Rory McIlroy PGA TOUR Golf

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Re: Rory McIlroy PGA TOUR Golf

Post by Spooky »

J_Cauthen wrote:
Spooky wrote:Can anyone confirm if The Golf Club ever updated their game to enable true 2 player turn based online play? I know when it first came out they had that concept implemented but it wasn't "real time" if that makes sense. It was more like you were playing a ghost but taking turns.
You can play 2 player (actually up to ) turn-based play by enabling turn-based play in the settings menu on the first tee, before all players hit their shots. If you're not talking to the other player(s), you won't realize it's not fully real time. The action is actually lagging the voice communication by four to six seconds. It's just enough to take some of fizz out of the action if you're in voice chat because you can always tell roughly how your opponent fared by their vocal reaction, well before you see the shot played out.

OTOH, it works great if your not in voice chat because it feels fully live. It's still not the best solution, but a whole lot closer to what turn-based multiplayer fans want than what RMPGAT offers.

That's how it worked initially - so I guess it has not changed. Thanks for the info!
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Re: Rory McIlroy PGA TOUR Golf

Post by TCrouch »

Anybody want to play online?

"RockjawMcGraw" on PSN.
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

TCrouch wrote:Anybody want to play online?

"RockjawMcGraw" on PSN.
I'd join you if I had the game yet. I'm waiting to have a few more boxes ticked, like an option to do away with the fill bubble from the HUD, turn off post shot animations, hole-by-hole scoring updates when playing an online tournament, and hopefully, a more proportional swing that uses the golfer animation as a barometer and perhaps requires less "flick", before I get on the train. Items 1 thru 3 are going to be must-haves for me... I think we'll see at least those eventually.
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Re: Rory McIlroy PGA TOUR Golf

Post by 10spro »

TCrouch wrote:Anybody want to play online?

"RockjawMcGraw" on PSN.
I ended up going with the PS4 version. I figure eventually the game will be in the vault on Xbox. I should be in sometimes after 9 PM PST if you want to hit a couple of rounds. There's still some minor hiccups during cut scenes but I did notice that the game looks a bit sharper overall and not as grainy yellow on the X1. It could be my imagination but during putts I felt less of the twitchiness with the DS4 controller. Just had little time with my CAG this morning who's around level 62.
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

XB1 only here. :-(
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Re: Rory McIlroy PGA TOUR Golf

Post by XXXIV »

Aristo wrote:XB1 only here. :-(
Same here.

I still have 9+ hours of access left. Just cant get going with this game. Maybe this weekend.
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Re: Rory McIlroy PGA TOUR Golf

Post by TheTruth »

I got my first hole-in-one in a video golf game in a long while. Was playing in the Tour daily online tournament with fast conditions. It was my first time playing Chambers Bay...kicked my butt. Finished at -4.

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Re: Rory McIlroy PGA TOUR Golf

Post by TheTruth »

After I finished my round I played some night club challenges. I know, I know. But I swear the swing is much more sensitive! Get to the second challenge where you have to hit about a 200 yard iron or hybrid into some on ground targets. I hit several shots that went right or left. Yes, you can still hit many straight, but I was hitting many more right or left and the tempo of the swing seemed to be in play more as well. Can someone else try and give your thoughts?
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Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

Nice hole in one, I'm surprised your guy didn't do the worm off the tee box :D
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

TheTruth wrote:I got my first hole-in-one in a video golf game in a long while. Was playing in the Tour daily online tournament with fast conditions. It was my first time playing Chambers Bay...kicked my butt. Finished at -4.
That was destined for the hole... nice to see a solid, legit hole-in-one in this game! It just dawned on me, I never played Chambers Play during the trial period, past the two holes I played on it before quitting in the Prologue. I looked better in your video than it looked on TV during the U.S. Open 8O
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

Chambers Bay is easily my favorite course I have ever played in a golf game. It goes from wide open to claustrophobic depending on the hole.
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Re: Rory McIlroy PGA TOUR Golf

Post by dbdynsty25 »

Arguably the worst putting engine ever. Who let this crap out of the QA lab?
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

It's not intuitive, but I'm totally used to the putting now, and it's not as bad as it seemed at first. What I wish is that they still had the putt preview system form the old games. It's not something I use when playing rounds that count for something. But early on, when playing random rounds, I use it to get that feel.

The goal is to be able to set up shots and find the putt preview is dialed right in. Once I find that I am setting up shots really well, I stop using it. But in this game it is just a perfect line given to you that you have to match, which takes no thought or effort. It really doesn't teach you about how to judge breaks well at all. In fact, I find it mostly useless. So I am just trying to take time to reading how much break I can expect and how much increase speed will reduce it.

It was an easy-ass course, but I just nailed a slew of one-putts on the Lighthouse course for the Daily tourney, finishing 5 under with Speith. I hit a lot of bunkers, end left many approaches shot of the green. The one putts made up for that.

At this point, the gameplay is no longer an big issue for me. There are little things I wish were different, but it's not affecting my enjoyment when on the course. I'd give the game an 8 out of 10 for its gameplay alone.

Unfortunately, there are a lot of missing features and some really horrible career design that justifies the low scores it is getting. It's good enough to be a solid next gen golf game for me, but it needs patching and some serious content updates. And I don't just mean courses.
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Aristo wrote:It's not intuitive, but I'm totally used to the putting now, and it's not as bad as it seemed at first.
I wanted it to be more intuitive from a feel standpoint. I got a bit more accustomed to what it was looking for in my 10 hour trial, it still feels quirky to me. I've got three things that have to happen before I buy this game, and one of them (removal of the fill meter from the HUD for all shot types) will probably help me with the quirkiness of the putting interface and perhaps restore some sense of feel to it. I try to ignore the meter but it usually seems to catch the corner of my eye and become a distraction.
It was an easy-ass course, but I just nailed a slew of one-putts on the Lighthouse course for the Daily tourney, finishing 5 under with Speith. I hit a lot of bunkers, end left many approaches shot of the green. The one putts made up for that.
I like Lighthouse Pointe, with a couple of holes being borderline over-the-top and I especially like The Wetlands. It's refreshing to know that EA Sports can create a realistic, playable fictional course.
At this point, the gameplay is no longer an big issue for me. There are little things I wish were different, but it's not affecting my enjoyment when on the course. I'd give the game an 8 out of 10 for its gameplay alone.
I'm not up to your point on the gameplay. I sort of get the hook from the scoring challenge, but the challenge isn't rooted enough in gameplay that I feel is quite as analogous to the sport on which it is based. I'd give it a 6 out of 10 right now, based on my experience with it on the XB1 during Early Access. Aren't you playing it on a PS4? I can see where that might have some effect on how the game feels, I already know from three independent sources that it changes the way the game looks and to a lesser degree, animates.
Unfortunately, there are a lot of missing features and some really horrible career design that justifies the low scores it is getting. It's good enough to be a solid next gen golf game for me, but it needs patching and some serious content updates. And I don't just mean courses.
I'm shocked at the number of missing features and the career mode is so empty... it's a shame because that's the only way to build your player attributes!? To your second point, the game engine does seem to be solid enough on which to build a next-gen golf game; I think they've still got a ways to go to realize its potential. I'm concerned about their ability to get there based on so many basic elements that were left out. How can you not give users the option to turn off HUD devices, post shot celebrations, cut-views to your golfer and caddy walking down the fairway together, no live, hole-by-hole scoring leaderboard in between holes in online and career mode tournaments, no replay, can't make worse than a double-bogey in online play and double par in offline play (phew!), just to name a few.
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Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

dbdynsty25 wrote:Arguably the worst putting engine ever. Who let this crap out of the QA lab?
You'll be told it's not bad and you just need to learn how to use it. I agree with you FWIW.
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Re: Rory McIlroy PGA TOUR Golf

Post by pk500 »

Danimal wrote:
dbdynsty25 wrote:Arguably the worst putting engine ever. Who let this crap out of the QA lab?
You'll be told it's not bad and you just need to learn how to use it. I agree with you FWIW.
Let's make it a trio. Putting engine is horrific.
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

Eh, I don't think it's bad to take time to learn a new mechanic. I'll agree that there are better, but I felt like TW 13's putting was an abomination, until it clicked. So yeah, if you put 10 hours in and can't figure it out, it's probably not for you.

I'm not a fan of the circle filling up for a meter, but I guess I'm used to it from MLB 2K. Personally, once I figured it out, I don't really look at it when I swing. I will take a couple of practice pull backs, see where the meter fills up and the animation stops, then execute the swing by looking at my golfer. In some ways, that feels better than staring at the flat meter next to the ball that tells you exactly when to swing. I also use the highest camera to get a good read of the green. The lowest one is terrible.

That's one of the issues I have with the game. If you leave it on the highest camera, everything makes more sense and you get a better feel for it. But the default camera makes this hard. A ton of the default settings out of the box are terrible, for arcade and sim golfers alike.
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Re: Rory McIlroy PGA TOUR Golf

Post by Diablo25 »

Totally agree. I hate that the set up of the putt (and shots for that matter) is more important than actually executing the shot. Hopefully they take the feedback (bitching) from their community and fix it. I'm not holding my breath though.
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Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

Aristo wrote:Eh, I don't think it's bad to take time to learn a new mechanic.
I think this is the most absolute garbage excuse that is going around right now. There is nothing to learn, you set the aim point, distance and putt. I never leave a single putt short in RM, sometimes I hit it too far but very rarely. I was never EVER in danger of 3 putting a hole. Not a single person who hates the putting engine I have seen has hated it because it is hard, they have hated it because it's boring.

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Re: Rory McIlroy PGA TOUR Golf

Post by pk500 »

Aristo wrote:Eh, I don't think it's bad to take time to learn a new mechanic.
Yes, it's a new mechanic. It's also a flawed and poorly implemented mechanic, for all the reasons Dan mentioned.
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Re: Rory McIlroy PGA TOUR Golf

Post by Naples39 »

TCrouch wrote:
Perfect Golf has so much stuff coming, most of it unannounced, but it's going to be incredible...eventually. On the gameplay engine itself, I love it, but it requires re-learning parts of the game with each update. I absolutely love the tempo controlling direction of the shot, as it almost exactly mirrors my real game. When I try to hurry my tempo or "get more" from a swing, I almost always pull it. When I go slow and don't get forearm rotation in time with everything else, I push it/slice it. To have a golf game model that same thought process blows my mind, and brings me back to it daily (121 hours played on my Steam profile, and I only play the occasional one-off round and never do tournaments or things like that).
Anything you can share? I have Perfect Golf on Steam. I like that tempo is part of swing, but I'm not sure what the plan is for user courses, gamepad support...all that stuff. I got spoiled by TGC gamepad support and awesome cameras.
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Re: Rory McIlroy PGA TOUR Golf

Post by TCrouch »

Unfortunately not. I can say that parts of it absolutely blow my mind, but whether that's just 'planning big' or not, no way to know. I know that if half of it comes to pass, it will be the only game I play.

All of the standard stuff you'd think of will be there. If you've seen it in a golf game, the plan is to include it. But some of the innovative stuff that hasn't been done is what's crazy to me.
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Re: Rory McIlroy PGA TOUR Golf

Post by Naples39 »

TCrouch wrote:Unfortunately not. I can say that parts of it absolutely blow my mind, but whether that's just 'planning big' or not, no way to know. I know that if half of it comes to pass, it will be the only game I play.

All of the standard stuff you'd think of will be there. If you've seen it in a golf game, the plan is to include it. But some of the innovative stuff that hasn't been done is what's crazy to me.
Where is this info coming from? You have some connection to the devs?
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Re: Rory McIlroy PGA TOUR Golf

Post by TCrouch »

Yep. Just conversations, nothing printed lol
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

Danimal wrote:
dbdynsty25 wrote:Arguably the worst putting engine ever. Who let this crap out of the QA lab?
You'll be told it's not bad and you just need to learn how to use it. I agree with you FWIW.
By who? If you are again pointing the finger at me, what is your problem?

I respect that there are those who don't like the putting engine. Hell, I am not the biggest fan of it either, but it is serviceable and useable at this point for me personally. In reading a number of forums, some feel as you and others here do, some don't. It needs to be improved. We can have that discussion all day, but stop with the personal innuendos as it is beyond old from both of you. I thought this forum respected all viewpoints. I am guessing that doesn't apply to you both with some of the pointed personal comments lately.
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