So it's the Run Blocking human silders that are the key? I had put my RB Ability slider down 10 but my backs were still getting big gains from time to time. Not as easy as default but still easy. I'll give this a try.Leebo33 wrote:I just had possibly my best game ever in video football. I was Ohio State at Michigan and won 37-34. I got lucky to win because I converted a 4th and 10 on my last drive on a tipped ball that bounced right to a WR. I think Henne was 14/24 and 200. Hart had 136 on 24 carries. I passed 17/24 with 3 picks. 2 were totally my fault and one was a tipped pass. Michigan shut down my running game for most of the game, but I hammered away for 120 yards on a lot of carries.
My biggest complaint is that Michigan kicked off deep with 1 second left in the first half and I took it back all the way.
Having the run blocking sliders at zero for the human seems to be the key.
NCAA 06 & the passing game
Moderators: Bill_Abner, ScoopBrady
Yes, I am playing with Jistic's 3 on varsity. I think I have CPU running at 50/50 though.
I find running to be more challenging on varsity with 0 blocking, 40 ability, and CPU tackling at 60 than on All-American default....but then again, I suck
Someone else (BK?) posted earlier that the run blocking slider is the key and I believe it. You can still get some good runs, but outside runs are much more risk/reward IMO and it usually takes a special move (a perfectly timed juke or stiff arm) to get a long long run, which is exactly the way it should be.
I find running to be more challenging on varsity with 0 blocking, 40 ability, and CPU tackling at 60 than on All-American default....but then again, I suck
- sportdan30
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Jistic's sliders have saved my gaming experience with NCAA. Furthermore, by dropping down to Varsity I'm now experiencing enjoyment with this game. Thank you Pk for making me realize my limitations. When I played on AA, I felt that the game was too fast and I felt rushed. On Varsity, it's a tad slower and I have time to see plays develop. I still feel challenged and the game plays out more realistically.
I too may have to turn down run blocking, but I can't be too sure until I play a stronger team than Florida Atlantic.
I too may have to turn down run blocking, but I can't be too sure until I play a stronger team than Florida Atlantic.
The only real difference I can tell between varsity and AA is the speed. It's not like the CPU has worse awareness or makes any worse decisions. If you jack up the CPU's pass accuracy, catching, and blocking (as per Jistic's sliders) and put run blocking at zero then I think it can be as challenging as default AA.sportdan30 wrote:On Varsity, it's a tad slower and I have time to see plays develop. I still feel challenged and the game plays out more realistically.
The big drawback on varsity is on special teams, but I'll happily switch to AA or Heisman for kicks if I need to.
- sportdan30
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Leebo,
You're right about the kicking game being easier on Varsity, but I also felt that the AI at times appeared super human on punt returns. Maybe that's just me.
What I have also noticed on Varsity compared to AA is that there doesn't appear to be a comeback AI. Now, I realize part of this may be due to my skill level, but it did seem that the AI would score each time I did or became "unstoppable" when it decided it wanted to score. I don't know. Maybe it's just me, but I like the realism better on Varsity.
You're right about the kicking game being easier on Varsity, but I also felt that the AI at times appeared super human on punt returns. Maybe that's just me.
What I have also noticed on Varsity compared to AA is that there doesn't appear to be a comeback AI. Now, I realize part of this may be due to my skill level, but it did seem that the AI would score each time I did or became "unstoppable" when it decided it wanted to score. I don't know. Maybe it's just me, but I like the realism better on Varsity.