J_Cauthen wrote:Perfect Golf is getting closer and closer to my ideal with each update. It'd good to know others recognize that and see its potential. I wish I wasn't so controller smitten or I'd be giving it more time. I think Perfect Golf is going come alive with a real time swing interface though!
BTW Terry, your thoughts on the graphical/resolution differences between the PS4 and XB1 versions of RM, when you get a minute... thanks.
Perfect Golf has so much stuff coming, most of it unannounced, but it's going to be incredible...eventually. On the gameplay engine itself, I love it, but it requires re-learning parts of the game with each update. I absolutely love the tempo controlling direction of the shot, as it almost exactly mirrors my real game. When I try to hurry my tempo or "get more" from a swing, I almost always pull it. When I go slow and don't get forearm rotation in time with everything else, I push it/slice it. To have a golf game model that same thought process blows my mind, and brings me back to it daily (121 hours played on my Steam profile, and I only play the occasional one-off round and never do tournaments or things like that).
When it comes to RMPGA on PS4, I didn't play enough of it to make a judgment. It wasn't jaggy-free, so it still had some aliasing issues in the grass, but nothing like I saw in my first 30 seconds on XBox One. I'd be guessing it's a 1080p/900p difference between the two, and if all you did was play it on XB1, you wouldn't notice the difference. It didn't finish installing during lunch (I get the disc version to throw my local Gamestop $$$, since they treat me like royalty), so all I could do was play a few holes on default settings...that's a joke. A blue arc telling me exactly where the ball will land, compensating for wind? Craziness. Birdie, birdie, birdie, eagle, birdie, eagle, etc.
I shut it off and I'll come back to it in a couple of hours
