Now that would make you the youngest poster at DSP by a large margin.JRod wrote:I am two.

j/k (couldn't resist)
-G7
Moderators: Bill_Abner, ScoopBrady
I noticed this too, and I have never seen that in any Madden games. I saw the uber-scramble in NCAA 2004 or so. But Madden could never get the AI right in this area.TCrouch wrote:4) Roethlisberger threw 2 picks in one of the first games I played, and completely retreated into a shell. He refused to throw the ball; hesitant, looking left/right/pump fake/left/right, before finally scrambling. On five successive plays to end the half, I got: scramble, scramble, sack, scramble, scramble/fumble. He just completely refused to throw the ball, he was so gunshy. I loved it.
Taken with a grain of salt, in the Draft Demo, I was able to trade the first overall pick to the Giants for Strahan. The Giants turned that pick into Haloti Ngata (chosen 12th overall IRL). On subsequent attempts, I wasn't able to pull P. Manning or Brady away from their respective teams.Brando70 wrote:They key will be the GM AI, which has never been a real EA strength in any of their games.
They would be correct. Come on, why would you want to play a real 15 minute quarter game in a coaching simulation? Sheesh, the nerve of some people.Brando70 wrote:I saw over at OS that you're stuck with 5 minute quarters in the game. Is that true? WTF? I loved the way Madden used the accelerated clock, so why take that out? That really screws up the flow of the game IMO.
So would I, but I don't think they were aiming for 100% realism, and more along the lines of how they market it: a "3D strategy sports game". I can't say anything until I play it. I may hate it, I may love it, but simply the fact that it's 5 minute quarters won't make me avoid it.Bill_Abner wrote:They would be correct. Come on, why would you want to play a real 15 minute quarter game in a coaching simulation? Sheesh, the nerve of some people.Brando70 wrote:I saw over at OS that you're stuck with 5 minute quarters in the game. Is that true? WTF? I loved the way Madden used the accelerated clock, so why take that out? That really screws up the flow of the game IMO.
It also uses the base Madden game engine from what looks like 2005 -- without the slider adjustments. Throw deep. You'll do fine.
The problem with the "I still get 100 plays" is that the CPU AI sees 1:00 to play as REALLY being 1:00 like a real game clock, when of course in Madden that is anything but the case. It just screws everything up. I'd like to play a real football game with real clock management over being able to pep talk my linebackers.
i think i will wait and see what everyone says before picking this one upBill_Abner wrote:They would be correct. Come on, why would you want to play a real 15 minute quarter game in a coaching simulation? Sheesh, the nerve of some people.Brando70 wrote:I saw over at OS that you're stuck with 5 minute quarters in the game. Is that true? WTF? I loved the way Madden used the accelerated clock, so why take that out? That really screws up the flow of the game IMO.
It also uses the base Madden game engine from what looks like 2005 -- without the slider adjustments. Throw deep. You'll do fine.
The problem with the "I still get 100 plays" is that the CPU AI sees 1:00 to play as REALLY being 1:00 like a real game clock, when of course in Madden that is anything but the case. It just screws everything up. I'd like to play a real football game with real clock management over being able to pep talk my linebackers.