake I've made and am ready to tackle the resulting loss of control. Not only does the process of losing and catching a car feel much more convincing than in any other sim, it's consistent and it makes you feel like some kind of driving God, which is always nice.pk500 wrote:What I REALLY dig about this game, besides the items mentioned above, is that this game allows you to push to the maximum to try and squeeze more time out of a lap. When you make a mistake, it doesn't feel like the result of a shoddy physics or tire engine. It feels like you made a mistake. You must take it slow and steady, hit your marks perfectly and learn the limits of the tires' adhesion every lap.
He wasn't lying, fellas. It's that good.