LMAO! That's one of the more retarded things I have read in a long time. I did not know there was a "right" way to hold a game controller and I also did not know that TW on the Wii had a "purist" community. Perhaps if someone can sprinkle some pixie dust on my controller then it will grow and I will have room for both hands. My one hand literally engulfs the Wiimote.Badgun wrote:I understand, but a lot of the purists call one handed cheating because you don't really have to exhibit a real golf swing nor do you have to crouch over in a golf stance. I thought about going one handed myself, but I'm hard headed and want to do it the right way I guess.toonarmy wrote:I use one. I got used to doing that with 09, so I am sticking with it for 10. I am fairly tall, with big hands, so I cannot fit two hands on the Wiimote.Badgun wrote: You repeatedly said arm as in singular...are you swinging with two hands or just one?
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Actually...you point at the little club face/ball icon on the bottom right before your shot and press 'B' (I think) you can then adjust the club face back or forward for your spin/loft pre-shot.mixdj1 wrote:I believe you hold the B button and tap the d-pad up and down or right and left. One of them changes clubs the other changes spin/loft. I thought that was odd that I chose the advanced controls but it still gives you the tips for the basic controls.webdanzer wrote:Is there no way to add top or back spin using the Advanced swing in the Wii version??
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And after that they'll sell the greens-fee which allows you to play on real grass with real holes...Oh, wait a minute...lexbur wrote:That's what they're going to come out with next, 14 different controllers, one for each club in your bag. Every shot you'll have to choose what controller to use.Badgun wrote:Yeah I've given some thought to rigging something up. I have a lot of old clubs I could attempt to modify.
Each sold separately, of course. Or buy them all at once and get the golf bag free.
Sport73
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Yeah, they compare it to "edging" in the old Tiger pc games that had mouse swing. You could lay a ruler or any straight edge on your desk, put your mouse up against it and never hit a bad shot. Not sure what one handing does for you.toonarmy wrote:LMAO! That's one of the more retarded things I have read in a long time. I did not know there was a "right" way to hold a game controller and I also did not know that TW on the Wii had a "purist" community. Perhaps if someone can sprinkle some pixie dust on my controller then it will grow and I will have room for both hands. My one hand literally engulfs the Wiimote.Badgun wrote:I understand, but a lot of the purists call one handed cheating because you don't really have to exhibit a real golf swing nor do you have to crouch over in a golf stance. I thought about going one handed myself, but I'm hard headed and want to do it the right way I guess.toonarmy wrote: I use one. I got used to doing that with 09, so I am sticking with it for 10. I am fairly tall, with big hands, so I cannot fit two hands on the Wiimote.
Haha! I would think using one hand/arm in TW would actually be harder since there is more margin for error by swinging with one arm. Try playing real golf with one arm and see how straight the ball goes. I can understand how edging with a mouse is cheating the system since you are using something to guide the swing, but with one arm you are freely swinging without the aid of the other arm keeping it better in line. In any case, I really have no choice unless I want to wrap one hand on top of the other, which I am not about to do. Whoever is saying using one hand in TW Wii is cheating needs to calm down and give us big-handed people a break, lol.Badgun wrote:Yeah, they compare it to "edging" in the old Tiger pc games that had mouse swing. You could lay a ruler or any straight edge on your desk, put your mouse up against it and never hit a bad shot. Not sure what one handing does for you.toonarmy wrote:LMAO! That's one of the more retarded things I have read in a long time. I did not know there was a "right" way to hold a game controller and I also did not know that TW on the Wii had a "purist" community. Perhaps if someone can sprinkle some pixie dust on my controller then it will grow and I will have room for both hands. My one hand literally engulfs the Wiimote.Badgun wrote: I understand, but a lot of the purists call one handed cheating because you don't really have to exhibit a real golf swing nor do you have to crouch over in a golf stance. I thought about going one handed myself, but I'm hard headed and want to do it the right way I guess.
I don't like playing as a lefty. It feels like someone else is playing!snaz16 wrote:And it helps if your ambidexterousTeal wrote:Um...let's not go there...Badgun wrote: Not sure what one handing does for you.
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- DivotMaker
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Attributes are not yet locked at 7. The scores you are seeing are users at 12 in attributes and are seasoned veterans of previous TW console games. When 7 attribute tournaments come out, you should see scores come back more into line with reality even though a few will still score well because they are just that good.....Badgun wrote:On the 360 I think that tour difficulty is definitely the way to go. No smashing the A button to get extra distance, no smashing the LB to get more roll, no pre-putt view, and more importantly all attributes locked at 7. With that being said, I'm still trying to figure out how people are shooting 19 under in the live tournaments with this setup. I just played one in tour difficulty and used Tiger because my created guy just isn't up to snuff yet and I felt good shooting 2 over. Guys were still making eagles on par fours and here's the capper. On about every hole where there was a long drive contest, the guy that had it always hit it 365 which should be impossible seeing how with power locked at 7 I was only hitting it 260-280 with Tiger. On one hole, some guy drove it 430 which begs the question are these guys cheating? If not, how are they doing this?
Loving the 360 version more and more. It really does feel similar to Links 2004 in tour mode.
How sweet is it that on the Wii version all the courses (27!!!!) and golfers are unlocked for "play now"? Plus, I also love how my kids can play on "All-Play", my wife on standard, and me on Advanced during the same round. This game is simply incredible. The first time I ever played Wii Sports golf I thought how cool it would be to play that type of game with real courses and real players and now that day has finally come. The first Tiger on the Wii was poor, last year was disappointing, and this version nails it. Don't get me wrong, I'll still take my boys to the driving range and mini-golf, but this game was perfect for a rainy afternoon with half of us feeling under the weather. Plenty of laughs and great times all around.
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It basically makes Tiger play like it did for years. It makes all the shots straight and it's easy to get 100% off the tee. However, it is fun for them because you still have to figure out where to aim and when you get closer to the green then you have to start using a little finesse. The putting method can be chosen separately from the difficulty so they can use the new system or the old. It makes it nice because they end up with decent scores and have a great time.
Bob, here's is what EA Sports producer Eric Busch had to say when I posed this question to him on the Tiger Woods Wii version forum at EA Sports:btmmayor wrote:Man, unless I'm missing something the Camera in the Wii version is the same old one from the PS2 days. I have not seen a single angle other than the ball cam. Terrible.J_Cauthen wrote: Finally, I'm very pleased with the camerwork in TW 10! It's so nice to watch the shot from my golfer's perspective for the 3 to 5 seconds the virtual producer holds that camera view. It makes the experience so much more intimate. The more useful camera cuts, particularly on putts, is also much appreciated.
The Broadcast Cameras are similar in concept to the Presentation Cam setting that can be seen in the 360/PS3 version of the game, but for the Wii it's not an all or nothing setting that completely replaces the follow cam and instead it either excludes or includes those cameras from being selected while the ball is in flight. I don't know if that alone is enough to warrant a video, but I'll look into it.Eric, would it be possible for you guys to get a video up on the Tiger Woods website, showing someone playing the game in Tour Pro mode, using the "Broadcast Cameras"?
The Wii doesn't really have a Tour Pro mode, instead there are the three swing difficulties: All-Play, Standard, and Advanced. The advanced swing does disable spin and putt preview, so in that sense it is similar to Tour Pro mode on the 360/PS3, however regardless of the swing difficulty setting that is used the Broadcast Cameras option can be toggled between Tournaments/All/Off. The default selection is Tournaments only, but as I mentioned you can toggle this to All so that they will be used in all game modes, or to Off if you never want to see them.While we're on the subject, are there two camera options available to Tour Pro (and perhaps Tour?) mode players in 10? I'm guessing they would be "Follow/Ball" cam and "Broadcast" cam?
Have you gotten to the point where you see anything other than Ball/Follow cam? My Wii version came yesterday that I'd ordered from Amazon.com, but I won't have a Wii on which to play it until August, at the earliest. Just don't have the cash to cover right now.
I've read some complaints about the 360/PS3 versions as to how easy it is to hit the ball straight, and amass ridiculous Faiway and greens in regulation percentages. I have to agree with them up to a point. However, once I was able to buy "Advanced" clubs, that point was reached.
Once I got Advanced clubs in my bag. I went into club tuner and adjusted my power and workability until all of my clubs are in the 16 to 20% sweetspot range. This has brought a believable degree of control problems into the game for my skill level ( which is at best, average). Once I went from the 31% minimum sweetspot that they "intermediate" clubs were affording me, to that of the 15% minimum of the "advanced" clubs, the game made a radical transformation.
To put how radical this transformation is for me, I went from a 90% FIR/88% GIR figure, to 68% FIR/64% GIR! I'm much more satisfied with the way the game plays with the sweetspot in the 16-20% range. Oh, I don't jockey my attributes either, I just let them hover where they fall naturally, which is in the 8 to 9.5 range. I'm perfectly content with them staying in that range and it fits the club sweetspot quite well.
I'll agree that this doesn't equip me to be as competitive online as I possibly could be, but I'm not worried about that either. I want the game to present me with something that's similar to the way the real game plays. I've found that place. Some of you will say this is imposing "house rules" and I guess I can't argue with that. All I can say is that it works for me.
Oh, one other thing I'll warn those of you experimenting with this sweetspot adjustment... it seems like it's a wee bit more sensitive online than off. IOW, using the same sweetspot, you might hit 70% FIR offline, but only 65% online. That's not scientific, but it's a hypothesis I've seen some evidence to support thus far. I need to prove it out before I state it as fact though
Once I got Advanced clubs in my bag. I went into club tuner and adjusted my power and workability until all of my clubs are in the 16 to 20% sweetspot range. This has brought a believable degree of control problems into the game for my skill level ( which is at best, average). Once I went from the 31% minimum sweetspot that they "intermediate" clubs were affording me, to that of the 15% minimum of the "advanced" clubs, the game made a radical transformation.
To put how radical this transformation is for me, I went from a 90% FIR/88% GIR figure, to 68% FIR/64% GIR! I'm much more satisfied with the way the game plays with the sweetspot in the 16-20% range. Oh, I don't jockey my attributes either, I just let them hover where they fall naturally, which is in the 8 to 9.5 range. I'm perfectly content with them staying in that range and it fits the club sweetspot quite well.
I'll agree that this doesn't equip me to be as competitive online as I possibly could be, but I'm not worried about that either. I want the game to present me with something that's similar to the way the real game plays. I've found that place. Some of you will say this is imposing "house rules" and I guess I can't argue with that. All I can say is that it works for me.
Oh, one other thing I'll warn those of you experimenting with this sweetspot adjustment... it seems like it's a wee bit more sensitive online than off. IOW, using the same sweetspot, you might hit 70% FIR offline, but only 65% online. That's not scientific, but it's a hypothesis I've seen some evidence to support thus far. I need to prove it out before I state it as fact though
Started some of the Tournament Challenges last night and it was fun. Natalie Gublis kicked my ass on the one where I had to beat her in stroke play on the back 9 at Turnberry. I did finally beat Tits Montgomery and shoot the par 3's at Turnberry in 12 strokes or less. Damn that last par 3 is a bastard!
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Natalie Gulbis in stroke play...hmmm...Diablo25 wrote:Started some of the Tournament Challenges last night and it was fun. Natalie Gublis kicked my ass on the one where I had to beat her in stroke play on the back 9 at Turnberry. I did finally beat Tits Montgomery and shoot the par 3's at Turnberry in 12 strokes or less. Damn that last par 3 is a bastard!

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- pk500
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27 courses? Holy shite! Now I'm really interested in this game for the Wii.Leebo33 wrote:How sweet is it that on the Wii version all the courses (27!!!!) and golfers are unlocked for "play now"?
Thanks for the continued impressions, fellas.
Take care,
PK
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I'll take Natalie Gulbis and Anna Rawson in my personal Best Ball competition.Teal wrote:Natalie Gulbis in stroke play...hmmm...Diablo25 wrote:Started some of the Tournament Challenges last night and it was fun. Natalie Gublis kicked my ass on the one where I had to beat her in stroke play on the back 9 at Turnberry. I did finally beat Tits Montgomery and shoot the par 3's at Turnberry in 12 strokes or less. Damn that last par 3 is a bastard!

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
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I've also dug into the tournament challenges, finding I am earning money and powering up my golfer much faster than playing PGA Tour tournaments and getting last or near last with my weak golfer. This mode also unlocks courses and golfers, so I recommend trying it.
And speaking of female golfers like Gulbis (haven't gotten to her yet), I've never heard of Paula Creamer before, but she has a rather flattering likeness in the game too. Not that she's too bad herself in real life either apparently.

And speaking of female golfers like Gulbis (haven't gotten to her yet), I've never heard of Paula Creamer before, but she has a rather flattering likeness in the game too. Not that she's too bad herself in real life either apparently.

Paula is a cutie for sure. I always look for her when tuning in a LPGA event on the tube. Another one is Petterson.Naples39 wrote:
And speaking of female golfers like Gulbis (haven't gotten to her yet), I've never heard of Paula Creamer before, but she has a rather flattering likeness in the game too. Not that she's too bad herself in real life either apparently.
That's good to hear and I will also go that route (once I get the game).J_Cauthen wrote:I've read some complaints about the 360/PS3 versions as to how easy it is to hit the ball straight, and amass ridiculous Faiway and greens in regulation percentages. I have to agree with them up to a point. However, once I was able to buy "Advanced" clubs, that point was reached.
Once I got Advanced clubs in my bag. I went into club tuner and adjusted my power and workability until all of my clubs are in the 16 to 20% sweetspot range. This has brought a believable degree of control problems into the game for my skill level ( which is at best, average). Once I went from the 31% minimum sweetspot that they "intermediate" clubs were affording me, to that of the 15% minimum of the "advanced" clubs, the game made a radical transformation.
Can you lower the sweetspot and also lower the power? I thought when you decreased the sweetspot it also raised the power?
You have to both increase the power and "workability" of the club to cause this sweetspot reduction to occur. This isn't a problem for me because my power stat is hovering between 8 and 9. My player is averaging 294 yards off the tee. I'm happy with that. The only place my club tuning feels wrong right now is in the trajectory of my 3 wood. I'm a 12 handicapper in real life, and I hit a 3-wood with higher trajectory than my 8/9 player in TW 10, with Advanced clubs. I'm going to try to get "Expert" Fairway Woods to see if I can remedy that by getting a potentially higher loft setting.JackB1 wrote:Can you lower the sweetspot and also lower the power? I thought when you decreased the sweetspot it also raised the power?
If the power gets to be too much of a problem getting to that lower sweetspot, I can get around it by instituting the powercap on it (I've been told it works in 10, although I haven't had to use it.... yet)