Madden 10 - Will they prove us wrong?

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XXXIV
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Post by XXXIV »

dougb wrote:Please put in an in-game save!
YES PLEASE!
JRod wrote:34:

On the last vid, I wish the defender would have tried to hit him low.
What? Trying to take out his knee? :lol: ....I know what you mean. I dont see a sim yet but we (EA and I) are in moving the right direction...Most importantly this game is MEGA FUN to play.


I started my offline franchise on All Pro 4-0(playing preseason games helped) . On the surface it sounds like I know what Im doing but, in those 4 games, I had thrown 9 ints(I am really starting to dislike marc Bulger)....UGLY...Winning ugly anyway.

Then, in game 5, I just got my ass run over by both Adrian Peterson and Chester Taylor to drop to 4-1.


EDIT: Now 4-2 ...In a game reminiscent of SB 36 when the Rams 14 pt 4th qtr come back went for naught ....I come back vs the Jags from 15 down in the 4th only to have a last minute fg drive hand me a 32-29 loss...
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Post by 10spro »

Gang tackles are much more fluid and dynamic in this version. The desperate tackles, especially when the tackler knocks the ball carrier's leg into no one's land is very nicely done.

Collinsworth is very insightful again, bring back P. Summerall.
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Post by Rodster »

10spro wrote:Gang tackles are much more fluid and dynamic in this version. The desperate tackles, especially when the tackler knocks the ball carrier's leg into no one's land is very nicely done.

Collinsworth is very insightful again, bring back P. Summerall.
I don't think there is enough Geritol on the planet for that to happen. :P
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Post by matthewk »

Gangrel wrote:Is anyone else finding the ACC clock doesn't leave you with enough time to do adjustments and everything else at the line?
I take it you haven't read my prior posts in this thread ;)
-Matt
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Post by ScoopBrady »

matthewk wrote:
Gangrel wrote:Is anyone else finding the ACC clock doesn't leave you with enough time to do adjustments and everything else at the line?
I take it you haven't read my prior posts in this thread ;)
Are people talking offense or defense for this? I am using the 20 second runoff and it leaves me with 13 seconds on the clock when the play starts. That is plenty of time for me to make defensive adjustments. I rarely do offensive adjustments other than the occasional flipping of the play. I love being able to play full 15 minute quarters in a game of football finally.
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XXXIV
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Post by XXXIV »

ScoopBrady wrote:
matthewk wrote:
Gangrel wrote:Is anyone else finding the ACC clock doesn't leave you with enough time to do adjustments and everything else at the line?
I take it you haven't read my prior posts in this thread ;)
Are people talking offense or defense for this? I am using the 20 second runoff and it leaves me with 13 seconds on the clock when the play starts. That is plenty of time for me to make defensive adjustments. I rarely do offensive adjustments other than the occasional flipping of the play. I love being able to play full 15 minute quarters in a game of football finally.
Offense...well for me anyway.

I like to pretend Im Peyton Manning.
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Post by MizzouRah »

ScoopBrady wrote:
matthewk wrote:Are people talking offense or defense for this? I am using the 20 second runoff and it leaves me with 13 seconds on the clock when the play starts. That is plenty of time for me to make defensive adjustments. I rarely do offensive adjustments other than the occasional flipping of the play. I love being able to play full 15 minute quarters in a game of football finally.
If you skip the walk up to the LOS, you have more time, but I've been on the default 15 second run down and I have about 13 seconds as well. Are people noticing a difference choosing the 20 sec run off vs the 15 sec or does that just pertain to the CPU clock run off?
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Post by Dave »

I think I've already finished more games of Madden 10 than I did 09, that's a good sign.

So far my only problem has been with the CPU passing game--I just can't get pressure and guys like Kerry Collins can go on a run of 15 consecutive completions. But if I get consistent pressure, it seems like the CPU passing game takes a huge nosedive and falls apart. I am going to adjust the AI accuracy and pass blocking sliders to hopefully find a happy medium, and if that doesn't work it is time to mess with the human levels (away from default All Pro).
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Post by Rodster »

Dave wrote:I think I've already finished more games of Madden 10 than I did 09, that's a good sign.

So far my only problem has been with the CPU passing game--I just can't get pressure and guys like Kerry Collins can go on a run of 15 consecutive completions. But if I get consistent pressure, it seems like the CPU passing game takes a huge nosedive and falls apart. I am going to adjust the AI accuracy and pass blocking sliders to hopefully find a happy medium, and if that doesn't work it is time to mess with the human levels (away from default All Pro).
I found as someone else mentioned, the right skill stick is essential for swim, and power moves by your DL. Once you figure it out you can put more pressure on the QB.
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Post by ScoopBrady »

I've noticed that it is important to target players before the snap. I was playing the Pats and Sammy Morris was running all over me. That's right, Sammy Morris. He had close to 150 yards in the first half. The Pats kept coming out in a lot of 4 wideout sets and I was playing a lot of Nickel and Dime expecting the pass. This allowed Morris to feast on my defense once he made it to the second level, breaking of gains of 10+ routinely. I was growing frustrated because I didn't want to start playing 4-3 or 4-6 with so many wideouts on the field. Fortunately I was able to keep the game close and changed things up a bit in the second half.

In the second half I was focusing on Morris by pulling the right trigger and pressing whichever button was over his head. Up to this point I had been focusing on Moss and shutting him down. After this adjustment his gains of 10+ yards started turning into gains of 1-4 yards. I was actually starting to shut down the Pats running game and when I was facing some obvious passing downs I would focus on Welker or Moss. Usually Welker on third downs and Moss when he had single coverage. This started working like a charm in shutting down the passing game despite not getting too much pressure on Brady. When I finally was able to get pressure on him I forced 3 interceptions.

I love how the player focus works. If you focus your attention on Moss then Morris will go nuts. If you focus on Morris then the passing game might go off. If you're right you can shut down the offense. It's like a game of cat and mouse and really adds to the immersion for me. It's like an added layer; not only do you have to have the right personnel on the field, you have to read the situation and offensive formation to pick a player to focus on. I love it.
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Post by Phototropic »

ScoopBrady wrote:
matthewk wrote:Are people talking offense or defense for this? I am using the 20 second runoff and it leaves me with 13 seconds on the clock when the play starts. That is plenty of time for me to make defensive adjustments. I rarely do offensive adjustments other than the occasional flipping of the play. I love being able to play full 15 minute quarters in a game of football finally.
If you skip the walk up to the LOS, you have more time, but I've been on the default 15 second run down and I have about 13 seconds as well. Are people noticing a difference choosing the 20 sec run off vs the 15 sec or does that just pertain to the CPU clock run off?
I've been flipping back and forth between 15 seconds and 20 seconds. 20 doesn't quite give me enough plays, while I get a few too many with 15.

It seems to me that :13 is the lowest the clock will go after the runoff. So if I call a play at :35, it's running to :15 after the 20 second runoff, but if I wait until :21, it will just stop at :13. If that is the case, 15 seconds versus 20 would only make a difference if you call the play before :28.

As mentioned skipping the walk to the line affects everything, and that is where I usually see more snaps with the 15 second runoff. The CPU gets to the line around :15-:18 and since I have skipped the walk up, they go ahead and snap it right away.
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Post by sportdan30 »

Great advice Scoop! I didn't realize that strategic option until the second half of my Rams/Bears game. I was able to slow down Forte better than I did in the first half.
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Post by XXXIV »

I am having a great time with this game...

The Lions dont have to worry about getting a win anymore. I did the unthinkable . :lol: ...The 15- 10 loss to Detroit had followed a 21-9 loss to the Colts giving me a 4 game losing streak.

My Highlight in the Indy loss was when the Colts were called for holding in their endzone and a safety was awarded. Pretty cool to see that.

I was starting to think I was getting worse the more I played but got a hard fought 24-19 win vs the Saints to get back to 5-4.
Drew Brees through 60+ passes( forgot exactly) for 399 yds.
Bulger had his first No int game of the season puting him at 11 TD and 14 INT after 9 games.

As for operating the Ram offense.... Just getting Bulger to throw a pass more than 20 yds down field is a struggle :cry: :D
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Post by Rodster »

What difficulty level are you guys playing at?
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XXXIV
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Post by XXXIV »

Rodster wrote:What difficulty level are you guys playing at?
Im playing on all pro. Are you trying to tell me something? :P
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Post by Danimal »

I really like the defensive assignment screen, it allows me to put my best corner on their best WR all game. I wonder how many people even know it is there.
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Post by Rodster »

XXXIV wrote:
Rodster wrote:What difficulty level are you guys playing at?
Im playing on all pro. Are you trying to tell me something? :P
Nope I wasn't thinking what I thought you were thinking. If that somehow made any sense. :D
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Post by sportdan30 »

Danimal wrote:I really like the defensive assignment screen, it allows me to put my best corner on their best WR all game. I wonder how many people even know it is there.
Had no clue, but am going to check it out. Thanks!
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Post by MizzouRah »

Phototropic wrote: I've been flipping back and forth between 15 seconds and 20 seconds. 20 doesn't quite give me enough plays, while I get a few too many with 15.

It seems to me that :13 is the lowest the clock will go after the runoff. So if I call a play at :35, it's running to :15 after the 20 second runoff, but if I wait until :21, it will just stop at :13. If that is the case, 15 seconds versus 20 would only make a difference if you call the play before :28.

As mentioned skipping the walk to the line affects everything, and that is where I usually see more snaps with the 15 second runoff. The CPU gets to the line around :15-:18 and since I have skipped the walk up, they go ahead and snap it right away.
Interesting.. thank you. I think I'll go with the 20 second run off to get a bit quicker game.
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Post by MizzouRah »

XXXIV wrote:I am having a great time with this game...

The Lions dont have to worry about getting a win anymore. I did the unthinkable . :lol: ...The 15- 10 loss to Detroit had followed a 21-9 loss to the Colts giving me a 4 game losing streak.

My Highlight in the Indy loss was when the Colts were called for holding in their endzone and a safety was awarded. Pretty cool to see that.

I was starting to think I was getting worse the more I played but got a hard fought 24-19 win vs the Saints to get back to 5-4.
Drew Brees through 60+ passes( forgot exactly) for 399 yds.
Bulger had his first No int game of the season puting him at 11 TD and 14 INT after 9 games.

As for operating the Ram offense.... Just getting Bulger to throw a pass more than 20 yds down field is a struggle :cry: :D
Seems pretty accurate for the Rams this year. :)

How is Laurinitis doing?
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Post by matthewk »

How do you skip walking to the line? With the accel clock at 15, I find I'm not getting to where I can make adjustments until the clock is under 10 seconds. I'm also a bit slow finding the right buttons to make adjustments.
-Matt
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Post by matthewk »

To answer the thread topics title: YES

For the first time since 2004-2005, I am happy with a baseball and football title from the current year.
-Matt
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Post by Rodster »

matthewk wrote:How do you skip walking to the line? With the accel clock at 15, I find I'm not getting to where I can make adjustments until the clock is under 10 seconds. I'm also a bit slow finding the right buttons to make adjustments.
Depending on what system you have. Press either the "A" or "X" button on the controller after the offense breaks the huddle. You'll then see the offense run to the line. I'm not sure of any other way.
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Post by Slumberland »

I've settled into 20 second runoff now, as the changes I make at the line are usually pretty similar and are semi-second nature at this point... can usually rattle them off while they're still walking to the line.

One of the frustrating things about reading O.S. post-release is all the clamoring for things that need to be "fixed in a patch". Madden has become more like The Show in that you reallt need a large sample size now before making any judgements about the game's tendencies. Sometimes I think the CPU run game is hopeless, then Oakland's McFadden bowls me over for 200+ yards. Sometimes sacks seem impossible, then I'll get three in one game with Sean Ellis. Hell, even in-game replays, which seemed to be busted out of the box, have been working properly for me after getting a couple games deep into my franchise.

Mark Sanchez has been alternatingly brilliant and terrible (threw 4 picks against the Raiders). Like a promising rookie, I guess.

It's still strange having a Madden game where I don't get crazy bored halfway through the third quarter.
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Post by webdanzer »

I'm sure a bunch of you have played a lot of games now. Is it true that you can still complete passes to the flats or running backs with impunity, and you pretty much just have to avoid doing that do get a realistic game?

Thanks!
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