Racing Sim Thread, Part II

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pk500
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Post by pk500 »

Edit: Double post. Sorry.
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Post by Jimmydeicide »

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Post by pk500 »

Jimmydeicide wrote:http://news.bbc.co.uk/2/hi/technology/7440658.stm

Interesting ?
It's an interesting concept. But I have trouble keeping up with you lot -- how the hell can I match Hamilton, Kubica and Kimi? :)

Take care,
PK
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Post by Gurantsu »

OK, I am now officially in love with the interface changes in the new GP2 mod. Does anyone know how I could make that a permanent thing no matter what mod is loaded?

My favorite part is being able to control all race settings just before actually starting a race; number of drivers, type of start, laps, everything, without having to go to the rules section first.

Is there maybe a similar mod out there already for this?
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Post by Jimmydeicide »

Gurantsu wrote:OK, I am now officially in love with the interface changes in the new GP2 mod. Does anyone know how I could make that a permanent thing no matter what mod is loaded?

My favorite part is being able to control all race settings just before actually starting a race; number of drivers, type of start, laps, everything, without having to go to the rules section first.

Is there maybe a similar mod out there already for this?

Have you tried switching mods after you started with the GP2 mod the next mod still had all that under race settings.
You would just have to end each rfactor session by selecting the gp2 mod before exiting so next time you load rfactor it starts with the gp2 mod.

Unless im not understanding you . the aero and such tabs on top of my page dont do anything.
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Post by pk500 »

Fellas:

I was traipsing around the Web for a few moments today and found a RACE 07 conversion for rFactor that has complete skins for the 2008 BTCC season.

Might give it a go, as I dig the BTCC ... :)

Take care,
PK
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Post by Jimmydeicide »

pk500 wrote:Fellas:

I was traipsing around the Web for a few moments today and found a RACE 07 conversion for rFactor that has complete skins for the 2008 BTCC season.

Might give it a go, as I dig the BTCC ... :)

Take care,
PK
Cool beta test it mother f***er and let us know.

In the mean time i test drove the red bull in gp2 Art racing i think it was pretty easy to drive very very stable didnt feel like they had much weight and the throttle seems super touchy at times and braking is f1 style unbelievable , by far gives the sensation of how an f1 car or these should brake but i dont know how realistic these things are.

Will make for some good poker night stuff if i can figure the throttle out but may not seem the most realistic driving model.

Someone more in tune with what it should feel like should chime in tho.
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Post by Gurantsu »

Jimmydeicide wrote:
Gurantsu wrote:OK, I am now officially in love with the interface changes in the new GP2 mod. Does anyone know how I could make that a permanent thing no matter what mod is loaded?

My favorite part is being able to control all race settings just before actually starting a race; number of drivers, type of start, laps, everything, without having to go to the rules section first.

Is there maybe a similar mod out there already for this?

Have you tried switching mods after you started with the GP2 mod the next mod still had all that under race settings.
You would just have to end each rfactor session by selecting the gp2 mod before exiting so next time you load rfactor it starts with the gp2 mod.

Unless im not understanding you . the aero and such tabs on top of my page dont do anything.
Yeah, if you switch mods in the game it stays, until you restart the game then its gone. I know you can select the mod before you exit, I was just wondering if there was a way for it to stay without having to do that.
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Post by mixdj1 »

OK, DSP now has a dedicated rFactor Teamspeak server. Here is everything you need:

client software:
http://www.goteamspeak.com/?page=downloads

server address:
70.86.169.210:8892

The password is the same as the race server password. The server will be up 24/7 and has a limit of 10 concurrent users. If we can ever get a bigger crowd for racing I'll have the limit increased.
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Post by pk500 »

What's the consensus around here on what you cats are using for force feedback for rFactor?

1. ISI default
2. Leo's FFB plug-in
3. RealFeel plug-in
4. Combination of Leo's and RealFeel

I don't like the ISI one bit. Leo's is nice because it works with every mod after a slight tweak in the .ini file, which I showed Mix for the Meganes last night. RealFeel feels amazing, but it doesn't work well with every mod.

Maybe I'll try the combo route. What are you cats using?

Thanks,
PK
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Post by mixdj1 »

I'm using Leo's as you already know. I tried RealFeel last year but it didn't feel right with some cars and there was too much messing around with files to get it right. I guess it's the console gamer in me but I just want to fire up the game and play. I recently installed Leo's as I heard it was more plug and play.
Last edited by mixdj1 on Fri Jun 13, 2008 11:13 am, edited 1 time in total.
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Post by Jimmydeicide »

Since i reinstalled ive been using the leo only, but i dont like it when the feel just gives out when you are over steering, so im thinking of going back to real feel because when you get a mod that uses it well it is awsome the only downside is all the tweaking on that and for Logi tech owners you have the reverse force feedback to contend with which adds just that liitle confusion in the mix for some mods.
The only thing i can suggest with the real feel is to make sure the console commands are active so you can adjust all the details while your on track .
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Post by pk500 »

Thanks for the feedback, Jimmy.

My big quibble with Leo's is that it feels like you're fighting the wheel all the time. The wheel always feels a bit too heavy.

The default ISI FFB is too light and too canned, but Leo's swings the pendulum too far in the other direction. And I'm running the FFB level at Low, to eliminate all the canned horseshit in the ISI FFB, and using FFB percentage of -80. Plus there are some very strong oscillations in the wheel on straights with some mods, such as IndyCars.

But as Jimmy said, RealFeel requires a lot of tweaking. And it simply doesn't work very well on some mods. But when it does work, it feels fantastic and is faster.

I did some testing last night with Meganes at Toban Short and IndyCars at Osterreichring. With Leo's and the Meganes, I was running consistently in the high 1:01's to low 1:02's. With RealFeel and the Meganes, I was running consistently in the mid-1:00's to mid-1:01's. I was about a second quicker per lap with default RealFeel.

But default RealFeel felt very, very strange with IndyCars at the O-Ring. The car had excessive torque steer, as it pulled hard to the left or right when you started your turn-in, and the wheel wavered a bit on the straights. Meanwhile, Leo's feels absolutely sublime with IndyCars at the O-Ring.

This illustrates that I need to probably combine Leo's and RealFeel, which some people have done successfully from what I've read at some forums. You can adjust the percentage of RealFeel input, with default/Leo's FFB filling the remaining space. I need to give that a go.

Any other input from other DSP rFactor drivers is greatly appreciated.

Thanks,
PK
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Post by Jimmydeicide »

No that sounds like the ff was reversed.

And in leos if i turn further than the tires are gripping my wheel goes slack it sound like yours is different than that.
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Post by pk500 »

Jimmydeicide wrote:No that sounds like the ff was reversed.

And in leos if i turn further than the tires are gripping my wheel goes slack it sound like yours is different than that.
I made an easy tweak to my controller.ini file that I discovered in a forum that eliminates the center dead zone and decreases the slack at the limit of grip.

I'll send it to you if I can find it.

Take care,
PK
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Post by mixdj1 »

pk500 wrote:I made an easy tweak to my controller.ini file that I discovered in a forum that eliminates the center dead zone and decreases the slack at the limit of grip.

I'll send it to you if I can find it.
I'd be interested in that tweak too. :)
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Post by DChaps »

As much as I agree with you about the default ISI FFB, that is what I am now back to using. I got so frustrated with all the constant tweaking and testing I was doing with RealFeel. It becane where I was so focused on getting it right I was not enjoying the sim. It was like going slider crazy in NFL2K5. I never gave Leo's a try and I guess I should.
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Post by DChaps »

I was really hoping that like last year the Virtua_LM team would release us a surprise before LeMans (last year it was there LeMans track). This year I was hoping it would be their Group C mod. Well it's almost as good, as they have just released Mid-Ohio for all gmotor2 engine platforms including rFactor, GTR2, Race07, and GT Legends. Pretty cool. Mid-Ohio is in my top 10 tracks of all time. Love that track for some reason. Anyway, I will be setting up a server for it tonight.

http://www.virtualr.net/mid-ohio-sports ... -released/

http://www.virtualr.net/mid-ohio-sports ... platforms/

http://www.rfactorcentral.com/detail.cf ... r%20Course

http://forum.racesimcentral.com/showthread.php?t=321565
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Post by pk500 »

DChaps wrote:As much as I agree with you about the default ISI FFB, that is what I am now back to using. I got so frustrated with all the constant tweaking and testing I was doing with RealFeel. It becane where I was so focused on getting it right I was not enjoying the sim. It was like going slider crazy in NFL2K5. I never gave Leo's a try and I guess I should.
You've touched upon why I'm leaning toward Leo's and just forgetting it, Don.

There's no gray area to Leo's. You can either install it and leave it alone or adjust for each mod according to the suspension properties of that mod. But there's no latitude for tweaking, which isn't such a bad thing.

If anyone wants tweaking parameters for Leo's for most of the mods we run, I'll be happy to send them to you. I have looked up the suspension and default setup tuning data needed for Leo's for just about all of the mods we run and have put it into a Word table. Just PM me.

You can run default Leo's and feel improvement. But it's even better with these minor tweaks, which consist of just changing four digits in the Leo's .ini file for each mod. That's why I disappear for about three minutes every time we change mods in our rFactor Poker Nights. My departures aren't always to get more beer or scotch. :)

Take care,
PK
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Post by Jimmydeicide »

pk500 wrote:
DChaps wrote:As much as I agree with you about the default ISI FFB, that is what I am now back to using. I got so frustrated with all the constant tweaking and testing I was doing with RealFeel. It becane where I was so focused on getting it right I was not enjoying the sim. It was like going slider crazy in NFL2K5. I never gave Leo's a try and I guess I should.
You've touched upon why I'm leaning toward Leo's and just forgetting it, Don.

There's no gray area to Leo's. You can either install it and leave it alone or adjust for each mod according to the suspension properties of that mod. But there's no latitude for tweaking, which isn't such a bad thing.

If anyone wants tweaking parameters for Leo's for most of the mods we run, I'll be happy to send them to you. I have looked up the suspension and default setup tuning data needed for Leo's for just about all of the mods we run and have put it into a Word table. Just PM me.

You can run default Leo's and feel improvement. But it's even better with these minor tweaks, which consist of just changing four digits in the Leo's .ini file for each mod. That's why I disappear for about three minutes every time we change mods in our rFactor Poker Nights. My departures aren't always to get more beer or scotch. :)

Take care,
PK
Haha and i thought you where leaving to tweak real feel ... and get a scotch :P

A classic once for me using real feel was on one of our endurance races previous i was kicking butt in practice only to have real feel reverse its effects upon race start so i was battleing an endurance race with reverse feedback effects it was draining until i remembered i could disable hw plugin and hit every key to do it and got default rfactor back about 30 mins remaining, now i know how Coulthard feels when his brake pedal is rubbing on the side of the cockpit :twisted:
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Post by GB_Simo »

I'm still using the settings for Leo's that PK suggested back on page 17 of this very thread. I do no tweaking, because I lack the inclination to do so, because I'm yet to come across a mod where I didn't think those settings provided me with enough feel, and because I don't feel like I'm losing great amounts of time because of force feedback.

The only problem I've ever had was the last time we ran the Indy oval a couple of weeks ago, when my FFB settings appeared to change themselves every time I went over the yard of bricks, so the effects would reverse on one lap, then revert back to normal the next. That was peculiar but I've never had it anywhere else.
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Post by Smurfy »

GB_Simo wrote:The only problem I've ever had was the last time we ran the Indy oval a couple of weeks ago, when my FFB settings appeared to change themselves every time I went over the yard of bricks, so the effects would reverse on one lap, then revert back to normal the next. That was peculiar but I've never had it anywhere else.
I think Mix was experiencing similar problems at Indy. I can't remember if it was him or someone else. Anyway, he said every time he crossed the bricks, his car pulled to the left. I had no such problem.
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Post by Jimmydeicide »

Smurfy wrote:
GB_Simo wrote:The only problem I've ever had was the last time we ran the Indy oval a couple of weeks ago, when my FFB settings appeared to change themselves every time I went over the yard of bricks, so the effects would reverse on one lap, then revert back to normal the next. That was peculiar but I've never had it anywhere else.
I think Mix was experiencing similar problems at Indy. I can't remember if it was him or someone else. Anyway, he said every time he crossed the bricks, his car pulled to the left. I had no such problem.
It was me bur it went away after i hit the garage and came out again, im sure its just that track .
Honestly ive never had a problem other than oscilation at stand still which goes awayonce moving.
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Post by Rodster »

Hey fellas a sure to be Hall of Fame track was just released, Mid-Ohio. It is absolutely beautiful. 8)

http://www.rfactorcentral.com/detail.cf ... r%20Course
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Post by pk500 »

DChaps wrote:I was really hoping that like last year the Virtua_LM team would release us a surprise before LeMans (last year it was there LeMans track). This year I was hoping it would be their Group C mod. Well it's almost as good, as they have just released Mid-Ohio for all gmotor2 engine platforms including rFactor, GTR2, Race07, and GT Legends. Pretty cool. Mid-Ohio is in my top 10 tracks of all time. Love that track for some reason. Anyway, I will be setting up a server for it tonight.

http://www.virtualr.net/mid-ohio-sports ... -released/

http://www.virtualr.net/mid-ohio-sports ... platforms/

http://www.rfactorcentral.com/detail.cf ... r%20Course

http://forum.racesimcentral.com/showthread.php?t=321565
Downloaded and drove this track last night. Stunning. Brilliant. Completely worthy of the almost instant rFactor Hall of Fame honors.

We must drive this track on our next Poker Night.

Take care,
PK
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