NHL 2K6 Impressions

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kicko
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Post by kicko »

Inuyasha wrote:I dont know which game to get now. I had fun with nhl06, but I know that it's that kind of 'fun' that will wear off when I get more serious about hockey during the season.

After pk's post, it brought back some of the reasons I liked 2k5 last year. I thought the game was boring to play yes, but it was a challanging game.

I'll just wait another month for the season to start, by then there should be a strong concensus on how each game plays.
not that price is a factor but 2k6 sounds like a better game and its $19.99, what i usually do is grab NHL06 later on the pc, for some reason i love it the pc.
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Post by Pete »

With all of the roster activity this past summer, how do the rosters look?

You guys are making it tough for me to not go out and purchase this as I was going to wait a while. Heck, I am still playing my MVP season and my NCAA dynasty.
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Post by Leebo33 »

Pete wrote:With all of the roster activity this past summer, how do the rosters look?
I only played with default rosters for 2 games before switching to a user-created download. IIRC, they are horribly outdated.
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Post by laurenskye »

2khockey.net has a pretty good roster.

He's still working on getting all the rookies in there.
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Post by ScoopBrady »

Was able to play another game last night and I'll say it again: When the bugs don't rear their ugly heads this game is fantastic. No bugs again last during my game last night and I had an absolute blast. And thanks for the faceoff tip Dimmu, I am starting to win more faceoffs as a result.
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Post by MizzouRah »

Sully wrote:
pk500 wrote:
Sully wrote:PK, I assume both your games were exhibitions? Which setting did you use? There is a "Sim" setting that slows the game down a ton. Let me know what you think of it. By default, I think the setting for exhibitions is "Custom".
Sully:

One was a quick game and the other was an exhibition. Hell, I can't remember if I switched to the Sim setting or not. I'll have to check that again.

Take care,
PK
If you can't remember changing it, you probably didn't. There are pre-set adjustments made for the certain type of game you want to play. I think default is "Custom". Then you have a "Arcade" setting, "Sim", and I think "Physical" is also in there.

If you plan to make your own slider adjustments, it's probably best to start with the "Sim" setting. It plays a good game of hockey out of the box. I think you'd enjoy it.
Good out of the box? Now that's what I want to hear! I hope the EB Games around here gets the game in today.

Great news!
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Post by GameSeven »

My earlier impressions were over in the combined NHL06/2K6 thread but I only had time for 1 game of 2K6 last night so I am posting additional comments here.

I found the SIM setting and wow my first game on these settings was damn impressive. If you recall from my comments in the other thread, I commented that after only setting game speed and difficulty to All-star, I was unconvinced of the AI's ability to mount an attack. Well, in my first game on SIM, I found myself behind 3-0 in the first and only one goal was the result of a bad giveaway by my goalie. In fact, that one bad goal was not even a direct giveaway, just an ill-timed one that allowed the CPU to continue the attack. I closed the gap with two early goals before giving up 2 later in the third as I spread the offense trying to get the equalizer. I think the shot totals were a tad high on SIM (which defaults to 10 minute periods) but one welcome difference between 2K6 and 06 is the ability to set period length in ONE MINUTE increments on the former. Why is this not a standard already?! I think going down to 8 minutes or so might improve things.

While the look of the game is certainly evolutionary, not revolutionary (aren't most sports games these days?), there are some nice touches that I think make the game more appealing the more I play. Both myself and the CPU have scored some really nice goals from the high slot and low in the circles off of wicked wrist shots that have just the right feel. Also, I can't honestly say if I recall this or not in other hockey games including this year's EA game, but goal scorers will go into their celebration animation immediately instead of waiting for a cut scene. When the CPU scored the goal to go up two in the third, the reaction on the ice seemed more immediate to me than in games past.

I will say that I did see one of those glaring "DOH!" glitches that people are complaining about. I hauled down Jagr on a breakway that got whistled for a penalty shot. On the ensuing attempt (which lacks any sort of enthusiasm whatsoever), Jags skates over the puck and proceeds toward Marty Brodeur without it. At about the hash marks, the teams came out for the next faceoff. The replay showed that he whiffed picking it up, but his skate nicked it causing it to spin in place for a few seconds, but that was it.

In addition, I will say that something seemed a little off in the first with respect to penalty calling. I was whistled for 5 penalties, 4 of them by CPU away from the play. One of these was already down 2 men, IIRC. I was afraid this was getting out of hand, but the final tally for the game was 3 PP for and 8 against, which is not impossible. The fact that most penalties were called against CPU infractions leads me to believe it could have been either way and I feel that this will balance out over many games played.

Overall these were minor blemishes in an otherwise great game. I can't emphasize enough the variety of goals. On one goal, Friesen jammed an attempt from in-close off the near post but Weekes over-committed to the shot. Throwing the puck blindly to the slot, Mogilny put the puck in the empty side of the net off of the far post. On the replay, it was nice to see the AI away from the puck as Mogilny darted with a quick stop to the empty slot as the defensemen pursued Friesen down low. My other goal was a created Zach Parise stuffing his own rebound, but even on this play, the puck pursuit and aggression showed on the attack was impressive.

A similarly good looking goal by the CPU had an initial shooter get stuffed by Brodeur. When Colin White cleared the front of the net with a huge hit that carried himself and the shooter clear of the play, a Ranger trailer shot on the fly and roofed it over Brodeur who was still in his last save position. Great stuff.

Maybe it's because I've been hockey starved for a good long while, but this game just captures the game I love so well that I can't help but find myself smiling during gameplay over the little things I am seeing. While it's still quite early, this may be the first hockey game in a long while to approach, for me at least, what the WE series is to soccer.

-G7
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Post by MizzouRah »

GameSeven wrote:My earlier impressions were over in the combined NHL06/2K6 thread but I only had time for 1 game of 2K6 last night so I am posting additional comments here.

I found the SIM setting and wow my first game on these settings was damn impressive. If you recall from my comments in the other thread, I commented that after only setting game speed and difficulty to All-star, I was unconvinced of the AI's ability to mount an attack. Well, in my first game on SIM, I found myself behind 3-0 in the first and only one goal was the result of a bad giveaway by my goalie. In fact, that one bad goal was not even a direct giveaway, just an ill-timed one that allowed the CPU to continue the attack. I closed the gap with two early goals before giving up 2 later in the third as I spread the offense trying to get the equalizer. I think the shot totals were a tad high on SIM (which defaults to 10 minute periods) but one welcome difference between 2K6 and 06 is the ability to set period length in ONE MINUTE increments on the former. Why is this not a standard already?! I think going down to 8 minutes or so might improve things.

While the look of the game is certainly evolutionary, not revolutionary (aren't most sports games these days?), there are some nice touches that I think make the game more appealing the more I play. Both myself and the CPU have scored some really nice goals from the high slot and low in the circles off of wicked wrist shots that have just the right feel. Also, I can't honestly say if I recall this or not in other hockey games including this year's EA game, but goal scorers will go into their celebration animation immediately instead of waiting for a cut scene. When the CPU scored the goal to go up two in the third, the reaction on the ice seemed more immediate to me than in games past.

I will say that I did see one of those glaring "DOH!" glitches that people are complaining about. I hauled down Jagr on a breakway that got whistled for a penalty shot. On the ensuing attempt (which lacks any sort of enthusiasm whatsoever), Jags skates over the puck and proceeds toward Marty Brodeur without it. At about the hash marks, the teams came out for the next faceoff. The replay showed that he whiffed picking it up, but his skate nicked it causing it to spin in place for a few seconds, but that was it.

In addition, I will say that something seemed a little off in the first with respect to penalty calling. I was whistled for 5 penalties, 4 of them by CPU away from the play. One of these was already down 2 men, IIRC. I was afraid this was getting out of hand, but the final tally for the game was 3 PP for and 8 against, which is not impossible. The fact that most penalties were called against CPU infractions leads me to believe it could have been either way and I feel that this will balance out over many games played.

Overall these were minor blemishes in an otherwise great game. I can't emphasize enough the variety of goals. On one goal, Friesen jammed an attempt from in-close off the near post but Weekes over-committed to the shot. Throwing the puck blindly to the slot, Mogilny put the puck in the empty side of the net off of the far post. On the replay, it was nice to see the AI away from the puck as Mogilny darted with a quick stop to the empty slot as the defensemen pursued Friesen down low. My other goal was a created Zach Parise stuffing his own rebound, but even on this play, the puck pursuit and aggression showed on the attack was impressive.

A similarly good looking goal by the CPU had an initial shooter get stuffed by Brodeur. When Colin White cleared the front of the net with a huge hit that carried himself and the shooter clear of the play, a Ranger trailer shot on the fly and roofed it over Brodeur who was still in his last save position. Great stuff.

Maybe it's because I've been hockey starved for a good long while, but this game just captures the game I love so well that I can't help but find myself smiling during gameplay over the little things I am seeing. While it's still quite early, this may be the first hockey game in a long while to approach, for me at least, what the WE series is to soccer.

-G7
Keep 'em coming! Excellent post... what level are you on? and is the SIM option the only thing you've changed so far?

Thanks!
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Post by GameSeven »

MizzouRah wrote:Keep 'em coming! Excellent post... what level are you on? and is the SIM option the only thing you've changed so far?
I honestly can't recall if changing the game settings to SIM sets the overall diffculty as well, I will have to check. If it does not, then it will likely carry over from my previous settings file which was "All-Star"

But, yes, out-of-the-box, on my first day I only set difficulty to All-Star and reduced game speed. Second day, I only changed the overall gameplay setting to the included SIM option.

-G7
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Post by Leebo33 »

MizzouRah wrote:Good out of the box? Now that's what I want to hear! I hope the EB Games around here gets the game in today.
I have really really liked the 2K hockey series for years, but never totally loved it due to the following reasons:

- uber goalies (some years were worse)
- lack of goal variety and score variety. Almost all my scores were 2-1.
- pathetic CPU offense
- became a game of one-timers
- required a degree in sliderology
- For as realistic as the games felt, I still couldn't get stats to turn out correctly...mainly lack of power plays, +/-, and assists.

So far, on All-Star, all I have done is change to simulation settings (8 minute periods), CPU speed bursts matching human (not sure why they chose to bump this up so much on All-Star...feels cheap), pinning frequency up a few notches, power play 1 minute, and momemtum on...and I'm LOVING it and all the above problems are resolved.

Just when I thought I was not giving up enough goals...I gave up 8 goals in a game (and only one was a bonehead move by me) I've had scores of 2-1, 5-1, 5-3, 8-3, 3-1, 1-1, etc.
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Post by JRod »

My grive with NHL 2k, has always been the goals seem random. You could fire 60 shots or 10 and the AI said at times, okay let's let one in. The one-timer cheat of old was more of gameplay advantage than hockey strategy.

I'm staying away from both this year. I've been soured on 2k Sports game quality. And I'm not throwing away 20 bones to have that been there down that feel again for a game that should be close to WE in terms of quality, but sadly its not.
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Post by pk500 »

JRod wrote:My grive with NHL 2k, has always been the goals seem random. You could fire 60 shots or 10 and the AI said at times, okay let's let one in. The one-timer cheat of old was more of gameplay advantage than hockey strategy.

I'm staying away from both this year. I've been soured on 2k Sports game quality. And I'm not throwing away 20 bones to have that been there down that feel again for a game that should be close to WE in terms of quality, but sadly its not.
John:

Two questions:

1. Have you played NHL 2K6? If not, then how do you know it's not of WE 8's quality?

2. What other sports game has WE 8's gameplay quality? MVP 2005 is about the only one I can think of, not counting racing games.

Take care,
PK
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Post by laurenskye »

I agree with Leebo 100%. Sim setting and put CPU's speed burst equal to yours and it's golden. I have not seen the through the back of the net goal and maybe it's because I changed net off moorings to "on". It's off by default. Maybe someone can test it.
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Post by dbdynsty25 »

laurenskye wrote:I agree with Leebo 100%. Sim setting and put CPU's speed burst equal to yours and it's golden. I have not seen the through the back of the net goal and maybe it's because I changed net off moorings to "on". It's off by default. Maybe someone can test it.
I have mine set to "on" as well and I haven't seen the phantom goal either. Maybe there is something to that.
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Post by bjackets »

PK,

I'm having the following problems with NHL 06 (see below). Has the offensive AI improved with 2K6 this year. Also, I've read each team has their own style: Can you notice the difference in styles between teams or do they all feel the same? Do star players play different than average guys? If Kariya gets a break do you get nervous or does the goalie stone him 9/10 times? Do odd man rushes feel like they are a real threat to score or again are they stoned more often than not?

Thanks

ohiost


(NHL 06)
I've played this game a lot the last couple of days and the luster is wearing off very quickly for me and I'm sure many others will feel the same way as time goes by. The game is just too easy even on the most difficult level. It just turns into a one-timer fest because that's your best chance of scoring. Cross crease passes are way too effective even with interceptions turned all the way up and pass accuracy and speed all the way down.

I also turned shot power and accuracy all the way down and it has little to no effect.

The problem with this game is the same as other past EA games-THE SLIDERS ARE JUST A GIMMICK AND HAVE LITTLE TO ZERO EFFECT ON THE GAMEPLAY. How many times have we seen this now? Come on EA if they don't do anything please don't include them. At least that way i won't feel like you are intentionally misleading me by including a tool that doesn't
work.

It's a shame because this game could be pretty solid IF the sliders actually worked.

The saving grace is that I have the PC version and I'm confident the game will be modded to make it play a lot better but this wouldn't be needed if the sliders just worked.

EA really does make me scratch my head sometimes.

ohiost
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Post by MizzouRah »

Leebo33 wrote:
MizzouRah wrote:Good out of the box? Now that's what I want to hear! I hope the EB Games around here gets the game in today.
I have really really liked the 2K hockey series for years, but never totally loved it due to the following reasons:

- uber goalies (some years were worse)
- lack of goal variety and score variety. Almost all my scores were 2-1.
- pathetic CPU offense
- became a game of one-timers
- required a degree in sliderology
- For as realistic as the games felt, I still couldn't get stats to turn out correctly...mainly lack of power plays, +/-, and assists.

So far, on All-Star, all I have done is change to simulation settings (8 minute periods), CPU speed bursts matching human (not sure why they chose to bump this up so much on All-Star...feels cheap), pinning frequency up a few notches, power play 1 minute, and momemtum on...and I'm LOVING it and all the above problems are resolved.

Just when I thought I was not giving up enough goals...I gave up 8 goals in a game (and only one was a bonehead move by me) I've had scores of 2-1, 5-1, 5-3, 8-3, 3-1, 1-1, etc.
I just picked it up at lunch. This is such great news.. more than 1 post is saying these things and I'm pumped.

Thanks for the settings as well...
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Post by Theo »

What is puck and ice friction? Should I enable them? Also, what quarter length are you playing and do you use the accelerated clock? Thanks much!!
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Post by pk500 »

Theo:

HERESY! They're periods in hockey, not quarters. Only three periods, so how can they be quarters? :)

Calling periods in hockey quarters is one of those oxymorons that ranks right up there with jumbo shrimp and media ethics. :)

Take care,
PK
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Post by Theo »

Got it. I am still in Hockey training.
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Post by kicko »

but basketball has 4 periods kind of confuses with hockey but you still can't make 4(quarters) out of 3


Section II-Timing
a. All periods of regulation play in the NBA will be twelve minutes.
b. All overtime periods of play will be five minutes.
c. Fifteen minutes will be permitted between halves of all games.
d. 130 seconds will be permitted between the first and second periods, the third and fourth periods and before any overtime period.
e. A team is permitted 30 seconds to replace a disqualified player.
f. The game is considered to be in the two-minute part when the game clock shows 2:00 or less time remaining in the period.
g. The public address operator is required to announce that there are two minutes remaining in each period.
h. The game clock shall be equipped to show tenths-of-a-second during the last minute of each period.
Last edited by kicko on Fri Sep 09, 2005 3:23 pm, edited 2 times in total.
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Post by pk500 »

kicko wrote:basketball has 4 periods
Not college basketball!

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Post by kicko »

pk500 wrote:
kicko wrote:basketball has 4 periods
Not college basketball!

Take care,
PK
well that even worse, :lol: two 20 min. halfs
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Post by Jimmydeicide »

ScoopBrady wrote:Was able to play another game last night and I'll say it again: When the bugs don't rear their ugly heads this game is fantastic. No bugs again last during my game last night and I had an absolute blast. And thanks for the faceoff tip Dimmu, I am starting to win more faceoffs as a result.

Well thats perfectly put scoop, Its like an uncut diamond, the beauty is surounded in jaggedy edges with bits of sh*t stuck to it.
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Post by JRod »

pk500 wrote:Theo:

HERESY! They're periods in hockey, not quarters. Only three periods, so how can they be quarters? :)

Calling periods in hockey quarters is one of those oxymorons that ranks right up there with jumbo shrimp and media ethics. :)

Take care,
PK
Theo, congratulations on pissing PK off on a friday afternoon. :D
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Post by Theo »

Just played my first game. I lost 2-1 playing as the Flyers vs. the Capitals. I had 30 shots on goal and the Caps had 16. I guess they have a darn good goalie. I couldn't score to save my life. Playing seven minute PERIODS. Great game so far.
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