Madden 10 - Will they prove us wrong?
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- Slumberland
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It's really fun but I'm going to need to find a way to make it harder for next season. I'm 13-2 right now and feel like I can basically line up with 5 WR's at will and either someone will be open in the middle or someone will be open on the wing. Sanchez has thrown for over 4,000 yards, we're leading the league in offense, and Sean Ellis broke Strahan's single season sack record. The CPU seldom puts together a sustained drive and gets most of its points off of turnovers. I'll see what Bill cooks up for his version 3 sliders or just go with All-Madden and suffer through the CPU cheese.
That's what I thought.XXXIV wrote:Looked alot like the Bears - Vikings game from two years ago...
I have seen a lot of CPU sustained drives, and this was the first game where I saw a lot of big plays. The game is certainly not easy for me right now, so I haven't been able to drive at will or anything.
- sportdan30
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- matthewk
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I'm playing on all-pro, and the only real issue I'm having right now (other than the holding penalties on FGs) is the CPU running game.
In my first 2 franchise games as the Sehawks, I faced the Rams and 49ers. Both teams have monster RBs that should be able to gaing good yards. I held each to under 30 yards rushing. Do I need to just bump up the CPU run blocking slider to 100 n order to get a challenge?
Not sure if it makes a difference, but I did convert the 'hawks D from a 4-3 to a 3-4 by moving Hill to ILB, Mebane to DE, and signing Boss Bailey.
The penalty slider have been working nicely. Holding is strange though. Anything over 53 and every other play involves a holding penalty.
In my first 2 franchise games as the Sehawks, I faced the Rams and 49ers. Both teams have monster RBs that should be able to gaing good yards. I held each to under 30 yards rushing. Do I need to just bump up the CPU run blocking slider to 100 n order to get a challenge?
Not sure if it makes a difference, but I did convert the 'hawks D from a 4-3 to a 3-4 by moving Hill to ILB, Mebane to DE, and signing Boss Bailey.
The penalty slider have been working nicely. Holding is strange though. Anything over 53 and every other play involves a holding penalty.
-Matt
- matthewk
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I ran one back in my second game ever, but since then I haven't seen any by either team. I have seen a nice variety, which is a pleasent site after so many years of 2k5 and the automatic 20-25 yard KO returns.sportdan30 wrote:Anyone think kick-off returns are a bit excessive in this game? Just curious. There were two in last game. I don't know if it's a result of poor kick off coverage or if it varies by team.
-Matt
- dbdynsty25
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I ran back two in one game, but those are the only two I've got. The CPU has returned two on me as well. This is over like 10 games.matthewk wrote:I ran one back in my second game ever, but since then I haven't seen any by either team. I have seen a nice variety, which is a pleasent site after so many years of 2k5 and the automatic 20-25 yard KO returns.sportdan30 wrote:Anyone think kick-off returns are a bit excessive in this game? Just curious. There were two in last game. I don't know if it's a result of poor kick off coverage or if it varies by team.
Ive played thru the season and into the playoffs and have not seen a single kick or punt return for a TD. I was thinking that might be a problemsportdan30 wrote:Anyone think kick-off returns are a bit excessive in this game? Just curious. There were two in last game. I don't know if it's a result of poor kick off coverage or if it varies by team.

As for sustained CPU drives. I have seen quite a few. Maybe my thats the Ram and I combo?
You might want to try My Skill with adjusted CPU sliders. I'm using Heelfan's set at OS. As the Bears I won my first 3 games vs Packers, Steelers and Seahawks by an average of 10 pts. Just got bombed by the Lions 45-17. Lions are 4-0 right now. You will get a challenge every once in a while at least.Slumberland wrote:It's really fun but I'm going to need to find a way to make it harder for next season. I'm 13-2 right now and feel like I can basically line up with 5 WR's at will and either someone will be open in the middle or someone will be open on the wing. Sanchez has thrown for over 4,000 yards, we're leading the league in offense, and Sean Ellis broke Strahan's single season sack record. The CPU seldom puts together a sustained drive and gets most of its points off of turnovers. I'll see what Bill cooks up for his version 3 sliders or just go with All-Madden and suffer through the CPU cheese.
Some games I shut it down and some games I dont. You might have a good run D?matthewk wrote:So am I the only one having problems with the CPU running attack? It seems way too easy to shut down.
How long into the season have you played?
Im using 15 minute qtrs and have played 20 games into the season(including 2 pre season and 2 playoff games). So I have a very big sample.
Im going to have to check the stats from the season to be sure though as I might be imagining stuff.
What team are you using? I fall into the trap of almost always playing the Redskins, so it's very hard for me to judge the CPU offense objectively.matthewk wrote:So am I the only one having problems with the CPU running attack? It seems way too easy to shut down.
But in the online games I've played with 8 min and 0:15, I've seen far less running success than passing success for both teams. I've seen enough decent run plays to not give up on it completely, but passing seems to be a lot more effective for me and my opponents so far.
But then, I'm playing with the Redskins.
I gave up about 600 rushing yards for the season with the Steelers. I don't remember the last time I played an EA football game where I didn't lead the league in rush defense though.
Through 4 games of season 2, it is more of the same, although there are some speedy rookie rbs out there.
I've read at OS that the CPU runs the ball better on normal speed. Anyone here experience this? I'm still playing default slow speed.
Through 4 games of season 2, it is more of the same, although there are some speedy rookie rbs out there.
I've read at OS that the CPU runs the ball better on normal speed. Anyone here experience this? I'm still playing default slow speed.
There might be some truth to that. I'm playing on normal and found the CPU could be pretty effective on the ground. I got completely diced up by the Vikings and also struggled against the Panthers, while I had a much easier time against the Packers and Cardinals. I do think the teams with good o-lines and RBs can run effectively, even on All-Pro default. That might change as I get more experience with the game.HipE wrote:I gave up about 600 rushing yards for the season with the Steelers. I don't remember the last time I played an EA football game where I didn't lead the league in rush defense though.
Through 4 games of season 2, it is more of the same, although there are some speedy rookie rbs out there.
I've read at OS that the CPU runs the ball better on normal speed. Anyone here experience this? I'm still playing default slow speed.
- matthewk
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I'm 2 games into my Seahawks franchise. Changed the D to a 3-4. I don't thik they have a particularly stiff run defense based on the ratings.
I also played 6 games or so using various teams in exhibition. I never recall any back really taking it to me.
I play on All-pro, fast speed. I think I'll try upping the CPU run block to 100 and see what happens.
I also played 6 games or so using various teams in exhibition. I never recall any back really taking it to me.
I play on All-pro, fast speed. I think I'll try upping the CPU run block to 100 and see what happens.
-Matt
Lowering your own Run D reaction time and shed block will also help.matthewk wrote:I'm 2 games into my Seahawks franchise. Changed the D to a 3-4. I don't thik they have a particularly stiff run defense based on the ratings.
I also played 6 games or so using various teams in exhibition. I never recall any back really taking it to me.
I play on All-pro, fast speed. I think I'll try upping the CPU run block to 100 and see what happens.
- Slumberland
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Hip, go to your EA Sports profile page and click on one of your videos. There will be a few media buttons you can click to share it -- choose the e-mail one and copy the code that's displayed. Then come here and paste it in a post. You want to just keep what's between the two embed tags, deleting the code before and after them. Post it and you're done. (If you reply to a post with a video, you'll see what the code should look like.)HipE wrote:How do you embed videos in your posts? I have some I'd like to share.
Also, for some reason I can't copy the embed code from the EA site in Firefox -- I could only grab it with IE.
The computer cant rush against me at all.
Here are my settings...
all-pro
default sliders (recently I bumped cpu running +10 in each catagory)
My team - Redskins
7min clock, no acceleration
I've tried playing the Vikings, Dallas, Philly, Cards, Steelers etc... no back has really had a big day against me. Having Haynesworth in the middle might be key (rated 99 overall).
I think Barber had 60 yards. I need to adjust some sliders. Right now my biggest problem is throwing a few too many int's.
Here are my settings...
all-pro
default sliders (recently I bumped cpu running +10 in each catagory)
My team - Redskins
7min clock, no acceleration
I've tried playing the Vikings, Dallas, Philly, Cards, Steelers etc... no back has really had a big day against me. Having Haynesworth in the middle might be key (rated 99 overall).
I think Barber had 60 yards. I need to adjust some sliders. Right now my biggest problem is throwing a few too many int's.
Last edited by eman on Tue Aug 25, 2009 11:01 pm, edited 1 time in total.
I went back and look at my season to check on exactly what the cpu rush offense did. 15 minute qtrs accelerated clock. All Pro.
The first 3 games were played at 12 minutes. See the difference? I was surprised myself. A little seems to go a long way....
EDIT: The stats below do not include the back ups rush att unless they got 5 carries. Im not totally nuts.
Sea Jones 10/28
Was Portis 20/47
GB Grant 11/31
SF Gore 28/110
Min Taylor 14/144 Peterson 12/81 I knocked out Peterson and it only hurt me
Jax Jones-Drew 28/68
Ind Addai 29/81
Det Morris 18/54 Smith 10/39
NO Thomas 23/52 Bush 5/28
AZ Hightower 19/52
Sea Jones 24/106
Chi Forte 19/39
Ten Jonson 30/125
Tex Slaton 16/50
AZ Hightower 16/55
SF Gore 21/95 Robinson 10/36
WC vs GB Grant 19/87
DIV vs Car Williams 20/74
Key seems to be playing a game where you hit around the magical 60 plays a team mark....and or perhaps using the Rams who finished #16 in Run D.
I think the cpu running game works much like your own in as they need to run the number of plays to work on your D.
I have a game in Seattle for the NFC title ...one problem S Jackson is out for the week
The first 3 games were played at 12 minutes. See the difference? I was surprised myself. A little seems to go a long way....
EDIT: The stats below do not include the back ups rush att unless they got 5 carries. Im not totally nuts.
Sea Jones 10/28
Was Portis 20/47
GB Grant 11/31
SF Gore 28/110
Min Taylor 14/144 Peterson 12/81 I knocked out Peterson and it only hurt me

Jax Jones-Drew 28/68
Ind Addai 29/81
Det Morris 18/54 Smith 10/39
NO Thomas 23/52 Bush 5/28
AZ Hightower 19/52
Sea Jones 24/106
Chi Forte 19/39
Ten Jonson 30/125
Tex Slaton 16/50
AZ Hightower 16/55
SF Gore 21/95 Robinson 10/36
WC vs GB Grant 19/87
DIV vs Car Williams 20/74
Key seems to be playing a game where you hit around the magical 60 plays a team mark....and or perhaps using the Rams who finished #16 in Run D.
I think the cpu running game works much like your own in as they need to run the number of plays to work on your D.
I have a game in Seattle for the NFC title ...one problem S Jackson is out for the week

Tonight I played Dallas and bumped the game to 8 min (no accl clock) and was close to 60 plays. It did seem to make a difference - espeically in the second half. My defense seemed to tire and Barber finished with 88 yards. Again, not a huge day but he converted several key 3rd downs against me.XXXIV wrote:I went back and look at my season to check on exactly what the cpu rush offense did. 15 minute qtrs accelerated clock. All Pro.
The first 3 games were played at 12 minutes. See the difference? I was surprised myself. A little seems to go a long way....
EDIT: The stats below do not include the back ups rush att unless they got 5 carries. Im not totally nuts.
Sea Jones 10/28
Was Portis 20/47
GB Grant 11/31
SF Gore 28/110
Min Taylor 14/144 Peterson 12/81 I knocked out Peterson and it only hurt me![]()
Jax Jones-Drew 28/68
Ind Addai 29/81
Det Morris 18/54 Smith 10/39
NO Thomas 23/52 Bush 5/28
AZ Hightower 19/52
Sea Jones 24/106
Chi Forte 19/39
Ten Jonson 30/125
Tex Slaton 16/50
AZ Hightower 16/55
SF Gore 21/95 Robinson 10/36
WC vs GB Grant 19/87
DIV vs Car Williams 20/74
Key seems to be playing a game where you hit around the magical 60 plays a team mark....and or perhaps using the Rams who finished #16 in Run D.
I think the cpu running game works much like your own in as they need to run the number of plays to work on your D.
I have a game in Seattle for the NFC title ...one problem S Jackson is out for the week
- Slumberland
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Beat the Cards in a rainy Super Bowl that was very entertaining 'til the half (10-9, they led) but then devolved into (what's become) the usual blowout, spurred by several CPU turnovers. I'll give Bill's new v3 sliders a shot, though reports vary from 'most realistic evar' to 'I score 50+ a game with these'. In which case it's nothing but online franchise for me.
My first blocked punt EVER in video football!
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