Madden 10 - Will they prove us wrong?

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tjung0831
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Post by tjung0831 »

matthewk wrote:
tjung0831 wrote:I hate the thought of using Bulger as my QB for dynasty but the Rams uni's look so good, I gotta roll with the Rams but I've got to find me a QB to trade for first.
Another team that I tried and really liked was the Falcons...that is a strong strong offense there with Turner, White, and Ryan.
So you're tjungin' it with the teams now? ;)
tjungin it has turned into a way of life for me....
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Danimal
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Post by Danimal »

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Post by dougb »

It's EA Sports' Flagship franchise and the quality of the game finally reflects it. There'll always be things that can be improved, and if they're smart the EA Execs will stay the hell out of the way and allow the new team to follow the course they've set.

Best wishes,

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Leebo33
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Post by Leebo33 »

Danimal wrote:http://dubiousquality.blogspot.com/2009 ... sions.html

Just some impressions.
"13) Wide receivers must not always get off the line cleanly."

Yeah, I forgot about this. This is great in Madden 10.
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Post by Slumberland »

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XXXIV
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Post by XXXIV »

Leebo33 wrote:
Danimal wrote:http://dubiousquality.blogspot.com/2009 ... sions.html

Just some impressions.
"13) Wide receivers must not always get off the line cleanly."

Yeah, I forgot about this. This is great in Madden 10.

Sometimes they even slip and fall on their own.
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Post by TCrouch »

Reading that makes my head hurt.

And yet I'll still race home and try it out just to see...
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Post by TCrouch »

XXXIV wrote:
Leebo33 wrote:
Danimal wrote:http://dubiousquality.blogspot.com/2009 ... sions.html

Just some impressions.
"13) Wide receivers must not always get off the line cleanly."

Yeah, I forgot about this. This is great in Madden 10.

Sometimes they even slip and fall on their own.
I was actually helping cover a receiver who did this in my last game. Cut, slipped, and I abandoned him to jump the underneath route. The receiver who slipped (Hakeem Nicks of the G-Men) ended up getting up, blowing by my Dime CB and catching a deep post for a 75 yard score.

Not only do they slip, but they recover. I figured I'd have tagged Eli by that time, but it didn't happen and I paid the price.
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Danimal
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Post by Danimal »

So has anyone tried co-op?

Wondering if there is any fun to be had?
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Post by Zeppo »

Am I mistaken, or are NFL 40 times timed without full pads or helmet on the player? Because as far as I know, there's no way to do practice mode in T-shirt and shorts.

I guess for some folks super-realism is the fun factor, whereas for me I like a nice mix of realism and fun.
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XXXIV
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Post by XXXIV »

The games moving too fast already for me.... :lol:
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Post by Rodster »

XXXIV wrote:The games moving too fast already for me.... :lol:
Wuss, come on man up :lol:
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Post by seanmac31 »

Well, I've always found it kind of funny that when faced with the fastest set of athletes on the planet, a lot of people seem to think that the way to properly model it is to slow it down...and then slow it down some more.

That said, I do agree that there needs to be a mix of realism and fun. I'm playing with the sliders right now, but I'm not comfortable with them.
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Danimal
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Post by Danimal »

I just lost a game by missing a 49 yard field goal for the win by the kick being short, I was full on the meter.

That has never happened in madden before.
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Post by Phototropic »

I've played two games with these. First was a 20-24 loss to the Bills and the second a 34-15 win over the Saints. I actually pass better with the faster speed because the ball has some zip on it.

I'm still not seeing much CPU running game, but there is room left to tweak that.
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Post by tjung0831 »

I think I found my dynasty team....Tampa Bay. I Love Josh Freeman in this game...
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Post by Brando70 »

Danimal wrote:I just lost a game by missing a 49 yard field goal for the win by the kick being short, I was full on the meter.

That has never happened in madden before.
LOL, same thing happened to me with Robbie Gould. Nutted the meter and the ball snuck just under the crossbar.

I've only played two games, but this is by far the best first impression next-gen Madden has made. It made a huge leap from last year in terms of realism and fun. Really love the variety of the passing game in particular.

I only have two initial complaints. One is that the defensive playbooks still suck. They are horribly generic. At least the offense has more variety.

Two is that the game still doesn't model RB platoons well. I played against the Panthers and Jonathan Stewart had 2 carries to DeAngelo Williams's 15. Maybe over a full 15 min game the splits will make more sense, or maybe I can adjust this, but I was disappointed to see this still in the game.

Overall, though, first time in a long time I have been impressed with this game.
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Post by 10spro »

tjung0831 wrote:I think I found my dynasty team....Tampa Bay. I Love Josh Freeman in this game...
They're a sneaky team. I found that the hard way yesterday playing against my Seahawks. They didn't do much in the running department but they got me with their passing game variety. It was a thriller 31-27 loss.
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Post by macsomjrr »

Holy moly. I just absolutely annihilated Russell on a blitz with Merriman and was stunned when Merriman actually stood up and did his trademark chainsaw dance. Very, very cool.
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Post by macsomjrr »

Just finished a great game with the "Realism Sliders." I love the added game speed as it definitely makes everything look more realistic.

Here are some key stats for the game. Overall very encouraging.

12 min quarters - sliders from http://dubiousquality.blogspot.com/2009 ... iders.html

Chargers (me) - Raiders (CPU)
score 22 - 9
tot off 357 - 221
tot yds 433 - 398
rush yds 97 - 59
pass yds 260 - 162
1st downs 18 - 13
possession 23:42 - 24:18

Rivers 88.4rtg 20/35 265 2td 1int
Russell 42.9rtg 16/41 182 0td 1int

LT 19att - 84yds 4.4avg 1td 0fum
McFadden 17att - 60yds 3.5avg 0td 0fum
Sproles 4att 7yad 1.7avg 0td 0fum
Russell 2att -1yds -0.5avg 0td 0fum

Gates 5rec 55yds 0td
Floyd 4rec 91yds 2td
Walker 4rec 43yds 0td
Chambers 4rec 47yds 0td
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Post by pigpen81 »

I just played with Bill Harris's settings and they are utterly fantastic!

Everything was stellar!
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Post by Slumberland »

I am going to stick with All-Pro defaults for my first season, then plug in Bill's settings for season two, get used to them in the pre-season. Though I'm really quite fine with things out of the box.
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Post by 10spro »

Had my first game going into OT on All Pro, as WAS and MIA played a tight 10-10 game and with 2 seconds to go, the Redskins get the apparent FG winner until they get called for holding and the match goes into OT. Portis was a beast while Cambell's passing skills were tested often.

In OT, the game remains tight until Penny connects with one of the WR's under two minutes to go and the Dolphins finally ends the game with a FG. Never did I feel bored with both teams unable to get their offensive weapons going, in fact quite opposite, I was happy to play this defensive tactic game.
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Post by HipE »

Brando70 wrote:
Danimal wrote:I just lost a game by missing a 49 yard field goal for the win by the kick being short, I was full on the meter.

That has never happened in madden before.
LOL, same thing happened to me with Robbie Gould. Nutted the meter and the ball snuck just under the crossbar.

I've only played two games, but this is by far the best first impression next-gen Madden has made. It made a huge leap from last year in terms of realism and fun. Really love the variety of the passing game in particular.

I only have two initial complaints. One is that the defensive playbooks still suck. They are horribly generic. At least the offense has more variety.

Two is that the game still doesn't model RB platoons well. I played against the Panthers and Jonathan Stewart had 2 carries to DeAngelo Williams's 15. Maybe over a full 15 min game the splits will make more sense, or maybe I can adjust this, but I was disappointed to see this still in the game.

Overall, though, first time in a long time I have been impressed with this game.
I have found that if you lower the angle of the arrow a little, you are able to add quite a bit of distance to your kicks. I'm now regularly making fgs from 50-55 yds out.

Also, to take care of getting more carries for your backup rb, there are sub out/sub in sliders specific to each position. The default settings for each are 60/80, so if you up each of those a bit you see quite a few more carries for your backup.

EDIT: I should also add that under the coach settings, there is a slider for RB1-RB2, so you could move that towards RB2 more if you want a true two rb platoon, rather than just subbing out a tired RB1.
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Post by Brando70 »

One nice thing I saw was the CPU clock management. I was down 9-7 but driving with less than two minutes on the clock. When I got into FG range, the CPU took timeouts to preserve time to come back in case I made the field goal. I thought that was pretty cool.
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