Official 'Full Spectrum Warrior' Impressions Thread

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Zeppo
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Post by Zeppo »

pk500 wrote:P.S. to Zeppo: Sorry, man. I sent you two invites. Hopefully we can hook up soon.

Take care,
PK
No problem, man. I got through the first mission just around 10:30, and I had to go take a leak and get a beer. By the time I got back, I saw you and Neck were both on, and it didn't take a psychic to know you had dissed me! J/K seriously, it's no big deal at all. I just jumped back into more single player.

I will say that a lot of the stuff I had thought was going to make this game unique and special, is not here. Like Grantofan, I was stunned to find you do not need to secure the weapons of downed enemies. This was one of the features that really set this game apart in my mind; it was a sign that it would be relentlessly realistic, dare I say boring for the average gamer. Also, whatever happened to the seamless integration of XBL and single-player play? That was a bucket load of hooey, I guess. I mean, did someone at gamespot or IGN just make that stuff up, or what?

Also, this game is NOT pretty. It's not really nasty looking, I mean it is on the Xbox. But compared to other games, it's not up to snuff in terms of the vids. Take a look at the cut scenes from SC:PT to see how good cut scenes can look (and not just in terms of the vids, but also the camera work and editing in those SC:PT cut scenes are superb IMO). And the in-game vids are not as slick as one might hope.

BUT, they may not be all that pretty, the graphics, but they are extremely functional. I mean, it's 10 times better looking than GR:IT, for example, and that's a game that looks like garbage and who the hell cares?

FSW is different than I expected (games are always better before I play them, you know how that goes), yet it is also different than any game I've played before. The characteriztions are excellent; those intros in the first level really had me laughing. And I love when you hit the B button when there is no order, and the leader yells at you. I had some really bad commander moments, running my guys back and forth, or in circles, and I could hear some barely audible mumblings that I don't think I wanted to hear any more clearly! There really is a sense that these creatures are alive and thinking and reacting to the world; pretty cool.

I played through the first 2 levels on the easy difficulty. Knowing there are 2 harder levels of difficulty (how MUCH harder are they? And does 'harder' just mean the soldiers are easier to kill and the tangos harder to kill, or are there more tangos and tougher obstacles?), as well as this hidden "Army version," certainly adds to the shine on this thing.

No matter what, this is a unique title, and I for one am very glad it was released. It's not perfect, but it is mighty engrossing. And I can only imagine what the sequel could be like if they can get a serious budget to really polish it up. Sometimes it makes me feel a little creepy, playing this game and enjoying it when I know what's going on half-way around the world. There is a creepy sense of propagnda, that peaks for me whenever I hear that "HUA!" It's almost too glorifying. But then again, 2 things stand out: casulaties are NOT tolerated (an ideal that must be held, even though it's by definition impossible with military action, and it's something unique about western armies, as opposed to the "values" of, say, the Imperial Japanes Army that used to exist once upon a time until 60 or so years ago, or the current, shall we say, enemies of stability) and the discipline under fire. I mean, the Army just issued a loss-hold or whatever they call it, and so here I am bent out of shape imagining soldiers and officers having to go through this for real for longer than they had expected (12 months is a loooong tour of duty), and here I am 'enjoying' the virtual version of the experience.

One thing that constantly strikes me is the immobility of the camera. You are tied to the squad, you can't zoom out, or crane up to get a better view. It is frustrating, similar to the SC style, but for some reason more frustrating. I LOVE it. What I don't like is that little 'fly-over' from one squad to the other. I guess it give you a good idea of the relative position of the 2 teams, but it takes too long and can be disorienting. I guess i see it's purpose, and I just need to get used to it. I love giving one team a move order, and then switching to the other team and watching that first team from a distance. And I also love how you can't just get a quick look at the map, as you can in GR for example. It takes a moment for him to flip it open and so forth. Very cool! Forces you to use that little brain to conceive in 3D the space you are in.

This thing really is like "The Sims: Welcome to the Caucasus," but these are some seriously disciplined Sims. If only we could be so discipined in our GR:IT adventures, those missions would be a walk in the park every time! "Heads up Alpha! MOVE!"
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GROGtheNailer
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Post by GROGtheNailer »

Cheat codes:

Cheat: Army Version
Enter HA2P1PY9TUR5TLE in cheat codes.

Cheat: Realistic Damage
Enter SWEDISHARMY in cheat codes.
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Post by Airdog »

I'm with the others who think that this was planned by Pandemic. Like, wow, it took such a long time for this code to come out. It's not like it came out months after the game was released.
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JRod
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Post by JRod »

What does the realistic damage do?


I played through the training mission and the first mission last night. And on master sargent or master chief whatever, I felt it a bit too predictive. I wish the AI would freaking do something. Sometime they just run out at the stupidest times. Or they hold their position when I move my teams around to set up an attack from a different position.

I don't know what real war is like but if I'm covered behind a car or something and four guys are on my flank I'm not going to keep shooting at the team that is setting up cover fire. I wish the AI was a little more responsive to some tactics.

Maybe in the Army mode these guys will start shooting at the team that is the most danger.


On a side note, maybe this will spawn a WW2 game with this style of play. I think it would be a great experience to fight in the European theatre, say Rome, Normandy, N. Africa in terms of teams and not just FPS like Medal of Honor. I just just imagine playing in say a French City where it's 3-dimensional combat, where you have to take positions even though you are being shot at, snipers are on to you and heavy machinary comes into play. Maybe Pandemic somenone will try a WW2 strategy game instead of the FPS shooters.
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GROGtheNailer
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Post by GROGtheNailer »

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Waddupcouzin
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Post by Waddupcouzin »

Question:

I was playing with the code this morning(I definitely like the challenge), but can you play the Army retail code online?
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Granatofan
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Post by Granatofan »

no
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SoMisss2000
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Post by SoMisss2000 »

Gamefly'd FSW today, should be here in a couple days. :lol:
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ProvoAnC
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Post by ProvoAnC »

I like the game and think its cool, BUT it seems like the same ol same ol as far as enemy AI goes. Maybe I need to start over on hard level, but its like tactically move around and them find enemy behind [insert cover here]. Eventually kill enemy. Move tactically and, what's this, and enemy behind cover again. I've been surprised a few times by an RPG, but I think I've only had a team member wounded 3 times or so. Should I play it on the super hard level? Is that the key?
I have a new gamertag Provo 4569
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XXXIV
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Post by XXXIV »

ProvoAnC wrote:I like the game and think its cool, BUT it seems like the same ol same ol as far as enemy AI goes. Maybe I need to start over on hard level, but its like tactically move around and them find enemy behind [insert cover here]. Eventually kill enemy. Move tactically and, what's this, and enemy behind cover again. I've been surprised a few times by an RPG, but I think I've only had a team member wounded 3 times or so. Should I play it on the super hard level? Is that the key?
You are a better player than I.
Ive gotten a few guys killed.
I didnt last long in the Army version.
I wouldnt want to see the super hard level.

The game does have a repetitive nature.

It does the most important thing right though. Its fun..at leaast for me.
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Post by pk500 »

I agree with 34. The game is repetitive, but it's still suspenseful and fun.

Is it everything I expected? No. Is it the best military game I've played? No. Ghost Recon and GRIT still hold that award.

But the game is unique, challenging and fun, and it's worth $50 to me. I hope that this is the first of a series, with random AI and more robust and different online play.

Take care,
PK
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Post by Brando70 »

Finally got my hands on this, and I couldn't put it down. Played around 3 hours tonight, getting through training and some of the first level. I absolutely love it. Really different than any other console title out there. There's a good deal of management without it devolving into micromanagement. I'm playing on Sergeant Major and finding it pretty tough so far. Only thing I don't like are the placement of troops, which is sometimes hard to distinguish due to the low camera, and the wide spacing between save points.
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