Rory McIlroy PGA TOUR Golf

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Re: Rory McIlroy PGA TOUR Golf

Post by Wilk5280 »

Unless I missed it I don't think there is. Admittedly I didn't really look for that option though.

I went back an played some of my TW '14 on the PS3 and I just can't justify paying retail (or even 49.99) for Rory PGA in its current shape. Hopefully EA adds a lot to it over time and I'll hop in down the road, but right now I just can't do it. I think this is in worse shape than NHL's first appearance on the new consoles. After EA said they learned from last generation they debut with 2 duds in NHL and Rory on the new consoles. What's even more pathetic is that it's not like these are launch titles, especially in the case of Rory PGA Tour. I'm usually a pretty easy going guy and lenient when it comes to this hobby and look for the good instead of the bad, but imo this game is unacceptable. :(
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Diablo25 wrote:The Pro camera does have some warts but it's super for pitch shots and putting. Otherwise they need to look at TGC's use of the "comet tail".
Yes, it does a good job from about 75 yards on it, and becomes great at 40 yards and in. Pitching is this game's strong suite right now. I find that I can ignore the power meter better and the interface doesn't seem to be as twitch dependent for pitches, and chips for that matter.
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Wilk5280 wrote:Unless I missed it I don't think there is. Admittedly I didn't really look for that option though.

I went back an played some of my TW '14 on the PS3 and I just can't justify paying retail (or even 49.99) for Rory PGA in its current shape. Hopefully EA adds a lot to it over time and I'll hop in down the road, but right now I just can't do it. I think this is in worse shape than NHL's first appearance on the new consoles. After EA said they learned from last generation they debut with 2 duds in NHL and Rory on the new consoles. What's even more pathetic is that it's not like these are launch titles, especially in the case of Rory PGA Tour. I'm usually a pretty easy going guy and lenient when it comes to this hobby and look for the good instead of the bad, but imo this game is unacceptable. :
You're not alone, I went back and played Tiger 10 again and got considerably more satisfaction from it because it actually has some feel to it, with the club sweetspots tuned down to 16 to 22%. I'm shocked at how much is missing from this game. I was hoping the online multiplayer would bail it out, but honestly, it has less personality and presence than The Golf Club does online. The online tournaments also feel dull, with the lack of hole-by-hole updated scoring on the leaderboard, and the apparent inability to see other golfers playing their rounds out on the course if they're playing concurrently.

This will be my first time since Tiger Woods 2003 on the PS2 that I haven't bought an EA Sports golf game on launch day. I do think it will be tuned, refined, and added onto to the point where it will eventually become a purchase, but right now, it just doesn't have enough meat on its bones.
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Re: Rory McIlroy PGA TOUR Golf

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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

He backs his score up reasonably well, but he didn't even mention my number 1 peeve about the game, it's lack of feel in the swing interface!
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Re: Rory McIlroy PGA TOUR Golf

Post by Wilk5280 »

Yep, and them stating "barely making the cut" is giving it a little too much credit. I'm glad they hammered it though.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

IGN review score well-deserved. Worst EA Golf score on any platform that I can remember except for TW2002 for PC......if they don't come out and tell everyone what their future support/development plans are to bring back missing features and content, this could be a one and done. I hope not, but today is not looking good so far.
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

Spooky wrote:Is it possible to play online with a friend and have the shots be turn based/alternated??? In other words is there a setting to make it play more like I'm playing with someone in the same console where we have to watch and wait for the other persons shot?


That's my and my few buddies favorite way to play online. Too boring and sterile to just have us both hitting at the same time.
No, there isn't. And I 'm with you. It was a huge oversight on their part. The team seemed so intent on making things quicker that they made some poor decisions, in my opinion.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

J_Cauthen wrote:
He backs his score up reasonably well, but he didn't even mention my number 1 peeve about the game, it's lack of feel in the swing interface!
Conversely the more I play it, the more feel I am getting out of it. If you are looking for Links 2004 swing mechanic, this is not it, but Tempo plays a huge role and it is now no longer a flick interface as I am getting some consistency that I was not before. Could it be improved? Hell yes, especially the putting and the lack of mis-hit penalties in the full swingeven though I am hitting some in the rough, the swing meter results are not matching what the shot is actually doing. However, I am enjoying what I am playing right now and hope it is not a temporary satisfaction, but a longer term one until they start supporting this post-launch.....
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

DivotMaker wrote: Conversely the more I play it, the more feel I am getting out of it. If you are looking for Links 2004 swing mechanic, this is not it, but Tempo plays a huge role and it is now no longer a flick interface as I am getting some consistency that I was not before.
I never got to the point in my 10 hour trial where I felt I could do anything but flick it on full shots. Anything short of a flick wound up -5% swingspeed or worse. I was able to come closer to getting a feel with pitch and chip shots though. I didn't pay any attention at all to the meter in the short game, but it was always in the back of my mind for full shots. I wish they would have a difficulty level that just turned the blasted thing OFF, but they would have to improve the feel based on the animation a bit more to do that.

Sadly though, I am looking for something that feels like the Links 2004, rhythm dependent swing mechanic, and this one is nowhere near that, but in fairness, it doesn't try to be.
Could it be improved? Hell yes, especially the putting and the lack of mis-hit penalties in the full swingeven though I am hitting some in the rough, the swing meter results are not matching what the shot is actually doing. However, I am enjoying what I am playing right now and hope it is not a temporary satisfaction, but a longer term one until they start supporting this post-launch.....
I'm sure it will be improved, it has to be for this game to have a chance. It's getting roasted across the net this morning and one of the reasons being what we're talking about here. There are other scars on the game that EA Sports could probably fix faster. The way the sentiment is going right now, they better be in full damage control mode with something tangible to appease the masses by tomorrow.
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Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

DivotMaker wrote:if they don't come out and tell everyone what their future support/development plans are to bring back missing features and content, this could be a one and done. I hope not, but today is not looking good so far.
I don't understand why they haven't done this. They don't live in a bubble, they knew it was not going over well in early access. I'm an old and jaded gamer but a couple of one off tweets about it not being a yearly title and getting post launch content is, in my mind not EA saying they have grand post support plans. I still remember NCAA Basketball, game didn't work on the 360 and because it sold like s*** they pulled the plug so I'm skeptical.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

J_Cauthen wrote:
Sadly though, I am looking for something that feels like the Links 2004, rhythm dependent swing mechanic, and this one is nowhere near that, but in fairness, it doesn't try to be.
Its been 11 years and if no one has brought one out like it by now, no one will.....RM is the closest thing I have seen to the Links 2004 swing mechanic since ....
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

DivotMaker wrote:Its been 11 years and if no one has brought one out like it, no one will.....RM is the closets thing I have seen to the Links 2004 swing mechanic since ....
Perfect Parallel is working towards a rhythm component with Perfect Golf. They're teetering back and forth between a 1:3 / 1:4 backswing/foreswing speed relationship with the motion (mouse) swing presently for optimum impact. If you're too quick, you pull/draw, too slow you push/fade, plus you lose distance. It's hard for me to gauge it presently because it's not in real time. They're saying that once the controller interface is included, it will have the some backswing/foreswing rhythm/tempo requirement as the mouse. If Perfect Golf comes to the consoles with something like this in its favor, I think it will be my game of choice.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

J_Cauthen wrote:
DivotMaker wrote:Its been 11 years and if no one has brought one out like it, no one will.....RM is the closets thing I have seen to the Links 2004 swing mechanic since ....
Perfect Parallel is working towards a rhythm component with Perfect Golf. They're teetering back and forth between a 1:3 / 1:4 backswing/foreswing speed relationship with the motion (mouse) swing presently for optimum impact. If you're too quick, you pull/draw, too slow you push/fade, plus you lose distance. It's hard for me to gauge it presently because it's not in real time. They're saying that once the controller interface is included, it will have the some backswing/foreswing rhythm/tempo requirement as the mouse. If Perfect Golf comes to the consoles with something like this in its favor, I think it will be my game of choice.
Sounds promising....I'll be waiting for console release as I am not interested in building a monster PC just to play it....
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Re: Rory McIlroy PGA TOUR Golf

Post by TCrouch »

J_Cauthen wrote:
DivotMaker wrote:Its been 11 years and if no one has brought one out like it, no one will.....RM is the closets thing I have seen to the Links 2004 swing mechanic since ....
Perfect Parallel is working towards a rhythm component with Perfect Golf. They're teetering back and forth between a 1:3 / 1:4 backswing/foreswing speed relationship with the motion (mouse) swing presently for optimum impact. If you're too quick, you pull/draw, too slow you push/fade, plus you lose distance. It's hard for me to gauge it presently because it's not in real time. They're saying that once the controller interface is included, it will have the some backswing/foreswing rhythm/tempo requirement as the mouse. If Perfect Golf comes to the consoles with something like this in its favor, I think it will be my game of choice.
Perfect Golf is already my game of choice for just that reason. It's not a straight-edge type of swing where somebody can get perfectly straight shots, and it has an amazing similarity to my real game. When I start hooking everything, I start over-analyzing every swing, and I go down the rabbit hole in a round. When it's all clicking, it's effortless. The only thing I dislike is their putting "meters" which seem to have varying degrees of distance each update, and I wish swinging was real-time.

I absolutely LOVE Perfect Golf. They keep tinkering with it and keep screwing with short game and cup physics, but it's the game that most closely resembles my outings on the links every few days in real life.
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Perfect Golf is getting closer and closer to my ideal with each update. It'd good to know others recognize that and see its potential. I wish I wasn't so controller smitten or I'd be giving it more time. I think Perfect Golf is going come alive with a real time swing interface though!

BTW Terry, your thoughts on the graphical/resolution differences between the PS4 and XB1 versions of RM, when you get a minute... thanks.
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Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

This was posted at OS, I felt it relevant consider my skepticism earlier. Take it FWIW. Also I obviously didn't purchase the game but where is this big launch day patch?
Per EA Forums,

No timetable on update per Handward.

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hey Hands , any idea when the plans post launch will be discussed ?

Handsward's response:

No timetable for info release yet. Hopefully we will have our first piece of news sooner than later.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

The game has been patched, but nothing major. They are supposed to be delivering what post-launch will look like today or damn soon and if they don't hurry up, many sitting on the fence will either no buy or return the game. Either way, this game's future is very much in doubt right now.
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Re: Rory McIlroy PGA TOUR Golf

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DivotMaker wrote:The game has been patched,
So what was that big launch day patch JC was talking about, just internet rumor?
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Danimal wrote:
DivotMaker wrote:The game has been patched,
So what was that big launch day patch JC was talking about, just internet rumor?
It was something that was building in the official forum, based on a series of tweets and FB posts. I think Tim and Oblong (Fred Parrow) know something about what's coming, but they're not at liberty to discuss it yet. I don't think it was to do with this launch day patch, which was rumored to be everything from a free new course(s), new licensed golfers, new equipment, etc. I'm sure Tim will speak to this when he can. One thing for sure though, this game needs some quick damage control to show some degree of support from EA Sports!
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Re: Rory McIlroy PGA TOUR Golf

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J_Cauthen wrote:Perfect Golf is getting closer and closer to my ideal with each update. It'd good to know others recognize that and see its potential. I wish I wasn't so controller smitten or I'd be giving it more time. I think Perfect Golf is going come alive with a real time swing interface though!

BTW Terry, your thoughts on the graphical/resolution differences between the PS4 and XB1 versions of RM, when you get a minute... thanks.
Perfect Golf has so much stuff coming, most of it unannounced, but it's going to be incredible...eventually. On the gameplay engine itself, I love it, but it requires re-learning parts of the game with each update. I absolutely love the tempo controlling direction of the shot, as it almost exactly mirrors my real game. When I try to hurry my tempo or "get more" from a swing, I almost always pull it. When I go slow and don't get forearm rotation in time with everything else, I push it/slice it. To have a golf game model that same thought process blows my mind, and brings me back to it daily (121 hours played on my Steam profile, and I only play the occasional one-off round and never do tournaments or things like that).

When it comes to RMPGA on PS4, I didn't play enough of it to make a judgment. It wasn't jaggy-free, so it still had some aliasing issues in the grass, but nothing like I saw in my first 30 seconds on XBox One. I'd be guessing it's a 1080p/900p difference between the two, and if all you did was play it on XB1, you wouldn't notice the difference. It didn't finish installing during lunch (I get the disc version to throw my local Gamestop $$$, since they treat me like royalty), so all I could do was play a few holes on default settings...that's a joke. A blue arc telling me exactly where the ball will land, compensating for wind? Craziness. Birdie, birdie, birdie, eagle, birdie, eagle, etc.

I shut it off and I'll come back to it in a couple of hours :)
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Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

J_Cauthen wrote:It was something that was building in the official forum, based on a series of tweets and FB posts. I think Tim and Oblong (Fred Parrow) know something about what's coming, but they're not at liberty to discuss it yet. I don't think it was to do with this launch day patch, which was rumored to be everything from a free new course(s), new licensed golfers, new equipment, etc. I'm sure Tim will speak to this when he can. One thing for sure though, this game needs some quick damage control to show some degree of support from EA Sports!
This goes back to my original point. If EA really intends to support this as a multi-year title they had a plan in place. If that is the case you need to announce it really soon. The feeling I have is that support plan depends on sales, and if that is the case well...
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

It depends. What they may want to do is announce big updates periodically in order to get several bumps in sales, maybe coordinating them with real life tourneys and such. But mostly, play it like Forza. Every so often come out with an announcement of some museum course or the new hip golfer of the day.

They could announce every cool thing they have in store, and right now it will get buried in the mass of negative posts about the game over several forums. Their best bet is to wait for things to settle down, when the people playing are the ones who are enjoying the game. Then patch some stuff and improve the little things that have been mentioned, and then release some info. At that point their current base will help sell the game, not crap on it as is happening now.
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Re: Rory McIlroy PGA TOUR Golf

Post by Spooky »

Can anyone confirm if The Golf Club ever updated their game to enable true 2 player turn based online play? I know when it first came out they had that concept implemented but it wasn't "real time" if that makes sense. It was more like you were playing a ghost but taking turns.
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Spooky wrote:Can anyone confirm if The Golf Club ever updated their game to enable true 2 player turn based online play? I know when it first came out they had that concept implemented but it wasn't "real time" if that makes sense. It was more like you were playing a ghost but taking turns.
You can play 2 player (actually up to ) turn-based play by enabling turn-based play in the settings menu on the first tee, before all players hit their shots. If you're not talking to the other player(s), you won't realize it's not fully real time. The action is actually lagging the voice communication by four to six seconds. It's just enough to take some of fizz out of the action if you're in voice chat because you can always tell roughly how your opponent fared by their vocal reaction, well before you see the shot played out.

OTOH, it works great if your not in voice chat because it feels fully live. It's still not the best solution, but a whole lot closer to what turn-based multiplayer fans want than what RMPGAT offers.
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