Really???Leebo33 wrote:All I know is my cousin is the highest rated player on Army!!
Thats freaking cool dude

Moderators: Bill_Abner, ScoopBrady
Don't you mean most 360 owners without an Xbox or PS2 would disagree?SoMisss2000 wrote:Most 360 owners would disagree. I love the 360 version. The game reminds me of...dare I say...a 2K football game.Badgun wrote:It's not on the same level of play as the Xbox version...not even close. As far as what's stripped out, what little presentation the Xbox version has, the 360 version doesn't have any of it. May be my imagination, but the dynasty just looks more robust and I'm not just talking spring game either. Trophy room, ESPN the Magazine, and other things that help immerse you in your dynasty are NOT in the 360 version. But let's forget about what they left out, the game just plays better on the Xbox...period.JRod wrote:NCAA 306 is a first generation title. Well it's atleast a 1.5 generation title and it on the same level as the xbox version. It coudl have been madden deju vu. But we have too playable titles.
I don't know yet what's been stripped out of the 360 version that was of any importance. Maybe the spring game. Put nothing missing in the 360 version kills the game.
If talking about onfield gameplay, then no, I don't think there's even a comparison.Badgun wrote:Don't you mean most 360 owners without an Xbox or PS2 would disagree?SoMisss2000 wrote:Most 360 owners would disagree. I love the 360 version. The game reminds me of...dare I say...a 2K football game.Badgun wrote: It's not on the same level of play as the Xbox version...not even close. As far as what's stripped out, what little presentation the Xbox version has, the 360 version doesn't have any of it. May be my imagination, but the dynasty just looks more robust and I'm not just talking spring game either. Trophy room, ESPN the Magazine, and other things that help immerse you in your dynasty are NOT in the 360 version. But let's forget about what they left out, the game just plays better on the Xbox...period.
Have you played either the PS2 or the Xbox version? I mean sat down and played a full game with either one?bkrich83 wrote:If talking about onfield gameplay, then no, I don't think there's even a comparison.Badgun wrote:Don't you mean most 360 owners without an Xbox or PS2 would disagree?SoMisss2000 wrote:Most 360 owners would disagree. I love the 360 version. The game reminds me of...dare I say...a 2K football game.
I have bashed the crap out of EA football games for the most part for the last several years. The 360 version of NCAA, at least up to this point, on the field is the game I have been looking for. Playcalling and player ratings actually mean something. By far EA's best pass and run game. I don't think the PS2 nor Xbox versions even compare.
The next-gen NCAA Football was among the most anticipated sports titles since the announcement of the Xbox 360. Football fans everywhere wondered where EA would take one of the best looking and best playing sports titles next? Unfortunately, EA took NCAA a few steps backward. Yes, the game looks, sounds and plays well, but there is a noticeable lack of polish and a painful lack of depth. If EA ironed out the graphical glitches and framerate, if EA increased the ESPN presence, and if EA included the awesome Campus Legend mode, this could have been the sports game of the year. While NCAA 07 is a good game, there are just too many ifs.
After all your posts on the game here and at OS, did you think there was any doubt in anyone's mind regarding how you feel about the game? We pretty much knew how you felt or were going to feel about the game by last weekend.Badgun wrote:The closing comments on the 360 version sum up exactly how I feel about it
I have played both versions. I don't know anyone that favors the current gen version. No comparison for me. I'll keep the PS2 version to play against friends who haven't gone 360 yet, but I really have no desire to play the current gen version after playing next gen.Badgun wrote:Have you played either the PS2 or the Xbox version? I mean sat down and played a full game with either one?bkrich83 wrote:If talking about onfield gameplay, then no, I don't think there's even a comparison.Badgun wrote: Don't you mean most 360 owners without an Xbox or PS2 would disagree?
I have bashed the crap out of EA football games for the most part for the last several years. The 360 version of NCAA, at least up to this point, on the field is the game I have been looking for. Playcalling and player ratings actually mean something. By far EA's best pass and run game. I don't think the PS2 nor Xbox versions even compare.
I'll give you the fact that it looks great, has great animations, and is greatly improved over Madden 360. There's just something about the gameplay that's not crisp and precise. It still has some of that floaty feel of Madden 360, not to mention the gameplay itself is nowhere near as smooth as the current gen versions.
So far I have seen 5 or 6 people who have BOTH versions, and everyone of them favors the current gen version over the 360. Must be something to it.
someone made an excellent point that I agree with...sports gamers say that game play in THE most important thing. Yet a game with good gameplay comes along, you want to complain about th emissing "fluff". Of course i'd like the missing features of the current version, however, I can't imagine it having better gameplay with that dated engine it's running off of. I guarantee you that youll see more complaints about the current gen version as far as gameplay than you will the 360 version.Badgun wrote:Don't you mean most 360 owners without an Xbox or PS2 would disagree?SoMisss2000 wrote:Most 360 owners would disagree. I love the 360 version. The game reminds me of...dare I say...a 2K football game.Badgun wrote: It's not on the same level of play as the Xbox version...not even close. As far as what's stripped out, what little presentation the Xbox version has, the 360 version doesn't have any of it. May be my imagination, but the dynasty just looks more robust and I'm not just talking spring game either. Trophy room, ESPN the Magazine, and other things that help immerse you in your dynasty are NOT in the 360 version. But let's forget about what they left out, the game just plays better on the Xbox...period.
EXACTLY!Leebo33 wrote:After all your posts on the game here and at OS, did you think there was any doubt in anyone's mind regarding how you feel about the game? We pretty much knew how you felt or were going to feel about the game by last weekend.Badgun wrote:The closing comments on the 360 version sum up exactly how I feel about it
I guess that I am not included in the "EVERYONE" seeing as how I just told you last page that I thought the 360 version was better thus far.Badgun wrote:So far I have seen 5 or 6 people who have BOTH versions, and everyone of them favors the current gen version over the 360. Must be something to it.
To me gameplay IS the only thing that's important. While I enjoy a more robust dynasty, the Xbox version has BETTER gameplay than 360 version. Keep in mind, I'm not talking just animations here, I'm talking about the way the game feels in your hands when you throw the ball to a receiver cutting across the middle or juke a guy out of his shoes as you break into the open field. I just feel the Xbox version is so much more precise and responsive when doing practically everything. The audible system and pre play adjustments are so much easier on the Xbox now. Why they didn't incorporate these same ideas into the 360 version is beyond me.SoMisss2000 wrote:someone made an excellent point that I agree with...sports gamers say that game play in THE most important thing. Yet a game with good gameplay comes along, you want to complain about th emissing "fluff". Of course i'd like the missing features of the current version, however, I can't imagine it having better gameplay with that dated engine it's running off of. I guarantee you that youll see more complaints about the current gen version as far as gameplay than you will the 360 version.Badgun wrote:Don't you mean most 360 owners without an Xbox or PS2 would disagree?SoMisss2000 wrote:Most 360 owners would disagree. I love the 360 version. The game reminds me of...dare I say...a 2K football game.
good review!Brando70 wrote:Since this has become the de facto NCAA impressions thread, all I can say is the 360 version has made a great first impression with me. I have not really been into NCAA since 2003 -- the 2004 version was great, but I spent most of my time playing 2k4 that season. 2005 was crap, and 2006 felt like a slight evolution of 2004.
This game feels more fresh. I don't have my XBox or PS2 anymore, so maybe the XBox has better gameplay, but I'm not having any control issues with the 360 version.
Anyway, I only played two games, AA level, 5 minutes, just to get a feel. I played as Missouri at home against Nebraska and lost a fun 7-0 defensive struggle, where the only TD was a fumble returned for a touchdown. My second game, I played as Iowa at Notre Dame in the rain and lost 24-14.
Long-winded first impressions:
PROS
--CPU playcalling. The thing that has always held back NCAA IMO has been the idiotic CPU playcalling. Teams not running enough, throwing deep too much, etc. The two games I played last night, the CPU ran well and worked the shorter routes a lot. It wasn't flawless -- Nebraska ran a PA with less than minute left and a 7-0 lead -- but the computer actually mounted sustained drives. A welcome sight.
--Blocking. The best I've seen in an EA football game.
--Animations. Lots of cool new ones I haven't seen before, especially tackle breaks and guys getting knocked on their asses by blocks.
--Graphics. They're not on par with something like GRAW and Oblivion, but the stadiums feel huge and more alive than previous versions. It doesn't look like your 3D guys are playing against a Seurat painting anymore.
--Audio. Not sure how different it is, but the 5.1 sounds much better to me. The crowd reactions are pretty good and best of all, they are LOUD.
--Special teams. Blocking on kick returns! Blocking on punt returns!! And blocked kicks!!! Now when the CPU is in punt block, I actually need to think about audibling to max protection.
--The touch on passing. I'm not using the cone, but I really like the feel of throwing in this game. You can lead your guys but you'll also see a fair amount of poorly thrown passes, even with default sliders.
--The running game. I really like it. Still getting used to the controls, but I like the way the backs move and the way holes open. The downfield blocking is awesome.
--Variety. Game 1, Nebraska and I combined for 6 ints, 5 in the first half. Their only TD came on a fumble from a sack that was run back. Neither offense did much in the air. Game 2, Notre Dame came out and played me like a fiddle. They threw no picks and only turned over a blocked FG I ran back for a TD. That swung momentum my way as I got my O in gear and also recovered an onside kick, only to throw a game-clinching INT late.
--Offensive playbooks. Huge and varied by team.
--Mini games. Slap my ass and call me Sally, I like them. Well, at least Tug of War, which was really fun as well as a good way to practice improvising since you are given plays to run.
CONS
--Camera angle. As in one angle. It's a good angle, totally playable, but we're back to not being able to see to the sidelines when passing. That sucks.
--Stuttery frames. It's better than the demo, but the game still chugs during stadium shots. It seemed fairly smooth when playing.
--Collision detection. It's dicey at times, and you'll see some phantom tackles as well the occasional touch football tackle from behind. You can really see it on replays.
--Animations. While some are good, others just look odd and remind you this is the first effort.
--Repetitive cut scenes. If you're going to insist on showing the break of the offense, how about having more than 3 scenes? And maybe not have the defense standing there pre-huddle break, swaying like they're listening to "Amazing Grace"?
--Weather. The mist from the rain looked great, but the rain itself looked very XBox-ish.
--Blocked kicks. Awesome that they are there, but I had two in both games I played. However, I didn't have any in the demo, so it's perhaps a fluke.
--Defensive playbooks. Big, but they looked the same to me from team to team (including the demo).
--Next generation taxation. As in taking away features when giving us richer graphics. I agree with Kevin, it's tiresome, and especially when it's things like cutting 1-AA teams. WTF? It's not like they had to model those stadiums. The paying for alternative unis thing is also crap.
OVERALL
Can't wait to get home and play again, a feeling I haven't had from a sports game since MVP 2005. That's really all I can ask for after the first few hours with a game.
I could definitely see it becoming an issue offline, but from what I saw last night, it's not a big deal offline (just my opinion). The playbooks are big enough and playcalling important enough that I was often using the whole playclock, even if skipping the break animations. As for the CPU, even if I skipped it, they would usually get to the 10-15 second range before snapping, and I often just let the animations run to keep the time more real.Badgun wrote:It's worth mentioning again that the horrible way the 360 version allows you to finish a play, call another one, and get back to the line of scrimmage in 2 seconds is NOT in the Xbox version. The Xbox version still handles this the way it should be handled.
No, it has more to do with the way the defense penetrates. I didn't have any of my kicks blocked, but blocked two FGs because my teams got good pushes up the middle. I actually took a pretty cool picture of an Iowa LB leaping up and blocking the Notre Dame kick.10spro wrote:Brando, you think the block kicks has something to do with the new kicking meter which I am not really fond of?