HB Studios Next-Gen golf game: The Golf Club

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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Spooky »

Leadfoot5 wrote:
DivotMaker wrote:
Leadfoot5 wrote:I'm not having problems hitting 100% at all, very consistent. However, I was hooking and slicing WAY more than usual last night. Don't know what to attribute it to, but I'm not complaining since I thought it was too easy the first few times I played.

Same for me this AM....way more off target shots than usual. I think I found every single fairway bunker which left me scratching my head.....
Interesting... So is it just us, or are they tuning the game in the background? Seems like that's information they should share with their users right?
The first couple days after I bought the game I thought it was way too easy to hit the ball straight. Not the case anymore. I am now constantly in fear of a bad hook or slice (mostly hooks). I highly doubt the game was tuned in the background - but I have no idea why things changed for me.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by MERACE »

Spooky wrote:
The first couple days after I bought the game I thought it was way too easy to hit the ball straight. Not the case anymore. I am now constantly in fear of a bad hook or slice (mostly hooks). I highly doubt the game was tuned in the background - but I have no idea why things changed for me.
I noticed the same thing. When the game was first released on PS4 I had no problem hitting mostly straight shots at a consistent 100% power. Then there was the first patch and since then I've been struggling with my shot power and hitting it straight.

I have a feeling they may have been silently tuning the swing or there is something going on in the program causing this issue.

PS I changed the way I push the stick forward and I'm mostly hitting straight shots now even with having to slam the stick forward. :)


-MERACE
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

10spro wrote: I hope they patch it up soon, along getting rid of the big scoreboard card showing while you're trying to watch your friend finish a hole.
I got an answer today to this issue... here it is from the community manager:

"We are aware of this issue and will implement something to fix it in the future."
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

J_Cauthen wrote:
10spro wrote: I hope they patch it up soon, along getting rid of the big scoreboard card showing while you're trying to watch your friend finish a hole.
I got an answer today to this issue... here it is from the community manager:

"We are aware of this issue and will implement something to fix it in the future."

Good to hear....
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

And the answers to all of our questions keep a comin'. I posted a question about the leaderboard errors and anomalies we're seeing and reporting here. Another guy followed up with his observation that the patch notes didn't seem to suggest that all of these problems would be fixed by the patch. Here is how that exchange went:

Bobapett: I thought the leaderboard issues were being fixed as well - but looking at the dev diary for the patch, I'm not so sure...

Tours and Tournament Flow changes

Fixed multiple issues with the flow that were causing issues with restarting a tour.

Pop up implemented on Network fail requests.

Allow advance through tour cards.


Stat Fixes

A collection of fixes to the statistics and telemetry including the average score always stating E.


Response from HB Studios:

HB_LorinB: "Yes - leaderboards should be good too."
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Leadfoot5 »

Kinda unrelated to the current discussion, but one thing I hope they never fix (or make realistic) are the bunker "lip" lies where the ball is planted in the sand 2 inches below the edge of the bunker. Luckily, they just magically play out like the earth isn't there. :) I seem to have at least one shot from that position a round, and keep waiting for the ball to fly backwards...
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Re: HB Studios Next-Gen golf game: The Golf Club

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Leadfoot5 wrote:I'm not having problems hitting 100% at all, very consistent. However, I was hooking and slicing WAY more than usual last night. Don't know what to attribute it to, but I'm not complaining since I thought it was too easy the first few times I played.
DivotMaker wrote: Same for me this AM....way more off target shots than usual. I think I found every single fairway bunker which left me scratching my head.....
Leadfoot5 wrote: Interesting... So is it just us, or are they tuning the game in the background? Seems like that's information they should share with their users right?
Spooky wrote:The first couple days after I bought the game I thought it was way too easy to hit the ball straight. Not the case anymore. I am now constantly in fear of a bad hook or slice (mostly hooks). I highly doubt the game was tuned in the background - but I have no idea why things changed for me.
Now I have always been the worst golfer at DSP, but I hit the fairways and/or hit it straight like less than 50% of the time, and I am stoked when I do. My short game is absolutely terrible, but I keep coming back for more. I just finished the first 4 round torunament of the DSP Pre-Patch Tour and I only had one disconnect the whole time, so they must be doing someething behind the scenes.

How does the wind work? Is that something that is random, is it in the torunament setup, or is it the same for all of us per round? For example, round 1 was brutal for me. Winds were almost always between 10-14 mph, every hole. Then Round 2 was toned down, more like 4-8 mph. Round 3 had Zero wind the whole time, yet I still completely sucked because I could NEVER get the ball to stay on the damn green. Fun nonetheless. Unfortunately, no one to compete against, although "competing" is pronbably not the correct word.

Also, from what I have experienced, it only gives you the scores of anyone who has already played the round that you are on, and it only does it hole by hole. It does not appear to me that they have to have completed the entire 4 rounds for me to see it, just the round that I am on. I kind of like it that way. I don't have much motivation if I see that someone has already finished the 4 round tournament at -21 and I am in Round 1 and already +11. Is there any way to go back and see your completed results like the entire scorecard, not just the round by round scores? Is there an archive somewhere, and can you see the detailed scorecard for the other players in the round once they have completed? If only a gold game could get the stats, scorecards, and results correct and make it web based. I would gladly pay more for this.

Anyone struggling to compete in the DSP Tournament on PS4, come on over to XB1 where you will have an easy target. :)
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Leadfoot5 wrote:Kinda unrelated to the current discussion, but one thing I hope they never fix (or make realistic) are the bunker "lip" lies where the ball is planted in the sand 2 inches below the edge of the bunker. Luckily, they just magically play out like the earth isn't there. :) I seem to have at least one shot from that position a round, and keep waiting for the ball to fly backwards...
I noticed that also, but on the other hand... if you're in a fairway bunker with a little bit of a raised lip, you'll have a hard time hitting a long iron out of it. I thought it wasn't a problem in a round I played elsewhere this morning but the lip stung it and it rolled about 70 yards into the light rough. I thought that was pretty realistic though.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Leadfoot5 »

J_Cauthen wrote:
Leadfoot5 wrote:Kinda unrelated to the current discussion, but one thing I hope they never fix (or make realistic) are the bunker "lip" lies where the ball is planted in the sand 2 inches below the edge of the bunker. Luckily, they just magically play out like the earth isn't there. :) I seem to have at least one shot from that position a round, and keep waiting for the ball to fly backwards...
I noticed that also, but on the other hand... if you're in a fairway bunker with a little bit of a raised lip, you'll have a hard time hitting a long iron out of it. I thought it wasn't a problem in a round I played elsewhere this morning but the lip stung it and it rolled about 70 yards into the light rough. I thought that was pretty realistic though.
Ok, yeah, I was definitely talking about a greenside bunker and using a loft wedge to flop it out. I'll be wary of the lips of the fairway bunkers....
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DChaps wrote:Now I have always been the worst golfer at DSP, but I hit the fairways and/or hit it straight like less than 50% of the time, and I am stoked when I do. My short game is absolutely terrible, but I keep coming back for more.
Just curious Don, do you use the right or the left thumbstick to swing the club in The Golf Club? I ask because I'm a left stick swinger and it makes such a difference with me that I'd average 10-12 stroke higher per round if I had to use the right thumb... I've tried it at length during the early beta phase of this game when I didn't have an option.
How does the wind work? Is that something that is random, is it in the torunament setup, or is it the same for all of us per round? For example, round 1 was brutal for me. Winds were almost always between 10-14 mph, every hole. Then Round 2 was toned down, more like 4-8 mph. Round 3 had Zero wind the whole time, yet I still completely sucked because I could NEVER get the ball to stay on the damn green.
The wind is globally determined by the game. It varies on different courses at different speeds and directions, as determined by the server. Some themes will have a higher ceiling than others for max wind speed, but all of it is out of the designer, the player, and the tournament creator's hands.
Fun nonetheless. Unfortunately, no one to compete against, although "competing" is pronbably not the correct word.
I've yet to play rounds 3 and 4 of the XB1 first tournament. I'll play along with your player and see if there's anything I can spot that might help you. I did see that you improved your score by about 5 strokes from round 1 to round 2. Vermont CC has medium fast greens and they are relatively small. I miss more of the greens there due to roll off and run through. I need to be lofting my approach shots a bit more to try to give the approach some more bite.
Also, from what I have experienced, it only gives you the scores of anyone who has already played the round that you are on, and it only does it hole by hole. It does not appear to me that they have to have completed the entire 4 rounds for me to see it, just the round that I am on. I kind of like it that way. I don't have much motivation if I see that someone has already finished the 4 round tournament at -21 and I am in Round 1 and already +11. Is there any way to go back and see your completed results like the entire scorecard, not just the round by round scores?
I finally saw your scores for round 2 today as I was playing round 2. It wouldn't let me play with your ghost though... I thought I could play with anyone in the tournament as a 'tournament rival', whether they were on my XBL friends list or not? I just saw your hole by hole score being updated on the leaderboard between holes.
Is there an archive somewhere, and can you see the detailed scorecard for the other players in the round once they have completed? If only a gold game could get the stats, scorecards, and results correct and make it web based. I would gladly pay more for this.
This I am unsure of, but I sort of doubt it. HBS has said though that they are finished work on how they want the stats, scoring and leaderboards to ultimately work
Anyone struggling to compete in the DSP Tournament on PS4, come on over to XB1 where you will have an easy target. :)
I must not have your gamertag for XBL, otherwise I could have joined your round as a friend. I'll send you an FR so I'll have another hook with which to join your round. I was thinking we might have five or six guys here who would be playing the XBL version, which BTW, I think is going to be a whole lot better after the patch. I think it's going to make a lot more of the top drawer courses that are now mostly unplayable possible on the XB1.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Leadfoot5 »

DChaps wrote:
How does the wind work? Is that something that is random, is it in the torunament setup, or is it the same for all of us per round?
I've heard that it can be different for everyone, which seems kind of weird to me....
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Re: HB Studios Next-Gen golf game: The Golf Club

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Leadfoot5 wrote:
DChaps wrote:
How does the wind work? Is that something that is random, is it in the torunament setup, or is it the same for all of us per round?
I've heard that it can be different for everyone, which seems kind of weird to me....
Yeah, that does seem wierd. In fact, I just realized I did something unintentionally that I don't really like if this is the way it works. I started off round 1 of the 2nd tournament and the wind was pretty bad. I had to go and exited out after about 4 holes. I came back several hours later, and lo and behold, no wind at all. So can you baiscally "wait it out" if you don't like the wind conditions as you are playing in a round?
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Re: HB Studios Next-Gen golf game: The Golf Club

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DChaps wrote:
Leadfoot5 wrote:
DChaps wrote:
How does the wind work? Is that something that is random, is it in the torunament setup, or is it the same for all of us per round?
I've heard that it can be different for everyone, which seems kind of weird to me....
Yeah, that does seem wierd. In fact, I just realized I did something unintentionally that I don't really like if this is the way it works. I started off round 1 of the 2nd tournament and the wind was pretty bad. I had to go and exited out after about 4 holes. I came back several hours later, and lo and behold, no wind at all. So can you baiscally "wait it out" if you don't like the wind conditions as you are playing in a round?
That's disconcerting... I also would have thought the game would make you continue where you left off? Huh....
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DChaps wrote:
Leadfoot5 wrote:
DChaps wrote:
How does the wind work? Is that something that is random, is it in the torunament setup, or is it the same for all of us per round?
I've heard that it can be different for everyone, which seems kind of weird to me....
Yeah, that does seem wierd. In fact, I just realized I did something unintentionally that I don't really like if this is the way it works. I started off round 1 of the 2nd tournament and the wind was pretty bad. I had to go and exited out after about 4 holes. I came back several hours later, and lo and behold, no wind at all. So can you baiscally "wait it out" if you don't like the wind conditions as you are playing in a round?
Okay, here's the deal with the wind... it will be the same (direction and speed) for everyone who is playing the course concurrently with you. I think I saw a chart that shows that it changes from like hour to hour, throughout the day. It's entirely possible that I could play the first round of a tournament at Vermont CC at 10 AM, with winds coming from the NE at 3 mph, whereas you could come along at 2 PM for your first round and the winds be 11 mph from the SW. This sort of thing could happen in real life, so it's not totally out of touch with reality. The most important thing for the sake of live multiplayer is that the wind will be the same for all players, no matter when they're playing.

Honestly though, I would prefer that the wind be the same in each round for each player. I don't know why that can't be an option?
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Re: HB Studios Next-Gen golf game: The Golf Club

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So I proceeded to play round 2 at Vermont when I realized that the score that I had registered with Merace last night did not record and instead it brought me back to the 7th hole when I had hooked up with Mark last night to play. Not that I was doing any better as I still ended in double digits but it would have been nice to have two rounds under my belt.

So I finish round one, and had some time to play the second round as I find myself on fuego. Birdied the first hole followed by my first hole in one in the game and I was seeing -3 all of the sudden after the first two holes.

Impossible I tell myself. I was steady until the dreaded 6th and started my spiral downwards to +5 after 16th when the game shoots me an error message and kicks me out of the round.

At this rate I won't finish Vermont at all. :?

The good was the hole in one of course and the bad, after playing three rounds I am still showing as having played only one round. :evil:

Regarding the wind, when I played this afternoon the +4 felt just like it unlike last night when a +5mph wind felt almost the double.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

Congrats on the HIO!!!!!
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Re: HB Studios Next-Gen golf game: The Golf Club

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DivotMaker wrote:Congrats on the HIO!!!!!
Thanks.

Any idea as to how to get out of the crash error screen when I resume play in our tour? As soon as I hit continue, the screen follows to the last shot that I took as the game crashes on me. I did quit the game but every time I hit on continue it takes me back to the same screen when my game crashed.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

10spro wrote:
DivotMaker wrote:Congrats on the HIO!!!!!
Thanks.

Any idea as to how to get out of the crash error screen when I resume play in our tour? As soon as I hit continue, the screen follows to the last shot that I took as the game crashes on me. I did quit the game but every time I hit on continue it takes me back to the same screen when my game crashed.
I solved a smaller PS4 version problem by uninstalling and reinstalling the game. You don't lose anything when you do this, as your stats are tracked and stored online. It might help you. I haven't had anthing like the problem you're describing.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Diablo25 »

Screw that Twin Oaks Island Course. Fn 21 mph winds were ridiculous. Merace and Divot didn't play in those conditions. Battled my ass off to shoot a +8.
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Re: HB Studios Next-Gen golf game: The Golf Club

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J_Cauthen wrote:Okay, here's the deal with the wind... it will be the same (direction and speed) for everyone who is playing the course concurrently with you. I think I saw a chart that shows that it changes from like hour to hour, throughout the day. It's entirely possible that I could play the first round of a tournament at Vermont CC at 10 AM, with winds coming from the NE at 3 mph, whereas you could come along at 2 PM for your first round and the winds be 11 mph from the SW. This sort of thing could happen in real life, so it's not totally out of touch with reality. The most important thing for the sake of live multiplayer is that the wind will be the same for all players, no matter when they're playing.
They should treat tournaments and tours like live multiplayer then. Lock the wind conditions for everyone. This is a big turn off for me at this point.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Here's the official blog which describes how the wind works in TGC. http://thegolfclubgame.com/2014/07/27/d ... obal-wind/
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Re: HB Studios Next-Gen golf game: The Golf Club

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J_Cauthen wrote:Here's the official blog which describes how the wind works in TGC. http://thegolfclubgame.com/2014/07/27/d ... obal-wind/
Thanks for the link. They still don't address why we should be ok as players not having an option for the same wind conditions round to round in a multiplayer tournament.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by greggsand »

Im dying to jump in board with this game but I've seen enough Xb1 patch hope to make me wait. I know I'll hear about it here ASAP. I'll be on these tourneys once the patch drops.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by dbdynsty25 »

Well this game still sucks ass around the green. It's shocking how good it is everywhere else but as soon as you have to meter your swing <100% you're screwed. Pair that with the still wonky green friction roll and it's downright maddening sometimes. So much potential and so much frustration.

Still looking forward to pulling up the rear on the ps4 tour though.
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Re: HB Studios Next-Gen golf game: The Golf Club

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dbdynsty25 wrote:Well this game still sucks ass around the green. It's shocking how good it is everywhere else but as soon as you have to meter your swing <100% you're screwed. Pair that with the still wonky green friction roll and it's downright maddening sometimes. So much potential and so much frustration.

Still looking forward to pulling up the rear on the ps4 tour though.

Bingo. Pitching for me is an adventure in frustration.... costs me probably 5 or more strokes a round.
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