You may want to get this one fast before it is pulled. Something seems to be up in the IDT camp as they have been dividing and re-forming pretty frequently. They were supposed to be working on a commercial Champ Car Mod and a commercial Grand AM mod, as well as the 1998 CART mod for rFactor. I will give this mod a go, but I was much more interested in their 1998 CART mod. That was a series I was interested in, and a year that still had many of my favorites (Moore, Zanardi, Andretti, Vasser, etc.)
I tried it and didn't like it. The cars have way too much grip and the AI is plain stupid. You constantly have an AI car driving right up your tail pipe. IDT says they will have an update shortly but for now I can't recommend it although the cars do look nice.
The best OW mod/car is ISI's BMW F1 2007 cars, the physics are great and the cars look awesome.
Ok, one thing that drives me absolutely bananas in Rfactor is when i go off track recover and put my foot on the gas and have to wait to get any sort of revs . Is this something to do with the auto clutch you think cos if its not i should be able to put my foot on the gas and have it respond instantly shouldnt i? these are race cars.
Makes it harder to get back on track , its bad enough your pissed for losing it but not being able to get back on track as soon as possible realy drives me insane.
Any one else get this ? is it a built in penalty what?
I have a DFP wheel. Can never seem to enjoy it too its max because of it , i know if i ever get time to get online with you fellas and it happens ill be going PK on it
Jimmydeicide wrote:Ok, one thing that drives me absolutely bananas in Rfactor is when i go off track recover and put my foot on the gas and have to wait to get any sort of revs . Is this something to do with the auto clutch you think cos if its not i should be able to put my foot on the gas and have it respond instantly shouldnt i? these are race cars.
Makes it harder to get back on track , its bad enough your pissed for losing it but not being able to get back on track as soon as possible realy drives me insane.
Any one else get this ? is it a built in penalty what?
I have a DFP wheel. Can never seem to enjoy it too its max because of it , i know if i ever get time to get online with you fellas and it happens ill be going PK on it
It's the auto clutch...I don't have it on auto and I don't get that problem.
I really like the Formula BMW mod. I think ISI did that. An open-wheel training series with wings and slicks, about 150 horsepower. Not too tough to drive and really fun to pitch around.
I enjoyed the FBMW's in TOCA 3 and also do in rFactor.
I'm going to grab the Caterham mod, too. I LOVED those things in PGR 2 and TOCA 3, so I'm hoping the rFactor version is a gas, too.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
Jimmy, I'm using the original DF wheel and pedals so I don't have a clutch in my pedal setup - what I do is map it to a button on the wheel, which doesn't hurt me since it's not necessary to use it for shifting, and I have no issues with rejoining the track. The one thing I should point out is that my standing starts, especially with more powerful formula cars, are beyond crap, but I've no idea how much is down to my clutch setting and how much is down to revs and all the rest of it.
Jimmydeicide wrote:So i dont need it ? or do you use a clutch ? i guess i should give it a whirl and see eh
I use a clutch pedal on the G25. It can be rough sometimes if you are spinning and need to stop and not kill the car...but most of the time you can just get away with clutching for the start and stopping.
Rodster wrote:I tried it and didn't like it. The cars have way too much grip and the AI is plain stupid. You constantly have an AI car driving right up your tail pipe. IDT says they will have an update shortly but for now I can't recommend it although the cars do look nice.
Well, this makes me extremely skeptical of rFactorCentral's Hall of Fame rating system: The Champ Car mod, which was panned here by Champ Car fan Rodster, has been out for one whopping day and already is No. 15 in the RFC Hall of Fame.
Guess I won't take the RFC Hall of Fame as gospel truth anymore.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
Rodster wrote:I tried it and didn't like it. The cars have way too much grip and the AI is plain stupid. You constantly have an AI car driving right up your tail pipe. IDT says they will have an update shortly but for now I can't recommend it although the cars do look nice.
pk500 wrote:Well, this makes me extremely skeptical of rFactorCentral's Hall of Fame rating system: The Champ Car mod, which was panned here by Champ Car fan Rodster, has been out for one whopping day and already is No. 15 in the RFC Hall of Fame.
Guess I won't take the RFC Hall of Fame as gospel truth anymore.
Take care,
PK
Yeah I agree PK. Lately they seem to have gotten very lax on their requirements for HOF status. I can see the Porsche 2005 mod, the F1 2005 mod and several others worthy of HOF but the Champ Car mod HOF, no way Jose.
The Porsche Fabcar mod is HOF worthy IMO. Fast but fun and easy to drive. And I just found a #60 Michael Shank Racing paintjob in the skins section, so I'm good to go.
I was reading the comments on the Champ Car mod, and they said that the AI problem has something to do with the default setup for the track. They said you need to get a base setup for yourself and copy the file or something so that the AI use it too. That could probably solve a lot of AI problems in the game if true.
Rodster wrote:Yeah I agree PK. Lately they seem to have gotten very lax on their requirements for HOF status. I can see the Porsche 2005 mod, the F1 2005 mod and several others worthy of HOF but the Champ Car mod HOF, no way Jose.
This got me curious so I did some digging. It appears the community is to blame for this mod making the Hall of Fame.
rFactorcentral.com wrote:Hall of Fame requirements: Cars and tracks with over 2000 community ratings that have an overall score of 450/500 or better at the time of their 2000th rating or greater. Addons that have an overall score of 450/500 or better at the time of their 200th rating or greater. Listing order is based on the order mods entered the Hall of Fame.
A few minutes ago the mod had a 454/500 rating with over 5000 votes. So it appears it was the community and not the rFactor Central site editors that promoted this to Hall of Fame status.
Guys, one of my biggest sim racing dream came true last night. I competed in the ADC GPL average division race at Zeltweg....won the pole and finished 2nd. I led the first 11 laps of the race.....UNBELIEVABLE...and finished only 10 seconds back.