Xbox 360 Marketplace and Arcade thread

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Sully
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Post by Sully »

dbdynsty25 wrote:Anyone else having connection issues to Xbox Live? When I try to login, it says: "Some profiles could not be signed in to Xbox Live. There may be a network problem or a profile that is not valid. Test your connection or recover your profile from Xbox Live."

Anyone else get that? This is the first time I've gotten it and this is the first time I've tried to login since the update yesterday.
XBL is down again.
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dbdynsty25
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Post by dbdynsty25 »

Okay good. I almost recovered my gamertag, but if you do that, it f's with all of your game saves and profiles in games. Didn't want to do that, so I figured I'd just wait it out for a bit. Glad to hear it's not just me.
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ScoopBrady
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Post by ScoopBrady »

I've been online all day. I just checked again and got on no problem.
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My time is water down a drain.
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Dave
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Post by Dave »

Looks like MS isnt' being too transparent with the "micro"transactions associated with Lumines, this doesn't look good to me. Only FIVE missions for each single-player mode included? Here's more from 1up.com:
Do you know where this image is from? It's from Q Entertainment's Lumines Live!, the game that folks downloaded last night for 1200 points ($14.99) and will eventually be able to add on an Advance Pack (22 new skins) for another 600 points ($7.50). Assuming both packs are purchased, gamers will have spent $22.49 on Lumines Live, but as the above screen indicates -- they still don't have the complete game. We mentioned the possibility of a segmented purchasing structure for Lumines back in June, and it's arrived. In addition to the VS CPU Pack eventually coming to Xbox Live Marketplace, there will be an expanded pack for Mission/Puzzle mode.

Mission/Puzzle mode and the VS CPU pack each contain five missions in the Base Pack (1200 point) download of Lumines Live. For another five missions of VS CPU mode (as the above image indicates), players will have to download the upcoming pack on XBL -- how much will that cost?

If we (safely) assume that these two additional packs will cost 600 points, that's another 1200 points ($15.00) added to the $22.49, and all of the sudden Lumines Live! has cost gamers $37.49
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Post by Spooky »

I cannot get online. Called the 800 # and it stated that they are experiencing network issues.
XBL Gamertag: Spooky Disco
Kazuya
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Post by Kazuya »

I'm online, but can't download Lumines. Will let me navigate through the marketplace, but the download fails.
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Post by webdanzer »

Kazuya wrote:I'm online, but can't download Lumines. Will let me navigate through the marketplace, but the download fails.
Same here.
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JackB1
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Post by JackB1 »

Has anyone been able to dl Lumines?
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Post by webdanzer »

JackB1 wrote:Has anyone been able to dl Lumines?
Yep, I got the demo shortly after I posted I couldn't. :)
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Post by dbdynsty25 »

I downloaded it and it works fine.
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Post by JackB1 »

Yep - just got it too finally. Demo is pretty good. The left stick is
very sensitive for moving/dropping the blocks though.

Anyone get the full game? Any thoughts?
JackB1 wrote:Has anyone been able to dl Lumines?
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Post by mixdj1 »

Ultimate Mortal Kombat and a demo for Tony Hawk's Project 8 are available on the marketplace this morning.
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Post by Slumberland »

EA put up content for the Godfather... including the opportunity to buy in game money. IN GAME MONEY!
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Post by GTHobbes »

According to someone at OS, the Rainbow Six demo is now up, for those of us who haven't already got it.
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Post by sportdan30 »

GTHobbes wrote:According to someone at OS, the Rainbow Six demo is now up, for those of us who haven't already got it.
Excellent. Thanks for the info.
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Post by Zeppo »

FYI for folks with a Mac - Connect360 ver. 2.8 is up (free upgrade for those who've registered) and allows you to stream WMV and WMA movies on the 360. Didn't take 'em long at all!
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Post by ScoopBrady »

Superman demo is on the market place.
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Post by sportdan30 »

ScoopBrady wrote:Superman demo is on the market place.
Have you had a chance to try it out?
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Post by ScoopBrady »

sportdan30 wrote:
ScoopBrady wrote:Superman demo is on the market place.
Have you had a chance to try it out?
Nope, I'm at work right now. I won't get a chance to download it until tonight.
I am a patient boy.
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My time is water down a drain.
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Slumberland
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Post by Slumberland »

Superman... anyone impressed by this demo? I LOVE the effect when you break through the sound barrier, but everything else left me cold. Controlling Superman feels sort of stiff. The environment in the demo is pretty bland. And fighting robots sucks.
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Post by AJColossal »

Yes, I was kind of looking forward to this one, but the demo was disappointing. Agree about the city environments being very bland & incomplete. The controls felt cumbersome as well.

It was kind of a cool feeling flying around, though.
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Post by Fshguy »

AJColossal wrote:Yes, I was kind of looking forward to this one, but the demo was disappointing. Agree about the city environments being very bland & incomplete. The controls felt cumbersome as well.

It was kind of a cool feeling flying around, though.
I wonder if it's as good as Open Season... :lol:
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Post by Macca00 »

I thought the Superman demo was 'okay' - I did like putting out fires and the final fight with Metallo (even if it was pretty simple) - BUT WHERE THE HECK IS JOHN WILLIAMS' SUPERMAN THEME?!? Seriously. I think just having that playing in the background at key moments would add tons to the atmosphere.
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Post by sportdan30 »

I wasn't impressed with the demo either. The controls felt cumbersome, and it had the look of an XBox game, rather than a 360 game. The flying was the only enjoyable aspect, if there was one. I agree, fighting robots was rather mundane.

I was hoping the demo would allow Superman to intervene burglaries, robberies, gang fights, rescue cats out of trees, etc. What I played of it seemed very repetitive.
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Post by Kazuya »

The Superman demo blows... end of story.

In another topic related to this thread, releasing Contra last week didn't get talked about much as the 360 got gripped in yet another wave of FPS mania. 24 hours after playing it, I would have given it a strong thumbs down. It's the arcade version with it's crummy aspect ratio, I hate the enhanced music and graphics (which can be turned off) and the game is super short. However, after playing it for awhile... it's sort of got that classic feel to it, where you can just mindlessly play it over and over again trying to do better than last time. So I "sort of" recommend it now... however, if you don't know it's *badly* in need of a patch (online co-op is jacked up) so you might want to wait for that before buying. It's supposedly in the works.
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