Tiger Woods 14 thread, part II

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Re: Tiger Woods 14 thread, part II

Post by J_Cauthen »

Inuyasha wrote:i did a search under country clubs for DSP and dsp but it came back with no results. oh well...maybe next time :)
Search "Digital Sportspage" and make sure you change the search filter to private.
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Re: Tiger Woods 14 thread, part II

Post by dbdynsty25 »

Inuyasha wrote:i did a search under country clubs for DSP and dsp but it came back with no results. oh well...maybe next time :)
Pretty sure it's under Digital Sportspage, not DSP.
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Re: Tiger Woods 14 thread, part II

Post by Pete »

J_Cauthen wrote:
Inuyasha wrote:i did a search under country clubs for DSP and dsp but it came back with no results. oh well...maybe next time :)
Search "Digital Sportspage" and make sure you change the search filter to private.
Dumb question.....

Can I join if I am on the PS3 or is it for Xbox users only?
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Re: Tiger Woods 14 thread, part II

Post by dbdynsty25 »

Pete wrote:Can I join if I am on the PS3 or is it for Xbox users only?
Nope. It's system specific.
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Re: Tiger Woods 14 thread, part II

Post by MERACE »

J_Cauthen wrote:
Wilk5280 wrote:If my wife hadn't picked this up for me out of the kindness of her heart I would have traded it in already, most likely. How this game was allowed to ship in this state is baffling to me. To call it a train wreck would be giving it too much credit.
It truly is short of what it could be. Are you going to give it another chance after the patch? I think it's got a shot if they truly fix everything on the patch list.
The one thing that is starting to really sour me on the game the most (and will not be solved with the upcoming patch) is the ridiculous ball drops after hitting into a hazard. :evil:

It's great that simulation mode affords the possibility of hitting into a hazard but without a proper drop system it almost ruins the mode for me. :roll:


-MERACE
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Re: Tiger Woods 14 thread, part II

Post by 10spro »

MERACE wrote:
J_Cauthen wrote:
Wilk5280 wrote:If my wife hadn't picked this up for me out of the kindness of her heart I would have traded it in already, most likely. How this game was allowed to ship in this state is baffling to me. To call it a train wreck would be giving it too much credit.
It truly is short of what it could be. Are you going to give it another chance after the patch? I think it's got a shot if they truly fix everything on the patch list.
The one thing that is starting to really sour me on the game the most (and will not be solved with the upcoming patch) is the ridiculous ball drops after hitting into a hazard. :evil:

It's great that simulation mode affords the possibility of hitting into a hazard but without a proper drop system it almost ruins the mode for me. :roll:


-MERACE
Yeah, that's terrible. It happened to me a couple of times at the weekly in Augusta, par 3 16th hole if I recall. To avoid the sand trap right in front of the flag, I decide to club up only to have the shot sail on me a bit past the rough but definitely playable. Nope, they call it a drop not once but the second time around as well as I played the same shot in disbelief. I was struggling already at that point, but to take a +6 on one hole is a disaster.
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Re: Tiger Woods 14 thread, part II

Post by J_Cauthen »

I've got a private room named "DSP CC" set up in the "Public" lobby in Tiger Woods 14 for the rest of the night. I did this to cater to the creation H2H matches for the Digital Sportspage country club The password for entry is "golf4ever". The room has been up since 9PM EDT, and I'll leave it up until the wee hours of 4/11. For more information on the DSP country club, here's a link to our league forum here at DSP: viewtopic.php?f=3&t=15920
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Re: Tiger Woods 14 thread, part II

Post by Pete »

I played a cool mode last night that I can't remember what it was called but it was me as Bubba Watson paired with Tiger in the final round of The Masters. We were tied for the lead going to the final round.

I played well and was actually 2 under after 10 and had a 1 stroke lead over Tiger and Lee Westwood. I didn't take Westwood seriously as I knew he would fade late. :wink:

I proceeded to go 5 over for the last 5 holes and shot 75 to come in tied for 9th.

Westwood ended up shooting a final round 66 to win by 2 over Tiger. Tiger shot a 71.

I really enjoyed it. The only thing that kind of ruined it was how CPU Tiger played. He was very conservative hitting irons off the tee and laying up on all of the par 5's. Not very Tiger like.
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Re: Tiger Woods 14 thread, part II

Post by Inuyasha »

^
Yes that's in the offline mode but right now I forgot what it is called too. It's in the QUICK PLAY menu and I think the name is QUICK TOURNAMENTS.?

If you hit 'A' on the Tourney Name, it gives you a whole list of past tourney's they've had in the game since it came out. I think by now it's somewhere around 10-15 matches. There was a fun one right before the Bubba/Tiger one you played which involved LPGA golfers. It was a nice change of pace playing with the women.

I like this mode a lot too and the game has a lot of modes for offline gamers like myself.
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Re: Tiger Woods 14 thread, part II

Post by J_Cauthen »

A couple of new updates from EA about the patch and last Saturday's Server side "deployment" (it's geek speak, don't ask me to explain it :)).

Both of these come from HANDSWARD (Justin Patel), who is one of the game's developers:

Patch:

"Sorry, but I have been out of town since Saturday. Just got back in last night. I will be giving an update on the patch list later today. There are more fixes to add to the list. The patch is on its way out to first party. Hopefully it can get through there as fast as possible so that you all can have it soon enough."

Server side update:

"We deployed a fix on Saturday that isn't working 100%. It seems that a few users are not being sorted into the leaderboard correctly. It is a server side issue. We hope to have it figured soon and get a fix deployed before the weekend."
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Re: Tiger Woods 14 thread, part II

Post by Danimal »

That's the guy who claimed they fixed drops in this version. LOL

I really hope this patch delivers but I'm 50/50 on whether they can actually accomplish it. Seems like the whole team took a vacation after release.
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Re: Tiger Woods 14 thread, part II

Post by J_Cauthen »

We had some experimentation with online play among DSP CC members last night. TheTruth, MERACE, 10spro and myself played match play and simultaneous stroke play. The techniques that worked for me in Tiger 13, in terms of private room and match creation don't work well, if at all, with Tiger 14. The creation of a DSP CC private room in the Public Lobby got everyone in one spot, but unlike last year, when the game is over, the room is immediately dissolved and you have to start over in the XBL menu. The two match play matches that TheTruth and I played felt like something from the Matrix. Frozen players, balls that stay put, but tracers that paint, tracers that stay painted for the old shot, but don't show the new. Then there's no hole out sound when your opponent holes out. The only way you know it happened is by the hole scoring report afterwards.... it's a mess. Oh, and when TheTruth won his first match with me, he gets the perpetual "please wait" screen, requiring a reboot to continue.

We played two matches, with TheTruth spanking me in each and at least the DSP CC got 2 H2H credits toward our objective of 5 with them. The Simultaneous stroke that MERACE, TheTruth, 10spro, and myself played did not count as a head to head match (not that I really though it would). What surprised me about it was how poorly it performed relative to Simultaneous Stroke play from the previous two years. It didn't identify which player was hitting after you'd holed out and entered spectator mode. I also couldn't cycle among remaining players to view after holing out. I miss the different color tracers to associate with a player.

I hope most of this gets resolved in the patch and the server updates. This game feels really buggy online compared to the last two years.
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Re: Tiger Woods 14 thread, part II

Post by J_Cauthen »

Danimal wrote:That's the guy who claimed they fixed drops in this version. LOL
Hey, I'm just the messenger - I can only report what I read :)
I really hope this patch delivers but I'm 50/50 on whether they can actually accomplish it. Seems like the whole team took a vacation after release.
It's gotta fix the putting camera (I just hit three putts in a row at that goofy ass pin placement they had on the 13th at Augusta 1934, and didn't see any of them after the ball was struck until the next shot!?), the frozen cameras in head to head play, and the scoring, stat, and cut problems or I'm selling my copy. I've given up all hope for the drop situation. It's only gotten worse over time. Only a new engine on the next gen consoles has a chance of fixing the drop debacle.
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Re: Tiger Woods 14 thread, part II

Post by J_Cauthen »

The latest "official" patch update from Sean Wilson:

Sorry, for the slow response time for the past week or so. Justin and I were both out of the office, but we're back now. Here's the latest update on the patch.

Our plan right now is to submit our current patch candidate tomorrow for approvals. There has been a slight delay of a few days as we encountered a new crash caused by a patch fix and an issue where clubs would sometimes disappear due to another patch fix. Both of those have been addressed and our own team is continuing to test the latest build thoroughly. We also wanted to add a fix for that issue with pins not working correctly in head 2 head matches that was called out this week on these forums.

We completely understand the frustration around the issues you've been seeing. Please believe me when I say we are trying to get this patch out as quickly as possible, however we also do not want to create new issues so we're proceeding very carefully.

FAQ:

1. When will the patch arrive?
Once in submission it's a bit out of our hands. It depends on how busy Microsoft and Sony are and whether or not they find any 'show-stopper' issues. If they find an issue that they won't allow, we obviously will have to fix it and start the process over. I'm hopeful it will be no later than 2 weeks if all goes well. Though it may go longer, or it may be quicker. I will update these boards throughout the process.

2. How will you know when the patch has been approved?
We will update you on these forums. Also, when the patch is live, you should be automatically prompted that an update to the game is available when you attempt to boot up the game, assuming you are online.

3. What has been fixed?
The fix list can be found here:

http://forum.ea.com/eaforum/posts/list/9396331.page

Hands just cleaned this thread up and added all the latest fixes, including a few fixes around pins.

4. Will we wipe the H2H game stats when the patch is released?
Yes


5. Will this patch fix the crashes I've been seeing?
Though we have fixed a couple of crashes we were seeing, and other fixes may have inadvertently cleaned up other crash issues, it's tough for us to say with absolute certainty that any specific crash you are seeing has been fixed as we just aren't seeing all the crashes reported on these boards. We have made a fix to how online games were being reported that could possibly improve freezing in online matches. The patch build has also been through test internally again and I know of no crash issues beyond the one I've already stated we've fixed. Also, Sony and Microsoft would make us fix any crashes they see during their review.
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Re: Tiger Woods 14 thread, part II

Post by 10spro »

What befuddled me is that while we were a foursome playing at Augusta, I could only see your name John, and I could only track how Merace and Truth were doing only after the hole was done. Having a hole sound is not too difficult to add EA?

Thanks for the updates.
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Re: Tiger Woods 14 thread, part II

Post by J_Cauthen »

10spro wrote:What befuddled me is that while we were a foursome playing at Augusta, I could only see your name John, and I could only track how Merace and Truth were doing only after the hole was done. Having a hole sound is not too difficult to add EA?
Oh yeah, I forgot about that... I didn't see them during the hole of that 9 hole simultaneous stroke play myself. The only thing that would have explained it is that you and I were still in a party chat when the match launched, and MERACE and Truth I think had disconnected from the party chat prior to the match starting. You and I exited party chat during the match, yet we could still hear each other via the game chat.... :?
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Re: Tiger Woods 14 thread, part II

Post by Danimal »

J_Cauthen wrote: We completely understand the frustration around the issues you've been seeing.
They should concentrate on their QA and testing for next year. I don't know who is testing this game but they have utterly failed.
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Re: Tiger Woods 14 thread, part II

Post by Inuyasha »

Seems games coming out all broken is the norm now. Even with Madden, they put out 2-3 patches but none of them really fixed the major problems in the game. Seems like once the game is released, the core team is starting on the next years version. I don't know if this is an industry wide thing or just an EA thing.

Maybe EA is having all it's resources working on the next gen console games and anything related to the current gen just isn't as important.
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Re: Tiger Woods 14 thread, part II

Post by Danimal »

Let me thing of recent games I played.

Tomb Raider... no patch needed.
Bioshock.... no patch needed
Xcom... no patch needed
Madden...patch
NHL...patch
Tiger...patch
The Show...patch

hmm......
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Re: Tiger Woods 14 thread, part II

Post by DivotMaker »

Danimal wrote:
J_Cauthen wrote: We completely understand the frustration around the issues you've been seeing.
They should concentrate on their QA and testing for next year. I don't know who is testing this game but they have utterly failed.
Had a LONG conversation today with Sean Wilson expressing my frustration over the poor launch of Tiger and the horrid shape the game came out in. If his words were any indication, he intends this to be the LAST Tiger to be launched with these kinds of issues. I have asked to help him and EA address this and he was receptive to what I have to offer. The latest patch has a couple of more issues resolved and he is personally PO'd and embarrassed for the Dev Team and for EA. I think this release was needed to get some folks at EA out of their comfort zone and really look at addressing an obviously MAJOR gap in their current QA processes.
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Re: Tiger Woods 14 thread, part II

Post by Danimal »

That is good to hear and I don't know the hierarchy of EA. If its like most other major corporation Sean is likely to have people above him who will go into CYA mode. Instead of addressing the problems they will cite poor sales, or bad features etc.

When games turned big business the hobby because less desirable IMO. I think it says something when 3 of my most anticipated games are Kickstarter projects.

I also think from my list above it is virtually impossible to release a sports game bug free, the one year dev cycle is nothing but an absurd money grab that put developers at a disadvantage. I remember the days of Tony LaRussa baseball or Old Time Baseball. We didn't get a new version every year. We got a roster disk with some fixes and paid $15 for it.

I know I am old and grumpy but I think it might be time to go on a self imposed every 2 year cycle with sports games.
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Re: Tiger Woods 14 thread, part II

Post by dbdynsty25 »

Danimal wrote:Let me thing of recent games I played.

Tomb Raider... no patch needed.
Bioshock.... no patch needed
Xcom... no patch needed
Madden...patch
NHL...patch
Tiger...patch
The Show...patch

hmm......
I don't get your point. Sports games are notoriously WAY more random than the other three games you mentioned, with different players all playing the game differently. Plus, the complexity of multiple AI entities and tendencies makes it infinitely more difficult to program for. Throw in more complexities like physics and collision detection and it just makes it much more difficult. So unless you're simply stating that sports games are notoriously bad, then that's all well and good, and true. :) Otherwise, I don't understand what you're trying to convey.
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Re: Tiger Woods 14 thread, part II

Post by DivotMaker »

Danimal wrote:That is good to hear and I don't know the hierarchy of EA. If its like most other major corporation Sean is likely to have people above him who will go into CYA mode. Instead of addressing the problems they will cite poor sales, or bad features etc.
I have relationships 3 levels above Sean, so this IS going to get some traction from me personally.....
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Re: Tiger Woods 14 thread, part II

Post by Danimal »

dbdynsty25 wrote:So unless you're simply stating that sports games are notoriously bad, then that's all well and good, and true. :) Otherwise, I don't understand what you're trying to convey.
This is exactly what I am saying.
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Re: Tiger Woods 14 thread, part II

Post by Inuyasha »

Inuyasha wrote:^
Yes that's in the offline mode but right now I forgot what it is called too. It's in the QUICK PLAY menu and I think the name is QUICK TOURNAMENTS.?

If you hit 'A' on the Tourney Name, it gives you a whole list of past tourney's they've had
It's actually in Quick Play called Featured Event. Then click the a button under scenario to get full list of events.
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