Madden 08 Hands On

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

Post Reply
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

pk500 wrote:
Rodster wrote:PK give this update a try. It's just a roster update with no player ratings. I may try it myself.

http://football-freaks.com/forums/index ... nload=1511
Thanks, dude. Sadly, if you go back and read the roster author comments from versions 1.1 of this roster, he indicates that he plans player updates in future versions.

UGH. It seems like people think their rosters aren't "real" if they don't f*ck with the ratings.

Take care,
PK
Yeah but he didn't touch the ratings in that set so your still good.
User avatar
Wilk5280
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1960
Joined: Sat Jul 29, 2006 3:00 am
Location: Colorado

Post by Wilk5280 »

RE the PC version. Is there away to adjust the custom controls for the play calling screen? I've got all the other controls to mimic those of the PS2 version, but cannot figure out how to change them for the playcalling screen.
User avatar
James_E
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2460
Joined: Mon Aug 19, 2002 3:00 am
Location: : Toronto, Ontario

Post by James_E »

I have the game, I enjoy it as it is... but this stuff is funny:

http://gamers-creed.com/?p=354#more-354
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12193
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Post by Danimal »

Does the PC version have gang tackles?
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21619
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Post by dbdynsty25 »

Danimal wrote:Does the PC version have gang tackles?
Yes. Not to the extent of the 360 version, but they are still there.
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12193
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Post by Danimal »

dbdynsty25 wrote:
Danimal wrote:Does the PC version have gang tackles?
Yes. Not to the extent of the 360 version, but they are still there.
Thanks

Acc clock still in? How about player roles from last year?
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33887
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

Yes to accelerated clock. Not sure about player roles. Any help from others on that one?

Just an FYI: I'm not seeing the fumble or INT problems reported by some on the 360 and PS3 in the PC version, either.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
fsquid
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 6155
Joined: Tue Nov 04, 2003 4:00 am
Location: Jacksonville, FL

Post by fsquid »

ok, let me ask the dumb question. What does the accelerated clock do? I haven't played Madden in years.
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33887
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

fsquid wrote:ok, let me ask the dumb question. What does the accelerated clock do? I haven't played Madden in years.
The clock every quarter starts at 15:00 even if you're playing quarters of a lesser length. The clock is accelerated while you're choosing plays, in a time-scaled fashion depending on what quarter length you choose.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
ScoopBrady
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7781
Joined: Sun Aug 17, 2003 3:00 am
Location: Chicago, Illinois

Post by ScoopBrady »

Actually the quarters are whatever length you choose. They will not start at 15 minutes. What happens is the play clock will automatically go down to around 18 seconds after a play is called. It basically adds the usual time between plays which usually doesn't get added in videogame football. That way if you choose a play in 10 seconds it still runs down the time. It makes for more realistic drive times and plays per game.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
User avatar
matthewk
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3324
Joined: Mon Apr 07, 2003 3:00 am
Location: Wisconsin
Contact:

Post by matthewk »

pk500 wrote:
fsquid wrote:ok, let me ask the dumb question. What does the accelerated clock do? I haven't played Madden in years.
The clock every quarter starts at 15:00 even if you're playing quarters of a lesser length. The clock is accelerated while you're choosing plays, in a time-scaled fashion depending on what quarter length you choose.

Take care,
PK
That's not exactly how it works, at least in the Xbox version.

My understanding of of it is that you can choose any quarter length you want. Where the accelerated clock comes in is after you select a play, the clock winds down X number of seconds. This way, even if you choose a play within a sec or two, the play clock winds down to 20 seconds before you get to the LOS.

I think the reason for having such a feature is to better simulate the timing of a real game. Without the accel. clock, even if you manage the clock (usually by waiting to select a play or hike the ball) realistically, the CPU tends to get plays off too quickly. It's just an easier way to get a realistic number of plays in a game.

Edit: Yeah, just like Scoop said ;) I took too long wording it.
-Matt
User avatar
matthewk
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3324
Joined: Mon Apr 07, 2003 3:00 am
Location: Wisconsin
Contact:

Post by matthewk »

dbdynsty25 wrote:
Danimal wrote:Does the PC version have gang tackles?
Yes. Not to the extent of the 360 version, but they are still there.
I noticed them on the Xbox too. It's more like 2 man tackling than gang tackling though. The one I saw had 2 of my LBs stand up a HB in the hole and drive him onto his back.

I'll have to check out roles, but I know formation subs are still in there.
-Matt
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33887
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Post by pk500 »

My mistake on the accelerated clock, fellas. Sorry.

Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
JRod
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5386
Joined: Fri Sep 19, 2003 3:00 am

Post by JRod »

The is ONLY two man tackles on the 360 version. There's also a 3rd guy in to hump the two-man tackled but he never does anything. I've never seen a true 3 or 4 man tackle.
[url=http://sensiblecoasters.wordpress.com/][b]Sensible Coasters - A critique of sports games, reviews, gaming sites and news. Questionably Proofread![/b][/url]
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

JRod wrote:The is ONLY two man tackles on the 360 version. There's also a 3rd guy in to hump the two-man tackled but he never does anything. I've never seen a true 3 or 4 man tackle.
So it's just a canned animation nothing more, nice EA. I know the PC version has two man tackles. I'm glad I went with the PC version this year.
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21619
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Post by dbdynsty25 »

Isn't EVERYTHING in the game canned?
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

dbdynsty25 wrote:Isn't EVERYTHING in the game canned?
You're right but I was hoping it would be more like the gang tackles in NFL2K5 where it looked more organic than what's currently in Madden and NCAA. The two man gang tackles always looked the same whereas in NFL2K5 it was more fluid. Sometimes in NFL2K5 you got hit by one guy and the other two or three defenders came in to finish you off. I didn't see that in the NCAA demo.
User avatar
greggsand
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3065
Joined: Sun Jan 08, 2006 4:00 am
Location: los angeles
Contact:

Post by greggsand »

Rodster wrote:
dbdynsty25 wrote:Isn't EVERYTHING in the game canned?
You're right but I was hoping it would be more like the gang tackles in NFL2K5 where it looked more organic than what's currently in Madden and NCAA. The two man gang tackles always looked the same whereas in NFL2K5 it was more fluid. Sometimes in NFL2K5 you got hit by one guy and the other two or three defenders came in to finish you off. I didn't see that in the NCAA demo.
Those were always the best. I loved when the CPU would wrap-up a guy & then I'd come flying to take the dude down. good stuff.
User avatar
Diablo25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9132
Joined: Sun Aug 08, 2004 3:00 am
Location: Pennsylvania

Post by Diablo25 »

Damn excessive turnovers are killing the game for me. last night less than 5 minutes in - 3 fumbles and an INT. BS.
XBLive Gamertag - Diablo25
PSN Name - EPDiablo25
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21619
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Post by dbdynsty25 »

greggsand wrote:Those were always the best. I loved when the CPU would wrap-up a guy & then I'd come flying to take the dude down. good stuff.
That happens in NCAA and Madden this year as well. Not quite as cool looking, but it's there.
User avatar
kicko
Starting 5
Starting 5
Posts: 737
Joined: Fri Jul 23, 2004 3:00 am

Post by kicko »

Diablo25 wrote:Damn excessive turnovers are killing the game for me. last night less than 5 minutes in - 3 fumbles and an INT. BS.
Don't turbo into a crowd, do you?

i stopped boosting into defenders and fumbles are like 1-2 a game, i only use it when after i break tackles.
User avatar
XXXIV
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 17337
Joined: Mon Dec 01, 2003 4:00 am
Location: United States

Post by XXXIV »

kicko wrote:
Diablo25 wrote:Damn excessive turnovers are killing the game for me. last night less than 5 minutes in - 3 fumbles and an INT. BS.
Don't turbo into a crowd, do you?

i stopped boosting into defenders and fumbles are like 1-2 a game, i only use it when after i break tackles.
I always cover ball going into crowd...learned it at the school of losse balls
User avatar
Brando70
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7597
Joined: Tue Jun 03, 2003 3:00 am
Location: In Transition, IL

Post by Brando70 »

Diablo25 wrote:Damn excessive turnovers are killing the game for me. last night less than 5 minutes in - 3 fumbles and an INT. BS.
It comes and goes. Last night was my first really excessive turnovers-for-TD game -- my opening season game in my Bears franchise, 9 minute quarters, INTs turned to 0 and Defensive Awareness at 30. I threw two picks with Grossman, one of which was returned for a TD, and also fumbled when Desmond Clark got absolutely drilled by a safety. Phillip Rivers threw three picks, two of which got taken to the house. None of the turnovers were really ridiculous in terms of how they happened, but three defensive TDs is a lot.
User avatar
XXXIV
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 17337
Joined: Mon Dec 01, 2003 4:00 am
Location: United States

Post by XXXIV »

Brando70 wrote: but three defensive TDs is a lot.
Thats my key too...most of the TOs are okay...Over a season I dont think they will be too many...its the amount that get returned for TDs thats not right.
User avatar
Brando70
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7597
Joined: Tue Jun 03, 2003 3:00 am
Location: In Transition, IL

Post by Brando70 »

XXXIV wrote:
Brando70 wrote: but three defensive TDs is a lot.
Thats my key too...most of the TOs are okay...Over a season I dont think they will be too many...its the amount that get returned for TDs thats not right.
I think it's because of the jumps the defenders get. In the actual league, a lot of picks involve the defender occupying the same space as the receiver, getting the ball, and going down. Because of the way DBs react in Madden, they often have a lot of momentum when they make a pick, and if the pass is to the side, they have a head start toward the end zone.
Post Reply