So you do all that now, plus you add the second it takes to bring the cone over. In other words, if you play as you always did you still look off your primary WR and look to your secondary. Great he is open, now snap the cone over. It still takes a second longer, and simulates your QB in game vision, not your vision of the entire screen. If you don't you pay an accuracy penalty for the QB's vision not being loicked on his target.Weaver2005 wrote:Danimal wrote: if you are scanning the right side of the field and then decide to throw left without looking over there you are in deep s***. .
But don't you do that without the cone off too? Lets take last year, if my primary WR was covered, i would then look to another one of my WR's, read the coverage, and throw the ball if he was open. I dont know any gamer who would look to one side of the field and then throw to the other side without looking over there. I dont think any gamers play like that.
But do you need a cone to do this? I thought we were all doing this for the last how many so years football games have been out.
I'm sorry no matter what you say, I can't agree this was simulated in past versions. My eyes would shift and make reads as you say, but my virtual QB could be looking behind me and throw the ball to anyone on the field without a penalty and I highly doubt any game too into account which way your virtual QB was looking when determing the accuracy of a pass.