Thanks Divot, 20 Wii courses, damn.DivotMaker wrote:I have heard the Wii comes with 20 courses. I have not gotten a copy of any version yet, so I can't comment on putting or anything yet. All I have seen is the 360 demo and lets just say I was underwhelmed as I typically am with a Tiger demo.....
Tiger Woods 09
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I'm using a laptop... Core2Duo 1.86Ghz, 2GB RAM, Vista SP1, Nvidia 8600 512MB gfx. It seems to run ok on this machine, pretty high detail at around 30fps and fairly smooth.DivotMaker wrote:Don't bother...your machine is too old for TW 08...JackDog wrote:What kind of rig do you need to play 08? I have a IBM ThinkCentre that's about 5 years old.
Supposedly it's 1:1 swing motion on tiger this year for wii. So I hope that means it's like Wii Sports golf. There's no way I can go to a handheld controller to play golf games after wii golf. The wii remote as a golf club is just awesome. They even sell golf clubs that you can buy for wii where you put the controller on the golf handle and swing the golf club. They're pretty inexpensive.wco81 wrote:Why?Inuyasha wrote:Wii version only way to go now for golf games. Is there going to be a demo on the Wii Channel for this?
Do any of them track your exact swing?
Or you just wave it and it will do the motion-captured animation just like any other game?
example :
Ya the thing is great, especially for sports games. And the accessories are really cheap . You can get the sports accessory bundle for like 15-20 bucks. It's got golf clubs, tennis rackets, baseball bat, racing wheel, and a few other ones I can't remember right now.
video for wco on how the golf club 1:1 works w/ wii golf (hey he's got my old 10 inch tv back from the ps2 days!):
http://www.youtube.com/watch?v=nF-zmWcmDCw
As you see, its 1:1 motion. No lag between your swing and the game. They say Tiger is supposed to be like that this year.
video for wco on how the golf club 1:1 works w/ wii golf (hey he's got my old 10 inch tv back from the ps2 days!):
http://www.youtube.com/watch?v=nF-zmWcmDCw
As you see, its 1:1 motion. No lag between your swing and the game. They say Tiger is supposed to be like that this year.
Wii Golf doesn't have 1:1. Well I didn't try it but Wii Tennis and Baseball, which I did try, let you swing the wand like a conductor directing an orchestra and the characters hit the tennis ball or swung the bat.
The first TW for Wii was suppose to be 1:1 but isn't
I don't know if EA knows how to make games without using motion-captured animations. If they're using mocap, then it isn't going to be 1:1.
If it's 1:1, you should be able to toss the golf ball in the air and hit it like you would a baseball with a bat. It would need to show all the imperfections in a person's swing. It should make the onscreen Tiger look like the amateur weekend golfer.
The first TW for Wii was suppose to be 1:1 but isn't
I don't know if EA knows how to make games without using motion-captured animations. If they're using mocap, then it isn't going to be 1:1.
If it's 1:1, you should be able to toss the golf ball in the air and hit it like you would a baseball with a bat. It would need to show all the imperfections in a person's swing. It should make the onscreen Tiger look like the amateur weekend golfer.
wii golf does have 1:1. When you swing, your character swings at the same time. There is no lag. Same w/ the other wii sports games. Maybe something was blocking the sensor where you were playing or maybe you were playing another wii golf game? the other ones don't have 1:1.
Divot : does wii tiger this year have 1:1 or do you make a swing motion, then your player does it like 10 seconds later?
Divot : does wii tiger this year have 1:1 or do you make a swing motion, then your player does it like 10 seconds later?
http://www.youtube.com/watch?v=t8XEH0C0Nbwwco81 wrote:Wii Golf doesn't have 1:1. Well I didn't try it but Wii Tennis and Baseball, which I did try, let you swing the wand like a conductor directing an orchestra and the characters hit the tennis ball or swung the bat.
The first TW for Wii was suppose to be 1:1 but isn't
I don't know if EA knows how to make games without using motion-captured animations. If they're using mocap, then it isn't going to be 1:1.
If it's 1:1, you should be able to toss the golf ball in the air and hit it like you would a baseball with a bat. It would need to show all the imperfections in a person's swing. It should make the onscreen Tiger look like the amateur weekend golfer.
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I believe your machine is probably much faster and more capable than a 5 year old IBM Thinkpad...James_E wrote:I'm using a laptop... Core2Duo 1.86Ghz, 2GB RAM, Vista SP1, Nvidia 8600 512MB gfx. It seems to run ok on this machine, pretty high detail at around 30fps and fairly smooth.DivotMaker wrote:Don't bother...your machine is too old for TW 08...JackDog wrote:What kind of rig do you need to play 08? I have a IBM ThinkCentre that's about 5 years old.
Looks good.Diablo25 wrote:http://www.youtube.com/watch?v=t8XEH0C0Nbwwco81 wrote:Wii Golf doesn't have 1:1. Well I didn't try it but Wii Tennis and Baseball, which I did try, let you swing the wand like a conductor directing an orchestra and the characters hit the tennis ball or swung the bat.
The first TW for Wii was suppose to be 1:1 but isn't
I don't know if EA knows how to make games without using motion-captured animations. If they're using mocap, then it isn't going to be 1:1.
If it's 1:1, you should be able to toss the golf ball in the air and hit it like you would a baseball with a bat. It would need to show all the imperfections in a person's swing. It should make the onscreen Tiger look like the amateur weekend golfer.
Still not totally convinced that the Wii can track the exact movements of the controllers in space. The variation of the back-swing is nice but Tiger's swing seems to be on rails.
That is, can you purposely make him take a bad swing or look awkward?
You're looking at the screen and getting a visual feedback of a textbook swing. When you swing a club in real life, you're not going to have that picture-perfect swing. That is what I'd like to see represented in Wii games. (of course, golf games on other systems aren't pretending to show you how your swing is, but rather, give you control over a virtual golfer with perfect mechanics and all you control is the strength and direction of the swing)
But I can see why it would be more intuitive for people who don't game much. In fact my folks may love it. They love playing golf and watching Tiger.
thanks looks good.Diablo25 wrote:http://www.youtube.com/watch?v=t8XEH0C0Nbwwco81 wrote:Wii Golf doesn't have 1:1. Well I didn't try it but Wii Tennis and Baseball, which I did try, let you swing the wand like a conductor directing an orchestra and the characters hit the tennis ball or swung the bat.
The first TW for Wii was suppose to be 1:1 but isn't
I don't know if EA knows how to make games without using motion-captured animations. If they're using mocap, then it isn't going to be 1:1.
If it's 1:1, you should be able to toss the golf ball in the air and hit it like you would a baseball with a bat. It would need to show all the imperfections in a person's swing. It should make the onscreen Tiger look like the amateur weekend golfer.
A few things:wco81 wrote:Looks good.
Still not totally convinced that the Wii can track the exact movements of the controllers in space. The variation of the back-swing is nice but Tiger's swing seems to be on rails.
That is, can you purposely make him take a bad swing or look awkward?
You're looking at the screen and getting a visual feedback of a textbook swing. When you swing a club in real life, you're not going to have that picture-perfect swing. That is what I'd like to see represented in Wii games. (of course, golf games on other systems aren't pretending to show you how your swing is, but rather, give you control over a virtual golfer with perfect mechanics and all you control is the strength and direction of the swing)
But I can see why it would be more intuitive for people who don't game much. In fact my folks may love it. They love playing golf and watching Tiger.
1. I think you're expecting and wanting too much, way more than 99% of the market wants. If I want a shitty golf swing, I'll hit the range. The 1:1 motion should correlate to how far back the on-screen golfer brings his/her club back and the power associated with that much of a backswing. I don't want a Charles Barkley-looking swing in a game because I accidentally took the Wiimote out too far after my backswing.
2. One thing that I think gets overlooked when people criticize the controls in a Wii game is how difficult it must be to develop a precise control system that is also forgiving enough to account for the range of motions people use. Potter for the Wii was a good example of a game that expected way too specific motions, but that leads to...
3. Wii Motion Control Plus, or whatever the hell it is called, is being introduced for a reason--the tech in the Wiimote/system isn't that accurate.
It's true that video games represent star athletes so people are used to video games representing things you can't do in real life.Dave wrote: A few things:
1. I think you're expecting and wanting too much, way more than 99% of the market wants. If I want a shitty golf swing, I'll hit the range. The 1:1 motion should correlate to how far back the on-screen golfer brings his/her club back and the power associated with that much of a backswing. I don't want a Charles Barkley-looking swing in a game because I accidentally took the Wiimote out too far after my backswing.
2. One thing that I think gets overlooked when people criticize the controls in a Wii game is how difficult it must be to develop a precise control system that is also forgiving enough to account for the range of motions people use. Potter for the Wii was a good example of a game that expected way too specific motions, but that leads to...
3. Wii Motion Control Plus, or whatever the hell it is called, is being introduced for a reason--the tech in the Wiimote/system isn't that accurate.
But the Wii was marketed as a revolution. You saw those videos of grandparents playing with their grandkids, making gentle motions in harmony with the onscreen characters they're suppose to be controlling.
Fact that it's just detecting motion (instead of translating your motion to the screen) in place of button presses may be a nuance which the casual players who've bought the Wii in such mass numbers probably miss.
Obviously they're still having a lot of fun with it.
Maybe Tiger's brand doesn't allow duffers to make virtual Tiger look bad in his game. Maybe they have to do it with cartoony characters or the Bill Murray character in Caddyshack so that you can make him take silly swings.
As for the Motionplus, I don't think that will do it. It's not just that the input device isn't capable enough. It's also that the video system have to be able to render the input in real time, rather than use captured animations which are already in the game.
You may be right that the market doesn't want to see themselves in the game, they want to see themselves as Tiger.[/b]
LOL... absolutely. I was just giving a sample machine where it runs well!DivotMaker wrote:
I believe your machine is probably much faster and more capable than a 5 year old IBM Thinkpad...
I have a problem though. When I play, I see menus and such and launch my game. Play the course, and when I try to return to main menu all I get is a black screen. Audio is playing, I can move the mouse around and it gives audio feedback as if I'm clicking on stuff, but the screen is black. My only option at that point is to kill the game by CTRL-ESC or ALT-TAB followed by right-clicking on the game in the taskbar and doing a close. So the game is responding no problem, but I can only see black. Any ideas? (Haven't tried updated video driver yet.. but mine is newer than the game.)
That is the great thing about the PC version. '06 (and probably other years) has a great Augusta available for download.Teal wrote:I would trade all of those courses for the money to license the Masters at Augusta. Especially St. Andrews. It's a classic course, with a rich history, and I love to watch the matches played there...I just dont think it translates into video game golf that well. Kind of a boring course.
But to be able to play Amen Corner? Oh, yeah...
If the 360 Tiger was close to the PC version, I would buy it in a second. To play that on the 50" Samsung would be awesome.
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I see this only when I have AA enabled in the Control Panel. I am running an nVidia GTX280 using the 177.83 WHQL drivers. Try to see if you have AA enabled. If not, I am not sure what is causing that, but it would frustrate me as well....James_E wrote:LOL... absolutely. I was just giving a sample machine where it runs well!DivotMaker wrote:
I believe your machine is probably much faster and more capable than a 5 year old IBM Thinkpad...
I have a problem though. When I play, I see menus and such and launch my game. Play the course, and when I try to return to main menu all I get is a black screen. Audio is playing, I can move the mouse around and it gives audio feedback as if I'm clicking on stuff, but the screen is black. My only option at that point is to kill the game by CTRL-ESC or ALT-TAB followed by right-clicking on the game in the taskbar and doing a close. So the game is responding no problem, but I can only see black. Any ideas? (Haven't tried updated video driver yet.. but mine is newer than the game.)
Why is it so hard to make a demo with adjustable difficulty?DivotMaker wrote:It is designed that way, unfortunately as they have continued the practice of releasing a demo that has "Default" difficulty and only 3 holes. While it gives you somewhat of a taste of the full version, it is certainly not a barometer that I would use to make a buying decision. I would not blame anyone for NOT buying the game because of how limited the demo is....10spro wrote:Hmmm, demo was on the easy side for me.
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Damn good question since it is already in the final product. Again, the TW demos are just horrible since they really don't give the user the chance to see what the final product is going to play like....JackB1 wrote:Why is it so hard to make a demo with adjustable difficulty?DivotMaker wrote:It is designed that way, unfortunately as they have continued the practice of releasing a demo that has "Default" difficulty and only 3 holes. While it gives you somewhat of a taste of the full version, it is certainly not a barometer that I would use to make a buying decision. I would not blame anyone for NOT buying the game because of how limited the demo is....10spro wrote:Hmmm, demo was on the easy side for me.
I like what I've played of the demo. But I must say this... I HATE the new commentators. The woman is a robot, and the guy just woke up from an all night bender in a pub in Ireland. It's really awful. Why'd they see the need to replace the two mainstays?
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Could not agree more. McCord and Feherty were replaced mainly because of user feedback asking for new commentators at TW-related forums. I realize that the phrase "be careful what you ask for...", but these two are simply awful IMO. Sam Torrance is about as exciting to listen to as it is to watch grass grow....Teal wrote:But I must say this... I HATE the new commentators. The woman is a robot, and the guy just woke up from an all night bender in a pub in Ireland. It's really awful. Why'd they see the need to replace the two mainstays?
