Fifa 10 (PS3/360) Details, updates, etc

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FifaInspected
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Post by FifaInspected »

Fifa Demo is available (US)

:)
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Post by FifaInspected »

only two matches into the demo and I really like what I see. Physics, space, passing, player responsiveness, animations ...
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Post by RobVarak »

I like everything except the GK behavior. Way, way, way too many chipped goals. I scored from a 35+yd FK with Lampard, something that was damn-near impossible last year. That was very encouraging.

Macca's impressions are spot-on, I believe. I really like the fact that the CPU will actually commit fouls for a change. I just hope they've closed all the holes that have been exploited online.
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Post by Rodster »

I tried the demo and frankly it's more of the same IMO (insert FIFA 09). The defenders still leave you hanging when you find them out of position just when you need them most. What's up with the herky jerky player animations when the play is over? It happens most when they need to find their spot after play has stopped and another player is in their way. I guess this is the price we pay for complaining about collision detection. :)
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Post by MACTEPsporta »

Hello, gentelemen!

I've had the demo for over a week now, and here is what I have to say, if anyone is interested, of course.

Firstly, it's basically the same game as FIFA 09, so I will only talk about refinements and shortcomings.

Here is the list of things that were improved:

PACE - Game is considerably slower, something I was very adamant about in FIFA 09, and although it's still a bit too fast for my liking, it's a definite improvement.

DEFENDING - This year's game swings to the other side of the pitch. While FIFA 09 favoured attackers, FIFA 10 is much more defensive minded. Defenders will almost always catch up to attackers and take them of the ball with a shoulder barge. Last year you had to run alongside an attacker for 5-7 paces to move him off the ball, now you can do it in 2 or 3. Tackling in the midfield is fierce, and you need to shield the ball effectively and get rid of it quickly, or you'll be dispossessed and the other team will have an easy counter. OTP anys will be glad to know that after a well timed tackle your opponent is less likely to get the ball back. Defenders don't freeze after tackling, they go after the ball.

BALL - It's heavier now, which affects both shooting and passing. It rolls much truer, and lob passes are now zipping accross the pitch with venom (that is unless you are trying to switch flanks with an opponent in your way, in that case your lob will be adjusted to go over said opponent).

CROSSING - Much better. There is great shape on the ball now, and crosses will be a lot more dangerous. Maybe too dangerous in fact, as some may feel they are overly precise. That is countered, however, with more difficult headers. I am also concerned with keeper behaviour on crosses, they seem to sit back when the ball is played to the far post. More on the keepers later.

SHOOTING - Shots are less floaty. It's possible, although not easy, to score from distance. Being a striker on our club team, this is, actually an area I am very interested in, so here is the scoop. Shooting angles changed. You no longer need to be at an angle of 50-70 degrees to score consistently. In fact, it is now possible to score directly in front of goal, by keeping it low and sliding it into the corner. When you are at an angle to shoot for the far post, you don't always get it on goal, even if you finnesse it, which is a nice change. Holding the LT before the shoot is more crucial than ever, since the shots are less accurate as a rule. Players are more likely to shoot with their weak foot when needed, as opposed to constant outside of the foot rockets in last year's game.

PASSING - Better ball physics means better passing. I mentioned the lob passes before. Regular passes are more accurate, through balls are more splitting. Players will get out of the way when the ball is not meant for them. Not a huge change, but an improvement.

DRIBBLING - Probably the most improved area. Players move fluidly at a full range of 360 degrees. Since the game is slower, and defending is much improved, relying solely on speed to get past your defender will get you nowhere. First touch right stick flick is far less effective and can't be used to create enough separation to beat well positioned defenders. Tricks, and more importantly, change of pace are a must have when you are isolated one-on-one. You also have a neat little sideways movement animation achieved by pressing both triggers when dribbling, that allows you to suck the defender in before exploding by him with a well time sprint. Lob/shot fakes are extremely effective to change direction quickly, and can now be used to beat the goalkeeper when you are clear through on goal. Strength is now extremely important if you want to keep the ball. Bigger stronger players can take it away quicker and hold on to it for longer when being pressed. Although, I think they may have overdone this part. Players like Messi get dispossessed way too easily, so maybe it should be dialled back a bit.

SET PIECES - You can now change the player taking a free kick or a corner by pulling on the the right trigger. Neat. Customizeable set pieces in the retail version.

That's the good stuff. Here is the bad:

KEEPERS - Some new animations and slightly improved keeper AI are welcome, but not enough to make it a definite improvement. Keepers will aggressively come forward now, but their timing usually leaves them exposed to chip shots, and AI teams, and surely, with time, online teams will exploit it far more frequently than the game intends (chip shots will usually result in a player getting wide open after beating an offside trap, so hopefully in the final version of the game, where you can change the tactics, it won't happen as often). 50 yard throws are back after sitting out the 09 season and they are precise as hell, although I have seen the keeper throw the ball out of bounds a couple times as well. Puching is more regular, but not very well executed and often times looks misplaced. I have seen the keeper with a clear chance of catching the ball, elect to punch it with his palm, not his fist, and the ball travelled well past midfield. Don't want to be b*tch slapped by that guy. Keepers will still give up ridiculous rebounds after easy shots, and choose to react late to the shot they saw for miles. Most annoyingly, the shot from a 0 angle will often time be parried right into the middle for an easy put back. That's a must fix.

TRAPPING - Zeppo made me notice this. It was never an issue to me until I played the new PES 10 demo. I would very much like to see more variety in trapping animations. The fact is, that a 3 yard short pass to a standing player shouldn't be trapped in the same time and with same ease as the 50 yard over the shoulder ball to a player at full speed. It's just unrealistic. The ball should be available for a defender to gather if you trap is less than perfectly. It's a huge part of football and needs to be represented better in the game.

These are the only main areas I have issues with, the other little problems I have listed in the improvements section or have yet to find.

In summation - the game is good. It's FIFA 09 but well improved, and should be very enjoyable. In OTP, I predict, the focus will shift to attacking, as I think scoring goals will be more difficult, and it's the attackers that will be at a premium. Easier defending and slower pace may allow the "two any" combination, we all liked so much in FIFA 08. The rest we will find out in October.
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Post by wco81 »

All the gameplay stuff sounds interesting, worth exploring.

But there's nuts and bolts stuff like is OTP play laggy, like it apparently is in NHL 10 (vs. NHL 09 which didn't have such problems).

And any changes to OTP game launching or are you stuck with the 5 minute countdowns both in the session and the position-select screens again?

If they haven't changed that, they may not deserve sales.
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Post by 10spro »

Nice impressions MacT. Look forward to trying the demo soon, I guess I better start memorizing the many dribbling moves to get past a D-man if you're a smallish guy like Messi or Tevez.
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Post by RobVarak »

MACTEP, Zeppo would be proud. Once upon a time, before he became the icon that he is today, he was known for his 2000+ word posts.

I agree with most of your impressions. I haven't played nearly as much as you have, but I'm sure after I do I'll disagree much more. :)
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Post by Zeppo »

Indeed a man after my own heart. I have yet to try the demo but I am liking what I am hearing and hoping for excellent OTP play.
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Post by Blublub »

Nice review Maxtep. I agree with pretty much everything, just a few extra comments and observations on the PS3 version.

First, the "weightiness" of the ball is much better, but still a little too floaty for my taste in some areas. Crosses are more lethal now but only slightly more so (I don't think they're anything close to overpowered yet). Anyway, it's great to see they realized these areas needed improvement and have moved in the right direction.

Second, I have to disagree about shooting at range. After five or six matches and perfectly struck balls from Lampard it still seems as impossible as ever with the keeper somehow managing to get his fingertips on anything headed for the corners.

Set pieces are still crap. I don't see much improvement here, and this is one area where FIFA is still a long ways away from PES, IMHO.

I'm not sure I'm seeing the "360° dribbling." In fact I forgot it was even supposed to be there until I saw the post-match cutscene.

Positioning off-the-ball is excellent now - worlds better than 09.

Outcome variation seems better than FIFA 09, which itself was worlds better than previous FIFAs. Still, it all feels more "canned" than PES. Diagonal runs into the box with finishes in the lower corners still seem to be too easy and the best way to score. I hope the defensive improvements don't just mean all matches are going to result in midfield button-mashing with an occasional through pass finding a guy on a diagonal run.

Nice little/eye-candy stuff: rotating ad boards; quick restarts!; slightly better keeper kits; yellow triangles for guys carrying a booking, lighting effects in demo stadium are excellent; some side-specific color in commentary (hope this isn't only be for top-tier sides).

Longstanding annoyances still not addressed: stupid fonts for kit name lettering; still largely generic keeper kits; looks like the card-based mode will still be extra $ and require online; moronic injury notifications (or lack thereof); still painful subs/tactic screens requiring wayyyy too many button clicks to do anything.

Some concerns but still can't tell how big an issue based only on the demo:

1. bookings while playing the advantage. I've had some brutal fouls (for and against) where the advantage was played but have yet to see a booking afterwards. I know this worked properly in 09 and it may just be bad ref decisions so far, but something to watch.
2. That old FIFA feeling of "sameness" between players and sides. I had my largest margin of victory with Chicago against Munich and there seems to be less difference in the sides and key players than in 09. This has always been my biggest beef with FIFA and they went miles in the right direction last year, I hope this doesn't signal a return to the bad old ways. This could very well just be because of the top sides chosen for the demo, but Chicago should be getting their asses handed to them by any of the others and I'm just not seeing it.
3. I haven't noticed ANY new cutscenes - they're exactly the same as 09 (although this may be a demo limitation).
4. It loads wicked fast, but no doubt due to running off the HD.
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Post by RobVarak »

http://xbox360.ign.com/articles/102/1028164p1.html

IGN review. Take FWIW. No mention of the GK/chipping issue, which is by far the biggest problem with the demo. I'll assume that means it's fixed in final.
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Post by Rodster »

Just scored a copy of FIFA 10 (360) for $44.96 with shipping included and no tax. 8O

Thanks to EA's 25% birthday code. The funny thing it's not even my real BD, I just entered a date when signing up to their website. When I checked my email there was a nice present I wasn't turning down. My biggest problem was deciding between NHL 10 and FIFA. Then I read the review Rob linked and it became a no brainer. :mrgreen:
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Post by Rodster »

RobVarak wrote:http://xbox360.ign.com/articles/102/1028164p1.html

IGN review. Take FWIW. No mention of the GK/chipping issue, which is by far the biggest problem with the demo. I'll assume that means it's fixed in final.
Eurogamer gave it a solid 9.0 as well. I saw no mention of the GK/Chipping issue in their review.

http://www.eurogamer.net/articles/fifa-10-review
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Post by MACTEPsporta »

Good review, I found the videos of My Season 2.0 and Virtual Pro features interesting as well.

I don't know if they have adjusted for the keeper logic in the final game, but as I've said earlier, excessive chipping in the demo may be attributed to the fact that you can't change team tactics in the demo. If you noticed, keepers get chipped a lot only when the team that's defending is using an offside trap. Barca for example. In the final game, where you can switch offside trap off, that may not be such an issue.
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Post by fsquid »

alternative stores for the PC version are available.
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Post by Rodster »

The PC version ran like crap on my rig that's why I went with the 360 version. PES 2009 OTOH ran great go figure plus all the mods were great.
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Post by Rodster »

Had a chance to give the PC version a spin. I must say it's not bad in fact it's much better than last years. It also runs very well on my aged 2 year old rig. The bad news is I don't get the feeling this is the same Football game that's on the next gen consoles. I still think what's on offer on both the PS360 are the versions to get. This should tie me over till my 360 copy arrives from EA. Graphically I think PES 2009 and 2010 (PC) smokes this.

One encouraging thing I saw in FIFA 10 was a handball penalty. 8O
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Post by RobVarak »

Online pro info:

http://xboxmovies.teamxbox.com/xbox-360 ... Pro-Video/

Don't like any part of being able to bring these guys into online clubs.
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Post by Macca00 »

RobVarak wrote:Online pro info:

http://xboxmovies.teamxbox.com/xbox-360 ... Pro-Video/

Don't like any part of being able to bring these guys into online clubs.
Agree. There could be some crazy over-powered players within a few weeks.
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Post by Zlax45 »

I will wait for the European impressions from our DSP group.
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Post by RobVarak »

Macca00 wrote:
RobVarak wrote:Online pro info:

http://xboxmovies.teamxbox.com/xbox-360 ... Pro-Video/

Don't like any part of being able to bring these guys into online clubs.
Agree. There could be some crazy over-powered players within a few weeks.
The crazy number of game modes has me a bit confused, but if all online club games are going to allow created players I'll be sticking to old fashioned OTP, I think.
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Post by MACTEPsporta »

Macca00 wrote:
RobVarak wrote:Online pro info:

http://xboxmovies.teamxbox.com/xbox-360 ... Pro-Video/

Don't like any part of being able to bring these guys into online clubs.
Agree. There could be some crazy over-powered players within a few weeks.
I am not too worried, it worked pretty well in NHL last year, so I expect the same kind of balance. Putting in more time to get better makes sense. Maybe Macca's and Rob's attendance record will imrove.

I am interested though, as to how the rest of the club team is populated. Is it whoever is on that club when you choose it, or is it just a combination of random bots like NHL? It seems they want to push people to play with more human controlled players, but that raises the question of anys and how they improve statistically... We shall see...
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Post by MACTEPsporta »

Interview with Rutter uncovers some early fixes in the game.

http://www.easports.com/enGB/blogs/fifa ... -to-launch

Tomorrow is the European release date. US has to wait for another three weeks.
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Post by JRod »

MACTEPsporta wrote:Interview with Rutter uncovers some early fixes in the game.

http://www.easports.com/enGB/blogs/fifa ... -to-launch

Tomorrow is the European release date. US has to wait for another three weeks.
Can someone explain this one to me? I just don't get that. Unless it's so that it doesn't get cannibalized from other game sales. I don't know. Most anticipated game of the year for me.
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Post by dougb »

JRod wrote:
MACTEPsporta wrote:Interview with Rutter uncovers some early fixes in the game.

http://www.easports.com/enGB/blogs/fifa ... -to-launch

Tomorrow is the European release date. US has to wait for another three weeks.
Can someone explain this one to me? I just don't get that. Unless it's so that it doesn't get cannibalized from other game sales. I don't know. Most anticipated game of the year for me.
Hired Konami's marketing department.

Best wishes,

Doug
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