DIRT: Colin McRae Off-Road 360 info

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21619
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Post by dbdynsty25 »

Holy crap. Definitely a must-buy for me.
User avatar
Nozzleman_216
Starting 5
Starting 5
Posts: 711
Joined: Fri May 06, 2005 3:00 am
Location: Coshocton, Ohio

Post by Nozzleman_216 »

yea this is looking SO NICE.

Damn't why couldn't they have made multi-player for the buggies and trucks? That would have been the icing on the cake. A wheel is almost a must for me now. I just need to find someway to mount it and use it effectively. Any ideas? I wish they were selling those stands that were on ebay for so long, they seem to be non=existent now :(
XBL: Nozzleman 216
PSN: Nozzleman_216
User avatar
Nozzleman_216
Starting 5
Starting 5
Posts: 711
Joined: Fri May 06, 2005 3:00 am
Location: Coshocton, Ohio

Post by Nozzleman_216 »

So it looks like the demo will be up sometime tomorrow AND the date has been announced and its only a few weeks away :)

JUNE 15th, now that is a Friday so I am wondering if thats the Euro date and ours may be soon after ?? Anyhow, looks like it will be soon and the demo should give us a good indication of how it will be.
XBL: Nozzleman 216
PSN: Nozzleman_216
User avatar
Zlax45
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1988
Joined: Sun Jul 10, 2005 3:00 am

Post by Zlax45 »

SEMINOLE wrote:So it looks like the demo will be up sometime tomorrow AND the date has been announced and its only a few weeks away :)

JUNE 15th, now that is a Friday so I am wondering if thats the Euro date and ours may be soon after ?? Anyhow, looks like it will be soon and the demo should give us a good indication of how it will be.
Might have to go get my 360 hooked up again.
My xbox live name is "The Zlax45"
User avatar
Badgun
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2487
Joined: Wed May 28, 2003 3:00 am
Location: Danville, VA

Post by Badgun »

Demo is awesome. First impressions...looks like I'll be playing a lot more Dirt than Forza. Dirt just seems to have the fun factor that the Forza demo lacked. I'm gonna love them both, but Dirt just seems like more fun to me judging from the two demos.
User avatar
SoMisss2000
Utility Infielder
Utility Infielder
Posts: 498
Joined: Fri Jan 02, 2004 4:00 am
Location: Dallas, TX

Post by SoMisss2000 »

awesome! forza will have some competition. The cars handle so much better. then there's all the camera options. I may have to pick this one. Graphics look better in the demo too. I quit after continuing to drive off a cliff.
User avatar
Nozzleman_216
Starting 5
Starting 5
Posts: 711
Joined: Fri May 06, 2005 3:00 am
Location: Coshocton, Ohio

Post by Nozzleman_216 »

Ok initial impressions after just a crossover and buggy race!

WOW!! Holy s*** I am hooked already. The only thing I am really disappointed about is the lack of MP with the buggies and trucks. Damn't they have to add this somehow. The buggies are so fun to drive,

The Subaru in the CrossOver challenge was very fun to dive. I sucked as there will be some learning curve, of course I only ran one race and then ran here like a little school girl to chime in for everyone.

The lack of MP has me really bummed though. I mean even the Rally with DSP would be fun, but there is no voice chat to talk smack LOL. Oh the possibilities!! More to come later after some more time with it. This may put me over the edge to get a wheel LOL
XBL: Nozzleman 216
PSN: Nozzleman_216
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

What do you mean no MP? Are you referring to no MP in the demo? My understanding is that there is a ton of MP stuff in the game.

Tried the demo this AM. I thought the driving model felt jerky and too tight. Did not feel like the car was gripping the gorund or something.
XBL Gamertag: Spooky Disco
User avatar
Gurantsu
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2126
Joined: Wed Apr 14, 2004 3:00 am
Location: York, PA

Post by Gurantsu »

They're rally cars, they DON'T grip the ground! :P
2319!

Gamertag: "Gurantsu"
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

Gurantsu wrote:They're rally cars, they DON'T grip the ground! :P
Okay, okay... :oops:

Not sure how to word it, just did not feel heavy enough to me or something.


Steering seems overly sensitive too.
XBL Gamertag: Spooky Disco
User avatar
Nozzleman_216
Starting 5
Starting 5
Posts: 711
Joined: Fri May 06, 2005 3:00 am
Location: Coshocton, Ohio

Post by Nozzleman_216 »

well, i think Forza feels more jerky than DIRT. It felt like what I would expect out of a rally car, quick and nimble.

As for the MP stuff, there is only 100 player lobbies where you race against each others times. There is no voice chat only typing. There is no actual multi-player where you race against others on LIVE. Thats why I said it would be so sweet for the buggies and trucks to at least have it, and it would be cool as hell to run an elimination tournament or something for the CrossOver challenges, since you can only have 2 cars at a time.

There is A TON of potential for this game as far as online goes.
XBL: Nozzleman 216
PSN: Nozzleman_216
fanatic
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1256
Joined: Fri Aug 12, 2005 3:00 am

Post by fanatic »

This is one of those games that will keep me content on the 360 while others are enjoying the show on the ps3. The rumble and setup of the controller are ideal for rally racing. Since playing CM2004 I've followed the sport on and off and really love the challenge of the various terrains.

As long as it plays more like the old colin's and not rallisport challenge I'll be happy. The acceleration and braking were way off in rallisport, as were the damage effects from what I remember.

Looking forward to the demo tonight to say the least. I assume we could have a digital sportspage leaderboard for various tracks?
User avatar
Gurantsu
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2126
Joined: Wed Apr 14, 2004 3:00 am
Location: York, PA

Post by Gurantsu »

Just tried the demo, and you can put this on my by list. Looks fantastic, and is a hoot to play. The cars can have that light feel, but I think thats the nature of the beast with console rally games; since you can't really feel when the tires grip and when they cut loose, they tend to feel a bit light. On a PC game like Richard Burns Rally using a force feedback wheel you really feel what the tires are doing.

Still, it seems like the Colin McRae we know and love, with a bunch of extra toys thrown in. I don't mind the 100 player lobbies for the stage racing, but for the wheel banging I wish there would be multiplayer. PK in a buggy while enjoying a brew or two? NOBODY would finish that race! :lol:
2319!

Gamertag: "Gurantsu"
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

SEMINOLE wrote:well, i think Forza feels more jerky than DIRT. It felt like what I would expect out of a rally car, quick and nimble.

As for the MP stuff, there is only 100 player lobbies where you race against each others times. There is no voice chat only typing. There is no actual multi-player where you race against others on LIVE. Thats why I said it would be so sweet for the buggies and trucks to at least have it, and it would be cool as hell to run an elimination tournament or something for the CrossOver challenges, since you can only have 2 cars at a time.

There is A TON of potential for this game as far as online goes.
Wow! I thought I remembered reading multiple times that there were lots of MP modes. I thought you could race the circular tracks against others and do some ghost racing, etc..!?!?!

Did they just change it or pull it out or was I dreaming!?!?
XBL Gamertag: Spooky Disco
User avatar
Zeppo
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7517
Joined: Fri Aug 30, 2002 3:00 am
Location: Brooklyn, NY

Post by Zeppo »

Spooky, you were definitely dreaming.
User avatar
JRod
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5386
Joined: Fri Sep 19, 2003 3:00 am

Post by JRod »

I think the cars feel a little light. But they drive and feel better than Forza. The mode against McRae is my favorite. That car feels amazing from the hood cam. And it feels great feathering off speed to hit your line.

There might be some aids in the demo but I think the driving model is fantastic. I'll only a lightweight sim racer so Terry and others will have to chime in on that.

But the game is fun. The buggies are a nice change of pace. The rally mode is same of CMR. I wonder how much of a little tap is really going to screw up that car. On the demo it seems that damage is only at medium, whatever that means.

One thing with the AI, on the buggies, is that you can bottleneck them pretty easy but they seem to do a better job of recovering than Forza. However you can get screwed if you get a few tires tangled.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7070
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Post by TCrouch »

I've come to a realization that not everybody knows my preferences lately...you mean I'm not the center of the universe? Shocker!

But I don't like Rally games at all. I don't race Colin McRae, never tried Richard Burns or whatever. Just going against the clock doesn't do it for me one bit. I need fender to fender, "here, you can see my bumper, see if you can catch it" excitement. Watching a clock doesn't do it for me in the least. So don't expect any impressions or anything from me, as these just never do it for me. I'll probably still buy it because I'm a f*cktard, but it won't last but a couple of days for me.
User avatar
Jimmydeicide
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 4565
Joined: Fri Jun 11, 2004 3:00 am
Location: Ellesmere Port..Errr California

Post by Jimmydeicide »

Graphics are nice cockpit views 2 of 'em rock but its kinda oh hum doesnt seem that realistic to me.

Anyone try it with a wheel ? Oh the starting video was every bit as good as motorstorm E3 video loved it. But gameplay is more of the same.
User avatar
Dave
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3553
Joined: Fri Mar 19, 2004 4:00 am

Post by Dave »

I have really enjoyed the demo so far, the buggies are a freaking blast.

One quick question--the full version will have a co-driver on the rally stages, right?
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21619
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Post by dbdynsty25 »

Wow...between that and Forza, I think we'll be covered on the racing front this summer. Both demos are impressive.
User avatar
Teal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8620
Joined: Mon Aug 19, 2002 3:00 am

Post by Teal »

:D Oh, hell yeah! Screw Forza...THIS is my game...I'll gamefly Forza, but I'll definitely buy Dirt...
www.trailheadoutfitters.org
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
User avatar
Blublub
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1393
Joined: Wed Oct 01, 2003 3:00 am
Location: Minnesotaaahh

Post by Blublub »

I dunno, it seemed to me to have a bit of the "car-on-a-stick" thing going like the early CMR titles. Still, it's great to see CMR in next gen - I've missed my fix.
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7070
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Post by TCrouch »

OK, I'll eat a little crow here...

I downloaded the demo, fired up the wireless wheel and decided to give it a quick spin so I could scoff.

And just couldn't.

Even the rally segment, which I traditionally loathe, was unbelievably addicting with that "second" cockpit cam where you can see more of the car so you can get a feel for what it's doing, see out the sides a bit and get some peripheral vision. The co-pilot will be nice since trying to navigate that stretch AND check the mini-map for upcoming turns at speed is a monumental pain in the ass.

The crossover race was fun as hell, but I haven't been able to win that yet. Closest I've come is like 1 second off.

The buggies...oh, the buggies. Wheel-to-wheel, yes! I think I raced that thing over and over and over. Really started appreciating the fine throttle control you need to get forward bite and still maintain a nice slide around some of those corners. If you just plant your foot on the floor, the other vehicles will fly by you as you spin the tires. You really need to find that "happy spot" on the throttle and make sure you get the maximum forward bite with the least amount of tire spin, WITHOUT crawling around the corner at turtle speed because you're not sliding at all. And holy crap, cut a corner too much and hit one of those rocks? That's a hell of a ride from cockpit cam, lemme tell ya.

Overall, this went from a day rental to probably a purchase that will last me as long as the single player career mode does. I don't know if XBox Live "scoreboard chasing" will be enough for me to want to play it more, no idea. If it's possible to set up a DSP rally where you can spend a week perfecting your time, though, I imagine a lot of guys on the fence will take the plunge.

One thing: braking is the reverse of Forza it seems...insanely overpowered. The most successful method I've found is to BARELY tap the brake, if at all, since the car slows down so fast you will overdo it if you even apply half brake. Very odd. Then again, it's on, what...Amateur? The final version will be interesting to see.

Control with the wheel was sublime, for those who care. The rally stage had it peppering with little FF jolts like you're on a dirt road not unlike a PC sim. The wheel would go slack in my hands when I'd catch air and get a pretty hefty jerk when coming back down to Earth. I'd go so far as to say it's the best FF I've ever felt in a console game, considering how much it has to model...dirt, bumps, jumps, bangs, slides, etc. I really, really enjoyed driving the demo with the wheel.
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33885
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

TCrouch wrote:One thing: braking is the reverse of Forza it seems...insanely overpowered. The most successful method I've found is to BARELY tap the brake, if at all, since the car slows down so fast you will overdo it if you even apply half brake. Very odd. Then again, it's on, what...Amateur? The final version will be interesting to see.
Rally cars have VERY powerful brakes, but they're not used that often. Most top drivers can do the "Scandinavian flick" entering corners, in which they turn the car slightly away from the corner upon entry and then flick the car into the corner, sliding through.

There's less "Scandinavian flick" with this generation of WRC cars than the 1990s and the wild, wooly Group B days of the 1980s, but you still see it on fast gravel rallies like Finland and Australia.

Glad you're digging a rally game, Terry.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
Jimmydeicide
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 4565
Joined: Fri Jun 11, 2004 3:00 am
Location: Ellesmere Port..Errr California

Post by Jimmydeicide »

"So your saying there's a chance."

Thats great news about the wheel as i just didnt feel it with a gamepad.
The bad news, im gonna need another damn wheel.

Hasnt anyone come up with a mod for a usb wheel yet?
Post Reply